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Name

 Shroud of the Avatar: Forsaken Virtues 

 

Developer

 Portalarium 

 

Publisher

 Portalarium 

 

Tags

 

RPG 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2018-03-27 

 

Steam

 € £ $ / % 

 

News

 499 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 38 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/326160 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 13  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 16 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G] 




LINUX STREAMERS (6)
exapiperrpg_rulestheblakeridgwayacupandalip
thearzuonpenguinpropaganda




Release 31 Patch Notes: July 6, 2015

Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 31! Notes on what is in this release are available here.

July 6, 2016

Build Number 440 10:45 AM

Changes:


  • POTs:

    • Breaker's Landing: Changed biome (from Forest to Mountain). Rotated to -90.

    • Illusive Passage: Changed biome (from Forest to Mountain). Changed location. Removed interconnection between POT Illusive Cavern and POT Finchfield.

    • SilverHold: Fixed bug that was preventing this from showing up on Novia



  • Fixed facial hair error

  • If the camera would be blocked on the right side of player during conversation, switch to the left side.

  • Updating description of Reveal Hidden to note that it only works on Hostile targets.

  • Fixed title on Rats Nest POT Custom music

  • Change default for "Shift+Alpha" opens chat to off.

  • NPCs once again will understand answers to their questions if "Enable Conversation Close-Ups" is disabled.

  • Fixed demon skull not being lootable

  • Implemented a fix for Resource nodes that were accumulating loot even if interaction was cancelled

  • Fixed bugs with The Shingle Roof Two-Story w/ Overhang and Shingle-Roof Two-Story w/ Great Hall

  • Fixed bugs with Red Dress

  • Added rowboat teleporters to Keep and Castle Island Lots in Aerie and Brittany Wharfs

  • Fixed Overworld banners so they no longer disappear against sky

  • Knockback (bludgeon) skill now stunning properly

  • Fixed multiple issues with Japeth's sad quest of love.

  • Added a validation to salvage to ensure that equipable items are never returned

  • Public Vendors now disabled in Offline Mode

  • Kiln Cistern: Added blockers in various locations to prevent exploits via high jump.

  • Fixed bug where Glyphs locked to the combat hotbar remain consistent across all Decks

  • Fixed bug where system messages did not appear properly when they forced the chat window to open

  • Fix for keeping in combat even if no current target

  • Fix for sorting bank inventory by location

  • Moving a chest that contains a bag (empty) no longer produces a fail message.

  • Novia Overworld: The interaction range for the boat to Hidden Vale has been returned to normal distance.

  • Made more explicit that Charlotte's disappearance after quest completion in Solace Bridge is intentional.

  • Minor clarifications added to Soltown fire investigation

  • Journal message added if Charlotte is left behind in Solace Bridge.

  • Hospitaller sign for the add-on store

  • Fixed issue with ending of /puke emote

  • animated and set up "JuggleKnives"

  • Fix lot deed ugprade UI message that got broken in a refactor

  • Better handle an exception ocurring during rolling loot for Reward Offers

  • Roots, Mezes, Stuns, etc now keep enemy NPCs in combat mode properly so they use properly use in-combat regen.

  • Fixed occlusion errors in Solace Bridge and Owlshead that was causing things to vanish at some angles.

  • Blacklist update, blocking some data centers and spam hosts

  • Some Localization fixes


Known Issues:

  • Magic Printing Press not working sometimes

  • Some sign recipes are showing up as blank signs

  • Some bosses in The Rise dungeon cannot be killed

  • Any item with Cloth physics attached (cloaks, cloth armor, cloth clothing, dresses, flags, etc.) will cause crashes on scene load. Try disabling cloth in the Options menu and/or removing all cloth items from your character to lower crash frequency

  • Broadcast Phonographs are breaking sometimes

  • Novia Overworld rework has introduced various stuck spots, incorrect collision and "exit into the air" issues

  • Some UI text is not wrapping correctly

  • Rain is coming through the roof of some buildings

  • The new Targeting system still has various issues that need fixing

  • /spyglass effect can be done even if you don't have the spyglass equipped

  • Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can

  • Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can

    • Avatars don’t idle. Stuck in walking animation.

    • Movement breaks when casting various skills while running.

    • Dying snaps avatars to incorrect position within a scene. Will eventually crash.

    • Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.

    • Taking screenshots crashes the client



  • Pathfinding is breaking in some houses and basements

  • Local chat is failing in some situations

  • Many SFX are not properly tied to the sound volume controls.

  • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies

  • Death and Resurrection do not work properly in the team arena

  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks

  • If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.

  • If your video drivers are out of date characters will appear as if they are covered in triangles.

  • Some cities are experiencing performance spikes

  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

  • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.

  • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.

  • Skin tone will sometimes not match properly on different parts of the body

  • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


[ 2016-07-06 20:50:02 CET ] [ Original post ]