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Name

 Shroud of the Avatar: Forsaken Virtues 

 

Developer

 Portalarium 

 

Publisher

 Portalarium 

 

Tags

 

RPG 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2018-03-27 

 

Steam

 € £ $ / % 

 

News

 499 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 38 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/326160 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 13  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 16 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G] 




LINUX STREAMERS (6)
exapiperrpg_rulestheblakeridgwayacupandalip
thearzuonpenguinpropaganda




Release 39 Patch Notes: February 23, 2017

Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 39! How to Play instructions and game update notes on Release 39 are available here.

February 23, 2017

Build Number 559, 5:00 PM

Fixes:


  • Modified handle on Lich axe to better fit avatar grip

  • High Tier Elven Mages now drop Elven Staff

  • Fixed an issue with stealthing effects and using the /visible command.

  • Removed duration from Dig In tool tip display

  • Fixed various exceptions

  • Added Post and Rope Water Fence to Water Home Crown Merchant

  • More weapons added to high level enemies including Vile Falchion, Norgard Spatha, Kobold Chain Swords, etc.

  • Recipes for Greco / Roman decorations

  • Fixed naming incosistancy between potion and recipe for Potion of Restoration, Imbued

  • Added "Highlight Quest NPCs" option

  • Fixed an issue with umbrella's open state for remote players.

  • Fixed various sounds that were not connected to the volume controls including wind, crickets, owls, frogs, leaky pipes, running water, water wheels, fire, city noises, swinging signs, looting sound, and tree chopping.

  • Removed no trade flag from R38 raffle tickets

  • Abigail in Soltown will now properly show as an active quest NPC if Charlotte has been saved in Solace Bridge.

  • Fixed an issue with weapon trails showing up when they shouldn't.

  • Fixed collider on K'konng so he can't run through small doors anymore

  • Expired Glyphs lo longer have cooldowns applied. Fixed issue where discarded runes would not get recycled back into the hand.

  • Added short bow to blacksmith in Soltown for quest reasons

  • Gust no longer affects dead characters.

  • Fixed inconsistencies with Guard Abe's dialog in Ardoris

  • Added locked target indicator on nameplates

  • Night vision now correctly modifies the ambient light levels.

  • Summoning a phoenix no longer causes an error.

  • PoT Magic Merchant Female is no longer invisible

  • Create diversity for new roaming shopkeeper clothes - applied new materials with different colors to wealthy merchant prefabs

  • Fixed Poison Weapon skill advancement

  • Beauty pass on poison weapon trail

  • Fire weapon trail fixes

  • Elysian Illumination - fixed problem with rune

  • Elysian Illumination beauty pass - effect no longer resembles a giant cloud of urine

  • Pipe smoke now appears in front of player's head instead of behind

  • Added a recipe to high end loot table.

  • Aerie: Fixed the chairs at (-154.3, 30.7, 262.9) so characters can sit in them.

  • Ardoris: Fixed issues with lovers at (117.4, 53.3, -273.2)

  • Blackblade Foothills, East Vauban Foothills, Northwest Blackblade Mountains, Rumor Peaks, Spectral Peaks, Verdantis Foothills, North Varisalla Foothills: Fixed the climbable rope at (-132.3, 55.3, -165.1) so players can climb all the way up.

  • Brittany Estates: The stool used in the tavern at (150.1, 78.0, 423.8) now seats characters properly.

  • Brittany Fields: Fixed beds that weren't accessible.

  • Brittany Fields: Fixed the collision for the building at (25.7, 42.8, 258.0), and similar buildings in the game, so that NPCs can't pass through the walls. S

  • Changed the Shield of Attraction stats

  • Hilt Fortress: Moved copper ore from (65.2, -44.9, 25.0) to (62.76 -44.788 33.72).

  • Fixed floating crate in North Drachvald Spur

  • K'rawl - Fixed Floating objects.  Added ceiling to a ceilingless chamber. Fixed a hole between rocks in the large blue chamber.

  • Polish Magic Mover UI

  • POT Desert 01 template: fixed issue where NPCs would get stuck in cracks in the docks

  • POT Underground template: Added a fix to block off a "stuck spot" at (268.1, 89.6, -292.0).

  • Ruined Keep, Spindrift Passage, Upper Fortus: Added new mushroom monster spawners

  • Sequanna Colossus: Ensured all compass discoveries are in place and labelled correctly.

