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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Shroud of the Avatar: Forsaken Virtues 

 

Developer

 Portalarium 

 

Publisher

 Portalarium 

 

Tags

 

RPG 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2018-03-27 

 

Steam

 € £ $ / % 

 

News

 499 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 38 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/326160 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 13  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 16 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G] 




LINUX STREAMERS (6)
exapiperrpg_rulestheblakeridgwayacupandalip
thearzuonpenguinpropaganda




Release 33 Patch Notes: August 25, 2016

Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 33! Notes on what is in this release are available here.

August 25, 2016

Build Number 471 8:00 PM


  • Touched up shoulders and fingers on death anim for NPCs.

  • Fixed visual blending issues with Celestial Bodies during the daytime

  • Fixed issues where short range skills like Healing Touch had very long ranges

  • Fixed camera clipping in Blackblade Foothills

  • Soltown: Rebaked navmesh. Hopefully fixes child sliding through hill

  • Fixed issue with Male Avatar where limbs appeared disconnected and pure white when partially covered

  • Fixed unsnapped dungeonkit piece in Spectral Mines

  • Fixed camera clipping in Graff Gem Mines.

  • Fixed issue with Chain Lightning that was causing inordinate amounts of extra damage

  • Nightshade Pass: Tuned NavMesh to address Bears getting stuck

  • Brittany Fields: Fixed various stuck spots

  • Spite: Relocated tree that was intruding on player lot.

  • Bloom will now remember its settings between level changes

  • Double (again) the cost in gold to get your ransomed items back.

  • Fixed issue causing opaque fog issue on Mac and Linux

  • Eastreach Gap: Standing at (-123.1, 129.6, -163.7) placed characters too close to the Control Point's teleporter volume inside the doorway, so the volume was pushed back a little. Players standing here should not get teleported outside the gate anymore.

  • Fixed skewed skydome in Ulfheim

  • Water improvements

  • Allow a PVP player to heal their non-PVP party member.  Fix various other targeting issues involving pets.

  • Fixing the fish so they are visible again.

  • Fixed ambient lighting in Etceter Crag Mines so Night Vision should work now

  • Viking 3-Story Stronghold: Fixed rear door off frame

  • Fixed issue where rain was persisting over player even after rain storm stopped

  • Viking 4-Story Row House: fixed ladder to take you to attci

  • Novia Overworld: Improved the collision on the shoreline from Rhun Ruins to Eastmarch in Drachvald.

  • Shield of Crystal should now show correct values in the tooltips

  • Viking 2-Story Stronghold Village Home - Fixed wall seam above first-floor doors

  • Fixed issues with the Ghost Corpion bouncing back and forth even though he was aggro'd to players

  • The Necropolis: The trap components visible at (111.9, 0.1, 531.7)  were actually poking through from the tunnel above at (112 5 529). I moved the trap a little bit to (111 5 525) and everything should be good now.

  • Fix plant growth rate in basements - now the same as the growth rate inside of houses

  • Naryad Woods: Removed tipped chair at (107.0, 40.3, 95.5).

  • Naryad Moors: Corrected the tier markers (to "4 skulls") to better represent the difficulty of the scene.

  • Fixed preview for importing custom book text

  • Highvale Village: The Navmesh was outdated, so the settings were updated and it was rebuilt. The bear at (-114.8, 40.2, 34.4) should path better around the lake.

  • Various minor typo fixes

  • Island Keep Lots: Fixed issue preventing placement of pavers

  • Fixed issue where Knockback was pushing NPCs through walls on death

  • Changed name of Deed Lottery Tickets to Raffle Tickets

  • The Salvage button is now disabled while a Repair is possible with the current items on the crafting table.

  • Foliage now being cleared on Island Lots

  • Fixed bug that caused the free attack charge bar to get stuck on the hud when charging a free attack with a broken weapon

  • Eastreach Gap: Moved nightshade plant at (-88.3, 134.4, -121.5) down to ground level.

  • Fix Samuel escort not starting

  • Fixed bad skill school mappings for Train Dexterity and Parry - caused the wrong skill tree to open when clicking on these skills on the HUD, and possibly other minor bugs.

