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Name

 Shroud of the Avatar: Forsaken Virtues 

 

Developer

 Portalarium 

 

Publisher

 Portalarium 

 

Tags

 

RPG 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2018-03-27 

 

Steam

 € £ $ / % 

 

News

 499 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 38 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/326160 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 13  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 16 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G] 




LINUX STREAMERS (6)
exapiperrpg_rulestheblakeridgwayacupandalip
thearzuonpenguinpropaganda




Release 33 Instructions

WARNING: THIS GAME IS EARLY ACCESS. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.

Please read this entire message, as well as the linked instructions and known issues.

Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 33 access for all backers at First Responder level and above begins this Thursday, August 25, at 10:30 AM US Central Daylight Time (15:30 UTC).

Impact of Persistence:
Release 33 is our first Release since we went Persistent with Release 32. Being persistent of course has had an impact on the project and how we move forward. We made the tactical decision that the immediate needs of R32 would take precedence over any R33 work. Quality of life, balance issues, exploits, stability, performance, etc. in R32 would be patched regularly, daily if needed, even if it cost us some R33 deliverables. The result of this decision has been incredibly positive. Overall player mood remains high as does our funding, which reached an astounding $10 Million during our Summer Telethon of the Avatar Part 2 (which by itself raised $200K!) This funding will allow us to finish the Roadmap we outlined earlier this year that both finishes our Kickstarter promises, while at the same time polishes the game to a very high standard. Thank you community for your incredibly humbling generosity.



Housing:
Lot Selection has wrapped up and in Release 33 we will be starting the Lot Deed Raffle for Taxable Lot Deeds in the game. This will be our method to distribute the remaining available land in the game in all locations (NPC towns, Player Run Towns, and Player Owned Towns). Additionally, Release 33 will be the first appearance of uncloned scenes that include player lots after persistence. These will give players a chance to see how we will be improving and individualizing each scene while preserving the game mechanics.

PVP:
We have always said that all PVP in Shroud of the Avatar will be consensual and players will choose to engage, or not to engage. With that said, we also want to make sure PVP is an integral part of the experience and is a balance of risk vs. reward. For those reasons, players will now encounter other players in zones flagged for PvP regardless of their match-making mode. You will no longer be able to enter these areas in Single-Player or Friends modes to circumvent PvP risk. There are a few areas, like the Obsidian Ruins, where story elements require venturing inside. However, we are going to work on alternate ways for players to navigate those areas like we have experimented with in some of the Control Points (i.e. the teleporting Wizard). We know this change will be controversial, but we believe it is the best decision for the long-term health of the game.

Yet again, I want to express a huge amount of gratitude to our Dev+ backers who tested all of the items below on the QA server and uncovered lots of bugs. They also provided editorial feedback on this post. So, they are a big reason that this post actually matches what is in the game, and that it is easy to read.

While we are getting closer to launch, we are still in a constant state of change, and we do not yet have all the in-game systems to inform players of these changes, or to share ways to help them to explore new content and systems. This means we rely mostly on this message, and the linked instructions and known issues to convey the current game state. We regularly have to answer questions or filter bug reports because some players elect not to read this valuable information.

By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions, and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post, and for all the truly valuable feedback you continue to provide.

Also, remember that while we are providing new content with each release, our community is working overtime to make new events for you to enjoy. Be sure to check out a couple of the event calendars run by our community members (via in-game book or the player run websites: Avatars Circle and Events of the Avatars). You can also get the latest official events on the Main Website.

Without further ado, here is a list of what you can expect to see in Release 33:

Port Graff (Unclone): Port Graff, located on the western coast of Drachvald, serves as a docking point for the valuable gems coming from the Graff Gem Mines. The gems make their way by cart to Port Graff, are shipped to Graff Island, and are sculpted before being added to weaponry and jewelry. Port Graff started out as a cloned scene based on Kingsport. It was rebuilt this release with plot-specific additions related to the gem trade between the Graff Gem Mines and Graff Island, along with a host of other visual changes and NPC improvements. NOTE: When we un-clone scenes we do NOT change locations of player lots, NPC buildings, or entrances. We only make cosmetic changes of building styles, terrain, and foliage.


