TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Release 33 Patch Notes: August 25, 2016

Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 33! Notes on what is in this release are available here. August 25, 2016 Build Number 471 8:00 PM

  • Touched up shoulders and fingers on death anim for NPCs.
  • Fixed visual blending issues with Celestial Bodies during the daytime
  • Fixed issues where short range skills like Healing Touch had very long ranges
  • Fixed camera clipping in Blackblade Foothills
  • Soltown: Rebaked navmesh. Hopefully fixes child sliding through hill
  • Fixed issue with Male Avatar where limbs appeared disconnected and pure white when partially covered
  • Fixed unsnapped dungeonkit piece in Spectral Mines
  • Fixed camera clipping in Graff Gem Mines.
  • Fixed issue with Chain Lightning that was causing inordinate amounts of extra damage
  • Nightshade Pass: Tuned NavMesh to address Bears getting stuck
  • Brittany Fields: Fixed various stuck spots
  • Spite: Relocated tree that was intruding on player lot.
  • Bloom will now remember its settings between level changes
  • Double (again) the cost in gold to get your ransomed items back.
  • Fixed issue causing opaque fog issue on Mac and Linux
  • Eastreach Gap: Standing at (-123.1, 129.6, -163.7) placed characters too close to the Control Point's teleporter volume inside the doorway, so the volume was pushed back a little. Players standing here should not get teleported outside the gate anymore.
  • Fixed skewed skydome in Ulfheim
  • Water improvements
  • Allow a PVP player to heal their non-PVP party member.  Fix various other targeting issues involving pets.
  • Fixing the fish so they are visible again.
  • Fixed ambient lighting in Etceter Crag Mines so Night Vision should work now
  • Viking 3-Story Stronghold: Fixed rear door off frame
  • Fixed issue where rain was persisting over player even after rain storm stopped
  • Viking 4-Story Row House: fixed ladder to take you to attci
  • Novia Overworld: Improved the collision on the shoreline from Rhun Ruins to Eastmarch in Drachvald.
  • Shield of Crystal should now show correct values in the tooltips
  • Viking 2-Story Stronghold Village Home - Fixed wall seam above first-floor doors
  • Fixed issues with the Ghost Corpion bouncing back and forth even though he was aggro'd to players
  • The Necropolis: The trap components visible at (111.9, 0.1, 531.7)  were actually poking through from the tunnel above at (112 5 529). I moved the trap a little bit to (111 5 525) and everything should be good now.
  • Fix plant growth rate in basements - now the same as the growth rate inside of houses
  • Naryad Woods: Removed tipped chair at (107.0, 40.3, 95.5).
  • Naryad Moors: Corrected the tier markers (to "4 skulls") to better represent the difficulty of the scene.
  • Fixed preview for importing custom book text
  • Highvale Village: The Navmesh was outdated, so the settings were updated and it was rebuilt. The bear at (-114.8, 40.2, 34.4) should path better around the lake.
  • Various minor typo fixes
  • Island Keep Lots: Fixed issue preventing placement of pavers
  • Fixed issue where Knockback was pushing NPCs through walls on death
  • Changed name of Deed Lottery Tickets to Raffle Tickets
  • The Salvage button is now disabled while a Repair is possible with the current items on the crafting table.
  • Foliage now being cleared on Island Lots
  • Fixed bug that caused the free attack charge bar to get stuck on the hud when charging a free attack with a broken weapon
  • Eastreach Gap: Moved nightshade plant at (-88.3, 134.4, -121.5) down to ground level.
  • Fix Samuel escort not starting
  • Fixed bad skill school mappings for Train Dexterity and Parry - caused the wrong skill tree to open when clicking on these skills on the HUD, and possibly other minor bugs.
  • Fixed gender assignment for older NPCs for Localization purposes
  • The Sirens Foothills: Adjusted rocks and added collider; stuck spot should be clear.
  • Fixed error message when attempting to summon dead pet.
  • South Hulenholt: Fixed stuck spot
  • Recipes for Tiaras (Simple & Fancy) and set crafted tiaras to be enchantable
