Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 31! Notes on what is in this release are available here.
July 28, 2016
Windows / LINUX Build Number 449 7:30 PM
NOTE: OSX build delayed
Changes:
- LINUX compatibility fix of Unity engine code *crosses fingers*. This "should" address the following:
- Avatars don’t idle. Stuck in walking animation.
- Movement breaks when casting various skills while running.
- Dying snaps avatars to incorrect position within a scene. Will eventually crash.
- Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
- Taking screenshots crashes the client
- Fixed various exceptions and error messages
- Increased the focus cost of chain lightning.
- Juggle emotes now synched properly when viewed by other players
- Adjusted weather data to increase likelihood of storms (not sure if it worked though...)
- Fix materials on Pipe LODs
- Fixed some Castle Walls not clearing trees properly. Also increase footprint of deco items that clear trees.
- Polish pass on visuals for the Magic Mirror
- Wands, Staff now count as Bludgeons for skills prereq use
- Fixed Enchantments for Wands, Staves, Rings, and Necklaces
- Fixed Fireworks Boxes
- Added more Gem Enchantments (as listed in R32 Instructions)
- Added Crown Merchant that sells Concept Art paintings, tapestries
- Added wall art to decoration merchant
- New Crafting Recipes: Greenhouse, Ornate Clockwork Wings, Aviator Cap, Wood pipe, Metal pipe, Clay pipe
- Removed separate basement merchant from Owlshead, basements are sold with houses everywhere else in game
- Consolidated Owlshead deco merchants, all other deco merchants are single merchants
- Novia Overworld: Replaced stumps with trees in improperly deforested area. Replaced snow VFX and set all vfx to approprioate culling distances. Added some ambient butterflys
- Fix for Ardoris castle guards not accepting passwords.
- Fixed out of order tutorial on Isle of Storms.
- Made Discovery icon for Solace Bridge boat to Soltown more appropriate.
- Resolute gates now stay open for 8 seconds instead of 6.
- Fixed Soltown bard dialog
- Automatons in Soltown properly show title when name is learned.
- NPCs will now perform more animations correctly.
- Updated minimaps for all existing POT templates and added overhead maps for those that were missing; Edited Mapzone areas to correct player tracking within POT scenes
- Fixed bug where death animations would replay if they had occured initially off camera
- Fixed bark sound for dogs
- Fixed lip curl on female combat animations
- Added jog to help with dog animation transitions.
- Fixed issue causing bows to bend unnaturally when attacking
- Fixed alignment of hoe on farming animations.
- Fixed neck distortion on male/female 2h weapon attacks.
- Updated Door Sound on OracleConfirmitory.
- Updated sounds of human NPC misery (cries, coughs, etc.)
- Fix for Isle of Storms Arabella's blinking issues
- Fix for pot belly on Elder Elven chest armor
- Fix for chain mail helmets appearing black
- Fix for all masks and hoods that were blinking with avatar's eyes
- North Ravenswood (HiddenVale_Forest02_Tier3): Moved skeleton spawning near (-190.3, 34.5, -169.6) to one side so it doesn't spawn in a tree.
- In-game Known Issues/Player Events books updated for R32
- Fixed "sooty" bottom on Fancy Riding Outfit
- Soltown Catacombs (Soltown Sewers): Moved floating torch near (-142.8, 25.0, 34.8) to nearby wall.
- The Epitaph: Reduced leash for Albino Troll so he doesn't walk under the surrounding balconies.
- Fixed clipping issues in the Epitath where you could see through to the sky
- Fixed Female Chain-mail quarter armor Chest Piece sorting issues
- The Clink: Added a climbable vine with a very small interaction range at the top of the "jumping puzzle" that players use to exit Myron's pit.
- Fixed sorting issues with Male Cloth Tunic
- Fixed broken beds in Soltown
- Solace Bridge: Adjusted stairs at (35.2, 34.4, -58.3) so players don't have to jump to exit the pit.
