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Release 35 Patch Notes: October 28, 2016

Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 35! How to Play instructions and game update notes on Release 35 are available in the forums. October 28, 2016 Build Number 498, 11:45 AM Changes:

  • Deleted an erroneous Ardoris boat teleporter.
  • Fixed broken Charlotte Grey NPC.
  • Novia Overworld: Removed control point palisade gates colliders (such as the one at Eastreach Gap) so players who log in next to them will no longer be in the air.
  • Fixed missing material on Harvest crafting pavilion.
  • Adjusted positioning of Ardoris stairs to try and prevent any potential tiny gaps an NPC could fall into.
  • Fixed rock in “Plains Road Encounter” that had no collision
  • Removed two trees obstructing player view of a player lot in Harvest that were added during uncloning.
  • Fixed fishing merchant in Central Brittany.
  • Fixes Owls Head bank z-fighting rug on cobblestones.
  • Fixed incorrect name on Xenos merchant.
  • Fixed grass growing through floor of Aerie building.
  • Fixed merchant visuals/signs versus inventory mismatch in Etceter, Brittany Wharfs, and Brittany Estates
  • Added missing kilt for flaming bagpipes reward.
  • Added Elven City Home to the game and fixed various issues with it
  • POT Spawn Point Selector Tool: Fixed maps on Alpine player towns so that all spawn points show up on player town spawn map.
  • Coconuts can now again be freely put into banks, traded, and destroyed. Coconuts for everyone! (See Nob the Stableboy in Owl's Head if you lost yours)
  • Fixed bugs with 3-story Elven Row Houes
  • Fixed various Roving Encounters that were not pulling players in
  • Fixed bug that caused an equipped item to remain equipped after being offered for trade.
  • Removed obsolete method of trading COTOs for potions from Obsidian Alchemists.
  • Fixed various deco layer issues in Gothic Mansion
  • Now whenever you talk to Harvey in Soltown, he will sell worms. Day or night, doesn't matter. Always gots worms.
  • Setup water-source functionality for two wells.
  • Reduced the overworld leash range for all Roving NPCs to prevent them from getting lured into clusters
  • Fixed various issues related to Snowballs including the timing of the visuals and who they can be thrown at
  • Moved the Novia skull tier marker near Whispering Woods down to ground level.
  • "Pyrotechnic Bagpipes" now correctly named "Flaming Bagpipes".
  • Did a pass through the world to make sure all Wells can be used to gather water and can be used as Wishing Wells except the well teleporter from Northwest Blackblade Mountains to Blackblade Pass.
  • Removed the rug outside the global Bank prefab building that was in multiple scenes that was sorting through terrain
  • The Elven 3 and 4 story row homes now have correct icons.
  • Fixed multiple issues with the Viking Town Stronghold.
  • Removed some global Combat Shop upstairs-wall candles and replaced them with a tall, standing chandelier.
  • The Etceter Crag Mines stone bridge has been rotated to properly reach over the lava.
  • Disabled ability to start Duels in the Overworld.
  • Pets can no longer enter combat on the Overworld (side effect of Duels).
  • Fixed the issue with lights above the Soltown tavern entrance so they no longer show the wall mount brackets.
  • Fixed bricked-up windows in the Twin Spire Manor.
  • Fixed bug that sometimes caused drawn glyphs in hotbar to flicker when used.
  • Fixed z fighting in dungeon piece in The Tower of the Shuttered Eye.
  • Fixed floating dagger in Tower of the Shuttered Eye
  • Fixed issue where Oracle watchers in Ardoris were going into a certain area too much
  • In Solania Catacombs the Daemon now respawns normally (600 seconds after he is defeated).
  • Moved an ore node in Spectral Foothills so it is now accessible.
  • Fixed various exceptions
Known Issues
  • Emotes that require an item held in the off-hand not working properly (ex. /fan, /spyglass, etc.)
  • Fountains and Wells placed in POTs will only provide water to the POT owner
  • /openumrella does not work and the hold pose for Umbrella makes it clip through your head
  • /playsync not working for musical instruments
  • Lot Deeds cannot be purchased in Offline Mode
  • Rewards are not yet being delivered in Offline Mode
  • AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
  • Fire Arrow icon not visible in tutorial
  • Using the Mirror on Isle of Storms can crash sometimes
  • Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
  • Some UI text is not wrapping correctly
  • Rain is coming through the roof of some buildings
  • The new Targeting system still has various issues that need fixing
  • Pathfinding is breaking in some houses and basements
  • Local chat is failing in some situations
  • Many SFX are not properly tied to the sound volume controls.
  • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
  • Death and Resurrection do not work properly in the team arena
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • If your video drivers are out of date characters will appear as if they are covered in triangles.
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
  • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
  • Skin tone will sometimes not match properly on different parts of the body
  • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


[ 2016-10-28 17:09:18 CET ] [ Original post ]

Shroud of the Avatar: Forsaken Virtues
Portalarium Developer
Portalarium Publisher
2018-03-27 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Mixed (3071 reviews)
The Game includes VR Support
Public Linux Depots:
  • Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.

SUMMARY:


Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.

  • Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
  • Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
  • Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
  • Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
  • Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
  • PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
  • Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
  • Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
  • Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
  • Social: Full Guild System, Highly Active Community and Player Owned Towns.
  • Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
  • Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.

DEVELOPMENT ROADMAP


Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.

Current Version

  • Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
  • Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
  • Player Trading: Trade with each other for items or gold.
  • PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
  • Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
  • Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
  • Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
  • Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
  • AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
  • Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
  • Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
  • Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
  • Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
  • Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
  • Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
  • Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
  • Guilds: You can form or join a guild
  • Banks: Store all your gear and loot when it gets too heavy to carry around.
  • Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
  • Player Owned Towns: Players can purchase and customize from templates their very own town.
  • Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
  • Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
  • Dye-able Gear: Customize your gear by changing the colors.
  • Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.

Future Updates

  • Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
  • More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
  • Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
  • More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
  • Localization: Support for multiple languages.
  • More Creatures: More creatures along with multiple variations and new behaviors.

We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.

Website for more information: www.shroudoftheavatar.com

MINIMAL SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core 2.4 GHz or fasterMemory: 12 GB RAM
  • Memory: 12 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA 960 / AMD 560Network: Broadband Internet connection
  • Storage: 30 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core Processor 2.8GHz or fasterMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA GTX 1070 / ATI Radeon HD 5870Network: Broadband Internet connection
  • Storage: 30 GB available spaceAdditional Notes: Performance significantly improved with an SSD
GAMEBILLET

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