Estgard (Unclone): Estgard sits on the eastern shore of Norgard and is part of the Path of Courage. Outlanders must pass through Estgard on their way to Valhold. Estgard was another cloned scene, based on the Forest 01 PRT/POT template (aka the “PaxLair” template). It was rebuilt this release with NPC improvements, a plot-specific perimeter wall, and a host of other visual changes to make it match the visual style of the Norgard region. We plan to make another polish pass on this scene in Release 34 to add more Norgard stylistic touches and more visual changes near the entrance areas. NOTE: When we un-clone scenes we do NOT change locations of player lots, NPC buildings, or entrances. We only make cosmetic changes of building styles, terrain, and foliage.


Blood River: We have redone the Blood River sequence of the Path of Truth tutorial. It now reflects more closely the story of the Path of Truth and does not require players to loot helpless victims of a massacre to progress. Players will now meet a new character, Robert Villines, a magistrate from Aerie who, like the player, is trying to determine what caused the massacre. There are other plot-centric characters and changes that occur relating to elves and the secrets of bonesteel, while at the same time the experience for new users is made as clear as those who go through the Path of Love in Solace Bridge. That being said, being as important as first impressions are, this is still a work in progress and we welcome player input. Note for players who have already made characters: you can play in Offline mode and experience the Blood River new user experience without otherwise affecting your main character, and we ask that our valued testers do so to poke and prod at the content we are adding without asking you to make a new character in Online mode.


Lot Deed Raffle: Players can now buy raffle tickets with in-game gold for a chance to win Taxed Lot Deeds. There are two raffles, one for each lot type: Place-Anywhere Deeds (PAD) and Player-Owned Town Deeds (POT). Raffle tickets grant the holder a chance to win a deed of any size (Row, Village, Town, or City). Raffles will be held monthly and we will have multiple winners for each lot size (numbers will vary each month). Place-Anywhere Deed raffle tickets are more expensive but will have fewer deeds in each raffle than POT raffle tickets, which are more affordable and will have many more deeds in each raffle. This means your chances to win a POT deed are much greater.

Loot Improvements: We have begun laying the foundation for improvements to loot across the game. In Release 33, we added random loot to breakable containers and dead bodies. We have also begun adding Race specific weapons with the first being Elven swords on high level Elven fighters. Bosses now have loot bundles that include random assortments of weapons, consumables, gems, and recipes.

Removed Auto Lunge Forward: We have removed the “beloved” feature that was forcing players to Auto Lunge Forward in combat. This was done to improve the visuals of combat but it was removing control from players and therefore negatively impacting players ability to manage encounters.

Agro: Fixed issues related to how creatures calculated and recalculated agro. This should allow players to actually tank finally. Also, interactions with items (looting, containers, etc) are now blocked when a creature has agro on you.

Taming Polish & Tuning: There were various issues with Taming. Many of these were related to the fact that players with no taming skill could purchase taming whistles with high level creatures attached and use those to farm high level areas. Additionally, Taming levels were not having any effect on the summoned creature level. Now Taming Skills affect tamed creature level and limit which creatures can be summoned.

World Starting Gift: Portable Aether Vibration Amplifier: All backers of Shroud of the Avatar with game access as of midnight July 27, 2016 will receive this Portable Aether Vibration Amplifier as a small expression of our gratitude. This wearable device uses the latest Kobold technology to allow the wearer to tune into streaming radio stations including our very own Avatar's Radio or WRFB Radio Free Britannia. We chose this specific gift to honor our community because it started as a suggestion from our community, was initially created by our community, streams content from our community, and is used by our community as part of their events.


And much more including more recipes, emotes, gear, pets, etc.! Click here for the complete R33 Instructions

[And did we mention that you should read the negative reviews that warn you about the unfinished state of this game before you purchase? Don't buy this game until you read them!]


[ 2016-08-25 01:19:17 CET ] [ Original post ]