New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Shroud of the Avatar: Forsaken Virtues | |
Developer | Portalarium | |
Publisher | Portalarium | | |
Tags | RPG Singleplayer Multiplayer Co-op | | |
Release | 2018-03-27 | |
Steam | € £ $ / % |
News | 499 |
Controls | Keyboard Mouse |
Players online |  38  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/326160  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  100,000 .. 200,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 13 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 16 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
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LINUX STREAMERS (6)
exapiperrpg_rulestheblakeridgwayacupandalip
thearzuonpenguinpropaganda
Release 32 Patch Notes: August 1, 2016 |
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 31! Notes on what is in this release are available here.
August 1, 2016
Build Number 452 11:45 AM
Changes:
- Fixed some issues with Friends list not updating properly
- Fixed issue where Magic Fist animations were punching to the side
- Fixed issue with male idle animations that was making belly stick out
- Edited inventory of Traveling Merchant
- Added fuels to Supply Cache pledge reward
Known Issues:
- Some items listed in the R32 instructions are not in the game yet including:
- Merchant inventory overhauls for POT Merchants
- New Juggles
- Blood Reliquary Bundles
- Expert Crafting Station balance
- Using the Mirror on Isle of Storms can crash sometimes
- Bloom can't be disabled
- Armor Set Bonuses not working
- Novia Overworld rework has introduced various stuck spots, incorrect collision and "exit into the air" issues
- Some UI text is not wrapping correctly
- Rain is coming through the roof of some buildings
- The new Targeting system still has various issues that need fixing
- Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
- Pathfinding is breaking in some houses and basements
- Local chat is failing in some situations
- Many SFX are not properly tied to the sound volume controls.
- Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
- Death and Resurrection do not work properly in the team arena
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- If your video drivers are out of date characters will appear as if they are covered in triangles.
- Some cities are experiencing performance spikes
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
- The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
- Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
- Skin tone will sometimes not match properly on different parts of the body
- ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
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[ 2016-08-01 18:43:31 CET ] [ Original post ] |