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Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 33! Notes on what is in this release are available here. August 26, 2016 Build Number 472 • Fixed multiple props incorrectly placed in Port Graff • Fixed terrain holes in Brittany Wharfs • Adding Flechier Tapestry Formal Suit assets • Updated the banner for Owl's Nest in Hidden Vale so it says "Owl's Nest" and not "Owl's Nest Mine" • Added ability for items to ignore merchant dynamic pricing • Fixed chain helmets that are removing facial hair • Fixed required level on enchant to prevent error case • Added Nightshade Pass navigation mesh colliders along problematic ramp • Paladis Shardfall water type reverted until we can have multi-level support new water • Fixed Brookside merchant inventory referencing wrong merchant inventory • Fixed male steampunk goggles clipping • Fixed candlestick glow • Updated a Central Brittany bridge to better accommodate navigation • Fixing possible nonresponsive keyword with Edvard's conversation in Blood River tutorial • Fixed female zombie masks with gap at neck • Resource survey visuals updated • Made sure property lot in Xenos was flat • Fixed male clothing looking bad on character screen • Adjusted attunement bonus from rings and amulets • Fixed Verdantis Shardfall stuck spot • Fixed The Clink guards horrifying appearance • Replaced Novia collision on the shoreline from Harvest through Dysborg area to Player Town Caer Dracwych • Taenby Landing is now better positioned on Novia within its entrance volume • Fixed a Verdantis Shardfall floating tree • Fixed tiaras that were sorting into hairstyles too much • Fixed resolution discrepancy between Aeronaut hats and suits • Added minimum and maximum loop times for all emotes on NPCs in Brittany Alleys • Fixed scale issues with all resources in Norgard Fens • Logging out in Equitas Passage and then into Novia will now put players in a reasonable location at ground level and not in a floating or stuck location • Replaced the stairs in the "Hold of Virtue" with better ones • Flechier clothes added to a bundle • Fixed Charon's returning players to Spite from Malice • Removed matchmaking mode from HUD - replaced with "Scene Access Mode" on compass that indicates the mode of the current instance (solo, solo/party, multiplayer. or open pvp) • Bruno Martelli in Ardoris now properly responds to "work" and variations thereof to work his arcane magicks to create a New You • Water trigger volume in Broochash did not extend past exit volumes • Fixing issue with new Ardoris quest. • Fixed the rotations of two player lots in Estgard that were changed inadvertently, and rebuilt Estgard city walls in the vicinity to give more space between them and the nearby player lots. • Estgard terrain texturing and trees polish added • Fixed flowers emote to have the animation track on the "start" slot rather than the "loop" slot • Estgard navigation mesh changes • Fixed incorrect name on merchant inventory for raffle tickets Known Issues • Popping sound caused in scenes with Broadcast Phonographs • Some armor causes male avatar skin to appear white • Pets cannot be healed or resurrected • Masterwork/Enchanting has a new base level requirement that prevents low-level access to these crafting elements • Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including: o Aeronaut Outfits o Tiaras o Obsidian Book of Unlearning gift • Using the Mirror on Isle of Storms can crash sometimes • Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues • Some UI text is not wrapping correctly • Rain is coming through the roof of some buildings • The new Targeting system still has various issues that need fixing • Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can • Pathfinding is breaking in some houses and basements • Local chat is failing in some situations • Many SFX are not properly tied to the sound volume controls. • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies • Death and Resurrection do not work properly in the team arena • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks • If your video drivers are out of date characters will appear as if they are covered in triangles. • Some cities are experiencing performance spikes • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved. • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night. • Skin tone will sometimes not match properly on different parts of the body • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
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