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Name

 Shroud of the Avatar: Forsaken Virtues 

 

Developer

 Portalarium 

 

Publisher

 Portalarium 

 

Tags

 

RPG 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2018-03-27 

 

Steam

 € £ $ / % 

 

News

 499 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 38 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/326160 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 13  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 16 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G] 




LINUX STREAMERS (6)
exapiperrpg_rulestheblakeridgwayacupandalip
thearzuonpenguinpropaganda




Release 43 Patch Notes: June 29, 2017

Build Number 617, 6PM


  • Magical sparkling dye in secondary dye channel no longer makes the entire Epic Cloth outfit sparkle.

  • Fixed a visual bug in Verdantis Shardfall.

  • Fixed grass poking through floorboards in Celestis.

  • Fixed animation bug with falling platforms.

  • Fixed an issue where the player could get locked into the swimming state preventing them from activating skills.

  • Fixed some shiny materials from the arctic castle set.

  • Added weapons and armor to the Brittany merchant for offline, removed recipes from this merchant.

  • Basement offline prices updated.

  • The “teleport to” UI now forces the cursor to be shown.

  • Summer Telethon 2017 balloons are now set up for physics.

  • Fixed stretching on all fur-mantled cloaks that stretched badly with emotes that raise arms.

  • Fixed typo in Ebon Dawn speech on death.

  • Added missing decoration surfaces in Twin Spire Lord of the Manor player home.

  • Fixed typo in generic crafting trainer conversation.

  • Light from smelting stations no longer causes beards to turn gray.

  • Fixed typo in Hyland Xaan conversation in Spite.

  • Fixed eye bulging during character customization.

  • Barry the Banker in Owl’s Head no longer refers to NPCs that have moved out of his building. They're dead to him now.

  • Fixed typo in Jacob Corey conversation.

  • Fixed wall decoration surface imperfections in the Knight Founder Lighthouse.

  • Lord Robinson in Resolute now sits on his designated throne as is fitting of a Lord Marshal.

  • Fixed second-floor stairwell asymmetry in Pristine Gothic Mansion.

  • Fixed firedancing outfits and coconut bra that changed skin tones.

  • Various localization corrections.

  • Can now learn Joseph Sepp's name in Jaanaford.

  • Removed blank letter from Resolute Sewers.

  • Fixed typo in /writescroll emote.

  • Fixed typo in Necropolis journal entry.

  • Fixed broken keyword hinting for these Ardoris NPCs: Chantik, Sarah, and Caroline Sjolund.

  • Jumping no longer clears the global cooldown for Rapid Fire.

  • Arabella's cloak is no longer stiff and stuck to her legs.

  • Flattened out the decoration version of augmented chainmail leggings.

  • Fixed ceiling collision in the Grand City Chateau.

  • Fixed broken keyword hinting for Sequanna in Malice.

  • Fixed bad ceiling decoration surface in the Lord of the Manor Keep.

  • Fixed bug that caused hidden tasks to reappear on the HUD when changing scenes.

  • Fixed levels-of-detail for the small bag decoration.

  • Bear trap damage area is off by default now.

  • Fixed lunar rift issues in Highvale.

  • Disabled cloth physics no longer breaks many capes, turning them into a single rigid body.

  • Fixed a bug that caused the top-right encumbrance icon to disappear when changing scenes.

  • Updated party member HUD nameplates when changing scenes.

  • Allowing italics on overworld location names.

  • Fix for terrain not casting shadows in Dracheninsel.

  • Resurrection timer now goes away if you change scenes while dead.

  • A hint now appears the first time you die, no matter where you may be.

  • Fixed standing stones near lunar rifts not showing up.

  • Lot permissions UI updated.

  • Initial states of banners are now set correctly.

  • Fixed collision error in Elad's lighthouse.

  • Patterns added for Assassin's armors.

  • Fixed missing carpentry recipes for Post Mailbox and Grand Piano.

  • Made the Ornate Kobold Backpack useable as a decoration.

  • Adjusted the height of the renaissance bed.

  • Added the correct collision mesh to Ornate Grand Piano.

  • Toned down physics simulation on held balloons.

  • Animated VFX on top of Tesla Towers are now visible at a distance.

  • Lava and cloud VFX on Novia map now draw correctly at a distance.

  • Added sitting versions for boo and clap emotes.

  • Adjusted particle cull distances on Estgard Waterfall.

  • Generated mail letters are now allowed to be traded, which allows these letters to be placed in chests.

  • Changed the icon for Eye of Naturamans in Blood River Outskirts to a (well used) spider eye icon.

  • Fixed "name" settings in various dialogues in Blood River Outskirts.

  • Created the "Eye of Naturamans" that the player may collect after defeating the anti-druid in Blood River Outskirts mushroom cave.

  • Updates for a handful of seated verisons of emotes.

  • Updated several blocking objects in Chillblain's Compendium of Pain and Suffering to improve NPC navigation.

  • Fixed an issue with texture on bridges in Desert and Forest Player Owned Town templates.

  • Fixed a typo in Corpion Poison.

  • Clarified the effect of the Fireflies spell.

  • Fixed a typo in Opportunity Strike.

  • Fixed missing water textures in Estgard.

  • Increased the collider radii for Daemon NPCs, and updated navigation data on many maps containing a Daemon.

  • Reduced size of overly large water lilies in the Soltown inlet area to ensure they don't clip through one another.

  • Replaced double fire trap in The Fall with one that works.

  • Set up drink and toast emotes for sitting.

  • Devotional buff areas have been reduced.

  • Shogun Three-Story Town Home deed updated to "Four-Story".

  • Fixed pivot position on the Ritter Shield.

