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Name

 Shroud of the Avatar: Forsaken Virtues 

 

Developer

 Portalarium 

 

Publisher

 Portalarium 

 

Tags

 

RPG 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2018-03-27 

 

Steam

 € £ $ / % 

 

News

 499 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 38 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/326160 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 13  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 16 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G] 




LINUX STREAMERS (6)
exapiperrpg_rulestheblakeridgwayacupandalip
thearzuonpenguinpropaganda




Release 42 Patch Notes: May 25, 2017

Build Number 610, 8:30PM

Fixes


  • Fixed a stuck spot in Verdantis.

  • Fixed floating trees in South Valeway.

  • Localization updates.

  • Recipe for Moondial.

  • Windermere sofa & chair setup and LODs.

  • Clockwork creatures now have a chance to drop mechanical parts.

  • Book patterns added to merchants.

  • Steel in Etceter can once again be talked to.

  • Fixed an instrument input bug that caused two notes to be played when only one should be played.

  • Tools no longer appear lit on fire after multiple swings.

  • Ice field no longer stops the avatar from moving while casting.

  • Fixed Cleansing Rain damage type.

  • Water will no longer count as cover.

  • Linking malice entrance ambient audio to volume sliders.

  • Enabled additional decoration rotation axis flag on Edvards notes.

  • Instruments are now stored as soon as a harvesting interaction is started.

  • Autumn Fairy Dress no longer clips through skin when dancing.

  • Firedancer Leggings now reflect avatar skin color correctly.

  • Fixed initial tutorial task not clearing when speaking to Arabella in Isle of Storms.

  • Various mounted heads can now be placed on walls.

  • Updated audio issues with Ducks.

  • Fixed squirrel audio issues.

  • Adjusted four-story greenhouse row home to fit on a 10x15 footprint.

  • Made Copper Vile Chekan placeable as a decoration when stood upright.

  • Douse can now be cast on allies.

  • Adjusted collision for the keep-sized ornate moondial.

  • Moved the Obsidian Chest in Dysborg Vault so it is no longer underwater.

  • Removed explosion-like noise from fire burning.

  • Perennial Coast Farmer Leggings are no longer the incorrect color.

  • Avatar skin color no longer affected when wearing the Coconut Bra.

  • Mohawk no longer sticks out of the Top Hat.

  • Performance updates.

  • Added crossbow recipes.

  • Adjusted dungeon doorway piece collision to prevent stuck spots.

  • Fixed a gap on the exterior steps of the Knight Founder village home.

  • Fixed stuck spots in doorways of Knight Founder home.

  • Fixed invisible Caretakers in player towns.

  • Fixed stuck spot in 2-story elven row home.

  • Fixed stuck spot in Viking town-sized stronghold player home.

  • Fixed a dark triangle on the floor of the Elven city home.

  • Navigation updated for the Pristine Gothic Mansion player home.

  • Adjusted the Small White Crafting Sigil so that it rotates on its center axis.

  • Turning cloth simulation off no longer causes equipped cloaks to bounce as you move.

  • Fixed stats on cloth helm.

  • Fixed stuck spots on the sides of some rope bridges.

  • You can no longer get “too close” to the Oracle.

  • Minor fix to Oracle dialog.

  • Fixed recipe book visibility issues.

  • Fixed an issue with talking with Stanley about Edvard in Soltown.

  • Beatrice Arrondale, the estate merchant in Ardoris, will now respond to "buy" requests.

  • Renamed “Guard Armor” to "Leather Guard Armor" items.

  • Fixed a bug that caused the amount of focus consumed when using a glyph to be greater than the focus cost indicated in the tooltip.

  • Added hinges to roof hatch of obsidian two-story row home.

  • Removed two-way teleporter scripts from ladder pieces in Blood Bay.

  • The decoration shop building in Central Brittany has returned, and the mounted heads within have been slightly rearranged.

  • Fixed interaction on all bedrolls in Ferig's Battle Camp.

  • Fixed focus cost shown in skill tooltip.

  • Long times for deck swaps has been fixed.

  • Correctly positioned teleport targets for all ladders in the Lycaeum in Halls of Artifice (yes... ALL of them.)

  • Inventory window now comes up automatically when interacting with bankers and public vendors only, not all merchants.

  • Normalized and increased the length of the duration of most magic buffs.

