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Release 31 Patch Notes: July 1, 2016

Release 31


Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 31! Notes on what is in this release are available here. June 30, 2016 Build Number 434 10:45 AM Changes:
  • Fixed issue where regular music was not restarting when resurrecting.
  • Edvard in Solace Bridge accepts "ready" as a command to start moving
  • Fix for hearing Lum sing at all times in Soltown...
  • Fixed issue where NPCs could attack you while you were leaving a scene
  • Fixed culling distance issues in Brittany
  • Updated icon for Red Dress
  • Novia Overworld: Replaced temporary river and shoreline collision surrounding Brittany
  • Fixed issue where some decorations are coming into the world at odd orientations (not sure if this fix will work though...)
  • Disallow head track during bed interaction.
  • Fixed issues with Female Bob Hairstyle and Tricorn Hat
  • Soltown: Updated the prefab for the outhouse so that the door and chair are usable only by Players.
  • Fixed footfall sound effects so they no longer sound like double or triple footfalls
  • Dexterity now raises Critical Chance
  • Fixed an issue with crafting success messages being displayed three times and also removed messages about 0 durability changes
  • Fix for being caught pickpocketing
  • Add knocked down state to stun effect for body slam.
  • Slowed down movement rate to interactions for NPCs.  Ex. Guards running to close doors, etc.
  • Added Missing Hopitaller sign recipe
  • Updated icons for crafting sign symbol components
  • Adjustments to lowest value salvage bundle for rusty weapons
  • Fixed issues with Lute where players were T-posing when playing and Lute was invisible to other players
  • Players should now properly appear on PVP scoreboard
  • Fixed bug that caused remote players to remain stealthed after losing their stealth effect
  • North Ravenswood: Fixed issue where you could see through edge of map through waterfall.
  • Zero Value Items (starter items, loot items, etc.) now properly destroyed when a Masterwork or Enchant attempt fails.
  • Fixed issue where Zero Value Items (starter items, loot items, etc.) couldn't be salvaged
  • Fixed issue where attempting to Pickpocket a PVP player when not flagged PVP would break movement
  • Fixed inoperative gates in town of Mud
  • Secondary Tools will now display durability properly in bagmode
  • Fixing issues with Japeth dialog in Soltown
  • Abigail in Soltown introduces herself correctly when you have rescued her daughter.
  • Updated naming on lord british salute, love, courage, truth emotes to be /LBSalute, /CourageSalute, /LoveSalute, /TruthSalute
  • Fixed recipes for signs to point properly to correct symbols
  • Fixed rotation bug with Round Elven greenhouse that was preventing placement
  • Updated icons for crafting symbol components
  • Require target for Root spell
  • Fixed issue that was causing camera to sink below ground when players were standing on other objects (tables, fences, etc.)
  • Fixed textures on Ornate 4 Poster Bed
  • Bear knockback fixes
  • Fix for elven fighters with missing eyes
  • Owl's Nest and Etceter Crag Mines: Adjusted resources to spawn slightly faster. (Etceter Crag Mines nodes are also divided into north and south subsections.)
  • Masterwork Proficiency should now level properly
  • Fixed beards clipping with chain helmets
  • Fixed issue where NPCs would not turn to face player during conversation
  • "Fancy Brass GuildHanging Sign" is now "Fancy Brass Guild Hanging Sign"
  • Fix for black hair color
  • Entering Auto-Attack via T now a visual indicator
  • Restored forward movement via Left & Right mouse buttons
  • Fixed bug where when in mouse mode, hitting TAB to go back to reticle mode failed when mouse was over any UI
  • Fixed ring/necklace enchanting issue
  • Toggle cursor mode when showing the automated phonograph UI.
  • Vivian Deventer, the New You beautician in Brittany, has had a pep talk and is ready to perform New You services when asked.
  • Repairing an item no longer reports a failure even when it succeeds
  • Fixed bug that was making casting a spell while sprinting stop sprinting but continue to drain Focus
  • Obsidian Forge should be working again
  • Etceter Crag Mines: Updated tooltip for magical barriers. Added 2 new instruction letters that explain how to get past the magical barrier.
  • Fixed some female bodice clipping issues
  • Implemented final sign recipes
  • Fixed piano breaking after first use
  • Fix for allowing players to access bank items that were stuck in transformed or removed player owned towns.
  • Players go to overworld if banned from joining a scene, or join fails for any reason
  • Player Owned Towns:
    • Temples of Syrinx: Changed biome (from Underground to Tropical Island). Rotated to 90. Upgraded to Crossroads Village. Changed nesting interconnection (from Desolis to Brittany).
    • Minock: Changed location
    • New Britannian Market: New
Known Issues:
  • Any item with Cloth physics attached (cloaks, cloth armor, cloth clothing, dresses, flags, etc.) will cause crashes on scene load. Try disabling cloth in the Options menu and/or removing all cloth items from your character to lower crash frequency
  • When players drag a glyph from their deck while their hotbar is disabled due to the "Auto-Hide Hotbar" game option, the following error is produced and the hotbar falls into a broken state.
  • Not all of the new signs are available in the game yet
  • Broadcast Phonographs are breaking sometimes
  • Novia Overworld rework has introduced various stuck spots, incorrect collision and "exit into the air" issues
  • Some UI text is not wrapping correctly
  • Rain is coming through the roof of some buildings
  • The new Targeting system still has various issues that need fixing
  • /spyglass effect can be done even if you don't have the spyglass equipped
  • Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
  • Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
    • Avatars don’t idle. Stuck in walking animation.
    • Movement breaks when casting various skills while running.
    • Dying snaps avatars to incorrect position within a scene. Will eventually crash.
    • Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
    • Taking screenshots crashes the client
  • Pathfinding is breaking in some houses and basements
  • Local chat is failing in some situations
  • Many SFX are not properly tied to the sound volume controls.
  • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
  • Death and Resurrection do not work properly in the team arena
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
  • If your video drivers are out of date characters will appear as if they are covered in triangles.
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
  • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
  • Skin tone will sometimes not match properly on different parts of the body
  • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