  • Edvard's initial spawn path in Battle of Solace Bridge allowed him to walk through walls and the gate –his wandering rights have been revoked.

  • Fixed floating assets in Ardoris and smoothed some terrain.

  • Fixed unreachable bed in Blood River Outskirts, filled in empty space, added collisions to Mushrooms, and fixed stuck spots.

  • Smoothed out several terrain areas in Blood River Outskirts.

  • Fixed stuck spots and Chest Mimic acting strangely in Blood River Outskirts.

  • Fixed tree clipping wall and torch that was non-interactive in Blood River Outskirts.

  • Alberic and Elliana in Blood River Outskirts dialog was odd depending on who you met first, they now behave themselves.

  • Fixed steps in Harvest.

  • Multishot running animations adjusted.

  • Updated the Brittany Castle stand-in.

  • Removed two-way teleporter component from deliberately disabled ladder in Vertas Pass.

  • Blocked ladder visual in Vertas Pass to prevent player confusion over non-interactive ladder.

  • Unresolved tasks in Blood River Outskirts now flag to complete correctly.

  • The Blood River Outskirts Anti-druid will now come out to play.

  • More quests added to Blood River Outskirts map.

  • Fixed typos in Blood River Outskirts.

  • Leaving Blood River Outskirts now has a corrected auto-exit location.

  • Many bugs fixed in Blood River Outskirts.

  • Black Aeronaut Leggings texture no longer appears black.

  • Now allowing use of hotbar hotkeys while the hotbar is auto-hidden.

  • More UI elements have been localized.

  • Changed compass indicators to respect vertical distance for location and ankhs.

  • Created decoration versions for Obsidian War Hammer and Obsidian Spear.

  • Fixed collision in Elad’s lighthouse.

  • Fixed an issue with gems not being consumed during socketing.

  • The lava in Novia no longer flows the wrong way.

  • Lava in the Artifice forge now damages anyone who stands in it.

  • Fixed an issue with the lava in Artifice that made it scroll too fast.

  • Adjusted the player quantity from 8 to 64 in Blood River Outskirts.

  • Changed keyword Bloodriver to accept Blood River as an alternative in Blood River Outskirts.

  • Fixed another incident in Blood River Outskirts where Yliana thinks she's Eiliana.

  • Yliana in Blood River Outskirts has a new journal entry to reflect her name, rather than a copy of her sister Eiliana 's – we think there's a rivalry there.

  • Turned on ankh in Boreas Colossus that was toggled off temporarily.

  • Fixed a stuck spot in Boreas Colossus.

  • Fixed a bug preventing bears from patrolling in Boreas Colossus.

  • Epic Cloth Sparkle Dye has been fixed.

  • NPCs in Etceter that had been running overzealously during their "shift changes" will now be less enthusiastic to get to work or home.

  • Fixed an issue where Siege Guard Scouts in Forest and Hills Sieges weren't always offering the quest to kill cabalists.

  • All arched metal double doors in Halls of Artifice now have the proper open and close sounds.

  • Added mailboxes to the bank stalls in Jaanaford and Kiln.

  • Localization updates.

  • When entering a siege encounter while exiting or entering Virtue Oasis, players should now always be sent into a Forest Siege.

  • Quest items updated.

  • Added mailbox to bank in Soltown.

  • Lowered the terrain inside well in Sequana Colossus to see the water.

  • Ankhs now display further away.

  • Fixed typo in tooltip in Sequana Colossus.

  • Adjusted rocks and the ground in Sequana Colossus to hide missing texture.

  • Lowered grass and adjusted trees in Sequana Colossus.

  • Added blocking volume to prevent stuck spot in Isle of Storms.

  • Spice stall in Xenos updated.

  • Fishing now allowed in Sequana Colossus.

  • Adjusted collider on large tower in Vertas Pass so players can't run through it.

  • Removed visual seams in Isle of Storms.

  • Fixed sticky spot on stairs in Blood River Massacre.

  • Crash when using Ring of Fire fixed.

  • Fixed visual seam on water in Blood River Outskirts.

  • Walking on water in Blood River Outskirts has been banned.

  • Wizards Hat texture has been fixed.

  • Satyr guards in Xenos will now always tell you their proper name when asked.


Known Issues

  • HUD UI elements such as the task list and the skill tracker may remain active when changing accounts.

  • Equipment that changes the Avatar's body visuals (ring of the cuttlekin) may cause the avatar to appear pink and transparent.

  • Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar's body

  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.

  • The dread artifact Heart of Sorrows is currently held awkwardly by avatars.

  • Attempting to use stealth skills in the vicinity of undead corpses may prevent the spell from working.

  • Using the /drink or /toast emotes will activate intoxication effects, which results in the Avatar being locked in a walking state for a period of time.

  • Tabbing between targets may select neutral NPCs. Be wary of nearby non-hostiles if using auto-attack while tabbing!

  • Target indicators may not be visible when selecting Hostile or Friendly NPCs.

  • Linux: Adjusting shadows may resize the resolution of the game client.

  • Interrupting sheet music with another song may result in the music breaking for remote clients listening.

  • Number keys do not activate hotbar skills if set to auto-hide from game settings.

  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.

  • Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.

  • Avatars do not go back to idle animations after walking with an instrument being played.

  • The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.

  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.

  • Chaotic Clone is not distracting enemies.

  • Not all items listed in R43 Instructions are yet in the game or Add On Store

  • Cloaks will often sort through the avatar’s body

  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.

  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.

  • Some spell VFX do not play properly

  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)

  • Rain and Snow is coming through the roof of some buildings

  • Some SFX are not properly tied to the sound volume controls.

  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks

  • Some cities are experiencing performance spikes

  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


[ 2017-06-30 00:13:05 CET ] [ Original post ]