WARNING: THIS GAME IS EARLY ACCESS. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.
Avatars,
Please read this entire message, as well as the linked instructions and known issues.
Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 37 access for all Early Access backers begins this Thursday, December 15, at 10:30 AM US Central Standard Time (15:30 UTC).
Performance: It has been far too many releases since we focused on issues related to performance, so we made the hard decision to push out some work on features in order to focus most of our programming team on performance. We have made a wide swath of changes that have improved just about every aspect of performance, including install size, load times, frame rate, and stability. We still have much work to do, and large cities with lots of characters and decorations can still cause some machines to struggle.
Another Short Release: Normally our release cycle lasts approximately four weeks, giving us 3 weeks of development time and 1 week of polish before the release goes live on the last Thursday of the month. However, November and December each have holidays that require us to do our release earlier in those months. That only gives us 2 weeks of development time and 1 week of polish before we release. Despite that brevity and our focus on performance, we still managed to deliver a lot of new content.
Superstition Canyon (Unclone): South of Resolute is Superstition Canyon, a control point connecting South Paladis and Verdantis. A friendly faction of elves settled in this remote valley to escape the conflicts their human-hating brethren so crave and have since become caretakers of an ancient, abandoned fortress. Unfortunately, the violent Vertas Elves heard rumors that items of power were buried beneath the crumbling fortress. They slaughtered their peaceful cousins, started their own excavations beneath the ruins, and now dominate the canyon's control point. Meanwhile, anyone unlucky enough to journey between Verdantis and South Paladis must fight their way through. Superstition Canyon started as a clone of Brightbone Pass, but has been completely rebuilt for Release 37. It's difficulty has been slightly upgraded; most notably the first few waves of the control points should be harder than other control points.
Ardoris Polish: We continued fixing bugs and polishing conversations, quests, and NPC behaviors around Ardoris. Additionally, we focused time on upgrading the visuals of the scene and the characters. We recently purchased an Asian-themed asset pack from the Unity Asset store and we used that to polish the visuals of Ardoris. We are also going to propagate those assets throughout the Perennial Coast region. We also polished Shogun Siranto’s outfit and added a headdress to Priestess Khasi’s robes. Additionally, we created new Asian-themed guard outfits for the Shogun’s guards, city guards, and the Priestess’s guards. Finally, we created new Asian-themed outfits for the citizens of Ardoris. This now completes the regional character art for the Perennial Coast and we will be propagating these across various other scenes in the region. These visual changes to the architecture and characters will give the entire area a more distinct regional feel.
Town Sieges: Towns are now coming under siege according to Celestial Mechanics. As the eight planets pass through the twelve sections of the sky representing the virtues, the cabalist(s) whose planets are in front of a given constellation join a siege that is set upon ANY towns that contain "devotionals" to that Virtue. Devotionals could include things like statues of the Titans of Truth, Love, and Courage, for example. When a town is under siege, catapults and signs of battle will appear outside that town on the overworld. When you try to enter that town, you will instead enter a Siege scene. These scenes will eventually consist of different biomes and scenarios depending on the location. Like Control Points, there will be a main path that takes you directly to a challenging (and rewarding) battle, and a side path for those who seek a less-challenging but longer route. NOTE (Experimental): This does mean that we will be experimenting with making POT Blessings linked to Town Sieges when POT Blessings come online in a future release.
Stealth on Overworld: Players can now use Stealth skills on the Overworld to sneak past other players and avoid Roving Encounters.
Damage Bonus Based on Elevation: A modest damage modifier is now applied based on elevation between yourself and your target. Note that this modifier only applies to melee and ranged weapons (not spells). A max modifier of 25% is achieved with around a 7 meter elevation difference, but even a 1 meter difference will give around 10% extra (so this is not just for archers). Having the higher ground and attacking down gives a bonus and likewise, attacking up will decrease your damage accordingly. So the most extreme case would be 2 archers exchanging fire, one is on the ground and the other in a 7m tower. The archer on the ground would be doing 75% of normal vs 125% for the archer in the tower.
