▶
Release 43 Patch Notes: June 29, 2017
[ 2017-06-29 22:13:05 CET ] [ Original post ]
Build Number 617, 6PM
- Magical sparkling dye in secondary dye channel no longer makes the entire Epic Cloth outfit sparkle.
- Fixed a visual bug in Verdantis Shardfall.
- Fixed grass poking through floorboards in Celestis.
- Fixed animation bug with falling platforms.
- Fixed an issue where the player could get locked into the swimming state preventing them from activating skills.
- Fixed some shiny materials from the arctic castle set.
- Added weapons and armor to the Brittany merchant for offline, removed recipes from this merchant.
- Basement offline prices updated.
- The “teleport to” UI now forces the cursor to be shown.
- Summer Telethon 2017 balloons are now set up for physics.
- Fixed stretching on all fur-mantled cloaks that stretched badly with emotes that raise arms.
- Fixed typo in Ebon Dawn speech on death.
- Added missing decoration surfaces in Twin Spire Lord of the Manor player home.
- Fixed typo in generic crafting trainer conversation.
- Light from smelting stations no longer causes beards to turn gray.
- Fixed typo in Hyland Xaan conversation in Spite.
- Fixed eye bulging during character customization.
- Barry the Banker in Owl’s Head no longer refers to NPCs that have moved out of his building. They're dead to him now.
- Fixed typo in Jacob Corey conversation.
- Fixed wall decoration surface imperfections in the Knight Founder Lighthouse.
- Lord Robinson in Resolute now sits on his designated throne as is fitting of a Lord Marshal.
- Fixed second-floor stairwell asymmetry in Pristine Gothic Mansion.
- Fixed firedancing outfits and coconut bra that changed skin tones.
- Various localization corrections.
- Can now learn Joseph Sepp's name in Jaanaford.
- Removed blank letter from Resolute Sewers.
- Fixed typo in /writescroll emote.
- Fixed typo in Necropolis journal entry.
- Fixed broken keyword hinting for these Ardoris NPCs: Chantik, Sarah, and Caroline Sjolund.
- Jumping no longer clears the global cooldown for Rapid Fire.
- Arabella's cloak is no longer stiff and stuck to her legs.
- Flattened out the decoration version of augmented chainmail leggings.
- Fixed ceiling collision in the Grand City Chateau.
- Fixed broken keyword hinting for Sequanna in Malice.
- Fixed bad ceiling decoration surface in the Lord of the Manor Keep.
- Fixed bug that caused hidden tasks to reappear on the HUD when changing scenes.
- Fixed levels-of-detail for the small bag decoration.
- Bear trap damage area is off by default now.
- Fixed lunar rift issues in Highvale.
- Disabled cloth physics no longer breaks many capes, turning them into a single rigid body.
- Fixed a bug that caused the top-right encumbrance icon to disappear when changing scenes.
- Updated party member HUD nameplates when changing scenes.
- Allowing italics on overworld location names.
- Fix for terrain not casting shadows in Dracheninsel.
- Resurrection timer now goes away if you change scenes while dead.
- A hint now appears the first time you die, no matter where you may be.
- Fixed standing stones near lunar rifts not showing up.
- Lot permissions UI updated.
- Initial states of banners are now set correctly.
- Fixed collision error in Elad's lighthouse.
- Patterns added for Assassin's armors.
- Fixed missing carpentry recipes for Post Mailbox and Grand Piano.
- Made the Ornate Kobold Backpack useable as a decoration.
- Adjusted the height of the renaissance bed.
- Added the correct collision mesh to Ornate Grand Piano.
- Toned down physics simulation on held balloons.
- Animated VFX on top of Tesla Towers are now visible at a distance.
- Lava and cloud VFX on Novia map now draw correctly at a distance.
- Added sitting versions for boo and clap emotes.
- Adjusted particle cull distances on Estgard Waterfall.
- Generated mail letters are now allowed to be traded, which allows these letters to be placed in chests.
- Changed the icon for Eye of Naturamans in Blood River Outskirts to a (well used) spider eye icon.
- Fixed "name" settings in various dialogues in Blood River Outskirts.
- Created the "Eye of Naturamans" that the player may collect after defeating the anti-druid in Blood River Outskirts mushroom cave.
