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Release 34 Patch Notes: October 3, 2016

Release 34


Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 34! Notes on what is in this release are available here. October 3, 2016 Build Number 485 11:45 PM CDT
  • Fixed it so that we no longer a apply "Crafted By" name to stackable crafted items (arrows, ingots, etc)
  • Chillblain's Compendium of Pain and Suffering: Swapped subdividing slimes with more challenging non-dividing slimes in room 7
  • Emma recognizes "poem" as a keyword when turning Japeth's poem in for her to critique.
  • Novia and Hidden Vale Overworld: Used correct overworld tier marker for Graff Gem Mines Entrance, as well as for one other Novia scene and a Hidden Vale scene.
  • Bloodriver Massacre (and Bloodriver Aftermath): Fixed non-interactive barn door and fixed stuck spot.
  • Fixed female black angel wings clipping at shoulders
  • Fixed Viking and Virtue cloak's fur mantle not showing light properly
  • Stone Ruins (all 3 sizes) added to game
  • Removed 2 Ardoris guards that were discovered to have no conversations.
  • Fixed disappearing hand while playing accordions
  • Adjusted lights in the 2016 Jack o Lanterns.
  • Fixed extra non-interactive door and graphics bug with balcony on 4-story Elven Rowhouse.
  • Oracle Watchers: Reduced the population in scenes where there were too many Oracle Watchers.
  • Aerie: Corrected position of evening trigger for Ship Captain Xander Elonson.
  • Added deco surfaces to shelves in haunted house so now items can be placed on them.
  • Sanctus Spine: Corrected issues with Control Point not having properly prepped default values.
  • Brittany Fields: Fixed the ladder teleport targets for the short palisade walls with ladders, ensuring players properly appear on the ground when going down.
  • POT Rift's End: Adjusted location of this POT post-Novia overhaul, 2 hexes to the west.
  • Brittany Fields: Made sure terrain on player lot was flat.
  • More additions to names blacklist
  • Ardoris: Expanded leashes of all guards in scene.
  • Fixed various exceptions and error messages
  • Fixed Kiln guard missing head.
  • Fixed placement issues on Stone Ruins decorations
  • Charlotte Gray in Solace Bridge no longer has an infinitely reverberating crying sound effect.
  • Fixed missing cloth physics on male Viking cloaks
  • Global adjustments to audio volume
  • Isle of storms minor bug audio fixed
  • SFX : Added audio to Pet Proxys
  • Fixed loot bundle on Ghost Corpion- gave him normal ghost loot bundle since skinning a ghost scorpion is crazy - fixed loot bundle tiers on other Corpions
  • Fixed issues with Tent Decorations that cannot be placed
  • Fixed fireworks volume not being linked to distance
  • PRT Grumridge: This town is no longer marked as "party only" and "return at start point." (It never should have been.) S
  • Fixed Spellbinder's Stance icon
  • Soltown SFX: all audio made to be 3d sources and linked to volume sliders
  • Fixed broken skeleton NPCs in Necropolis (and elsewhere
  • Fixed bent drumsticks on Lute & Drum One Man Band
  • Fixed translucent female eyebrows
  • Adjusted colliders on Gold Rug decoration to allow better placement
  • Caravassos in the Epitaph awards the Pontificate emote for avatars that may have been locked out from it earlier
  • Necropolis: Reworked the terrain at (112.9, -6.4, 366.8) to ensure NPCs can walk through this section of hallway.
  • Fixed decoration placement issues in Edelmann Benefactor home
  • Necropolis: Crystal resource nodes in area of (18.7, -11.1, 255.9) are now dynamically spawned, yellow (more appropriate for the region of the world), and respawn "extremely slow" (after 60 minutes, because there are no defending NPCs).
  • The Epitaph: Removed small duplicate light effect object at exit point, and adjusted positioning of valid one.
  • Fixed runic fonts on Overworld banners
  • Fixed the internal plaster material in the Shingle Roof homes
  • Resource Nodes: Fixed the global scale of the resource nodes so they should all appear noble (first reported in Whiteguard Foothills).
  • The Catpocalypse of 2016 has ended. (NPCs no longer attack cats)
  • Particle fix on light spell
  • Fix for resurrecting pet not being permanent.  Fix previously permadead necklace not allowing a new creature to be tamed.
  • Fixed specular shader materials for edges of mouth and eyes on avatars
  • Large Ornate Stone Fireplace 9-Pack (digital) no longer delivers contents for Large Ornate Stone & Wood Fireplace
  • Allen the Barman in Desolis correctly gives the "sigh" emote when talking about living in a swamp.
  • Fixed leashing distance on Troll in Obsidian Keep
  • Fixed SFX for the Ghost pets
  • Fixed Tanya Cumpston's dialog in Ardoris so she will be more likely to tell her troubles to a passing avatar.
  • Fixed equip slot definition for Street Organ for female avatars
  • Novia Overworld: Added overworld tile template to hex for Gladsheim - was somehow removed at some point. Also cleaned up the overworld terrain/town deco a little for Gladsheim while I was there - houses were sunk into the hillside a bit.
  • Removed displays of lot selection group number on Account Page as not relevant anymore
  • Made town tile types on Overworld have full movement speed.
  • Fixed issues with decorations in Shinge Roof Town Home
  • Fixed face on Zombie dog
  • Fixed Wolf Hat deforming when Avatar blinked
  • Added shutters to Wood & Plaster 4-story row-house and Shingle-roof 2-Story home
  • Fixed issue where home pets were not patrolling on house lots
  • Adjusted lighting intensity at starting area of Isle of Storms map
  • Kiln Cistern: Replaced all one-way ladders in scene with two-way ladders, including chain-suspended ladder.
  • Small Stone Ruins recipe
  • Fixed coal not being recognized in Alchemy for Astrolabe recipe
  • Fixed Copper ingots not being recognized in Carpentry for Street Organ
  • Gothic Mansion: Fixed walls not accepting decorations and visual bugs with front door
  • POT Brewood: Corrected exit hex coordinates for Brewood
  • Rectangular lamp props placed in POTs now produce light again
  • Fixed wall jutting out in Elven 4-Story Row House
  • Fixing Bow Interface Icons to make them more visible in the interface (especially the Paper-doll)
  • Fixed issue where "Out of range" atempts to tame targets caused 100% collar loss.
  • Restored missing shutters on Wood & Plaster 4 Story Row House
  • Fixed window rendering issue in Blue Tile Roof 4-Story Row House
  • Ardoris General store sells recipes for trophy heads (for now)
  • Restored interior windowpanes to Shingle-Roof Row Houses
  • Fixed scale of Campfire globally
  • Player vendors are once again accepting new listings
  • Extended the interactive collision on the Breakaway Cave Wall to make it easier to use these in tight spaces (like caves!)
  • LifeDrain and DeathRay visuals no better align to targets
  • Smoke emotes should now be visible on Mac and Linux
  • All player owned towns have had dedicated banker NPCs added; town criers in those towns have enough to do without juggling bank balances.
  • The Master Trainers in Brittany Wharfs have names that although are placeholder copies of other NPCs in Novia correctly denote what they train. Please note that for R34 other trainers do not know about these new Masters.
  • Many NPCs in Ardoris set to bark much less frequently and only when in sight.
  • Fix for Ardoris lover not having a name assigned
  • Ardoris merchants no longer try to walk around stalls to talk to players.
  • Fixed issue involving turning in pre-R34 mail to Desolis town crier. Added ability to reset whether one is delivering mail, once per month, to fix players caught with "lost" mail.
  • Party leader changing instances no longer causes other party members in different match-making mode to also switch instances.
Known Issues
  • Some items listed in the R34 instructions are not in the game yet including:
    • New POT templates in the POT Submission Form
    • Ornate Marching Band Shirt and Hat (Add-Ons)
    • 3 and 4 Story Elven Row House Bundles (Add-On)
    • /sigh emote learnable from NPC
  • Oracle Confessions don't give gold in POT Confirmatories
  • Various visual anomalies with all versions of the One Man Bands
  • Various issues with Sound Effects and Music (sfx not effected by volume sliders, odd popping noises, no music in main menu, etc)
  • Portable Aetheric Amplifier (aka Headphones) will sometimes stop working
  • AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
  • Fire Arrow icon not visible in tutorial
  • Using the Mirror on Isle of Storms can crash sometimes
  • Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
  • Some UI text is not wrapping correctly
  • Rain is coming through the roof of some buildings
  • The new Targeting system still has various issues that need fixing
  • Pathfinding is breaking in some houses and basements
  • Local chat is failing in some situations
  • Many SFX are not properly tied to the sound volume controls.
  • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
  • Death and Resurrection do not work properly in the team arena
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • If your video drivers are out of date characters will appear as if they are covered in triangles.
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
  • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
  • Skin tone will sometimes not match properly on different parts of the body
  • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