[ 2016-07-01 16:22:13 CET ] [ Original post ]

Shroud of the Avatar: Forsaken Virtues
Portalarium Developer
Portalarium Publisher
2018-03-27 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Mixed (3071 reviews)
The Game includes VR Support
Public Linux Depots:
  • Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.

SUMMARY:


Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.

  • Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
  • Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
  • Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
  • Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
  • Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
  • PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
  • Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
  • Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
  • Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
  • Social: Full Guild System, Highly Active Community and Player Owned Towns.
  • Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
  • Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.

DEVELOPMENT ROADMAP


Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.

Current Version

  • Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
  • Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
  • Player Trading: Trade with each other for items or gold.
  • PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
  • Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
  • Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
  • Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
  • Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
  • AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
  • Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
  • Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
  • Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
  • Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
  • Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
  • Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
  • Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
  • Guilds: You can form or join a guild
  • Banks: Store all your gear and loot when it gets too heavy to carry around.
  • Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
  • Player Owned Towns: Players can purchase and customize from templates their very own town.
  • Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
  • Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
  • Dye-able Gear: Customize your gear by changing the colors.
  • Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.

Future Updates

  • Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
  • More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
  • Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
  • More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
  • Localization: Support for multiple languages.
  • More Creatures: More creatures along with multiple variations and new behaviors.

We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.

Website for more information: www.shroudoftheavatar.com

MINIMAL SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core 2.4 GHz or fasterMemory: 12 GB RAM
  • Memory: 12 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA 960 / AMD 560Network: Broadband Internet connection
  • Storage: 30 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core Processor 2.8GHz or fasterMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA GTX 1070 / ATI Radeon HD 5870Network: Broadband Internet connection
  • Storage: 30 GB available spaceAdditional Notes: Performance significantly improved with an SSD
GAMEBILLET

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GAMERSGATE

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4.0$ (80%)

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