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Name | Shroud of the Avatar: Forsaken Virtues | |
Developer | Portalarium | |
Publisher | Portalarium | | |
Tags | RPG Singleplayer Multiplayer Co-op | | |
Release | 2018-03-27 | |
Steam | € £ $ / % |
News | 499 |
Controls | Keyboard Mouse |
Players online |  38  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/326160  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  100,000 .. 200,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 13 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 16 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
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LINUX STREAMERS (6)
exapiperrpg_rulestheblakeridgwayacupandalip
thearzuonpenguinpropaganda
Release 40 Patch Notes: March 31, 2017 |
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 40! How to Play instructions and game update notes on Release 40 are available here.
March 31, 2017
Build Number 582, 6:00PM
- Ant Cloaks have knitted textures again.
- Changed collision on the Mace so it can be placed vertically.
- Fixed a SotAMap bug that would load the overworld map before loading the proper map.
- Linked the volume of the ocean in Port Graff to volume sliders.
- Fixed disappearing boulder in Vauban Pass.
- Attempted a fix for incorrect LODs on the banana tree.
- Death audio should now play for kobolds.
- Fixed ferry boat teleporter in Ardoris to prevent player from teleporting ankle-deep into the dock.
- Fixed an overly reflective material on Kobold bench.
- Adjusted LODs on kobold statue.
- Eliminated floor seam in Deep Ravenswood to prevent enemies from falling through floor.
- Fixed NPCs that are holding the Katana to now hold it correctly on their shoulder.
- Adjusted NPC building collision for better AI navigation.
- Updated several walls in Nightshade Pass and Desolis to stop NPCs from moving through them.
- Positioned spawners in Deep Ravenswood to better help prevent stags and does from getting stuck in a tree.
- Moved an elemental off a rock to keep it from getting stuck in Northern Grunvald Barrens.
- Moved a problematic ore node in Brightbone Pass so it can be mined.
- Fixed a bug that prevented the target's name color from changing when the Animal Charm skill is used.
- Fixed an issue in Central Brittany where the crafting trainer, crafting merchant, and bankers would end up teleporting out of position.
- Adjusted collision on garden shed to prevent decorations from being placed in walls.
- Fixed cabalists spawning into the siege after reconnect.
- Geometric Stained Glass Oil Table Lamp icon now matches the lamp itself.
- Adjusted stairs collision in stone 4 story row house.
- Confetti Egg throw emote now has a basket in the other hand.
- Removed non-functional duplicate doors from village-sized tower player house.
- Made the Longsword weapon decoration able to be placed in a vertical position.
- Fixed an issue that prevented the Spring Fountain w/ Candles from being placed near the edge of a lot.
- Reduced the frequency that Player Towns with devotional decorations will come under siege.
Known Issues:
- Night Step is not functioning properly.
- Chaotic Clone is not distracting enemies.
- Not all items listed in R40 Instructions are yet in the game or Add On Store
- Cover System is not applying to magic spells
- Some of the Obsidian Cabalist abilities are still placeholder
- Some NPCs are not holding items correctly (mugs, brooms, etc.)
- Cloaks will often sort through the avatar’s body
- Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
- A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Lot Deeds cannot be purchased in Offline Mode
- Some UI text is not wrapping correctly
- Rain and Snow is coming through the roof of some buildings
- Some SFX are not properly tied to the sound volume controls.
- Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
- Death and Resurrection do not work properly in the team arena
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- If your video drivers are out of date characters will appear as if they are covered in triangles.
- Some cities are experiencing performance spikes
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
- The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
- Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
- Skin tone will sometimes not match properly on different parts of the body
- ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
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[ 2017-04-01 00:41:15 CET ] [ Original post ] |