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Name | Shroud of the Avatar: Forsaken Virtues | |
Developer | Portalarium | |
Publisher | Portalarium | | |
Tags | RPG Singleplayer Multiplayer Co-op | | |
Release | 2018-03-27 | |
Steam | € £ $ / % |
News | 499 |
Controls | Keyboard Mouse |
Players online |  38  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/326160  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  100,000 .. 200,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 13 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 16 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
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LINUX STREAMERS (6)
exapiperrpg_rulestheblakeridgwayacupandalip
thearzuonpenguinpropaganda
Release 43 Patch Notes: June 29, 2017 |
Build Number 617, 6PM
- Magical sparkling dye in secondary dye channel no longer makes the entire Epic Cloth outfit sparkle.
- Fixed a visual bug in Verdantis Shardfall.
- Fixed grass poking through floorboards in Celestis.
- Fixed animation bug with falling platforms.
- Fixed an issue where the player could get locked into the swimming state preventing them from activating skills.
- Fixed some shiny materials from the arctic castle set.
- Added weapons and armor to the Brittany merchant for offline, removed recipes from this merchant.
- Basement offline prices updated.
- The “teleport to” UI now forces the cursor to be shown.
- Summer Telethon 2017 balloons are now set up for physics.
- Fixed stretching on all fur-mantled cloaks that stretched badly with emotes that raise arms.
- Fixed typo in Ebon Dawn speech on death.
- Added missing decoration surfaces in Twin Spire Lord of the Manor player home.
- Fixed typo in generic crafting trainer conversation.
- Light from smelting stations no longer causes beards to turn gray.
- Fixed typo in Hyland Xaan conversation in Spite.
- Fixed eye bulging during character customization.
- Barry the Banker in Owl’s Head no longer refers to NPCs that have moved out of his building. They're dead to him now.
- Fixed typo in Jacob Corey conversation.
- Fixed wall decoration surface imperfections in the Knight Founder Lighthouse.
- Lord Robinson in Resolute now sits on his designated throne as is fitting of a Lord Marshal.
- Fixed second-floor stairwell asymmetry in Pristine Gothic Mansion.
- Fixed firedancing outfits and coconut bra that changed skin tones.
- Various localization corrections.
- Can now learn Joseph Sepp's name in Jaanaford.
- Removed blank letter from Resolute Sewers.
- Fixed typo in /writescroll emote.
- Fixed typo in Necropolis journal entry.
- Fixed broken keyword hinting for these Ardoris NPCs: Chantik, Sarah, and Caroline Sjolund.
- Jumping no longer clears the global cooldown for Rapid Fire.
- Arabella's cloak is no longer stiff and stuck to her legs.
- Flattened out the decoration version of augmented chainmail leggings.
- Fixed ceiling collision in the Grand City Chateau.
- Fixed broken keyword hinting for Sequanna in Malice.
- Fixed bad ceiling decoration surface in the Lord of the Manor Keep.
- Fixed bug that caused hidden tasks to reappear on the HUD when changing scenes.
- Fixed levels-of-detail for the small bag decoration.
- Bear trap damage area is off by default now.
- Fixed lunar rift issues in Highvale.
- Disabled cloth physics no longer breaks many capes, turning them into a single rigid body.
- Fixed a bug that caused the top-right encumbrance icon to disappear when changing scenes.
- Updated party member HUD nameplates when changing scenes.
- Allowing italics on overworld location names.
- Fix for terrain not casting shadows in Dracheninsel.
- Resurrection timer now goes away if you change scenes while dead.
- A hint now appears the first time you die, no matter where you may be.
- Fixed standing stones near lunar rifts not showing up.
- Lot permissions UI updated.
- Initial states of banners are now set correctly.
- Fixed collision error in Elad's lighthouse.
- Patterns added for Assassin's armors.
- Fixed missing carpentry recipes for Post Mailbox and Grand Piano.
- Made the Ornate Kobold Backpack useable as a decoration.
- Adjusted the height of the renaissance bed.
- Added the correct collision mesh to Ornate Grand Piano.
- Toned down physics simulation on held balloons.
- Animated VFX on top of Tesla Towers are now visible at a distance.
- Lava and cloud VFX on Novia map now draw correctly at a distance.
- Added sitting versions for boo and clap emotes.
- Adjusted particle cull distances on Estgard Waterfall.
- Generated mail letters are now allowed to be traded, which allows these letters to be placed in chests.
- Changed the icon for Eye of Naturamans in Blood River Outskirts to a (well used) spider eye icon.
- Fixed "name" settings in various dialogues in Blood River Outskirts.
- Created the "Eye of Naturamans" that the player may collect after defeating the anti-druid in Blood River Outskirts mushroom cave.
- Updates for a handful of seated verisons of emotes.
- Updated several blocking objects in Chillblain's Compendium of Pain and Suffering to improve NPC navigation.
- Fixed an issue with texture on bridges in Desert and Forest Player Owned Town templates.
- Fixed a typo in Corpion Poison.
- Clarified the effect of the Fireflies spell.
- Fixed a typo in Opportunity Strike.
- Fixed missing water textures in Estgard.
- Increased the collider radii for Daemon NPCs, and updated navigation data on many maps containing a Daemon.
- Reduced size of overly large water lilies in the Soltown inlet area to ensure they don't clip through one another.
- Replaced double fire trap in The Fall with one that works.
- Set up drink and toast emotes for sitting.
- Devotional buff areas have been reduced.
- Shogun Three-Story Town Home deed updated to "Four-Story".
- Fixed pivot position on the Ritter Shield.