  • Fix interruption for recall/teleport when becoming  encumbered or removing your recall scrolls
  • Novia Overworld: Replaced the temporary collision along the shoreline from Point West to Harvest. Added a bridge along the river southeast of Point West.
  • Added missing text for some Masterwork & Enchantment modifiers (resistances mainly)
  • Flattened Terrain Lot in Yew, Bramble and Kiln
  • Fixed issue with Corpse Explosion not working on Wolves and Satyrs
  • Fixed missing material reference on mounted bass, mounted salmon, fish carcass salmon, and fish carcass trout
  • Fixed missing textures on seagulls
  • Reduced the damage of lightning and chain lightning by 8%
  • Created unarmed kick animation.
  • Fix alpha issue on UI for custom books, letters, and valentines
  • Fiery Decay now drains life as intended.
  • Adjusted LOD ranges for dungeonkit pieces. This should fix visible seams in various dungeons like Ruins of Ravensmoor
  • Set Minimum summon skill requirement on tamed creatures. This means you will no longer be able to summon a tamed creature if your Summoning skill is too low
  • Fixed visual seams/errors as well as floating objects in the Spectral Mines.
  • Restless Woods: Fixed stuck spot.
  • POT SQiRLS DEN: Changed biome (from Tropical Island to Underground). Changed nesting interconnection from The Brave Coast to Spite. Upgraded to Hamlet.
  • Fixed stuck spot in Castle of Ardoris
  • POT Rift's Legacy: Added new POT, nested in Rift's End.
  • Wood & Plaster Two-Story (Row) house: Fixed missing interior window frame
  • Fixed Village Waterlot location at tip of small island in Forest01 and Forest01a POT templates
  • Midras: Fixed player stuck spot.
  • Robert Villines companion NPC will now assist properly in combat
  • Changed add-on store text in front-end and patch client to no longer refer to expired pledges
  • Fixed missing ceiling collision Wood and Plaster house
  • Spite banker no longer randomly journeys into the Astral plane.
  • Fixed pillar LOD popping in spite.
  • Wynston Haevia in Desolis will also teach the /pontificate emote when given the books he asks for.
  • /pontificate is now Teachable.
  • Fixed highvale guard model
  • Fixed uneven terrain on playerlots in Solania, Mud, and Westend
  • Yew:  Added a number of discoveries to Yew, and matching ones for Bramble. Fixed discovery bug in Kiln also.
  • Fixed Owls Head water level
  • Added interconnection between Midmaer Passage and Crypt of the Avatar.
  • Added Sanctus Spine reinforcements
  • Fixed male POT Guard NPC
  • Display required skill level for Tamed Creature Summon necklace in tooltip.
  • Wynton's Folly: Fixed stuck spot.
  • Estgard gates are unlocked for everyone and will remain so until Path of Courage quest line is complete.
Known Issues
  • All dyed armors lose their material links and appear pure white upon scene change
  • Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
    • Aeronaut Outfits
    • Tiaras
    • Grey Great Dane
    • Obsidian Book of Unlearning gift
  • Using the Mirror on Isle of Storms can crash sometimes
  • Novia Overworld rework has introduced various stuck spots, incorrect collision and "exit into the air" issues
  • Some UI text is not wrapping correctly
  • Rain is coming through the roof of some buildings
  • The new Targeting system still has various issues that need fixing
  • Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
  • Pathfinding is breaking in some houses and basements
  • Local chat is failing in some situations
  • Many SFX are not properly tied to the sound volume controls.
  • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
  • Death and Resurrection do not work properly in the team arena
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • If your video drivers are out of date characters will appear as if they are covered in triangles.
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
  • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
  • Skin tone will sometimes not match properly on different parts of the body
  • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


