WARNING: THIS GAME IS EARLY ACCESS. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.
Please read this entire message, as well as the linked instructions and known issues.
Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 33 access for all backers at First Responder level and above begins this Thursday, August 25, at 10:30 AM US Central Daylight Time (15:30 UTC).
Impact of Persistence:
Release 33 is our first Release since we went Persistent with Release 32. Being persistent of course has had an impact on the project and how we move forward. We made the tactical decision that the immediate needs of R32 would take precedence over any R33 work. Quality of life, balance issues, exploits, stability, performance, etc. in R32 would be patched regularly, daily if needed, even if it cost us some R33 deliverables. The result of this decision has been incredibly positive. Overall player mood remains high as does our funding, which reached an astounding $10 Million during our Summer Telethon of the Avatar Part 2 (which by itself raised $200K!) This funding will allow us to finish the Roadmap we outlined earlier this year that both finishes our Kickstarter promises, while at the same time polishes the game to a very high standard. Thank you community for your incredibly humbling generosity.
Housing:
Lot Selection has wrapped up and in Release 33 we will be starting the Lot Deed Raffle for Taxable Lot Deeds in the game. This will be our method to distribute the remaining available land in the game in all locations (NPC towns, Player Run Towns, and Player Owned Towns). Additionally, Release 33 will be the first appearance of uncloned scenes that include player lots after persistence. These will give players a chance to see how we will be improving and individualizing each scene while preserving the game mechanics.
PVP:
We have always said that all PVP in Shroud of the Avatar will be consensual and players will choose to engage, or not to engage. With that said, we also want to make sure PVP is an integral part of the experience and is a balance of risk vs. reward. For those reasons, players will now encounter other players in zones flagged for PvP regardless of their match-making mode. You will no longer be able to enter these areas in Single-Player or Friends modes to circumvent PvP risk. There are a few areas, like the Obsidian Ruins, where story elements require venturing inside. However, we are going to work on alternate ways for players to navigate those areas like we have experimented with in some of the Control Points (i.e. the teleporting Wizard). We know this change will be controversial, but we believe it is the best decision for the long-term health of the game.
Yet again, I want to express a huge amount of gratitude to our Dev+ backers who tested all of the items below on the QA server and uncovered lots of bugs. They also provided editorial feedback on this post. So, they are a big reason that this post actually matches what is in the game, and that it is easy to read.
While we are getting closer to launch, we are still in a constant state of change, and we do not yet have all the in-game systems to inform players of these changes, or to share ways to help them to explore new content and systems. This means we rely mostly on this message, and the linked instructions and known issues to convey the current game state. We regularly have to answer questions or filter bug reports because some players elect not to read this valuable information.
By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions, and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post, and for all the truly valuable feedback you continue to provide.
Also, remember that while we are providing new content with each release, our community is working overtime to make new events for you to enjoy. Be sure to check out a couple of the event calendars run by our community members (via in-game book or the player run websites: Avatars Circle and Events of the Avatars). You can also get the latest official events on the Main Website.
Without further ado, here is a list of what you can expect to see in Release 33:
Port Graff (Unclone): Port Graff, located on the western coast of Drachvald, serves as a docking point for the valuable gems coming from the Graff Gem Mines. The gems make their way by cart to Port Graff, are shipped to Graff Island, and are sculpted before being added to weaponry and jewelry. Port Graff started out as a cloned scene based on Kingsport. It was rebuilt this release with plot-specific additions related to the gem trade between the Graff Gem Mines and Graff Island, along with a host of other visual changes and NPC improvements. NOTE: When we un-clone scenes we do NOT change locations of player lots, NPC buildings, or entrances. We only make cosmetic changes of building styles, terrain, and foliage.
Estgard (Unclone): Estgard sits on the eastern shore of Norgard and is part of the Path of Courage. Outlanders must pass through Estgard on their way to Valhold. Estgard was another cloned scene, based on the Forest 01 PRT/POT template (aka the “PaxLair” template). It was rebuilt this release with NPC improvements, a plot-specific perimeter wall, and a host of other visual changes to make it match the visual style of the Norgard region. We plan to make another polish pass on this scene in Release 34 to add more Norgard stylistic touches and more visual changes near the entrance areas. NOTE: When we un-clone scenes we do NOT change locations of player lots, NPC buildings, or entrances. We only make cosmetic changes of building styles, terrain, and foliage.
Blood River: We have redone the Blood River sequence of the Path of Truth tutorial. It now reflects more closely the story of the Path of Truth and does not require players to loot helpless victims of a massacre to progress. Players will now meet a new character, Robert Villines, a magistrate from Aerie who, like the player, is trying to determine what caused the massacre. There are other plot-centric characters and changes that occur relating to elves and the secrets of bonesteel, while at the same time the experience for new users is made as clear as those who go through the Path of Love in Solace Bridge. That being said, being as important as first impressions are, this is still a work in progress and we welcome player input. Note for players who have already made characters: you can play in Offline mode and experience the Blood River new user experience without otherwise affecting your main character, and we ask that our valued testers do so to poke and prod at the content we are adding without asking you to make a new character in Online mode.
Lot Deed Raffle: Players can now buy raffle tickets with in-game gold for a chance to win Taxed Lot Deeds. There are two raffles, one for each lot type: Place-Anywhere Deeds (PAD) and Player-Owned Town Deeds (POT). Raffle tickets grant the holder a chance to win a deed of any size (Row, Village, Town, or City). Raffles will be held monthly and we will have multiple winners for each lot size (numbers will vary each month). Place-Anywhere Deed raffle tickets are more expensive but will have fewer deeds in each raffle than POT raffle tickets, which are more affordable and will have many more deeds in each raffle. This means your chances to win a POT deed are much greater.
Loot Improvements: We have begun laying the foundation for improvements to loot across the game. In Release 33, we added random loot to breakable containers and dead bodies. We have also begun adding Race specific weapons with the first being Elven swords on high level Elven fighters. Bosses now have loot bundles that include random assortments of weapons, consumables, gems, and recipes.
Removed Auto Lunge Forward: We have removed the “beloved” feature that was forcing players to Auto Lunge Forward in combat. This was done to improve the visuals of combat but it was removing control from players and therefore negatively impacting players ability to manage encounters.
Agro: Fixed issues related to how creatures calculated and recalculated agro. This should allow players to actually tank finally. Also, interactions with items (looting, containers, etc) are now blocked when a creature has agro on you.
Taming Polish & Tuning: There were various issues with Taming. Many of these were related to the fact that players with no taming skill could purchase taming whistles with high level creatures attached and use those to farm high level areas. Additionally, Taming levels were not having any effect on the summoned creature level. Now Taming Skills affect tamed creature level and limit which creatures can be summoned.
World Starting Gift: Portable Aether Vibration Amplifier: All backers of Shroud of the Avatar with game access as of midnight July 27, 2016 will receive this Portable Aether Vibration Amplifier as a small expression of our gratitude. This wearable device uses the latest Kobold technology to allow the wearer to tune into streaming radio stations including our very own Avatar's Radio or WRFB Radio Free Britannia. We chose this specific gift to honor our community because it started as a suggestion from our community, was initially created by our community, streams content from our community, and is used by our community as part of their events.
And much more including more recipes, emotes, gear, pets, etc.! Click here for the complete R33 Instructions
[And did we mention that you should read the negative reviews that warn you about the unfinished state of this game before you purchase? Don't buy this game until you read them!]
[ 2016-08-24 23:18:09 CET ] [ Original post ]
- Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
SUMMARY:
Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.
- Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
- Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
- Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
- Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
- Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
- PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
- Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
- Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
- Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
- Social: Full Guild System, Highly Active Community and Player Owned Towns.
- Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
- Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.
DEVELOPMENT ROADMAP
Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.
Current Version
- Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
- Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
- Player Trading: Trade with each other for items or gold.
- PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
- Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
- Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
- Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
- Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
- AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
- Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
- Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
- Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
- Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
- Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
- Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
- Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
- Guilds: You can form or join a guild
- Banks: Store all your gear and loot when it gets too heavy to carry around.
- Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
- Player Owned Towns: Players can purchase and customize from templates their very own town.
- Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
- Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
- Dye-able Gear: Customize your gear by changing the colors.
- Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.
Future Updates
- Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
- More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
- Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
- More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
- Localization: Support for multiple languages.
- More Creatures: More creatures along with multiple variations and new behaviors.
We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.
Website for more information: www.shroudoftheavatar.com
- OS: Ubuntu 12.04 or newer officially but most linux flavors supported
- Processor: Quad Core 2.4 GHz or fasterMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: DirectX 11 Compatible NVIDIA 960 / AMD 560Network: Broadband Internet connection
- Storage: 30 GB available space
- OS: Ubuntu 12.04 or newer officially but most linux flavors supported
- Processor: Quad Core Processor 2.8GHz or fasterMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: DirectX 11 Compatible NVIDIA GTX 1070 / ATI Radeon HD 5870Network: Broadband Internet connection
- Storage: 30 GB available spaceAdditional Notes: Performance significantly improved with an SSD
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