Floral Meadow POT Template: This new POT template was a suggestion from the players and is a variation of the Grasslands template. This flower carpeted plain has a river running through it. Like all Grassland templates, it has more available space for lot placement than any other templates. You will be able to preview the new template on the POT templates page or view it directly in game where it will be linked from Hometown. If you wish to switch to this new template we will begin those updates in Release 38.
POT Water Lot Deeds: After repeated requests from the community, we are releasing a limited number of special Taxed POT restricted deeds that can be used to claim land AND water lots in Village, Town, and City lot sizes. The total numbers made available in the Add On Store will be smaller than other lot deeds because there are much fewer water lots available in POT templates than land lots. Next week, we will start adding new water homes to the game including water variations of existing homes as well as completely new water homes.
Ardoris Guards plus Polish to Shogun Siranto and Priestess Khasi: Guards around Ardoris can now be seen wearing three different sets of armor including the Shogun’s guards, the Priestess’s guards, and the City guards. The city guard models will also replace other Perennial Coast guard models in future releases. We also polished the textures and colors on Shogun Siranto’s outfit. We also added a headdress to Priestess Khasi’s robes.
Obsidian Bundles: These bundles include some unique Obsidian-themed items as well as an assortment of other new items to the game including Obsidian Sarcophagi, Ornate Vile Weapons, an Obsidian Cloak, Obsidian Rowhouses (with roof access!), and a sprawling Obsidian City Keep.
Offline Reward Delivery: Reward delivery for Offline Mode is now available to players using this mode to play. This means that if you have a pledge, bundle, or any items purchased from the Add On Store, you will now finally be able to claim those rewards at a bank in Offline mode.
Loading Screen Tips: Various tips on how to play the game will now appear on the loading screens. We are also finally going to show different random art backgrounds on the loading screens, so you will no longer have to stare at that same exact drawbridge battle over and over and over and over and over...
Skill Decay Start at 40: Skill decay now does not apply to skills that are below level 40. Once a skill achieves Level 40 skill decay begins applying as before.
And much more including more recipes, new Unique NPCs, more story polish, combat balance, etc.! Click here for the complete R37 Instructions
[And did we mention that you should read the negative reviews that warn you about the unfinished state of this game before you purchase? Don't buy this game until you read them!]
[ 2016-12-14 19:27:55 CET ] [ Original post ]
- Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
SUMMARY:
Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.
- Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
- Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
- Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
- Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
- Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
- PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
- Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
- Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
- Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
- Social: Full Guild System, Highly Active Community and Player Owned Towns.
- Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
- Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.
DEVELOPMENT ROADMAP
Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.
Current Version
- Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
- Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
- Player Trading: Trade with each other for items or gold.
- PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
- Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
- Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
- Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
- Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
- AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
- Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
- Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
- Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
- Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
- Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
- Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
- Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
- Guilds: You can form or join a guild
- Banks: Store all your gear and loot when it gets too heavy to carry around.
- Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
- Player Owned Towns: Players can purchase and customize from templates their very own town.
- Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
- Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
- Dye-able Gear: Customize your gear by changing the colors.
- Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.
Future Updates
- Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
- More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
- Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
- More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
- Localization: Support for multiple languages.
- More Creatures: More creatures along with multiple variations and new behaviors.
We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.
Website for more information: www.shroudoftheavatar.com
- OS: Ubuntu 12.04 or newer officially but most linux flavors supported
- Processor: Quad Core 2.4 GHz or fasterMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: DirectX 11 Compatible NVIDIA 960 / AMD 560Network: Broadband Internet connection
- Storage: 30 GB available space
- OS: Ubuntu 12.04 or newer officially but most linux flavors supported
- Processor: Quad Core Processor 2.8GHz or fasterMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: DirectX 11 Compatible NVIDIA GTX 1070 / ATI Radeon HD 5870Network: Broadband Internet connection
- Storage: 30 GB available spaceAdditional Notes: Performance significantly improved with an SSD
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