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Release 36 Patch Notes: November 17, 2016
[ 2016-11-18 00:22:02 CET ] [ Original post ]
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 36! How to Play instructions and game update notes on Release 35 are available in the forums. November 17, 2016 Build Number 507, 9:30 PM
- Added missing ladder to Glass Roof 4 Story Row House (craftable)
- Hidden Vale PRTs now have proper town criers and bankers
- Avatars will now properly animate when looting non-skinnable corpses (like humanoids)
- Midras: Fixed interactive vine that lead to stuck spot.
- Renamed crocodile size to prevent confusion with trophy head
- Added extra mantel geometry in rowhouses that have built in fireplaces
- Fixed incorrect crafting flags on few meats (like chicken)
- Fixed bug that could cause the trophy/player name on skull candle to be lost - can no longer be stacked if the player names do not match
- Fixed random lines showing up in terrain in numerous scenes.
- Added recipe for Glass Roof Four-Story (Row Home) to carpentry
- Isle of Storms: Adjusted collision at (35.0, 8.6, 58.2) and (21.1, 9.5, -62.6) to eliminate locations where players could "float" while against the collision.
- Fixed issue that was blocking resource harvesting on vertical surfaces and also preventing interacting with breakable walls
- Etceter: Removed the floating vials at (55.6, 23.7, 23.5).
- Adjusted "terrain thickness" value of Novia terrain from 1 to 3 to address players falling through terrain
- Fixed issue with crafted repair kits displaying erroneous bonuses
- POT Knightmare Falls: Overworld location change for POT Knightmare Falls was overwritten accidentally. Re-did location change.
- Update to R36 Known Issues text
- Corrected rendering issue on watered soil material.
- Charlotte Gray now cries and is nervous as intended during the Solace Bridge tutorial.
- Known Issues and Player Events books now updated for R36
- Current task added to journal when speaking at first to Arabella in the Isle of Storms opening sequence.
- Chaos Ankh now properly sends playes to random locations upon resurrection
- Added sfx to doors in Elven Village Keep home
- Fixed wrecked galleon collision errors (can be seen in Elad's Lighthouse scene)
- Fixed missing geometry on roof of Lord Benefactor home
- Removed deprecated Player Guide from starting inventories
- Fixed icons for Gift Boxes
- Update to Death Spell effects
- Fixed issue with Cows and Sheep that was causing players to face backwards when skinning them
- Added new Ice/Water Spell effects
- Fixed collision issues with Round Tower Village home
- Radiant Energy Capacitor and Radiant Energy Coil can now be used as Player Town decorations
- Fixed various stuck spots and other visual errors in Brightbone Pass and Superstition Canyon
- Fixed invisible floor in Lord Benefactor playerhouse.
- Fixed issue where ABC files were not playing from start of file
- Fixed issue where casting Chain Lightning while stealthed did not break stealth
- Updated global Music Headrooom
- Fixed issue where emote SFX would continue playing over ABC files
- Fixed issue where dead players could still see emote VFX
- Malice: Fixed issue where Spiders were moving through locked gates
- Fixed issue where pet renames were being reset when resummoned
- Crag Foothills: Fixed inaccessible ore node.
- Fixed various exceptions
- Added function for embedded clickable links in for Message of the Day
- Fixed issues with Four Story Ornate Glass Roof Rowhouse
- Fixed bug that caused a skill to be interrupted when the player begins dragging a glyph from their hotbar
- Fixed pet raven, eagle, and owl nameplates being too high
- Brittany Central: Fixed floating book in the castle library.
- Fixed female avatar's black teeth
- Added a special hold pose for pipes to prevent the stems from stabbing you through the torso when running
- Fixed typo in Fortified Cloth Boots recipe
- Fixed bugs with Practice Dummy recipe
- Resurrection Ankhs can now be placed inside
- Display recipe teachability in recipe item tooltip
- Chaos Resurrection Decoration now named "Resurrection Chaos" as per Lord British
- Resolved various inconsistencies among the Shingle Roof series of craftable houses
- Fixed female bob hair style
- Fixed issue where the Portable Aetheric Amplifiers (aka Headphones) would randomly stop working
- Fixed resource node bug that produced incorrect yield when meticulous collection was interrupted
- Polished some table and chairs placement in Ardoris Castle
- The Epitaph: Made adjustments to help the spiders move around more easily
- Fixed issue that was causing the Fireball casting animation to not complete
- Fixed issue that was causing house pets to sometimes follow players off of the lots
- Novia Overworld: The floating grass at (-112.2, 15.0, -294.4) has been removed.
- East Perennial Trail: Fixed issue with tree sorting into the Bootleggers hut
- POT Styx: Upgraded from Village to Crossroads Village.
- Added interactive candles to 2016 yule trees, also fixed white bark bug.
- Necropolis: Moved braziers and other objects on the floor around (-5.1, 0.0, 1.5) to have a better NavMesh so NPCs have an easier time getting through tight areas.
- Malice: Corrected the spelling of Crematorium, the Discovery at (129.6, 5.1, 470.4).
- "Yule Gift Box" recipe is now named "Gift Box" to match the item it creates
- Don't allow taming necklace with active/summoned creature to be unequipped during deck swap
- South Celestial Wetlands: Moved the cotton node from (96.7, 23.0, -133.7) up the hill at (-20.03 -80.07 84.08) and rotated it so the harvest access point is sensible.
- Brightbone Pass, Superstition Canyon, Eastreach Gap: Increased leashes for all Control Point NPCs to 100m, to ensure that all leashes are wide enough to include the Control Point area from the starting points.
- Ardoris: Fixed some pathing issues with Jenn the NPC
- Graff Island: Fixed a stuck spot
- "Ornate Scarecrow" now has display name "Ornate Scarecrow 2016"
- Fixed the bug that was causing all the trees and terrain to get blown out white appearance at sunset and sunrise
- Emotes for /closeumbrella and /openumbrella now displaying in Emote menu
- Improved crafting table performance
- Added exterior floor flag to craftable potted topiary
- Modified seat colliders on sofas to accomodate decos placed on sofa.
- Removed debug directional text in Mysterious Swamp
- Fixed issue where lamps and grass were causing flickering issues
- Did a combination of skinning tweaks and idle animation adjusting to make tongue work well for all dog models.
- Fixing text for Glancing Blow to match the skill.
- Increased the reaction window for Aetheric Feedback from 2 to 3 seconds.
- Discharge had an artificial delay of 1 second that has now been fixed.
- Fixed grey hair color option rendering too white
- Bankers in central Brittany no longer wander away from their station.
- Strength of Earth can now be cast while moving.
- Removed 2016 from regular gift box descriptions
- Fixed invisible Knight of Norgard
- In the greatest of ironies ever Gustballs cannot be summoned on the new Gustball field
- Some items on Public Vendors (like Ardoris) have disappeared. They will return in a future patch.
- Combat Sound Effects are not playing properly and are not properly linked to volume controls
- Items listed in the Release notes are not all yet listed in the Add On Store
- Some recipes are not yet in the game like the Glass Roof Rowhouse
- Hair is not properly working with lighting, fog, etc.
- Lot Deeds cannot be purchased in Offline Mode
- Rewards are not yet being delivered in Offline Mode
- AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
- Fire Arrow icon not visible in tutorial
- Using the Mirror on Isle of Storms can crash sometimes
- Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
- Some UI text is not wrapping correctly
- Rain and Snow is coming through the roof of some buildings
- The new Targeting system still has various issues that need fixing
- Pathfinding is breaking in some houses and basements
- Local chat is failing in some situations
- Many SFX are not properly tied to the sound volume controls.
- Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
- Death and Resurrection do not work properly in the team arena
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- If your video drivers are out of date characters will appear as if they are covered in triangles.
- Some cities are experiencing performance spikes
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
- The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
- Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
- Skin tone will sometimes not match properly on different parts of the body
- ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
[ 2016-11-18 00:22:02 CET ] [ Original post ]
Shroud of the Avatar: Forsaken Virtues
Portalarium
Developer
Portalarium
Publisher
2018-03-27
Release
Game News Posts:
506
🎹🖱️Keyboard + Mouse
Mixed
(3071 reviews)
The Game includes VR Support
Public Linux Depots:
- Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.
Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.
Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.
We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.
Website for more information: www.shroudoftheavatar.com
SUMMARY:
Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.
- Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
- Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
- Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
- Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
- Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
- PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
- Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
- Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
- Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
- Social: Full Guild System, Highly Active Community and Player Owned Towns.
- Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
- Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.
DEVELOPMENT ROADMAP
Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.
Current Version
- Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
- Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
- Player Trading: Trade with each other for items or gold.
- PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
- Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
- Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
- Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
- Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
- AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
- Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
- Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
- Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
- Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
- Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
- Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
- Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
- Guilds: You can form or join a guild
- Banks: Store all your gear and loot when it gets too heavy to carry around.
- Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
- Player Owned Towns: Players can purchase and customize from templates their very own town.
- Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
- Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
- Dye-able Gear: Customize your gear by changing the colors.
- Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.
Future Updates
- Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
- More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
- Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
- More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
- Localization: Support for multiple languages.
- More Creatures: More creatures along with multiple variations and new behaviors.
We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.
Website for more information: www.shroudoftheavatar.com
MINIMAL SETUP
- OS: Ubuntu 12.04 or newer officially but most linux flavors supported
- Processor: Quad Core 2.4 GHz or fasterMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: DirectX 11 Compatible NVIDIA 960 / AMD 560Network: Broadband Internet connection
- Storage: 30 GB available space
- OS: Ubuntu 12.04 or newer officially but most linux flavors supported
- Processor: Quad Core Processor 2.8GHz or fasterMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: DirectX 11 Compatible NVIDIA GTX 1070 / ATI Radeon HD 5870Network: Broadband Internet connection
- Storage: 30 GB available spaceAdditional Notes: Performance significantly improved with an SSD
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