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Name | Shroud of the Avatar: Forsaken Virtues | |
Developer | Portalarium | |
Publisher | Portalarium | | |
Tags | RPG Singleplayer Multiplayer Co-op | | |
Release | 2018-03-27 | |
Steam | € £ $ / % |
News | 499 |
Controls | Keyboard Mouse |
Players online |  38  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/326160  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  100,000 .. 200,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 13 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 16 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
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LINUX STREAMERS (6)
exapiperrpg_rulestheblakeridgwayacupandalip
thearzuonpenguinpropaganda
Release 39 Patch Notes: February 28, 2017 |
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 39! How to Play instructions and game update notes on Release 39 are available here.
February 28, 2017 Build Number 566, 5:30 PM - Fixed an issue with the female avatar's ghost where it would not animate the upper body.
- Fixed a stuck spot in North Drachvald Spur.
- Fixed a stuck spot in Ulfheim by raising terrain around rock crags.
- Deleted some trees that were obstructing a player lot boundary in Central Brittany.
- Fixed several stuck spots in Upper Fortus by adding collision cubes, raising terrain, and adjusting rock meshes.
- Devotionals now preserve their blessing state on scene change.
- Devotionals now give small, medium, or large blessings for towns of 1-10, 11-20, and 21+ claimed lots. Both time and values are set.
- Plugged a stuck crevice in Deep Ravenswood with a rock.
- Reduced some overly large textures in Xenos.
- Fixed a crash when using shield of the wicked king and Shield of Air.
- Shield of Air will still give attunement but will no longer convert health damage into focus damage while shield is in use.
- Removed the excessive glow from weapon props in player town weapon shop buildings. Also revised remaining props, including adding a smelting station.
- Making the Anti-Aliasing toggle great again.
- Fixed a bug that prevented a newly equipped tool from being displayed in the inventory list.
- Added Ornate Post and Roper Water Fence to crown merchant.
- Adjusted sound levels between phonograph and town music.
- Devotionals now correctly replace the oldest blessing when adding a new one.
- Steam trap in K'rul now linked to volume slider.
- K'rawl watcher enemies can no longer go through a ceiling in the hallway.
- Removed and Incorrect message when ransoms resolve.
- Fixed the Oracle in player towns not responding in some cases.
- Fixed camera and player position when talking to player town Oracles.
- Mind Wipe no longer places Glyphs on cooldown.
- Fixed a bug that prevented the guild UI from updating properly when a player's rank within the guild changed.
- Fixed a bug that may have caused context menus to be unresponsive in some situations.
- Fixed an issue with Chain Lightning where it would fail on uneven ground.
- Fixed an issue with weapon trails where they would not properly get turned off when sheathing your weapon.
- Fixed an issue with Corpions, Lich Fighters, and Shock Monkey Alpha that caused them to register most attacks as behind cover.
- Fortified Cloth Gloves no longer broken on male avatars.
- Lord's Cloak no longer appears invisible.
- Fixed an issue with crafted shields not being able to be reshaped.
- Fixed a Masterwork/Enchant UI window resize bug.
- Clockwork creatures no longer run at low health.
- Fixing locks no longer breaks an entire stack of keys.
- Added Ornate Water Platform to Water Home Crown Merchant.
- The water at the bottom of the pit in the Caverns of Skrekk now does poison damage instead of fire damage.
- Treasure chests in Caverns of Skrekk no longer refresh themselves.
- Duel messaging added.
- Fixed lights triggered by switches.
- Fixing loot location for all mushrooms. Also fixed XP rewards for higher tier mushrooms.
- Updated the collision for most of the Hills Siege scaffolding.
- Fixed both exit discoveries for K'rawl.
- K'rawl monsters no longer walk through walls.
- Added an ankh to interior of K'rul shock monkey arena and expanded spike trap coverage within.
- Fixed several wheel switches throughout K'rul that had erroneous delays or missing actions.
- Fixed a K'rul switch which once interacted with would not correctly set its states for other players entering the scene.
- Incremented max population for T10 spiders in Necropolis Barrens and added a few T9 spiders; increased respawn rates slightly for both.
- Poison will now scale in duration based on the player's level in Poison Weapon.
- Players should now be able to select enemies and objects normally in Resolute Sewers.
- All waypoint-based emotes in Restless Woods now have a minimum and maximum time.
- Fixed locations where players could get themselves stuck on support beams in Basement scenes.
- Fixed error spam with NPCs interacting with beds, chairs, and catapults.
- Fixed NPCs walking on top of catapults.
- Fixed stuck location on stairs of Ornate Greenhouse Four-Story (Row Home).
- Fixed problems with placement of floor decorations in the 2, 3, and 4 story Shogun Row Houses.
- The stealthed shock monkey is no longer invisible after death.
- Deleted a Central Brittany tree that was invading a player lot.
- Fixed some issues that were preventing proper placement of Tall Ivy Covered Stone Fences.
- Removed a duplicated Bell Tower building from Central Brittany.
- Took out extra left arm toss on flowerleap emotes.
- An Upper Fortus ladder is now functional.
- Tooltip performance updated.
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[ 2017-02-28 22:22:08 CET ] [ Original post ] |