[ 2016-10-03 17:09:38 CET ] [ Original post ]

Shroud of the Avatar: Forsaken Virtues
Portalarium Developer
Portalarium Publisher
2018-03-27 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Mixed (3071 reviews)
The Game includes VR Support
Public Linux Depots:
  • Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.

SUMMARY:


Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.

  • Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
  • Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
  • Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
  • Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
  • Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
  • PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
  • Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
  • Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
  • Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
  • Social: Full Guild System, Highly Active Community and Player Owned Towns.
  • Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
  • Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.

DEVELOPMENT ROADMAP


Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.

Current Version

  • Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
  • Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
  • Player Trading: Trade with each other for items or gold.
  • PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
  • Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
  • Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
  • Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
  • Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
  • AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
  • Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
  • Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
  • Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
  • Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
  • Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
  • Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
  • Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
  • Guilds: You can form or join a guild
  • Banks: Store all your gear and loot when it gets too heavy to carry around.
  • Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
  • Player Owned Towns: Players can purchase and customize from templates their very own town.
  • Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
  • Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
  • Dye-able Gear: Customize your gear by changing the colors.
  • Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.

Future Updates

  • Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
  • More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
  • Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
  • More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
  • Localization: Support for multiple languages.
  • More Creatures: More creatures along with multiple variations and new behaviors.

We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.

Website for more information: www.shroudoftheavatar.com

MINIMAL SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core 2.4 GHz or fasterMemory: 12 GB RAM
  • Memory: 12 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA 960 / AMD 560Network: Broadband Internet connection
  • Storage: 30 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core Processor 2.8GHz or fasterMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA GTX 1070 / ATI Radeon HD 5870Network: Broadband Internet connection
  • Storage: 30 GB available spaceAdditional Notes: Performance significantly improved with an SSD
GAMEBILLET

[ 6132 ]

16.99$ (15%)
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2.10$ (92%)
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6.0$ (60%)
3.75$ (85%)
11.3$ (43%)
0.84$ (58%)
5.0$ (75%)
7.5$ (75%)
2.25$ (92%)
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3.38$ (62%)
5.4$ (73%)
3.19$ (79%)
13.04$ (57%)

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