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Release 32 Patch Notes: August 2, 2016

Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 32! Notes on what is in this release are available here. August 2, 2016 Build Number 453 2:00 PM Changes:

  • Expert Crafting Stations will now provide increasing Exceptional Item Chance as your skill level increases
  • Peladjar in Ardoris is long-suffering with all his customers, but will show you the trick to juggling bottles if you ask him about his job.
  • Adjusted navmesh in Soltown Tavern to fix pathfinding for NPCs
  • Fix for players who already had the "kill 5 zombies" quest from Ashton in Soltown when it was switched to finding a book. Players can now talk to Ashton again to get the request for the book.
  • Lord Enmar in Owl's Head no longer talks about mythical substances such as ectoplasmic residue.
  • Zangoff in Ardoris now properly performs the Forbidden Dance of the Seven Veils when asked.
  • Fixed improper textures on the following  POT NPC buildings: Bank, Magic Shop, Fishing Shop, and Home Shop. Fixed improper offset on the Rustic Stables and Combat Shop  POT NPC buildings
  • Removed beds, cabinets from Kingsport merchant
  • Set Dark Elven Kinsman Buckler to not lose max durability
  • Mouse sensitivity method changed. Now using raw input values. Also using framerate independent smoothing.
  • Stan Clarke, the bard in Soltown, will now teach you how to sing even if you wake him up in the middle of the day.
  • Fixed incorrect cooldown on healing burst
  • Restored missing portcullis gate on "White Stone Short Gated Castle Wall" deco asset
  • Edvard does a better job of guiding the player at the end of Solace Bridge if spoken to a second time.
  • Viking 3-Story Town Stronghold now in game
  • Improved resolution of Hospitaller Icon UI element
  • Novia Overworld: Removed old access location to POT Dawn's Keep in Novia (and only the new access location remains active).
  • Novia Overworld: Removed collision that blocked access to POT Illusive Passage.
  • Vertas Pass: Updated the guard stations (such as the one at (148.6, 10.5, 228.5)) to better allow NPCs to walk under the arch. Also, rebuilt the NavMesh for the entire scene.
  • Ruined Keep: Updated the name of the gate key ("Ruined Keep Gate Key") to reflect the scene name change.
  • Spite: Grounded keep lot walls.
  • Fixed Ranged Skills so they now require an arrow
  • East Perennial Trail: shifted position of spawners a little away from the rocks
  • Increased ingredients for Supply Cache to match "Double Starting Recipes" reward
  • Added collision that was missing from tree planter curbs in Ardoris
  • Fixed broken textures on male epic plate quarter armor
  • Fixed missing collision in the Epitaph
  • Resolute: Removed old wagon to POT Caladruin from Resolute
  • Performance optimization for "Combat Text"
  • Fixed various exceptions
  • Owl's Head: Reduced the max player count from 128 to 64 to improve performance
  • Sawtooth Thicket: Added looping emote time values (8-10) to all waypoints in scene.
  • Fixed visual bugs with castle wall deco pieces.
  • Fixed incorrect stats on Elven Archer armor-stats set to leather
  • Added Mustard Seed to cooking merchant
  • Increased damage and max number of targets for Archery's Multishot.
  • Hilt Fortress: Replaced brazier, then neutered interactability in appropriate way.
  • Novia Overworld: Moved the spawn-into-Novia target for Noreach so players enter the scene at ground level.
  • Obsidian Alchemists will now hand out a pamphlet explaining how to obtain Crowns of the Obsidians when asked.
  • Fixed Combat popup help to note that 'G', not 'TAB' is the default key to cycle through enemy targets.
  • Fixed bug where you could detach cursor from game in Fullscreen mode
  • LINUX: Fixed bug where movement controls would break in fullscreen mode
  • Changed turn-ins for Statue of Virtue quest in Ardoris to use the correct drag-and-drop interface.
  • Brittany Central: Added some missing materials in the scene and fixed stretched terrain textures.
  • Soltown Catacombs: Updated trash pile room treasure type and changed skeletons to respawn slightly faster. Also, the scene now resets when empty.
  • Brightbone Pass: Fixed stuck spot caused by jagged terrain.
  • Fixed Healing Grace and Engage so they will actually work
  • Offline mode: saving character on the mirror scene now succeeds
  • Fixed Confusion advancement, validate combat effects
  • Holtrot: All resurrection ankhs (such as the one at (-25.0, 29.7, -16.5) ) are now above ground and accessible
  • Fixed icons for new pipes-fixed icon size for all pipes
  • Game will now log the player's current loc to a file every 2 seconds. File is named CurrentPlayerData.txt and will be in the root folder for the game.  This is for 3rd party apps that want to parse this data.
  • Healing touch now only affects a single target (instead of up to 8 targets)
  • Fixed PVP confirmation issues
  • Adjust durability on weapons dropped in some of the highest profiting zones
  • Fix Radio/Add Channel interface sorting bug
  • Allow interruption of npcs during pathing towards chairs and beds.
  • Shooter emote is no longer delivered as teachable
  • Removing skill cap on Chaos to unblock players due to a bug in Confusion.
  • Dyeing an item from the player inventory brings up the character sheet like it did in the past.
  •  Players will now be notified when trying to craft with an insufficient level.
  • Socketing recipes will display success chance.
Known Issues:
  • Some items listed in the R32 instructions are not in the game yet including:
    • Merchant inventory overhauls for POT Merchants
    • Blood Reliquary Bundles
  • Using the Mirror on Isle of Storms can crash sometimes
  • Bloom can't be disabled
  • Armor Set Bonuses not working
  • Novia Overworld rework has introduced various stuck spots, incorrect collision and "exit into the air" issues
  • Some UI text is not wrapping correctly
  • Rain is coming through the roof of some buildings
  • The new Targeting system still has various issues that need fixing
  • Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
  • Pathfinding is breaking in some houses and basements
  • Local chat is failing in some situations
  • Many SFX are not properly tied to the sound volume controls.
  • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
  • Death and Resurrection do not work properly in the team arena
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • If your video drivers are out of date characters will appear as if they are covered in triangles.
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
  • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
  • Skin tone will sometimes not match properly on different parts of the body
  • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


[ 2016-08-02 18:45:36 CET ] [ Original post ]

Shroud of the Avatar: Forsaken Virtues
Portalarium Developer
Portalarium Publisher
2018-03-27 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Mixed (3071 reviews)
The Game includes VR Support
Public Linux Depots:
  • Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.

SUMMARY:


Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.

  • Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
  • Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
  • Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
  • Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
  • Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
  • PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
  • Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
  • Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
  • Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
  • Social: Full Guild System, Highly Active Community and Player Owned Towns.
  • Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
  • Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.

DEVELOPMENT ROADMAP


Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.

Current Version

  • Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
  • Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
  • Player Trading: Trade with each other for items or gold.
  • PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
  • Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
  • Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
  • Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
  • Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
  • AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
  • Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
  • Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
  • Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
  • Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
  • Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
  • Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
  • Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
  • Guilds: You can form or join a guild
  • Banks: Store all your gear and loot when it gets too heavy to carry around.
  • Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
  • Player Owned Towns: Players can purchase and customize from templates their very own town.
  • Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
  • Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
  • Dye-able Gear: Customize your gear by changing the colors.
  • Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.

Future Updates

  • Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
  • More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
  • Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
  • More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
  • Localization: Support for multiple languages.
  • More Creatures: More creatures along with multiple variations and new behaviors.

We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.

Website for more information: www.shroudoftheavatar.com

MINIMAL SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core 2.4 GHz or fasterMemory: 12 GB RAM
  • Memory: 12 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA 960 / AMD 560Network: Broadband Internet connection
  • Storage: 30 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core Processor 2.8GHz or fasterMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA GTX 1070 / ATI Radeon HD 5870Network: Broadband Internet connection
  • Storage: 30 GB available spaceAdditional Notes: Performance significantly improved with an SSD
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