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Release 39 Patch Notes: February 23, 2017
[ 2017-02-24 00:03:21 CET ] [ Original post ]
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 39! How to Play instructions and game update notes on Release 39 are available here. February 23, 2017 Build Number 559, 5:00 PM Fixes:
- Modified handle on Lich axe to better fit avatar grip
- High Tier Elven Mages now drop Elven Staff
- Fixed an issue with stealthing effects and using the /visible command.
- Removed duration from Dig In tool tip display
- Fixed various exceptions
- Added Post and Rope Water Fence to Water Home Crown Merchant
- More weapons added to high level enemies including Vile Falchion, Norgard Spatha, Kobold Chain Swords, etc.
- Recipes for Greco / Roman decorations
- Fixed naming incosistancy between potion and recipe for Potion of Restoration, Imbued
- Added "Highlight Quest NPCs" option
- Fixed an issue with umbrella's open state for remote players.
- Fixed various sounds that were not connected to the volume controls including wind, crickets, owls, frogs, leaky pipes, running water, water wheels, fire, city noises, swinging signs, looting sound, and tree chopping.
- Removed no trade flag from R38 raffle tickets
- Abigail in Soltown will now properly show as an active quest NPC if Charlotte has been saved in Solace Bridge.
- Fixed an issue with weapon trails showing up when they shouldn't.
- Fixed collider on K'konng so he can't run through small doors anymore
- Expired Glyphs lo longer have cooldowns applied. Fixed issue where discarded runes would not get recycled back into the hand.
- Added short bow to blacksmith in Soltown for quest reasons
- Gust no longer affects dead characters.
- Fixed inconsistencies with Guard Abe's dialog in Ardoris
- Added locked target indicator on nameplates
- Night vision now correctly modifies the ambient light levels.
- Summoning a phoenix no longer causes an error.
- PoT Magic Merchant Female is no longer invisible
- Create diversity for new roaming shopkeeper clothes - applied new materials with different colors to wealthy merchant prefabs
- Fixed Poison Weapon skill advancement
- Beauty pass on poison weapon trail
- Fire weapon trail fixes
- Elysian Illumination - fixed problem with rune
- Elysian Illumination beauty pass - effect no longer resembles a giant cloud of urine
- Pipe smoke now appears in front of player's head instead of behind
- Added a recipe to high end loot table.
- Aerie: Fixed the chairs at (-154.3, 30.7, 262.9) so characters can sit in them.
- Ardoris: Fixed issues with lovers at (117.4, 53.3, -273.2)
- Blackblade Foothills, East Vauban Foothills, Northwest Blackblade Mountains, Rumor Peaks, Spectral Peaks, Verdantis Foothills, North Varisalla Foothills: Fixed the climbable rope at (-132.3, 55.3, -165.1) so players can climb all the way up.
- Brittany Estates: The stool used in the tavern at (150.1, 78.0, 423.8) now seats characters properly.
- Brittany Fields: Fixed beds that weren't accessible.
- Brittany Fields: Fixed the collision for the building at (25.7, 42.8, 258.0), and similar buildings in the game, so that NPCs can't pass through the walls. S
- Changed the Shield of Attraction stats
- Hilt Fortress: Moved copper ore from (65.2, -44.9, 25.0) to (62.76 -44.788 33.72).
- Fixed floating crate in North Drachvald Spur
- K'rawl - Fixed Floating objects. Added ceiling to a ceilingless chamber. Fixed a hole between rocks in the large blue chamber.
- Polish Magic Mover UI
- POT Desert 01 template: fixed issue where NPCs would get stuck in cracks in the docks
- POT Underground template: Added a fix to block off a "stuck spot" at (268.1, 89.6, -292.0).
- Ruined Keep, Spindrift Passage, Upper Fortus: Added new mushroom monster spawners
- Sequanna Colossus: Ensured all compass discoveries are in place and labelled correctly.
- Show server status as offline when in "Dev Only" mode
- Soltown Catacombs: Slowed down respawn of all bandits. Added waypoint paths for some spellcasters in the "bandit camp" area. Changed name of "Well-Worn Key" to "Soltown Catacombs Key."
- Soltown: Harvey, a child in the refugee camp, now has his own bedroll to sleep in at night. Removed weapon rack from (-29.7, 27.1, 4.5).
- Adjusted floating wall deco in Brittany Estates.
- Skrekk: fixed collision issue with large rock piece. Adjusted crashing deco objects.
- Fixed some overly intense bloom settings on alpine weather scenes
- Superstition Canyon: Partial fix for players being able to attack enemies from below in Superstition canyon.
- Fixed an overly reflective rock wall material that was noticed as a bug while in the Sequanna Colossus map, but the fix will affect all locations with that asset
- Material refinements to the Cloud Imperium Airship to compensate for environmental reflections that were recently enabled
- Shogun Homes: added "Lights On" SFX
- Added colliders to alien plant visible in Rhun Ruins
- Improved tooltip for Poison Weapon
- Fixed NPCs visibly teleporting during schedule changes.