  • Fixed gender assignment for older NPCs for Localization purposes

  • The Sirens Foothills: Adjusted rocks and added collider; stuck spot should be clear.

  • Fixed error message when attempting to summon dead pet.

  • South Hulenholt: Fixed stuck spot

  • Recipes for Tiaras (Simple & Fancy) and set crafted tiaras to be enchantable

  • Fix interruption for recall/teleport when becoming  encumbered or removing your recall scrolls

  • Novia Overworld: Replaced the temporary collision along the shoreline from Point West to Harvest. Added a bridge along the river southeast of Point West.

  • Added missing text for some Masterwork & Enchantment modifiers (resistances mainly)

  • Flattened Terrain Lot in Yew, Bramble and Kiln

  • Fixed issue with Corpse Explosion not working on Wolves and Satyrs

  • Fixed missing material reference on mounted bass, mounted salmon, fish carcass salmon, and fish carcass trout

  • Fixed missing textures on seagulls

  • Reduced the damage of lightning and chain lightning by 8%

  • Created unarmed kick animation.

  • Fix alpha issue on UI for custom books, letters, and valentines

  • Fiery Decay now drains life as intended.

  • Adjusted LOD ranges for dungeonkit pieces. This should fix visible seams in various dungeons like Ruins of Ravensmoor

  • Set Minimum summon skill requirement on tamed creatures. This means you will no longer be able to summon a tamed creature if your Summoning skill is too low

  • Fixed visual seams/errors as well as floating objects in the Spectral Mines.

  • Restless Woods: Fixed stuck spot.

  • POT SQiRLS DEN: Changed biome (from Tropical Island to Underground). Changed nesting interconnection from The Brave Coast to Spite. Upgraded to Hamlet.

  • Fixed stuck spot in Castle of Ardoris

  • POT Rift's Legacy: Added new POT, nested in Rift's End.

  • Wood & Plaster Two-Story (Row) house: Fixed missing interior window frame

  • Fixed Village Waterlot location at tip of small island in Forest01 and Forest01a POT templates

  • Midras: Fixed player stuck spot.

  • Robert Villines companion NPC will now assist properly in combat

  • Changed add-on store text in front-end and patch client to no longer refer to expired pledges

  • Fixed missing ceiling collision Wood and Plaster house

  • Spite banker no longer randomly journeys into the Astral plane.

  • Fixed pillar LOD popping in spite.

  • Wynston Haevia in Desolis will also teach the /pontificate emote when given the books he asks for.

  • /pontificate is now Teachable.

  • Fixed highvale guard model

  • Fixed uneven terrain on playerlots in Solania, Mud, and Westend

  • Yew:  Added a number of discoveries to Yew, and matching ones for Bramble. Fixed discovery bug in Kiln also.

  • Fixed Owls Head water level

  • Added interconnection between Midmaer Passage and Crypt of the Avatar.

  • Added Sanctus Spine reinforcements

  • Fixed male POT Guard NPC

  • Display required skill level for Tamed Creature Summon necklace in tooltip.

  • Wynton's Folly: Fixed stuck spot.

  • Estgard gates are unlocked for everyone and will remain so until Path of Courage quest line is complete.


Known Issues

  • All dyed armors lose their material links and appear pure white upon scene change

  • Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:

    • Aeronaut Outfits

    • Tiaras

    • Grey Great Dane

    • Obsidian Book of Unlearning gift



  • Using the Mirror on Isle of Storms can crash sometimes

  • Novia Overworld rework has introduced various stuck spots, incorrect collision and "exit into the air" issues

  • Some UI text is not wrapping correctly

  • Rain is coming through the roof of some buildings

  • The new Targeting system still has various issues that need fixing

  • Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can

  • Pathfinding is breaking in some houses and basements

  • Local chat is failing in some situations

  • Many SFX are not properly tied to the sound volume controls.

  • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies

  • Death and Resurrection do not work properly in the team arena

  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks

  • If your video drivers are out of date characters will appear as if they are covered in triangles.

  • Some cities are experiencing performance spikes

  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

  • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.

  • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.

  • Skin tone will sometimes not match properly on different parts of the body

  • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


[ 2016-08-26 05:29:54 CET ] [ Original post ]