  • Updated navigation for Paladis Shardfall with better values, and it now encloses the entire area.

  • Player level being significantly higher than a creature will no longer cause the creature to auto miss.

  • Swapped locations of signposts in Forest 01 player owned town template, for Town Boundary 3 and Town Boundary 4.

  • Added a discovery and a signpost in Mountain 01 player owned town template, to Town Boundary 4 location.

  • Blocked interaction on potted plant ceramic bowls in island metropolis player towns.

  • Added discoveries to Savrenoc Timberland, including all exits and several POIs.

  • Defeating siege engineers and cabalists in sieges will now send messages to chat windows, letting players know how many of each type have been defeated.

  • Kinsey in Solace Bridge Outskirts has you take her report to Stanley in Soltown after you tell her about the Ebon Dawn Ritual Master.

  • Removed the Stanley quest that's blocking the boat exit.

  • Made the boat require the player be on the Path of Love (which happens as soon as Edvard crosses the bridge with you and you speak to him.)

  • Chesterfield group of furniture updated.

  • Added snow in Vertas to all of the tree houses, fixed palisade crashing through rocks, and flowers intersecting with candles.

  • Utility bar glyphs will no longer use crazy amounts of focus when used out of combat.

  • Character name blacklist was updated.

  • Teleporting pets near the breakaway bridge in Verdantis Mines now behave correctly.

  • Wooden pole torch decorations should now be able to be placed.

  • Equipping the One Man Band instrument no longer makes hair pink.

  • Grave Robber in Ruins of Ravensmoor was given the correct appearance and faction.

  • To avoid confusion about enemy difficulty: targeting reticles are now more visible, added highlights around health bars, and name colors no longer change.

  • Added an interactive seat to the Edwards armchair.

  • Fixed LODs on the Black Leather Chesterfield Sofa.

  • Fixed visual blue artifacts on Durham Chesterfield furniture icons.

  • Changed Chesterfield furniture icons to match other furniture icons.

  • Gavin and Laura in Kingsport will once again train players.

  • Added contextual help for task list.

  • Fixed an issue with Edvard's gate not opening when unlocked in Blood River Massacre.

  • Moved one of three crafting merchants in Brittany Wharfs from the book crafting shop to the nearby crafting pavilion.

  • Improved readability of text in the chat window.

  • Improved visibility of SotA Map in faded-out state.

  • Removed grass that was floating off the side of a mountain in Novia.

  • Changed the generic name for Hartley in Solace Bridge Outskirts from "Sullen Bandit" to "Outskirts Fence."

  • Updated Hartley’s conversation in Solace Bridge (and that of the Langston's) to reference his new job.

  • Hartley’s shack in Solace Bridge now unlocks if you use a key you can take from his corpse, rather than automatically opening when killing him.


Known Issues

  • An avatar's body can go visually missing due to certain body-mesh adjusting equipable items. (e.g. Ring of Cuttlekin)

  • Interrupting sheet music with another song may result in the music breaking for remote clients listening.

  • Text and visual elements of the Recipe Book may appear missing. The recipes should still work, however.

  • Linux: Binding keys to the keypad’s period (.) key results in the key being bound to the keypad’s forward slash (/) key.

  • Linux: Playing on Fullscreen in desktop environments other than Ubuntu’s Unity (Gnome3, KDE, Cinnamon, etc.) may result in being unable to click on anything. If the client is started in windowed, then adjusted TO fullscreen, it may then work.

  • Grass will not always be cleared when using the roadway pavers, resulting in grass poking through. We are looking into a reliable solution to this issue.

  • Number keys do not activate hotbar skills if set to auto-hide from game settings.

  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.

  • Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.

  • Avatars do not go back to idle animations after walking with an instrument being played.

  • Backgrounds may remain blurry after leaving conversations if resolutions are on lower settings.

  • The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.

  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.

  • Chaotic Clone is not distracting enemies.

  • Not all items listed in R42 Instructions are yet in the game or Add On Store

  • Cloaks will often sort through the avatar’s body

  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.

  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.

  • Some spell VFX do not play properly

  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)

  • Rain and Snow is coming through the roof of some buildings

  • Some SFX are not properly tied to the sound volume controls.

  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks

  • Some cities are experiencing performance spikes

  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


[ 2017-05-26 02:54:39 CET ] [ Original post ]