  • Show server status as offline when in "Dev Only" mode

  • Soltown Catacombs: Slowed down respawn of all bandits. Added waypoint paths for some spellcasters in the "bandit camp" area. Changed name of "Well-Worn Key" to "Soltown Catacombs Key."

  • Soltown: Harvey, a child in the refugee camp, now has his own bedroll to sleep in at night. Removed weapon rack from (-29.7, 27.1, 4.5).

  • Adjusted floating wall deco in Brittany Estates.

  • Skrekk: fixed collision issue with large rock piece. Adjusted crashing deco objects.

  • Fixed some overly intense bloom settings on alpine weather scenes

  • Superstition Canyon: Partial fix for players being able to attack enemies from below in Superstition canyon.

  • Fixed an overly reflective rock wall material that was noticed as a bug while in the Sequanna Colossus map, but the fix will affect all locations with that asset

  • Material refinements to the Cloud Imperium Airship to compensate for environmental reflections that were recently enabled

  • Shogun Homes: added "Lights On" SFX

  • Added colliders to alien plant visible in Rhun Ruins

  • Improved tooltip for Poison Weapon

  • Fixed NPCs visibly teleporting during schedule changes.

  • Brittany Central: Fixed several stuckpots.

  • Brittany Central: Fixed issues involving seams in architecture, floating props, broken doors, and misplaced props.

  • Fixed watchers not scanning players

  • Clockwork pets: Fixed gears SFX not stopping upon death

  • Fix for NPCs sometimes popping on top of the player during collision.

  • Fix for NPCs not using beds and chairs when instructed.

  • Fixed gigantic table floating above Central Brittany

  • Fixed player vendor, deco automatons, and deco servants t-posing.

  • South Celestial Wetlands: Updated the names for letters and compass POI discoveries in this scene to better represent the local factions.

  • Tower of the Shuttered Eye: Improved the titles of several ambiguously-named letters. Also, all prison benches in the scene are now sittable.

  • Valhold: NPCs should no longer walk through walls in the town's buildings. Also, removed the extra door at (15.9, 85.0, -134.3). Beds in the town should all be usable.

  • Wooden Piers: Fixed a collision issue with a commonly-used pier that should help NPCs walk on them without issue.


Known Issues:

  • Not all items listed in R39 Instructions are yet in the game or Add On Store

  • Eternal Patterns can be lost when Reshaping. DO NOT USE Eternal Patterns.

  • Cover System is not applying to magic spells

  • You can only see your equipped grayed out tools in your inventory if they were equipped when you loaded into the scene. Any attempt to equip new tools will cause them to appear missing (they won't appear greyed out) until the scene changes.

  • When casting the Charm Animal spell on a mob it will turn it's health bar white/grey and the animal becomes passive, but it's not properly updating the health bar when left clicking the mob as shown below. The health bar on the left is in the animal's passive state but the spell has already worn off, and the spider's name should be in red again.

  • Some Devotionals do not allow for two devotional buffs at the same time

    • Honesty

    • Honor

    • Humility

    • Justice

    • Sacrifice

    • Spirituality

    • Valor



  • Mushroom monster corpses are hard to loot

  • New "More..." convo system is sometimes incorrectly blocking conversations

  • Brittany Fields has some pathfinding issues

  • Some NPCs are not holding items correctly (mugs, brooms, etc.)

  • Cloaks will often sort through the avatar's body

  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.

  • A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.

  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.

  • Some spell VFX do not play properly

  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)

  • Hair is not properly working with lighting, fog, etc.

  • Lot Deeds cannot be purchased in Offline Mode

  • AMD A8 Graphics Chipsets do not work with Unity Games including Shroud

  • Using the Mirror on Isle of Storms can crash sometimes

  • Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues

  • Some UI text is not wrapping correctly

  • Rain and Snow is coming through the roof of some buildings

  • Some SFX are not properly tied to the sound volume controls.

  • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies

  • Death and Resurrection do not work properly in the team arena

  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks

  • If your video drivers are out of date characters will appear as if they are covered in triangles.

  • Some cities are experiencing performance spikes

  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

  • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.

  • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.

  • Skin tone will sometimes not match properly on different parts of the body

  • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


[ 2017-02-24 01:03:21 CET ] [ Original post ]