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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Shroud of the Avatar: Forsaken Virtues 

 

Developer

 Portalarium 

 

Publisher

 Portalarium 

 

Tags

 

RPG 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2018-03-27 

 

Steam

 € £ $ / % 

 

News

 499 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 38 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/326160 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 13  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 16 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G] 




LINUX STREAMERS (6)
exapiperrpg_rulestheblakeridgwayacupandalip
thearzuonpenguinpropaganda




Release 39 Patch Notes: February 28, 2017

Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 39! How to Play instructions and game update notes on Release 39 are available here.

February 28, 2017 Build Number 566, 5:30 PM

  • Fixed an issue with the female avatar's ghost where it would not animate the upper body.
  • Fixed a stuck spot in North Drachvald Spur.
  • Fixed a stuck spot in Ulfheim by raising terrain around rock crags.
  • Deleted some trees that were obstructing a player lot boundary in Central Brittany.
  • Fixed several stuck spots in Upper Fortus by adding collision cubes, raising terrain, and adjusting rock meshes.
  • Devotionals now preserve their blessing state on scene change.
  • Devotionals now give small, medium, or large blessings for towns of 1-10, 11-20, and 21+ claimed lots. Both time and values are set.
  • Plugged a stuck crevice in Deep Ravenswood with a rock.
  • Reduced some overly large textures in Xenos.
  • Fixed a crash when using shield of the wicked king and Shield of Air.
  • Shield of Air will still give attunement but will no longer convert health damage into focus damage while shield is in use.
  • Removed the excessive glow from weapon props in player town weapon shop buildings. Also revised remaining props, including adding a smelting station.
  • Making the Anti-Aliasing toggle great again.
  • Fixed a bug that prevented a newly equipped tool from being displayed in the inventory list.
  • Added Ornate Post and Roper Water Fence to crown merchant.
  • Adjusted sound levels between phonograph and town music.
  • Devotionals now correctly replace the oldest blessing when adding a new one.
  • Steam trap in K'rul now linked to volume slider.
  • K'rawl watcher enemies can no longer go through a ceiling in the hallway.
  • Removed and Incorrect message when ransoms resolve.
  • Fixed the Oracle in player towns not responding in some cases.
  • Fixed camera and player position when talking to player town Oracles.
  • Mind Wipe no longer places Glyphs on cooldown.
  • Fixed a bug that prevented the guild UI from updating properly when a player's rank within the guild changed.
  • Fixed a bug that may have caused context menus to be unresponsive in some situations.
  • Fixed an issue with Chain Lightning where it would fail on uneven ground.
  • Fixed an issue with weapon trails where they would not properly get turned off when sheathing your weapon.
  • Fixed an issue with Corpions, Lich Fighters, and Shock Monkey Alpha that caused them to register most attacks as behind cover.
  • Fortified Cloth Gloves no longer broken on male avatars.
  • Lord's Cloak no longer appears invisible.
  • Fixed an issue with crafted shields not being able to be reshaped.
  • Fixed a Masterwork/Enchant UI window resize bug.
  • Clockwork creatures no longer run at low health.
  • Fixing locks no longer breaks an entire stack of keys.
  • Added Ornate Water Platform to Water Home Crown Merchant.
  • The water at the bottom of the pit in the Caverns of Skrekk now does poison damage instead of fire damage.
  • Treasure chests in Caverns of Skrekk no longer refresh themselves.
  • Duel messaging added.
  • Fixed lights triggered by switches.
  • Fixing loot location for all mushrooms.  Also fixed XP rewards for higher tier mushrooms.
  • Updated the collision for most of the Hills Siege scaffolding.
  • Fixed both exit discoveries for K'rawl.
  • K'rawl monsters no longer walk through walls.
  • Added an ankh to interior of K'rul shock monkey arena and expanded spike trap coverage within.
  • Fixed several wheel switches throughout K'rul that had erroneous delays or missing actions.
  • Fixed a K'rul switch which once interacted with would not correctly set its states for other players entering the scene.
  • Incremented max population for T10 spiders in Necropolis Barrens and added a few T9 spiders; increased respawn rates slightly for both.
  • Poison will now scale in duration based on the player's level in Poison Weapon.
  • Players should now be able to select enemies and objects normally in Resolute Sewers.
  • All waypoint-based emotes in Restless Woods now have a minimum and maximum time.
  • Fixed locations where players could get themselves stuck on support beams in Basement scenes.
  • Fixed error spam with NPCs interacting with beds, chairs, and catapults.
  • Fixed NPCs walking on top of catapults.
  • Fixed stuck location on stairs of Ornate Greenhouse Four-Story (Row Home).
  • Fixed problems with placement of floor decorations in the 2, 3, and 4 story Shogun Row Houses.
  • The stealthed shock monkey is no longer invisible after death.
  • Deleted a Central Brittany tree that was invading a player lot.
  • Fixed some issues that were preventing proper placement of Tall Ivy Covered Stone Fences.
  • Removed a duplicated Bell Tower building from Central Brittany.
  • Took out extra left arm toss on flowerleap emotes.
  • An Upper Fortus ladder is now functional.
  • Tooltip performance updated.


[ 2017-02-28 22:22:08 CET ] [ Original post ]