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Release 35 Patch Notes: October 27, 2016
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 35! How to Play instructions and game update notes on Release 35 are available in the forums. October 27, 2016 Build Number 497, 5:00 PM Changes:
- Fixed bug where if you started an emote while another emote that was supposed to be flagged as non-interruptable was playing you interrupted it
- Turkeys SFX added
- Fixed issue with players getting trapped in Estgard Bank
- In-game Books: Edit and Imported R35 Event and Known Issues Content/Books
- Security fixes
- Added back in some trees to Aerie & Brittany that had gotten accidentally deleted
- Obsidian Alchemists now selling Fireworks
- Fixed textures and color replacement values for Obsidian Plate Helm
- North Varisalla Foothills and its clones: NPCs can now walk through shallow water such as in many parts of the mines.
- Fixed disappearing swap deck icon when it is right-cliicked
- Fixed payment failure email, wasn't fetching user's last ip correctly
- Fixed synching issues with Piano for multiplayer
- Fixed male and female fancy riding outfit clipping
- Updated Linux installer disk space usage
- Fixed dyeable issue with Fancy Riding Pants
- Fixed stuck spots in Desolis: Remembrance and Memorial Pond
- Reverted to Original Fairy Wing Colours
- Pets now share the player's temporary immunity when spawning into a scene
- Umbrella emotes now visible in emotes list
- Fixed some issues that were causing NPC emotes like "Cry" to be silent (they are still too quiet however)
- Soltown: Reduced the difficulty level of the graverobber from "tier 1" to "tier 0."
- Fixed issues with Firedancing outfit on Male Avatar
- Fixed color of Ornate One Man Band shirt
- Update SFX to NPC footsteps
- Recipe for Umbrella
- Highvale: Fixed stuck spot.
- Central Brittany: Fixed stuck spot.
- Added torch equipability to ALL emotes that make sense to hold a torch (almost all of them in total)
- Fixed lots of exceptions
- Fixed female Firedancer leggings sorting in the posterior area and fixed specular highlights
- Names blacklist update
- Martin in Ardoris no longer remembers names told him as "!".
- Magic Shop nested prefab: Updated with many new decorations. Also, updated the compiled version. Added new version to Brittany Alleys, Brittany Estates, Etcter, Tenebris Harbor, Northwood, Resolute, Brookside, Eastmarch, and Noreach.
- Duplicate master trainers removed from Brittany Wharfs
- Fix to Ardoris Black Arrow quest dialog
- Fixed stretching mouth for ardoris guards
- Fixed graphical bugs in 3-Story Elven Row Houses
- Added eggs to chicken loot to insure they drop somewhere in the world
- North Varisalla Foothills, Spectral Peaks, East Vauban Foothills, Northwest Blackblade Mountains, Blackblade Foothills, Verdantis Foothills, Rumor Peaks: Fixed stuck spot caused by cage and ground.
- Tuned visuals and immunity timing when players spawn in
- Fixed timing for Soothing Rain VFX so they time with the healing effect
- Brittany Central: Deleted grass inside buildings.
- Fixed arm deformations on children NPCs
- Added missing Tier 5 cooking recipes to merchants
- Reduced amount of insects around lanterns and improved the visuals
- Fixed bug that prevents the player from seeing their own title
- Fixed timing for Shield Of Crystal VFX so they time with the shield effect
- Elven Town Home: Added Tree to middle
- Fixed Elven Tents so they can now be placed as decorations
- Attempted fix for many lights not producing proper illumination
- Improving text descriptions of sun and moon spells.
- Aetheric feedback was not working as designed. It would grant the bonuses every time instead of just after criticals. Now fixed.
- Fixed issue related to not being able to sit in Corpion Chair deco
- Added more Agriculture Plants: Lettuce, Tea Leaves, Corn, Carrots, Potatoes
- Critical chance was off by a factor of...100. Fixed.
- Fixed bug that caused all bank items to be selected when the bank window opens
- Made wood on Corpion Chair darker
- Fixed bug that caused a newly equipped tool to not be shown in the inventory list
- Xenos: Added merchant package to innkeeper at (-15.2, 38.2, 72.5).
- Fixed VFX timing for Break Weapon animation
- Batch Salvage now keeps all resulting items on the crafting table in order to show the total result
- Central Brittany: Added missing railing to staircase.
- Owls' Nest: Ensured all resource nodes, such as the one at (-86.2, 0.0, 79.1), had their access points properly placed.