- Brittany Central: Fixed several stuckpots.
- Brittany Central: Fixed issues involving seams in architecture, floating props, broken doors, and misplaced props.
- Fixed watchers not scanning players
- Clockwork pets: Fixed gears SFX not stopping upon death
- Fix for NPCs sometimes popping on top of the player during collision.
- Fix for NPCs not using beds and chairs when instructed.
- Fixed gigantic table floating above Central Brittany
- Fixed player vendor, deco automatons, and deco servants t-posing.
- South Celestial Wetlands: Updated the names for letters and compass POI discoveries in this scene to better represent the local factions.
- Tower of the Shuttered Eye: Improved the titles of several ambiguously-named letters. Also, all prison benches in the scene are now sittable.
- Valhold: NPCs should no longer walk through walls in the town's buildings. Also, removed the extra door at (15.9, 85.0, -134.3). Beds in the town should all be usable.
- Wooden Piers: Fixed a collision issue with a commonly-used pier that should help NPCs walk on them without issue.
- Not all items listed in R39 Instructions are yet in the game or Add On Store
- Eternal Patterns can be lost when Reshaping. DO NOT USE Eternal Patterns.
- Cover System is not applying to magic spells
- You can only see your equipped grayed out tools in your inventory if they were equipped when you loaded into the scene. Any attempt to equip new tools will cause them to appear missing (they won't appear greyed out) until the scene changes.
- When casting the Charm Animal spell on a mob it will turn it's health bar white/grey and the animal becomes passive, but it's not properly updating the health bar when left clicking the mob as shown below. The health bar on the left is in the animal's passive state but the spell has already worn off, and the spider's name should be in red again.
- Some Devotionals do not allow for two devotional buffs at the same time
- Honesty
- Honor
- Humility
- Justice
- Sacrifice
- Spirituality
- Valor
- Mushroom monster corpses are hard to loot
- New "More..." convo system is sometimes incorrectly blocking conversations
- Brittany Fields has some pathfinding issues
- Some NPCs are not holding items correctly (mugs, brooms, etc.)
- Cloaks will often sort through the avatar's body
- Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
- A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Hair is not properly working with lighting, fog, etc.
- Lot Deeds cannot be purchased in Offline Mode
- AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
- Using the Mirror on Isle of Storms can crash sometimes
- Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
- Some UI text is not wrapping correctly
- Rain and Snow is coming through the roof of some buildings
- Some SFX are not properly tied to the sound volume controls.
- Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
- Death and Resurrection do not work properly in the team arena
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- If your video drivers are out of date characters will appear as if they are covered in triangles.
- Some cities are experiencing performance spikes
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
- The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
- Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
- Skin tone will sometimes not match properly on different parts of the body
- ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
[ 2017-02-24 00:03:21 CET ] [ Original post ]
Shroud of the Avatar: Forsaken Virtues
Portalarium
Developer
Portalarium
Publisher
2018-03-27
Release
Game News Posts:
506
🎹🖱️Keyboard + Mouse
Mixed
(3071 reviews)
The Game includes VR Support
Public Linux Depots:
- Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.
Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.
Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.
We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.
Website for more information: www.shroudoftheavatar.com
SUMMARY:
Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.
- Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
- Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
- Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
- Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
- Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
- PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
- Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
- Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
- Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
- Social: Full Guild System, Highly Active Community and Player Owned Towns.
- Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
- Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.
DEVELOPMENT ROADMAP
Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.
Current Version
- Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
- Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
- Player Trading: Trade with each other for items or gold.
- PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
- Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
- Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
- Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
- Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
- AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
- Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
- Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
- Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
- Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
- Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
- Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
- Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
- Guilds: You can form or join a guild
- Banks: Store all your gear and loot when it gets too heavy to carry around.
- Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
- Player Owned Towns: Players can purchase and customize from templates their very own town.
- Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
- Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
- Dye-able Gear: Customize your gear by changing the colors.
- Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.
Future Updates
- Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
- More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
- Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
- More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
- Localization: Support for multiple languages.
- More Creatures: More creatures along with multiple variations and new behaviors.
We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.
Website for more information: www.shroudoftheavatar.com
MINIMAL SETUP
- OS: Ubuntu 12.04 or newer officially but most linux flavors supported
- Processor: Quad Core 2.4 GHz or fasterMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: DirectX 11 Compatible NVIDIA 960 / AMD 560Network: Broadband Internet connection
- Storage: 30 GB available space
- OS: Ubuntu 12.04 or newer officially but most linux flavors supported
- Processor: Quad Core Processor 2.8GHz or fasterMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: DirectX 11 Compatible NVIDIA GTX 1070 / ATI Radeon HD 5870Network: Broadband Internet connection
- Storage: 30 GB available spaceAdditional Notes: Performance significantly improved with an SSD
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