- Updates for a handful of seated verisons of emotes.
- Updated several blocking objects in Chillblain's Compendium of Pain and Suffering to improve NPC navigation.
- Fixed an issue with texture on bridges in Desert and Forest Player Owned Town templates.
- Fixed a typo in Corpion Poison.
- Clarified the effect of the Fireflies spell.
- Fixed a typo in Opportunity Strike.
- Fixed missing water textures in Estgard.
- Increased the collider radii for Daemon NPCs, and updated navigation data on many maps containing a Daemon.
- Reduced size of overly large water lilies in the Soltown inlet area to ensure they don't clip through one another.
- Replaced double fire trap in The Fall with one that works.
- Set up drink and toast emotes for sitting.
- Devotional buff areas have been reduced.
- Shogun Three-Story Town Home deed updated to "Four-Story".
- Fixed pivot position on the Ritter Shield.
- Edvard's initial spawn path in Battle of Solace Bridge allowed him to walk through walls and the gate –his wandering rights have been revoked.
- Fixed floating assets in Ardoris and smoothed some terrain.
- Fixed unreachable bed in Blood River Outskirts, filled in empty space, added collisions to Mushrooms, and fixed stuck spots.
- Smoothed out several terrain areas in Blood River Outskirts.
- Fixed stuck spots and Chest Mimic acting strangely in Blood River Outskirts.
- Fixed tree clipping wall and torch that was non-interactive in Blood River Outskirts.
- Alberic and Elliana in Blood River Outskirts dialog was odd depending on who you met first, they now behave themselves.
- Fixed steps in Harvest.
- Multishot running animations adjusted.
- Updated the Brittany Castle stand-in.
- Removed two-way teleporter component from deliberately disabled ladder in Vertas Pass.
- Blocked ladder visual in Vertas Pass to prevent player confusion over non-interactive ladder.
- Unresolved tasks in Blood River Outskirts now flag to complete correctly.
- The Blood River Outskirts Anti-druid will now come out to play.
- More quests added to Blood River Outskirts map.
- Fixed typos in Blood River Outskirts.
- Leaving Blood River Outskirts now has a corrected auto-exit location.
- Many bugs fixed in Blood River Outskirts.
- Black Aeronaut Leggings texture no longer appears black.
- Now allowing use of hotbar hotkeys while the hotbar is auto-hidden.
- More UI elements have been localized.
- Changed compass indicators to respect vertical distance for location and ankhs.
- Created decoration versions for Obsidian War Hammer and Obsidian Spear.
- Fixed collision in Elad’s lighthouse.
- Fixed an issue with gems not being consumed during socketing.
- The lava in Novia no longer flows the wrong way.
- Lava in the Artifice forge now damages anyone who stands in it.
- Fixed an issue with the lava in Artifice that made it scroll too fast.
- Adjusted the player quantity from 8 to 64 in Blood River Outskirts.
- Changed keyword Bloodriver to accept Blood River as an alternative in Blood River Outskirts.
- Fixed another incident in Blood River Outskirts where Yliana thinks she's Eiliana.
- Yliana in Blood River Outskirts has a new journal entry to reflect her name, rather than a copy of her sister Eiliana 's – we think there's a rivalry there.
- Turned on ankh in Boreas Colossus that was toggled off temporarily.
- Fixed a stuck spot in Boreas Colossus.
- Fixed a bug preventing bears from patrolling in Boreas Colossus.
- Epic Cloth Sparkle Dye has been fixed.
- NPCs in Etceter that had been running overzealously during their "shift changes" will now be less enthusiastic to get to work or home.
- Fixed an issue where Siege Guard Scouts in Forest and Hills Sieges weren't always offering the quest to kill cabalists.
- All arched metal double doors in Halls of Artifice now have the proper open and close sounds.
- Added mailboxes to the bank stalls in Jaanaford and Kiln.
- Localization updates.
- When entering a siege encounter while exiting or entering Virtue Oasis, players should now always be sent into a Forest Siege.
- Quest items updated.
- Added mailbox to bank in Soltown.
- Lowered the terrain inside well in Sequana Colossus to see the water.
- Ankhs now display further away.
- Fixed typo in tooltip in Sequana Colossus.
