Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 33! Notes on what is in this release are available here.
August 25, 2016
Build Number 471 8:00 PM
- Touched up shoulders and fingers on death anim for NPCs.
- Fixed visual blending issues with Celestial Bodies during the daytime
- Fixed issues where short range skills like Healing Touch had very long ranges
- Fixed camera clipping in Blackblade Foothills
- Soltown: Rebaked navmesh. Hopefully fixes child sliding through hill
- Fixed issue with Male Avatar where limbs appeared disconnected and pure white when partially covered
- Fixed unsnapped dungeonkit piece in Spectral Mines
- Fixed camera clipping in Graff Gem Mines.
- Fixed issue with Chain Lightning that was causing inordinate amounts of extra damage
- Nightshade Pass: Tuned NavMesh to address Bears getting stuck
- Brittany Fields: Fixed various stuck spots
- Spite: Relocated tree that was intruding on player lot.
- Bloom will now remember its settings between level changes
- Double (again) the cost in gold to get your ransomed items back.
- Fixed issue causing opaque fog issue on Mac and Linux
- Eastreach Gap: Standing at (-123.1, 129.6, -163.7) placed characters too close to the Control Point's teleporter volume inside the doorway, so the volume was pushed back a little. Players standing here should not get teleported outside the gate anymore.
- Fixed skewed skydome in Ulfheim
- Water improvements
- Allow a PVP player to heal their non-PVP party member. Fix various other targeting issues involving pets.
- Fixing the fish so they are visible again.
- Fixed ambient lighting in Etceter Crag Mines so Night Vision should work now
- Viking 3-Story Stronghold: Fixed rear door off frame
- Fixed issue where rain was persisting over player even after rain storm stopped
- Viking 4-Story Row House: fixed ladder to take you to attci
- Novia Overworld: Improved the collision on the shoreline from Rhun Ruins to Eastmarch in Drachvald.
- Shield of Crystal should now show correct values in the tooltips
- Viking 2-Story Stronghold Village Home - Fixed wall seam above first-floor doors
- Fixed issues with the Ghost Corpion bouncing back and forth even though he was aggro'd to players
- The Necropolis: The trap components visible at (111.9, 0.1, 531.7) were actually poking through from the tunnel above at (112 5 529). I moved the trap a little bit to (111 5 525) and everything should be good now.
- Fix plant growth rate in basements - now the same as the growth rate inside of houses
- Naryad Woods: Removed tipped chair at (107.0, 40.3, 95.5).
- Naryad Moors: Corrected the tier markers (to "4 skulls") to better represent the difficulty of the scene.
- Fixed preview for importing custom book text
- Highvale Village: The Navmesh was outdated, so the settings were updated and it was rebuilt. The bear at (-114.8, 40.2, 34.4) should path better around the lake.
- Various minor typo fixes
- Island Keep Lots: Fixed issue preventing placement of pavers
- Fixed issue where Knockback was pushing NPCs through walls on death
- Changed name of Deed Lottery Tickets to Raffle Tickets
- The Salvage button is now disabled while a Repair is possible with the current items on the crafting table.
- Foliage now being cleared on Island Lots
- Fixed bug that caused the free attack charge bar to get stuck on the hud when charging a free attack with a broken weapon
- Eastreach Gap: Moved nightshade plant at (-88.3, 134.4, -121.5) down to ground level.
- Fix Samuel escort not starting
- Fixed bad skill school mappings for Train Dexterity and Parry - caused the wrong skill tree to open when clicking on these skills on the HUD, and possibly other minor bugs.
- Fixed gender assignment for older NPCs for Localization purposes
- The Sirens Foothills: Adjusted rocks and added collider; stuck spot should be clear.
- Fixed error message when attempting to summon dead pet.
- South Hulenholt: Fixed stuck spot
- Recipes for Tiaras (Simple & Fancy) and set crafted tiaras to be enchantable
- Fix interruption for recall/teleport when becoming encumbered or removing your recall scrolls
- Novia Overworld: Replaced the temporary collision along the shoreline from Point West to Harvest. Added a bridge along the river southeast of Point West.
- Added missing text for some Masterwork & Enchantment modifiers (resistances mainly)
- Flattened Terrain Lot in Yew, Bramble and Kiln
- Fixed issue with Corpse Explosion not working on Wolves and Satyrs
- Fixed missing material reference on mounted bass, mounted salmon, fish carcass salmon, and fish carcass trout
- Fixed missing textures on seagulls
- Reduced the damage of lightning and chain lightning by 8%
- Created unarmed kick animation.
- Fix alpha issue on UI for custom books, letters, and valentines
- Fiery Decay now drains life as intended.
- Adjusted LOD ranges for dungeonkit pieces. This should fix visible seams in various dungeons like Ruins of Ravensmoor
- Set Minimum summon skill requirement on tamed creatures. This means you will no longer be able to summon a tamed creature if your Summoning skill is too low
- Fixed visual seams/errors as well as floating objects in the Spectral Mines.
- Restless Woods: Fixed stuck spot.
- POT SQiRLS DEN: Changed biome (from Tropical Island to Underground). Changed nesting interconnection from The Brave Coast to Spite. Upgraded to Hamlet.
- Fixed stuck spot in Castle of Ardoris
- POT Rift's Legacy: Added new POT, nested in Rift's End.
- Wood & Plaster Two-Story (Row) house: Fixed missing interior window frame
- Fixed Village Waterlot location at tip of small island in Forest01 and Forest01a POT templates
- Midras: Fixed player stuck spot.
- Robert Villines companion NPC will now assist properly in combat
- Changed add-on store text in front-end and patch client to no longer refer to expired pledges
- Fixed missing ceiling collision Wood and Plaster house
- Spite banker no longer randomly journeys into the Astral plane.
- Fixed pillar LOD popping in spite.
- Wynston Haevia in Desolis will also teach the /pontificate emote when given the books he asks for.
- /pontificate is now Teachable.
- Fixed highvale guard model
- Fixed uneven terrain on playerlots in Solania, Mud, and Westend
- Yew: Added a number of discoveries to Yew, and matching ones for Bramble. Fixed discovery bug in Kiln also.
- Fixed Owls Head water level
- Added interconnection between Midmaer Passage and Crypt of the Avatar.
- Added Sanctus Spine reinforcements
- Fixed male POT Guard NPC
- Display required skill level for Tamed Creature Summon necklace in tooltip.
- Wynton's Folly: Fixed stuck spot.
- Estgard gates are unlocked for everyone and will remain so until Path of Courage quest line is complete.
Known Issues
- All dyed armors lose their material links and appear pure white upon scene change
- Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
- Aeronaut Outfits
- Tiaras
- Grey Great Dane
- Obsidian Book of Unlearning gift
- Using the Mirror on Isle of Storms can crash sometimes
- Novia Overworld rework has introduced various stuck spots, incorrect collision and "exit into the air" issues
- Some UI text is not wrapping correctly
- Rain is coming through the roof of some buildings
- The new Targeting system still has various issues that need fixing
- Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
- Pathfinding is breaking in some houses and basements
- Local chat is failing in some situations
- Many SFX are not properly tied to the sound volume controls.
- Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
- Death and Resurrection do not work properly in the team arena
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- If your video drivers are out of date characters will appear as if they are covered in triangles.
- Some cities are experiencing performance spikes
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
- The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
- Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
- Skin tone will sometimes not match properly on different parts of the body
- ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
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