Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 36! How to Play instructions and game update notes on Release 35 are available in the forums.
November 17, 2016
Build Number 507, 9:30 PM
- Added missing ladder to Glass Roof 4 Story Row House (craftable)
- Hidden Vale PRTs now have proper town criers and bankers
- Avatars will now properly animate when looting non-skinnable corpses (like humanoids)
- Midras: Fixed interactive vine that lead to stuck spot.
- Renamed crocodile size to prevent confusion with trophy head
- Added extra mantel geometry in rowhouses that have built in fireplaces
- Fixed incorrect crafting flags on few meats (like chicken)
- Fixed bug that could cause the trophy/player name on skull candle to be lost - can no longer be stacked if the player names do not match
- Fixed random lines showing up in terrain in numerous scenes.
- Added recipe for Glass Roof Four-Story (Row Home) to carpentry
- Isle of Storms: Adjusted collision at (35.0, 8.6, 58.2) and (21.1, 9.5, -62.6) to eliminate locations where players could "float" while against the collision.
- Fixed issue that was blocking resource harvesting on vertical surfaces and also preventing interacting with breakable walls
- Etceter: Removed the floating vials at (55.6, 23.7, 23.5).
- Adjusted "terrain thickness" value of Novia terrain from 1 to 3 to address players falling through terrain
- Fixed issue with crafted repair kits displaying erroneous bonuses
- POT Knightmare Falls: Overworld location change for POT Knightmare Falls was overwritten accidentally. Re-did location change.
- Update to R36 Known Issues text
- Corrected rendering issue on watered soil material.
- Charlotte Gray now cries and is nervous as intended during the Solace Bridge tutorial.
- Known Issues and Player Events books now updated for R36
- Current task added to journal when speaking at first to Arabella in the Isle of Storms opening sequence.
- Chaos Ankh now properly sends playes to random locations upon resurrection
- Added sfx to doors in Elven Village Keep home
- Fixed wrecked galleon collision errors (can be seen in Elad's Lighthouse scene)
- Fixed missing geometry on roof of Lord Benefactor home
- Removed deprecated Player Guide from starting inventories
- Fixed icons for Gift Boxes
- Update to Death Spell effects
- Fixed issue with Cows and Sheep that was causing players to face backwards when skinning them
- Added new Ice/Water Spell effects
- Fixed collision issues with Round Tower Village home
- Radiant Energy Capacitor and Radiant Energy Coil can now be used as Player Town decorations
- Fixed various stuck spots and other visual errors in Brightbone Pass and Superstition Canyon
- Fixed invisible floor in Lord Benefactor playerhouse.
- Fixed issue where ABC files were not playing from start of file
- Fixed issue where casting Chain Lightning while stealthed did not break stealth
- Updated global Music Headrooom
- Fixed issue where emote SFX would continue playing over ABC files
- Fixed issue where dead players could still see emote VFX
- Malice: Fixed issue where Spiders were moving through locked gates
- Fixed issue where pet renames were being reset when resummoned
- Crag Foothills: Fixed inaccessible ore node.
- Fixed various exceptions
- Added function for embedded clickable links in for Message of the Day
- Fixed issues with Four Story Ornate Glass Roof Rowhouse
- Fixed bug that caused a skill to be interrupted when the player begins dragging a glyph from their hotbar
- Fixed pet raven, eagle, and owl nameplates being too high
- Brittany Central: Fixed floating book in the castle library.
- Fixed female avatar's black teeth
- Added a special hold pose for pipes to prevent the stems from stabbing you through the torso when running
- Fixed typo in Fortified Cloth Boots recipe
- Fixed bugs with Practice Dummy recipe
- Resurrection Ankhs can now be placed inside
- Display recipe teachability in recipe item tooltip
- Chaos Resurrection Decoration now named "Resurrection Chaos" as per Lord British
- Resolved various inconsistencies among the Shingle Roof series of craftable houses
- Fixed female bob hair style
- Fixed issue where the Portable Aetheric Amplifiers (aka Headphones) would randomly stop working
- Fixed resource node bug that produced incorrect yield when meticulous collection was interrupted
- Polished some table and chairs placement in Ardoris Castle
- The Epitaph: Made adjustments to help the spiders move around more easily
- Fixed issue that was causing the Fireball casting animation to not complete
- Fixed issue that was causing house pets to sometimes follow players off of the lots
- Novia Overworld: The floating grass at (-112.2, 15.0, -294.4) has been removed.
