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Name

 Shroud of the Avatar: Forsaken Virtues 

 

Developer

 Portalarium 

 

Publisher

 Portalarium 

 

Tags

 

RPG 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2018-03-27 

 

Steam

 € £ $ / % 

 

News

 499 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 38 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/326160 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 13  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 16 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G] 




LINUX STREAMERS (6)
exapiperrpg_rulestheblakeridgwayacupandalip
thearzuonpenguinpropaganda




Release 35 Patch Notes: October 31, 2016

Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 35! How to Play instructions and game update notes on Release 35 are available in the forums.

October 31, 2016

Build Number 500, 12:00 PM

Changes:


  • Fixed some deco wall surfaces on first floor of Gothic Mansion

  • Some fixes to the Firedancer outfit on the male avatar

  • Fixed some issues with the Viking Town Stronghold

  • Fixed sorting issues and missing gold color with Firedancer outfit

  • Ardoris Black Arrow quest convo additions

  • Website fixes

  • Increased falloff distance for NPC SFX so they can be heard from farther away

  • Fixed various exceptions

  • Fixed Obsidian Armor color again (hopefully we got it this time?)

  • Fixed bugs with Elven Village Keep

  • Removed duplicate shutters from Stucco Row Houses

  • Fixed 4th story wall gap in Stone 4 story Row House.

  • Yet another fix to address deco lights not providing light properly

  • Fixed odd texture square in bank ceiling

  • Fixed internal door frame texture in 4 story Wood & Plaster Row Houses.

  • Made ants in Ant Farm darker to be more visible.

  • Fixed incorrect compass rotation in Necropolis

  • Fixed planter box highlight bug

  • Fixed icon for music symbol that looked like a fish

  • Control Points: Modified leash ranges for NPCs

  • NPCs using the white male Owl's Head guard model can again be interacted with.

  • Bloodriver: Fixed an issue that would sometimes cause undead enemies to not spawn.

  • Fixed various Elven Town Tree Home issues

  • Removed duplicate recipes from Ardoris merchant

  • Fixed various Elven City Home issues.

  • Solania Catacombs: Restored loot bundles on corpses in scene.

  • Crypt of the Avatar: Removed the rusty sword from the arms of the Avatar skeleton at (90 25.997 291.799)

  • Spectral Mines: Unified faction of undead here with bandits so they will no longer kill each other

  • Fixed bug that would cause Flaming Bagpipes to endlessly spew flames (awwww!)

  • Fixed blocked rear entrance of Shingle Roof 3-story Open Plan Village Home

  • Fixed practice dummy being unplaceable.

  • Improved pets following on/off player lots.

  • Fixed windows with sorting errors in Ardoris carpentry shop

  • Fixed craftable water well collision and water material

  • Fixed male water gathering animation

  • Fixed Roving Encounters not starting due to npc state corruption when joining a running scene.

  • Fixed issue where Roving encounters were not matching location on Overworld

  • Another iteration on Enchantment Item Glow: slowed down the speed of pulsing, lowered the intensity and made the color more white, less blue


 

 

Known Issues

  • Fountains and Wells placed in POTs will only provide water to the POT owner

  • /playsync not working for musical instruments

  • Lot Deeds cannot be purchased in Offline Mode

  • Rewards are not yet being delivered in Offline Mode

  • AMD A8 Graphics Chipsets do not work with Unity Games including Shroud

  • Fire Arrow icon not visible in tutorial

  • Using the Mirror on Isle of Storms can crash sometimes

  • Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues

  • Some UI text is not wrapping correctly

  • Rain is coming through the roof of some buildings

  • The new Targeting system still has various issues that need fixing

  • Pathfinding is breaking in some houses and basements

  • Local chat is failing in some situations

  • Many SFX are not properly tied to the sound volume controls.

  • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies

  • Death and Resurrection do not work properly in the team arena

  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks

  • If your video drivers are out of date characters will appear as if they are covered in triangles.

  • Some cities are experiencing performance spikes

  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

  • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.

  • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.

  • Skin tone will sometimes not match properly on different parts of the body

  • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT





[ 2016-10-31 17:59:35 CET ] [ Original post ]