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Release 37 Patch Notes: December 15, 2016

Release 37


Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 36! How to Play instructions and game update notes on Release 36 are available in the forums. December 15, 2016 Build Number 520, 4:50 PM
  • Fixed water being too loud in Blood River Massacre
  • Fixed some issues with water gathering and sick animations
  • Fixed type in Player Instructions for Overworld Map
  • Fixed hand disappearing when Jabbering Bertha equipped
  • Fixed a few foods that could not be eaten
  • Alt+Click now self casts again
  • Fixed issue with Clockwork Monkey run cycle
  • Fixed front door position in Obsidian Tower village home
  • Fixed odd indentation on Pine trees (was visible in Elad's Lighthouse)
  • Fixed z fighting on Obsidian 2-story rowhouse
  • Fixed gap in between wall and back door frame of Obsidian City Keep.
  • Adjusted deco layers on built in fireplaces in player homes to fix various bugs with trying to place items on the mantels
  • Fixed missing collision on lower part of Knight's Lighthouse bridge.
  • Fixed door frame gap in Tailor Shop in Soltown.
  • Fixed non functional door on NPC Bank POT building.
  • Fixed barrel LOD popping in Tower of the Shuttered Eye
  • Fixed issue with Inn in Etceter that made players float in the air when nearby
  • Fixed missing roof collision the curly roof details on Blue Tile Roof Rowhouses
  • Adjusted the deco layers in Stone Basements to fix issue with stones showing through placed decorations
  • Fixed missing floor collision in Rustic Village buildings in Soltown
  • Fixed issue with Chaos Bolt damage type
  • Fixed the issue with the tooltip on the crafted Music sign showing Carpenter
  • Added recipe for Large Porcelain Vase
  • Fixed issue where catapult was not lootable and setup death visuals for catapult
  • Added hatch to the roof of the Obsidian Village home
  • Fixed issue preventing placement of pavers beneath the lip of the Viking (Village) home
  • Fixed torch being un-linked from volume controls
  • Fixed loading screen cutoff on wider than 16:9
  • Fixed Rewards filter in bank not displaying any items in certain conditions
  • Novia Overworld: Updated height of Sequanna Colossus to that it doesn't z-fight with the terrain (349.7, 15.6, 18.9).
  • Eastreach Gap: Corrected issue with Control Point door at (-132.5, 130.0, -123.0) not opening properly.
  • Valhold: The cabinet at (90.1, 76.0, -94.8) now has a proper loot package.
  • Fixed various Exceptions and Error reports
  • Blood River: Fixed issues where players would fall through the ground in certain areas
  • Soltown Catacombs: fixed box of torches
  • Fixed catapult to replace missing ammo cup and added ammo props nearby
  • Obsidian City Keep now being delivered in game
  • Fixed bug that caused the player to stop auto-running when moving from land to water or from water to land
  • Fixed missing control point flag in superstition Canyon
  • Fixed stuck spots in Nightshade Pass
  • Fixed resolution issue with Epic Cloth Armor
  • Brittany Central: Fixed various issues with LOD popping and Z-fighting
  • Fixed issue where Guards appeared to be holding invisible torches
  • Fixed issue where the Targeting Reticle had translucent geometric shapes on it (texture compression artifacts)
  • Ardoris: additional dialog for Damai in Khasi's castle
  • Ardoris: Reston the trainer now uses new Ardoris guard armor
  • Spite: minor conversation fixes
  • Clockwork Monkeys are now properly scaled
  • Performance Optimization
  • Fixed Ant and Ants Cloak blurry icons
  • Fixed broken shoulder pad on Elder Elven Archer Armor
  • Adjusted floor deco layer in Stone Basements to fix issues with placing rugs
  • Fixed female braids clipping with wearables shoulders during combat idle
  • Created new combined mesh for grate used in Superstition Canyon and replaced it in scene
  • Siege Encounters: Fixed an issue where players would exit the siege through the "town" exit but be sent to Novia, instead. Players should now be sent into the correct town when exiting through the town exit. However this introduced new issue where you cannot access the Novia Overworld.
  • Superstition Canyon: Removed teleporter NPC
Known Issues
  • Spooky Cats and Dogs for Obsidian Town and City Bundles are not being delivered
  • When towns are under siege you cannot access the Novia overworld from the town nor the siege encounter scene
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Clockwork Monkey is scaled incorrectly (much too large)
  • Inventory icons on some of the new assets are incorrect or blurry
  • Hair is not properly working with lighting, fog, etc.
  • Lot Deeds cannot be purchased in Offline Mode
  • Rewards are not yet being delivered in Offline Mode
  • AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
  • Using the Mirror on Isle of Storms can crash sometimes
  • Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
  • Some UI text is not wrapping correctly
  • Rain and Snow is coming through the roof of some buildings
  • The new Targeting system still has various issues that need fixing
  • Pathfinding is breaking in some houses and basements
  • Local chat is failing in some situations
  • Many SFX are not properly tied to the sound volume controls.
  • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
  • Death and Resurrection do not work properly in the team arena
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • If your video drivers are out of date characters will appear as if they are covered in triangles.
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
  • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
  • Skin tone will sometimes not match properly on different parts of the body
  • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


[ 2016-12-15 22:50:31 CET ] [ Original post ]

Shroud of the Avatar: Forsaken Virtues
Portalarium Developer
Portalarium Publisher
2018-03-27 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Mixed (3071 reviews)
The Game includes VR Support
Public Linux Depots:
  • Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.

SUMMARY:


Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.

  • Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
  • Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
  • Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
  • Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
  • Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
  • PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
  • Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
  • Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
  • Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
  • Social: Full Guild System, Highly Active Community and Player Owned Towns.
  • Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
  • Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.

DEVELOPMENT ROADMAP


Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.

Current Version

  • Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
  • Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
  • Player Trading: Trade with each other for items or gold.
  • PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
  • Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
  • Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
  • Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
  • Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
  • AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
  • Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
  • Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
  • Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
  • Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
  • Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
  • Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
  • Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
  • Guilds: You can form or join a guild
  • Banks: Store all your gear and loot when it gets too heavy to carry around.
  • Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
  • Player Owned Towns: Players can purchase and customize from templates their very own town.
  • Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
  • Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
  • Dye-able Gear: Customize your gear by changing the colors.
  • Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.

Future Updates

  • Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
  • More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
  • Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
  • More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
  • Localization: Support for multiple languages.
  • More Creatures: More creatures along with multiple variations and new behaviors.

We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.

Website for more information: www.shroudoftheavatar.com

MINIMAL SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core 2.4 GHz or fasterMemory: 12 GB RAM
  • Memory: 12 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA 960 / AMD 560Network: Broadband Internet connection
  • Storage: 30 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core Processor 2.8GHz or fasterMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA GTX 1070 / ATI Radeon HD 5870Network: Broadband Internet connection
  • Storage: 30 GB available spaceAdditional Notes: Performance significantly improved with an SSD
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