- East Perennial Trail: Fixed issue with tree sorting into the Bootleggers hut
- POT Styx: Upgraded from Village to Crossroads Village.
- Added interactive candles to 2016 yule trees, also fixed white bark bug.
- Necropolis: Moved braziers and other objects on the floor around (-5.1, 0.0, 1.5) to have a better NavMesh so NPCs have an easier time getting through tight areas.
- Malice: Corrected the spelling of Crematorium, the Discovery at (129.6, 5.1, 470.4).
- "Yule Gift Box" recipe is now named "Gift Box" to match the item it creates
- Don't allow taming necklace with active/summoned creature to be unequipped during deck swap
- South Celestial Wetlands: Moved the cotton node from (96.7, 23.0, -133.7) up the hill at (-20.03 -80.07 84.08) and rotated it so the harvest access point is sensible.
- Brightbone Pass, Superstition Canyon, Eastreach Gap: Increased leashes for all Control Point NPCs to 100m, to ensure that all leashes are wide enough to include the Control Point area from the starting points.
- Ardoris: Fixed some pathing issues with Jenn the NPC
- Graff Island: Fixed a stuck spot
- "Ornate Scarecrow" now has display name "Ornate Scarecrow 2016"
- Fixed the bug that was causing all the trees and terrain to get blown out white appearance at sunset and sunrise
- Emotes for /closeumbrella and /openumbrella now displaying in Emote menu
- Improved crafting table performance
- Added exterior floor flag to craftable potted topiary
- Modified seat colliders on sofas to accomodate decos placed on sofa.
- Removed debug directional text in Mysterious Swamp
- Fixed issue where lamps and grass were causing flickering issues
- Did a combination of skinning tweaks and idle animation adjusting to make tongue work well for all dog models.
- Fixing text for Glancing Blow to match the skill.
- Increased the reaction window for Aetheric Feedback from 2 to 3 seconds.
- Discharge had an artificial delay of 1 second that has now been fixed.
- Fixed grey hair color option rendering too white
- Bankers in central Brittany no longer wander away from their station.
- Strength of Earth can now be cast while moving.
- Removed 2016 from regular gift box descriptions
- Fixed invisible Knight of Norgard
Known Issues
- In the greatest of ironies ever Gustballs cannot be summoned on the new Gustball field
- Some items on Public Vendors (like Ardoris) have disappeared. They will return in a future patch.
- Combat Sound Effects are not playing properly and are not properly linked to volume controls
- Items listed in the Release notes are not all yet listed in the Add On Store
- Some recipes are not yet in the game like the Glass Roof Rowhouse
- Hair is not properly working with lighting, fog, etc.
- Lot Deeds cannot be purchased in Offline Mode
- Rewards are not yet being delivered in Offline Mode
- AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
- Fire Arrow icon not visible in tutorial
- Using the Mirror on Isle of Storms can crash sometimes
- Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
- Some UI text is not wrapping correctly
- Rain and Snow is coming through the roof of some buildings
- The new Targeting system still has various issues that need fixing
- Pathfinding is breaking in some houses and basements
- Local chat is failing in some situations
- Many SFX are not properly tied to the sound volume controls.
- Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
- Death and Resurrection do not work properly in the team arena
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- If your video drivers are out of date characters will appear as if they are covered in triangles.
- Some cities are experiencing performance spikes
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
- The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
- Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
- Skin tone will sometimes not match properly on different parts of the body
- ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
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