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Q3 2017 Schedule Update


Greetings Avatars, As we have stated previously, we intend to publish quarterly schedule updates for our monthly releases. Even though the goals outlined in these schedules are likely to change somewhat as we react to feedback, we feel it is important to periodically provide you with an updated roadmap. Our priority continues to be to deliver new content to our backers each and every month so that you can give us feedback that will help us iteratively improve Shroud of the Avatar. This collaborative process continues to benefit the game, and often results in sweeping changes such as the upcoming addition of the Outskirts scenes. As you have seen in previous releases, the flexibility inherent to this process means that we sometimes push things out, but we also often pull new things in. Performance: One of our biggest priorities for the third quarter will be to improve performance. A significant portion of each release will be spent on improving client stability, framerate, memory usage, and load times. New User Experience (NUE): Another large priority for the third quarter will continue to be about improving the new user experience. These efforts will include adding the final two Outskirts maps and polishing the User Interface. Story Complete: Our goal is to complete the story no later than the end of Q3 (most of it will actually be done in R44 minus one Outskirts map), so story efforts in Q3 will be focused on finishing the Path of the Oracle (aka the finale) as well as polishing the paths of Truth and Courage (including adding side quests along those two paths), and refining the last two Outskirts map. Since the story will be complete in Q3, we plan to allow all players to make a one-time-only reset of the story status for their character (so they can start fresh with their current character) at some point during Q3. To repeat what I said in the Q1 post: “We believe that we have reached the final 20% of development before Commercial Release, at which point we will transition out of Early Access. The next two quarters will be the most exciting and challenging times for the project so far. This will be when we get the final features and content in the game and make the last important balance changes. The changes will be fast and furious, and they may occasionally be hard to understand when you become accustomed to the way things were before. Please trust that we firmly believe that every change we make is best for the long term health of the project.” As always, all dates, durations, and deliverables are subject to change as we adjust our designs based on direct feedback from you, our backers. RELEASE 44, July 27, 2017

  • Story: Polish will continue on the Path of the Oracle (aka the Finale) including work on the Destiny Pool and the Grannus Colossus (which is getting completely rebuilt). This will make the core of the story for Episode 1 complete and playable from beginning to end along all three paths (Truth, Love, and Courage). Blood River Outskirts, the new scene that players start in after Blood River Massacre, will get a polish pass. Also the first three cities along the Path of Truth (Aerie, Vertas, and Jaanaford) will get visual polish passes to better show off the fact that they are cities of Truth and to generally improve visuals (terrain, flora, etc.). Finally some adventure scenes in the northwest regions of Novia will be rebuilt from scratch, including Hallowed Plains.

  • Performance: Significant focus will continue to be made on performance including stability, framerate, memory, and load times.
  • Player Towns: Updates to Dynamic Player-Owned Towns that have locked submission forms will appear in the game.
  • Combat: Avatars will be able to wield the Dread Artifacts (Heart of Sorrows, Bone Steel Crown, Scepter of Dread) for the first time and unleash their powers, if they dare. We will also continue our polish pass on all the visual effects related to combat. Additionally work will continue on overall combat balance.

  • Character: We will begin creating Viking-inspired clothing for the NPCs in the Norgard and Verdantis areas of Novia to better define that region, including outfits for Royalty, Guards, Citizens, and Merchants.
  • Looking For Group: A tool to help players find a group to adventure with will appear in the game.
  • Economy: Loot on mid-level creatures will be adjusted to be more rewarding while still maintaining game balance.
RELEASE 45, August 31, 2017
  • Story: Highvale Outskirts, a new scene that players start in after the Battle of Highvale Village, will come online for the first time. We will also focus on adding sidequests and polish to the Paths of Truth and Courage. Finally some adventure scenes in the northwest regions of Novia will be rebuilt from scratch, including Longfall Woods.

  • Performance: Significant focus will continue to be made on performance including stability, framerate, memory, and load times.
  • Single-Player Offline Combat Balance: We will adjust and balance combat for play in offline mode with companions.
  • Player Housing: Players will be able to claim property in Blood Bay, in our first Open PVP housing area. Additionally, updates to Dynamic Player-Owned Towns that have locked submission forms will appear in the game.
  • Combat: We will continue to polish visual effects related to combat, and we will continue work on overall combat balance.
  • Character: At least one new creature will appear in the game as well as several new weapons.
  • Crafting: More recipes and more patterns in gear that is dropped from enemies will appear in game.
  • User Interface Polish: Time will be spent polishing the user interface.  This will include the ability to separate chat tabs into separate windows.
RELEASE 46, September 28, 2017
  • Story: Highvale Outskirts will get a polish pass and the Paths of Truth and Courage will keep growing with additional sidequests. We will also continue rebuilding adventure scenes in the northwest regions of Novia, including Crooked Shank.
  • Performance: Significant focus will continue to be made on performance including stability, framerate, memory, and load times.
  • Offline Spawning Rules: The rates and rules for how creatures and resources respawn will be adjusted to work differently in Offline mode so that while some areas (wilderness) can be “farmed” with regular respawns (just like in online mode), and other areas can be cleared/conquered (dungeons and story-related areas).
  • Crafting: Polish will be done on Agriculture and Fishing including the additions of new skills and functionality like Batch Planting. Additionally the ability to brew and consume Alcohol will come online.
  • Character: At least one new creature will appear in the game as well as several new weapons.

  • Player Housing: Tools for Player Owned Town Owners will come online to assist with building and maintaining their towns includings a lawn mower. Updates to Dynamic Player-Owned Towns that have locked submission forms will appear in the game.
  • Combat: We will continue our polish pass on all the visual effects related to combat and continue work on overall combat balance.
We continue to be incredibly thankful for the support we receive from this amazing community. While the funding you provide makes all of this possible, it pales in comparison with the faith you have in us, the feedback you provide us, and the content you are making for everyone to enjoy. We are humbly grateful, and we cannot wait to see you again in New Britannia! Before I go, I wanted to include an excerpt from my original post about our Early Release Schedule that is important to set the framework for our ongoing schedule: As a crowd funded and crowd sourced project, we feel it is incredibly important that we provide our backers with information and access well before game studios would normally do so in a traditional development model. Traditionally, the players are given information and access only after the development team has already decided exactly how things will be done, and at times, even after it has already been implemented. By the time the public normally has access to the product, there is usually no time to meaningfully react to the public feedback. Shroud of the Avatar is different than the traditional model, as we intend to offer our backers extremely early access to information and even the game itself. Our strategy over the next few months is to provide you with focused and iterative releases of content. Your feedback during these releases will be critical to making the final product the best it can be, and we appreciate that you are all so willing to devote your time to helping us. It is important to note that all dates, durations, and deliverables are subject to change. Sincerely, Starr Long Executive Producer Shroud of the Avatar  


[ 2017-06-29 18:28:51 CET ] [ Original post ]

Shroud of the Avatar: Forsaken Virtues
Portalarium Developer
Portalarium Publisher
2018-03-27 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Mixed (3071 reviews)
The Game includes VR Support
Public Linux Depots:
  • Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.

SUMMARY:


Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.

  • Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
  • Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
  • Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
  • Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
  • Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
  • PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
  • Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
  • Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
  • Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
  • Social: Full Guild System, Highly Active Community and Player Owned Towns.
  • Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
  • Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.

DEVELOPMENT ROADMAP


Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.

Current Version

  • Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
  • Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
  • Player Trading: Trade with each other for items or gold.
  • PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
  • Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
  • Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
  • Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
  • Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
  • AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
  • Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
  • Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
  • Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
  • Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
  • Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
  • Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
  • Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
  • Guilds: You can form or join a guild
  • Banks: Store all your gear and loot when it gets too heavy to carry around.
  • Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
  • Player Owned Towns: Players can purchase and customize from templates their very own town.
  • Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
  • Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
  • Dye-able Gear: Customize your gear by changing the colors.
  • Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.

Future Updates

  • Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
  • More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
  • Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
  • More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
  • Localization: Support for multiple languages.
  • More Creatures: More creatures along with multiple variations and new behaviors.

We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.

Website for more information: www.shroudoftheavatar.com

MINIMAL SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core 2.4 GHz or fasterMemory: 12 GB RAM
  • Memory: 12 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA 960 / AMD 560Network: Broadband Internet connection
  • Storage: 30 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core Processor 2.8GHz or fasterMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA GTX 1070 / ATI Radeon HD 5870Network: Broadband Internet connection
  • Storage: 30 GB available spaceAdditional Notes: Performance significantly improved with an SSD
GAMEBILLET

[ 6132 ]

5.00$ (75%)
0.90$ (91%)
31.49$ (30%)
16.52$ (17%)
9.90$ (67%)
4.79$ (76%)
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24.87$ (17%)
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16.52$ (17%)
2.00$ (80%)
50.39$ (16%)
4.13$ (83%)
16.79$ (16%)
8.00$ (60%)
3.00$ (85%)
14.67$ (51%)
12.59$ (16%)
10.00$ (50%)
27.59$ (8%)
20.99$ (16%)
8.47$ (15%)
27.59$ (8%)
5.10$ (66%)
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2.83$ (81%)
16.00$ (60%)
4.12$ (17%)
12.44$ (17%)
GAMERSGATE

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2.2$ (78%)
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10.13$ (59%)
19.79$ (34%)
0.75$ (85%)
10.79$ (46%)
1.74$ (91%)
14.18$ (68%)
2.0$ (75%)
1.65$ (85%)
7.49$ (63%)
0.51$ (83%)
14.99$ (25%)
35.99$ (40%)
1.91$ (87%)
10.49$ (48%)
7.2$ (64%)
18.89$ (37%)
30.0$ (50%)
10.79$ (46%)
2.7$ (86%)
19.8$ (67%)
12.49$ (50%)
0.85$ (91%)
11.99$ (40%)
3.0$ (85%)

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