[ 2016-08-26 03:29:54 CET ] [ Original post ]

Shroud of the Avatar: Forsaken Virtues
Portalarium Developer
Portalarium Publisher
2018-03-27 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Mixed (3071 reviews)
The Game includes VR Support
Public Linux Depots:
  • Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.

SUMMARY:


Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.

  • Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
  • Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
  • Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
  • Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
  • Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
  • PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
  • Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
  • Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
  • Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
  • Social: Full Guild System, Highly Active Community and Player Owned Towns.
  • Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
  • Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.

DEVELOPMENT ROADMAP


Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.

Current Version

  • Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
  • Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
  • Player Trading: Trade with each other for items or gold.
  • PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
  • Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
  • Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
  • Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
  • Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
  • AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
  • Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
  • Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
  • Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
  • Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
  • Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
  • Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
  • Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
  • Guilds: You can form or join a guild
  • Banks: Store all your gear and loot when it gets too heavy to carry around.
  • Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
  • Player Owned Towns: Players can purchase and customize from templates their very own town.
  • Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
  • Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
  • Dye-able Gear: Customize your gear by changing the colors.
  • Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.

Future Updates

  • Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
  • More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
  • Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
  • More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
  • Localization: Support for multiple languages.
  • More Creatures: More creatures along with multiple variations and new behaviors.

We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.

Website for more information: www.shroudoftheavatar.com

MINIMAL SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core 2.4 GHz or fasterMemory: 12 GB RAM
  • Memory: 12 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA 960 / AMD 560Network: Broadband Internet connection
  • Storage: 30 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core Processor 2.8GHz or fasterMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA GTX 1070 / ATI Radeon HD 5870Network: Broadband Internet connection
  • Storage: 30 GB available spaceAdditional Notes: Performance significantly improved with an SSD
GAMEBILLET

[ 6132 ]

8.47$ (15%)
8.25$ (17%)
16.59$ (17%)
20.00$ (50%)
20.65$ (17%)
37.29$ (25%)
8.47$ (15%)
6.30$ (65%)
3.60$ (80%)
12.29$ (18%)
25.00$ (50%)
15.00$ (75%)
13.60$ (66%)
9.89$ (34%)
8.47$ (15%)
18.39$ (8%)
4.95$ (67%)
16.97$ (15%)
16.96$ (15%)
25.95$ (13%)
6.97$ (83%)
10.00$ (60%)
4.24$ (15%)
1.68$ (79%)
1.89$ (87%)
21.95$ (56%)
0.60$ (70%)
5.00$ (50%)
25.00$ (50%)
4.97$ (17%)
GAMERSGATE

[ 2625 ]

3.92$ (74%)
6.0$ (70%)
3.6$ (80%)
5.22$ (74%)
7.36$ (82%)
3.0$ (62%)
7.2$ (64%)
0.51$ (83%)
1.5$ (85%)
1.5$ (85%)
11.43$ (43%)
8.63$ (28%)
0.85$ (91%)
13.99$ (30%)
2.2$ (78%)
4.0$ (80%)
0.68$ (83%)
9.89$ (51%)
9.99$ (50%)
10.79$ (46%)
5.0$ (90%)
10.0$ (60%)
31.49$ (48%)
14.99$ (25%)
2.38$ (76%)
1.9$ (81%)
9.0$ (70%)
18.74$ (25%)
19.79$ (34%)
4.0$ (80%)

FANATICAL BUNDLES

Time left:

8 days, 19 hours, 25 minutes


Time left:

14 days, 19 hours, 25 minutes


Time left:

11 days, 19 hours, 25 minutes


Time left:

11 days, 19 hours, 25 minutes


Time left:

11 days, 19 hours, 25 minutes


Time left:

11 days, 19 hours, 25 minutes


Time left:

11 days, 19 hours, 25 minutes


Time left:

11 days, 19 hours, 25 minutes


Time left:

11 days, 19 hours, 25 minutes


Time left:

11 days, 19 hours, 25 minutes


Time left:

11 days, 19 hours, 25 minutes


Time left:

11 days, 19 hours, 25 minutes


Time left:

11 days, 19 hours, 25 minutes


Time left:

11 days, 19 hours, 25 minutes


Time left:

11 days, 19 hours, 25 minutes


Time left:

36 days, 19 hours, 25 minutes


Time left:

16 days, 19 hours, 25 minutes


Time left:

8 days, 19 hours, 25 minutes


Time left:

43 days, 19 hours, 25 minutes


Time left:

32 days, 19 hours, 25 minutes


Time left:

29 days, 19 hours, 25 minutes


Time left:

37 days, 19 hours, 25 minutes


Time left:

39 days, 19 hours, 25 minutes


HUMBLE BUNDLES

Time left:

3 days, 13 hours, 25 minutes


Time left:

17 days, 13 hours, 25 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE