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Name

 Shroud of the Avatar: Forsaken Virtues 

 

Developer

 Portalarium 

 

Publisher

 Portalarium 

 

Tags

 

RPG 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2018-03-27 

 

Steam

 € £ $ / % 

 

News

 499 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 38 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/326160 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 13  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 16 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G] 




LINUX STREAMERS (6)
exapiperrpg_rulestheblakeridgwayacupandalip
thearzuonpenguinpropaganda




Release 40 Patch Notes: March 30, 2017

Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 40! How to Play instructions and game update notes on Release 40 are available here.

March 30, 2017

Build Number 577, 1:15PM


Fixes:


  • Male and female Cabalist wearable robes are now fitted correctly.

  • Eye bulge clipping during character creation has been fixed.

  • Missing collision on palisade walls in Kingsport has been added.

  • High-level creature weapon loot added.

  • Kobold Champion in Skrekk Test of Courage instance now displays the proper nameplate.

  • Kobolds in Skrekk should now make some noise.

  • Adjusted collision for elven greenhouse to allow for more lenient decoration placement inside.

  • Ghost Corpion is transparent again.

  • Fixed a bug that caused hints and help messages in the chat window to appear in the wrong order.

  • Fixed a decoration wall surface in Stone 2-story Keep w/ Corner Turret village home, decorations no longer go through wall.

  • Fixed Kobold Statue level-of-detail meshes.

  • Fixed stray geometry crashing through ceiling in Owl's Head NPC Building.

  • Added a context menu option to clear a locked glyph in the combat hotbar.

  • Female avatar legs no longer disappear if wearing leg armor along with the Short Skirted Satin Bodice.

  • Ornate Elven Longbow shaft is no longer rotated incorrectly when equipped.

  • Walls now block the camera correctly in the Wizard Tower.

  • Founders Cloaks no longer appears all white.

  • Male-avatar hand finger-spacing was updated.

  • Turned shadowcasting off on windows of Greenhouse deco.

  • Playing sheet music from the chat command /play now works properly.

  • Shadow will no longer be rendered while stealthed.

  • Duck models updated.

  • Brown Suede Sofa sitting position was updated to not sit so far forward.

  • Grammar fixes for some task list entries.

  • Ornate Elven Mage staff is now usable as a decoration.

  • Fixed stair ramp colliders in Viking two story stronghold village home.

  • In the Battle of Highvale, Edvard no longer stands as close to the gate (thus fixing conversation issues in some situations)

  • In the Battle of Highvale, Nena's initial request correctly registers as a task.

  • Avatars can once again talk with NPCs that have a required response.

  • Lord Demig is no longer invisible in Caverns of Skrekk.

  • Introduced new guard models for Ferig and Demign

  • NPC in Harvest now holds his staff correctly.

  • Fixed airship wheel that was missing a material in Blood Bay.

  • Fixed an issue where on-and-off states for Geometric Stained Glass Floor Lamps did not affect level-of-detail meshes.

  • Made on-and-off states more obvious for Frosted Glass Floor Lamps.

  • The player is no longer stopped when talking.

  • Carved Oak Furniture recipes are now teachable.

  • Scrolling the camera all the way in no longer blurs the screen.

  • Missing icons for pavers, fountains, and other decorations added.

  • Fixes for some transparent grass.

  • Adjusted a few crafted item values based on ingredient cost.

  • The Obsidian Crown Alchemist merchant in Aerie no longer goes off duty.

  • The Fishing Supply Merchant in Brittany Fields by the docks will no longer run back and forth haphazardly.

  • Most merchants in Brittany Fields now have a small-but-comfortable wander area.

  • Fixed interaction on door in Brittany Sewers.

  • Corrected compass orientation in Brittany Sewers and several other underground scenes.

  • Fixed some ladders sometimes not being able to be traversed by NPCs and pets.

  • Fixed missing Vile Shield mesh.

  • In Harvest, the names of Aldis Adisson and Dagmar, Bjorn's Wife, now correctly update after you learn them.

  • Fixed player being blown through wall from rockslide in Serpent's Spine Mines.

  • Material updates for good equipment.

  • New tiling patterns to enhance materials.

  • Extended the water trigger in Metropolis Island Player Towns to prevent players from falling through the ocean before zoning out via the east exit volume.

  • Corrected location of exit discoveries in Metropolis Mountain Player Towns and removed erroneous south exit discovery.

  • The Cabalists themselves are now personally leading their sieges into battle!

  • Water in Blood River Massacre is no longer invisible.

  • Made corrections to transparency material on tree walls .

  • Missing materials on fences in Spite added.

  • Added missing water into Brookside.

  • Resolution increased for generic fabric and leather textures.


Known Issues:

  • Easter Baskets are invisible during /tossconfettiegg throw emote

  • Not all items listed in R40 Instructions are yet in the game or Add On Store

  • Cover System is not applying to magic spells

  • Some of the Obsidian Cabalist abilities are still placeholder

  • Some NPCs are not holding items correctly (mugs, brooms, etc.)

  • Cloaks will often sort through the avatar’s body

  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.

  • A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.

  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.

  • Some spell VFX do not play properly

  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)

  • Lot Deeds cannot be purchased in Offline Mode

  • Some UI text is not wrapping correctly

  • Rain and Snow is coming through the roof of some buildings

  • Some SFX are not properly tied to the sound volume controls.

  • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies

  • Death and Resurrection do not work properly in the team arena

  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks

  • If your video drivers are out of date characters will appear as if they are covered in triangles.

  • Some cities are experiencing performance spikes

  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

  • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.

  • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.

  • Skin tone will sometimes not match properly on different parts of the body

  • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


[ 2017-03-30 20:36:54 CET ] [ Original post ]