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Name

 Shroud of the Avatar: Forsaken Virtues 

 

Developer

 Portalarium 

 

Publisher

 Portalarium 

 

Tags

 

RPG 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2018-03-27 

 

Steam

 € £ $ / % 

 

News

 499 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 38 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/326160 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 13  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 16 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G] 




LINUX STREAMERS (6)
exapiperrpg_rulestheblakeridgwayacupandalip
thearzuonpenguinpropaganda




Release 40 Patch Notes: March 31, 2017

Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 40! How to Play instructions and game update notes on Release 40 are available here.

March 31, 2017

Build Number 582, 6:00PM


  • Ant Cloaks have knitted textures again.

  • Changed collision on the Mace so it can be placed vertically.

  • Fixed a SotAMap bug that would load the overworld map before loading the proper map.

  • Linked the volume of the ocean in Port Graff to volume sliders.

  • Fixed disappearing boulder in Vauban Pass.

  • Attempted a fix for incorrect LODs on the banana tree.

  • Death audio should now play for kobolds.

  • Fixed ferry boat teleporter in Ardoris to prevent player from teleporting ankle-deep into the dock.

  • Fixed an overly reflective material on Kobold bench.

  • Adjusted LODs on kobold statue.

  • Eliminated floor seam in Deep Ravenswood to prevent enemies from falling through floor.

  • Fixed NPCs that are holding the Katana to now hold it correctly on their shoulder.

  • Adjusted NPC building collision for better AI navigation.

  • Updated several walls in Nightshade Pass and Desolis to stop NPCs from moving through them.

  • Positioned spawners in Deep Ravenswood to better help prevent stags and does from getting stuck in a tree.

  • Moved an elemental off a rock to keep it from getting stuck in Northern Grunvald Barrens.

  • Moved a problematic ore node in Brightbone Pass so it can be mined.

  • Fixed a bug that prevented the target's name color from changing when the Animal Charm skill is used.

  • Fixed an issue in Central Brittany where the crafting trainer, crafting merchant, and bankers would end up teleporting out of position.

  • Adjusted collision on garden shed to prevent decorations from being placed in walls.

  • Fixed cabalists spawning into the siege after reconnect.

  • Geometric Stained Glass Oil Table Lamp icon now matches the lamp itself.

  • Adjusted stairs collision in stone 4 story row house.

  • Confetti Egg throw emote now has a basket in the other hand.

  • Removed non-functional duplicate doors from village-sized tower player house.

  • Made the Longsword weapon decoration able to be placed in a vertical position.

  • Fixed an issue that prevented the Spring Fountain w/ Candles from being placed near the edge of a lot.

  • Reduced the frequency that Player Towns with devotional decorations will come under siege.


Known Issues:

  • Night Step is not functioning properly.

  • Chaotic Clone is not distracting enemies.

  • Not all items listed in R40 Instructions are yet in the game or Add On Store

  • Cover System is not applying to magic spells

  • Some of the Obsidian Cabalist abilities are still placeholder

  • Some NPCs are not holding items correctly (mugs, brooms, etc.)

  • Cloaks will often sort through the avatar’s body

  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.

  • A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.

  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.

  • Some spell VFX do not play properly

  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)

  • Lot Deeds cannot be purchased in Offline Mode

  • Some UI text is not wrapping correctly

  • Rain and Snow is coming through the roof of some buildings

  • Some SFX are not properly tied to the sound volume controls.

  • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies

  • Death and Resurrection do not work properly in the team arena

  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks

  • If your video drivers are out of date characters will appear as if they are covered in triangles.

  • Some cities are experiencing performance spikes

  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

  • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.

  • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.

  • Skin tone will sometimes not match properly on different parts of the body

  • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


[ 2017-04-01 00:41:15 CET ] [ Original post ]