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Release 41 Patch Notes: April 27, 2017
[ 2017-04-27 21:15:27 CET ] [ Original post ]
Build Number 594, 2:30PM Patch Notes:
- Fixed an NPC keyword bug that caused keywords to alternate between highlighted and dimmed while scrolling.
- Emotes for leanback, leanright, and leanleft now echo in chat when used.
- Tesla towers now linked to audio sliders.
- Fixed stairs collision in 4-story Wood & Plaster Row Home.
- Linking ambient nature sounds in Kas to audio sliders.
- Fixed shininess of Copper Chainmail Armor.
- Linked fire in Verdantis Mines to audio sliders.
- Fixed opacity of equipment status icons on HUD.
- Fixed pressed state of equipment status icons.
- Fixed issue with Brown Fur Hat recipe producing wrongly named item.
- Made Fire Elementals immune to fire again.
- Added missing crossbow recipe to carpentry merchant.
- Removed catapult-breaking audio because it's already broken.
- Fixed interactivity of torches found in Rhun Ruins and other areas.
- Wolves no longer playing idle sounds during walk animation.
- Fixed visual bug on cancel button in housing lot tax payment UI.
- Fixed misaligned hatch in Lord of the Manor home.
- Music sheets no longer have invisible backsides.
- Many navigation fixes to prevent NPCs from getting stuck descending hills.
- Sigil Fur Cloaks are no longer missing "fur" in their names.
- Increased Armor decay and decreased weapon decay.
- Increased the effectiveness of Meteor Shower.
- Revised the quest related to Fresh Zombie Olfactory Glands in Solace Bridge Outskirts.
- Adjusted collision on the Tansu Chest.
- Player name highlighting in chat was polished.
- Banana Tree LODs no longer rotate the plant.
- Making ghosts less nasty by reducing magic resistance and also armor.
- Fixed seams in sewer kit pieces.
- Adjusted dungeon kit pieces in Dysborg Ruins to help NPC AI navigation.
- Made a pond in Solace Bridge Outskirts deeper to better allow for fishing.
- Color updated on Chainmail Copper Vest.
- Fixed position of discovery for North Drachvald Spur in Novia.
- Sigil Fur Cloaks icons have been updated to match their items.
- Party member now receive loot notifications when someone uses "take all".
- Fixed patrol functionality on mushrooms in Serpent's Spine Mines.
- Improved the collision along the river running alongside Vertas in Novia.
- Fix for mushroom walk being too fast.
- Changed merchant in Owl’s Head carpentry shop into a carpentry merchant.
- Added discoveries in Brittany Sewers for exits to Serpent's Spine Mines and The Fall.
- Fixed an issue with idle stance while having the lute equipped.
- When resurrecting a pet, the pet no longer comes back at full health but with an empty health bar.
- A rock in Solace Bridge Outskirts no longer has missing collision.
- Leveled the terrain beneath an outhouse in Solace Bridge Outskirts.
- Lutes now correctly play guitar notes instead of harpsichord notes.
- Lute strings can now be played quickly as well as letting them ring out.
- Cornucopias can no longer be taken from Halls of Artifice.
- Players will now play the correct animation while lying on the left side of a bed.
- Fixed an issue with wands not getting moon attunement enchants.
- Fixed container interactivity on the standard-backpack decoration.
- Fixed the sorting of vendor inventory by weight.
- Fixed the pivot point of bloody trophy rabbit and trophy arctic wolf wall decorations.
- Fixed an issue with the Stag Mask not being able to be masterworked/enchanted.
- Slightly reduced the value of animal head hats.
- Corpse Explosion will now only work 3 times per corpse.
- Reduced cooldown time on Corpse Explosion since it now has limited fuel.
- Added Corpse Explosion to the 100%-return-on-untrain list.
- Fixed a bug that prevented range from being displayed in combo skill tooltips.
- Added all death tree skills to the unlearn list.
- Moving Attunement effect curve to be more powerful than initial release but slightly less steep than R40.
- Redid Paladis Shardfall navigation meshes in an attempt to improve player pathing to resources.
- All pavers now require a full surface to be placed on, they can no longer be placed to hang partially off what they are placed on.
- Fine White & Gold Upholstered Furniture Set can now be claimed.
- Fixed an Artifice quest bug that allowed players to exit the scene prematurely.
- Ackerley in Solace Bridge Outskirts will now accept a Fresh Zombie Olfactory Gland even if you weren't on his quest when you obtained it.
- The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
- Some enchantment effects trigger visually 100% of the time instead of the expected 5% rate.
- Some decorations placed in basements may shift through walls and end up in inaccessible locations.
- Quick-keyword conversation selections do not work properly for localized text.
- It is possible to get into a bad conversation state if attempting to enter a new conversation before the last conversation’s UI window fully closes.
- Female avatar skin tones will sometimes not match properly on different parts of the body.
- Chaotic Clone is not distracting enemies.
- Not all items listed in R41 Instructions are yet in the game or Add On Store
- Cloaks will often sort through the avatar’s body
- Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
- A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Lot Deeds cannot be purchased in Offline Mode
- Rain and Snow is coming through the roof of some buildings
- Some SFX are not properly tied to the sound volume controls.
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- Some cities are experiencing performance spikes
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
[ 2017-04-27 21:15:27 CET ] [ Original post ]
Shroud of the Avatar: Forsaken Virtues
Portalarium
Developer
Portalarium
Publisher
2018-03-27
Release
Game News Posts:
506
🎹🖱️Keyboard + Mouse
Mixed
(3071 reviews)
The Game includes VR Support
Public Linux Depots:
- Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.
Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.
Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.
We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.
Website for more information: www.shroudoftheavatar.com
SUMMARY:
Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.
- Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
- Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
- Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
- Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
- Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
- PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
- Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
- Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
- Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
- Social: Full Guild System, Highly Active Community and Player Owned Towns.
- Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
- Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.
DEVELOPMENT ROADMAP
Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.
Current Version
- Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
- Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
- Player Trading: Trade with each other for items or gold.
- PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
- Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
- Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
- Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
- Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
- AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
- Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
- Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
- Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
- Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
- Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
- Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
- Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
- Guilds: You can form or join a guild
- Banks: Store all your gear and loot when it gets too heavy to carry around.
- Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
- Player Owned Towns: Players can purchase and customize from templates their very own town.
- Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
- Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
- Dye-able Gear: Customize your gear by changing the colors.
- Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.
Future Updates
- Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
- More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
- Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
- More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
- Localization: Support for multiple languages.
- More Creatures: More creatures along with multiple variations and new behaviors.
We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.
Website for more information: www.shroudoftheavatar.com
MINIMAL SETUP
- OS: Ubuntu 12.04 or newer officially but most linux flavors supported
- Processor: Quad Core 2.4 GHz or fasterMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: DirectX 11 Compatible NVIDIA 960 / AMD 560Network: Broadband Internet connection
- Storage: 30 GB available space
- OS: Ubuntu 12.04 or newer officially but most linux flavors supported
- Processor: Quad Core Processor 2.8GHz or fasterMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: DirectX 11 Compatible NVIDIA GTX 1070 / ATI Radeon HD 5870Network: Broadband Internet connection
- Storage: 30 GB available spaceAdditional Notes: Performance significantly improved with an SSD
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