- Added more events logging for various transactoins
- Plots with extra land have higher loading priority to prevent terrain popping
- Fixed issue with Guards holding torches not emitting any light and also made it so that if the NPC has a weapon out they don't also hold a torch since the animations can conflict
- Fixed grim reaper mask not accepting dyes
- Roving Encounters: The loot in treasure chests that appear in Random Encounters is now immediately available and no longer delayed by 60 seconds.
- Added sounds for Automatons
- Harvest: fixed lootable chest in the bank
- Player Owned Towns:
- Added new POT maps to POT owners and bookstore vendor
- Caladruin: Changed biome (from Swamp 01a to Tropical Island 01a). Rotated to "Left". SOTA-35655
- Temples of Syrinx: Changed biome (from Tropical Island 01 to Tropical Island 01a). Rotated to "Left". Interconnections (changed nested interconnection from within Central Brittany to within Desolis).
- Trysull: Changed biome (from Forest 01a to Forest 01b). Changed location.
- Tenebrae: Added new POT (nested in Aerie).
- Serpent's Watch (POT_mountain_metropolis_01_template): Upgraded to Town. SOTA-36119
- Some items listed in the R35 instructions are not in the game yet including:
- Some plants for Agriculture
- Some of the new recipes
- Elven City Bundle
- Charlotte NPC model is broken
- Emotes that require an item held in the off-hand not working properly (ex. /fan, /spyglass, etc.)
- Some wells and fountains don't provide water
- Fountains and Wells placed in POTs will only provide water to the POT owner
- Firedance Outfit looks wrong when worn on male avatar
- Leather Kilt not being delivered with Flaming Bagpipe
- Hold pose for Umbrella makes it clip through your head
- /playsync not working for musical instruments
- Lot Deeds cannot be purchased in Offline Mode
- Rewards are not yet being delivered in Offline Mode
- AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
- Fire Arrow icon not visible in tutorial
- Using the Mirror on Isle of Storms can crash sometimes
- Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
- Some UI text is not wrapping correctly
- Rain is coming through the roof of some buildings
- The new Targeting system still has various issues that need fixing
- Pathfinding is breaking in some houses and basements
- Local chat is failing in some situations
- Many SFX are not properly tied to the sound volume controls.
- Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
- Death and Resurrection do not work properly in the team arena
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- If your video drivers are out of date characters will appear as if they are covered in triangles.
- Some cities are experiencing performance spikes
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
- The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
- Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
- Skin tone will sometimes not match properly on different parts of the body
- ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
[ 2016-10-27 21:30:19 CET ] [ Original post ]
Shroud of the Avatar: Forsaken Virtues
Portalarium
Developer
Portalarium
Publisher
2018-03-27
Release
Game News Posts:
506
🎹🖱️Keyboard + Mouse
Mixed
(3071 reviews)
The Game includes VR Support
Public Linux Depots:
- Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.
Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.
Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.
We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.
Website for more information: www.shroudoftheavatar.com
SUMMARY:
Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.
- Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
- Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
- Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
- Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
- Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
- PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
- Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
- Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
- Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
- Social: Full Guild System, Highly Active Community and Player Owned Towns.
- Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
- Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.
DEVELOPMENT ROADMAP
Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.
Current Version
- Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
- Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
- Player Trading: Trade with each other for items or gold.
- PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
- Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
- Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
- Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
- Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
- AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
- Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
- Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
- Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
- Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
- Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
- Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
- Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
- Guilds: You can form or join a guild
- Banks: Store all your gear and loot when it gets too heavy to carry around.
- Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
- Player Owned Towns: Players can purchase and customize from templates their very own town.
- Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
- Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
- Dye-able Gear: Customize your gear by changing the colors.
- Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.
Future Updates
- Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
- More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
- Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
- More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
- Localization: Support for multiple languages.
- More Creatures: More creatures along with multiple variations and new behaviors.
We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.
Website for more information: www.shroudoftheavatar.com
MINIMAL SETUP
- OS: Ubuntu 12.04 or newer officially but most linux flavors supported
- Processor: Quad Core 2.4 GHz or fasterMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: DirectX 11 Compatible NVIDIA 960 / AMD 560Network: Broadband Internet connection
- Storage: 30 GB available space
- OS: Ubuntu 12.04 or newer officially but most linux flavors supported
- Processor: Quad Core Processor 2.8GHz or fasterMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: DirectX 11 Compatible NVIDIA GTX 1070 / ATI Radeon HD 5870Network: Broadband Internet connection
- Storage: 30 GB available spaceAdditional Notes: Performance significantly improved with an SSD
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