- Edvard's initial spawn path in Battle of Solace Bridge allowed him to walk through walls and the gate –his wandering rights have been revoked.
- Fixed floating assets in Ardoris and smoothed some terrain.
- Fixed unreachable bed in Blood River Outskirts, filled in empty space, added collisions to Mushrooms, and fixed stuck spots.
- Smoothed out several terrain areas in Blood River Outskirts.
- Fixed stuck spots and Chest Mimic acting strangely in Blood River Outskirts.
- Fixed tree clipping wall and torch that was non-interactive in Blood River Outskirts.
- Alberic and Elliana in Blood River Outskirts dialog was odd depending on who you met first, they now behave themselves.
- Fixed steps in Harvest.
- Multishot running animations adjusted.
- Updated the Brittany Castle stand-in.
- Removed two-way teleporter component from deliberately disabled ladder in Vertas Pass.
- Blocked ladder visual in Vertas Pass to prevent player confusion over non-interactive ladder.
- Unresolved tasks in Blood River Outskirts now flag to complete correctly.
- The Blood River Outskirts Anti-druid will now come out to play.
- More quests added to Blood River Outskirts map.
- Fixed typos in Blood River Outskirts.
- Leaving Blood River Outskirts now has a corrected auto-exit location.
- Many bugs fixed in Blood River Outskirts.
- Black Aeronaut Leggings texture no longer appears black.
- Now allowing use of hotbar hotkeys while the hotbar is auto-hidden.
- More UI elements have been localized.
- Changed compass indicators to respect vertical distance for location and ankhs.
- Created decoration versions for Obsidian War Hammer and Obsidian Spear.
- Fixed collision in Elad’s lighthouse.
- Fixed an issue with gems not being consumed during socketing.
- The lava in Novia no longer flows the wrong way.
- Lava in the Artifice forge now damages anyone who stands in it.
- Fixed an issue with the lava in Artifice that made it scroll too fast.
- Adjusted the player quantity from 8 to 64 in Blood River Outskirts.
- Changed keyword Bloodriver to accept Blood River as an alternative in Blood River Outskirts.
- Fixed another incident in Blood River Outskirts where Yliana thinks she's Eiliana.
- Yliana in Blood River Outskirts has a new journal entry to reflect her name, rather than a copy of her sister Eiliana 's – we think there's a rivalry there.
- Turned on ankh in Boreas Colossus that was toggled off temporarily.
- Fixed a stuck spot in Boreas Colossus.
- Fixed a bug preventing bears from patrolling in Boreas Colossus.
- Epic Cloth Sparkle Dye has been fixed.
- NPCs in Etceter that had been running overzealously during their "shift changes" will now be less enthusiastic to get to work or home.
- Fixed an issue where Siege Guard Scouts in Forest and Hills Sieges weren't always offering the quest to kill cabalists.
- All arched metal double doors in Halls of Artifice now have the proper open and close sounds.
- Added mailboxes to the bank stalls in Jaanaford and Kiln.
- Localization updates.
- When entering a siege encounter while exiting or entering Virtue Oasis, players should now always be sent into a Forest Siege.
- Quest items updated.
- Added mailbox to bank in Soltown.
- Lowered the terrain inside well in Sequana Colossus to see the water.
- Ankhs now display further away.
- Fixed typo in tooltip in Sequana Colossus.
- Adjusted rocks and the ground in Sequana Colossus to hide missing texture.
- Lowered grass and adjusted trees in Sequana Colossus.
- Added blocking volume to prevent stuck spot in Isle of Storms.
- Spice stall in Xenos updated.
- Fishing now allowed in Sequana Colossus.
- Adjusted collider on large tower in Vertas Pass so players can't run through it.
- Removed visual seams in Isle of Storms.
- Fixed sticky spot on stairs in Blood River Massacre.
- Crash when using Ring of Fire fixed.
- Fixed visual seam on water in Blood River Outskirts.
- Walking on water in Blood River Outskirts has been banned.
- Wizards Hat texture has been fixed.
- Satyr guards in Xenos will now always tell you their proper name when asked.
Known Issues
- HUD UI elements such as the task list and the skill tracker may remain active when changing accounts.
- Equipment that changes the Avatar's body visuals (ring of the cuttlekin) may cause the avatar to appear pink and transparent.
- Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar's body
- It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
- The dread artifact Heart of Sorrows is currently held awkwardly by avatars.
- Attempting to use stealth skills in the vicinity of undead corpses may prevent the spell from working.
- Using the /drink or /toast emotes will activate intoxication effects, which results in the Avatar being locked in a walking state for a period of time.
- Tabbing between targets may select neutral NPCs. Be wary of nearby non-hostiles if using auto-attack while tabbing!
- Target indicators may not be visible when selecting Hostile or Friendly NPCs.
- Linux: Adjusting shadows may resize the resolution of the game client.
- Interrupting sheet music with another song may result in the music breaking for remote clients listening.
- Number keys do not activate hotbar skills if set to auto-hide from game settings.
- Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
- Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
- Avatars do not go back to idle animations after walking with an instrument being played.
- The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
- Some decorations placed in basements may shift through walls and end up in inaccessible locations.
- Chaotic Clone is not distracting enemies.
- Not all items listed in R43 Instructions are yet in the game or Add On Store
- Cloaks will often sort through the avatar’s body
- Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Rain and Snow is coming through the roof of some buildings
- Some SFX are not properly tied to the sound volume controls.
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- Some cities are experiencing performance spikes
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
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[ 2017-06-30 00:13:05 CET ] [ Original post ] |