- Xenos: Fixed broken NPCs in the amphitheatre
- Insanely loud annoying singing doors in Brittany Fields fixed
- Graff Gem Mines and Serpent's Spine Mines: Added natural steps at various points to allow easier NPC access between ground and water.
- Brittany Wharfs: Cow staying put on stage generally.
- Central Brittany:
- Fixed various terrain and terrain texture issues.
- Opened up the Secret Passage to Brittany Wharfs.
- Decorated some of the previously empty NPC buildings.
- Moved hanging lantern near (90.2, 44.7, 425.9) to a nearby wall.
- Added wagons to Novia by the Alleys, Fields, Graveyard, and Wharfs gates.
- Added balloon to Novia by the Estates gate. Added boat to Novia at the docks.
- Moved cow near "hill" at (495.6, 30.8, 32.0) to be inside the nearby stables.
- Spite: Polish to Mortuarium and added ground fog
- Soltown: Moved a floating bottle at (53.9, 32.1, 142.2) to rest on the ground.
- Fixed strange polygon in roof curl on Kobold style town home.
- Unique names for starting potions/scrolls/kits to prevent confusion
- Fixing bad stair collision in Rustic Village House (used in Solace Bridge
- Adding collision to the underside of balcony in the Chamber of Souls in the Epitatch so you can't see through it
- Oracle voice in Isle of Storms now plays when players type "hello" vs being triggered on entering the confirmator
- POT Lions of Amore: Added overworld access. Interconnection (removed POT Serenite).
- Fixed bad collision on walls in Hilt Fortress
- Fixed some tearing and sorting issues with Cloth Tunic while dancing
- Immortality Fruit and Royal Elderberry plants updated to be no-trade and protected from ransom. I also added a client-side enhancement to notify users more quickly about why some planter boxes can not be traded.
- Cleaned up POT Homes merchant, made sure still selling basements
- Kobold Town House secret door fix
- North Ravenswood: Lifted areas of Terrain to prevent water plane clipping.
- Fixed issues with the VFX of the Oracle watcher scan
- POT Oasis & POT Liberty: Changed location of both POTs
- Xenos: Fixed overlapping Row Houses and invisible water lots
- Disable start in overworld until tutorial finished
- Spite: Terrain bugs and grass inside NPC Buildings.
- Blood River Massacre: Fixed broken crate
- Novia Overworld: Improved collision for the southern coast of Spindrift Bay, Elad's Island. Also, the river near PaxLair.
- Move NPCs to thier goal on schedules fix
- Crafting stations now display socketing recipe success and fixed an issue where recipes would not show if they are lower than the required level
- Make sure loading screen is fully shown before continuing load
- Fix full screen toggle not updating correctly on use
- Fixed title display for merchant automaton in Soltown.
Known Issues:
- Some items listed in the R32 instructions are not in the game yet including:
- Merchant inventory overhauls for POT Merchants
- New Recipes
- New Enchantments
- New Juggles
- Blood Reliquary Bundles
- Expert Crafting Station balance
- Wings
- Using the Mirror on Isle of Storms can crash sometimes
- Ice Field slows caster as well as target in PVP
- Bloom can't be disabled
- Armor Set Bonuses not working
- Novia Overworld rework has introduced various stuck spots, incorrect collision and "exit into the air" issues
- Some UI text is not wrapping correctly
- Rain is coming through the roof of some buildings
- The new Targeting system still has various issues that need fixing
- Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
- Pathfinding is breaking in some houses and basements
- Local chat is failing in some situations
- Many SFX are not properly tied to the sound volume controls.
- Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
- Death and Resurrection do not work properly in the team arena
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- If your video drivers are out of date characters will appear as if they are covered in triangles.
- Some cities are experiencing performance spikes
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
- The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
- Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
- Skin tone will sometimes not match properly on different parts of the body
- ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
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