- Adjusted rocks and the ground in Sequana Colossus to hide missing texture.
- Lowered grass and adjusted trees in Sequana Colossus.
- Added blocking volume to prevent stuck spot in Isle of Storms.
- Spice stall in Xenos updated.
- Fishing now allowed in Sequana Colossus.
- Adjusted collider on large tower in Vertas Pass so players can't run through it.
- Removed visual seams in Isle of Storms.
- Fixed sticky spot on stairs in Blood River Massacre.
- Crash when using Ring of Fire fixed.
- Fixed visual seam on water in Blood River Outskirts.
- Walking on water in Blood River Outskirts has been banned.
- Wizards Hat texture has been fixed.
- Satyr guards in Xenos will now always tell you their proper name when asked.
- HUD UI elements such as the task list and the skill tracker may remain active when changing accounts.
- Equipment that changes the Avatar's body visuals (ring of the cuttlekin) may cause the avatar to appear pink and transparent.
- Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar's body
- It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
- The dread artifact Heart of Sorrows is currently held awkwardly by avatars.
- Attempting to use stealth skills in the vicinity of undead corpses may prevent the spell from working.
- Using the /drink or /toast emotes will activate intoxication effects, which results in the Avatar being locked in a walking state for a period of time.
- Tabbing between targets may select neutral NPCs. Be wary of nearby non-hostiles if using auto-attack while tabbing!
- Target indicators may not be visible when selecting Hostile or Friendly NPCs.
- Linux: Adjusting shadows may resize the resolution of the game client.
- Interrupting sheet music with another song may result in the music breaking for remote clients listening.
- Number keys do not activate hotbar skills if set to auto-hide from game settings.
- Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
- Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
- Avatars do not go back to idle animations after walking with an instrument being played.
- The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
- Some decorations placed in basements may shift through walls and end up in inaccessible locations.
- Chaotic Clone is not distracting enemies.
- Not all items listed in R43 Instructions are yet in the game or Add On Store
- Cloaks will often sort through the avatar’s body
- Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Rain and Snow is coming through the roof of some buildings
- Some SFX are not properly tied to the sound volume controls.
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- Some cities are experiencing performance spikes
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
[ 2017-06-29 22:13:05 CET ] [ Original post ]
Shroud of the Avatar: Forsaken Virtues
Portalarium
Developer
Portalarium
Publisher
2018-03-27
Release
Game News Posts:
506
🎹🖱️Keyboard + Mouse
Mixed
(3071 reviews)
The Game includes VR Support
Public Linux Depots:
- Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.
Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.
Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.
We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.
Website for more information: www.shroudoftheavatar.com
SUMMARY:
Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.
- Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
- Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
- Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
- Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
- Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
- PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
- Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
- Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
- Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
- Social: Full Guild System, Highly Active Community and Player Owned Towns.
- Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
- Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.
DEVELOPMENT ROADMAP
Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.
Current Version
- Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
- Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
- Player Trading: Trade with each other for items or gold.
- PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
- Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
- Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
- Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
- Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
- AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
- Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
- Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
- Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
- Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
- Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
- Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
- Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
- Guilds: You can form or join a guild
- Banks: Store all your gear and loot when it gets too heavy to carry around.
- Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
- Player Owned Towns: Players can purchase and customize from templates their very own town.
- Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
- Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
- Dye-able Gear: Customize your gear by changing the colors.
- Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.
Future Updates
- Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
- More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
- Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
- More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
- Localization: Support for multiple languages.
- More Creatures: More creatures along with multiple variations and new behaviors.
We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.
Website for more information: www.shroudoftheavatar.com
MINIMAL SETUP
- OS: Ubuntu 12.04 or newer officially but most linux flavors supported
- Processor: Quad Core 2.4 GHz or fasterMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: DirectX 11 Compatible NVIDIA 960 / AMD 560Network: Broadband Internet connection
- Storage: 30 GB available space
- OS: Ubuntu 12.04 or newer officially but most linux flavors supported
- Processor: Quad Core Processor 2.8GHz or fasterMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: DirectX 11 Compatible NVIDIA GTX 1070 / ATI Radeon HD 5870Network: Broadband Internet connection
- Storage: 30 GB available spaceAdditional Notes: Performance significantly improved with an SSD
GAMEBILLET
[ 6132 ]
GAMERSGATE
[ 2625 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB