TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Release 43 Patch Notes: June 30, 2017

  • Charlotte's clothes and hair are no longer white.
  • Blood River Outskirts performance tuning.
  • Fixed clipping issues with the canvas cot bed.
  • Added discoveries in Boreas Colossus and replaced the final exit to Novia with a portal.
  • Added collision to pillars in Boreas Colossus on colossus platform and final portal platform.
  • Moved Samael in Crypt of the Avatar out of the entrance hallway where he would get trapped
  • Samael in Crypt of the Avatar initial greeting is now cleaner and less abrupt.
  • Owl's Head Lunar Rift now properly loops back to Isle of Storms.
  • Updated Phineas' conversation in Blood River Outskirts to reflect player poisoning elves.
  • Made some adjustments to the navigation in Celestis to better help NPCs travel.
  • In Blood River Outskirts, fixed a typo in Phineas' dialogue.
  • Light spell now produces more light.
  • Restored the connections to Isle of Storms for lunar rifts in Brittany, Brookside, Highvale, and Westend.
  • Changed some of Naturamans' spells in Blood River Outskirts.
  • The wayward smoke over the Fire Lotus Tavern in Owl's Head has been moved to be above its chimney.
  • Fixed transparency issues on the Oak Display Cabinets.
  • Adjusted culling range on the Ornate Kobold Backpack decoration.
  • Lunar Rift in Isle of Storms tutorial no longer has incorrect tooltips.
  • Fixed a small piece of wood sticking through a blanket on the renaissance bed.
  • Fixed an issue where standing on crates in a Solania Catacombs hallway would push the player's camera through the roof.
  • Blood River Outskirts now has a reward after poisoning elves.
  • Fixed incorrect icon for Flame Stained Glass Table Lamp.
  • Players no longer get a task to take the non-existent boat in Solace Bridge to Soltown in the non-tutorial version.
  • Fires in Blood River no longer have white orbs.
  • Increased the culling distance for fires in Blood River.
  • Set “ship smoke” emote to show pipe in hand.
  • Created sitting variations for the sneeze, burp, belch, and cough emotes.
  • Fixed room of black furniture in the Epitaph.
  • Altered the giant mushroom in Blood River Outskirts to stay stationary and still have ranged attacks.
  • Created a new weapon for the giant mushroom in Blood River Outskirts.
  • Adjusted Naturamans' skills and added a reward to Phieas in Blood River Outskirts.
  • Partial fix added for merchants moving during conversations while behind a counter.
  • Added blocking volumes to prevent escape from map in chess room of Boreas Colossus.
  • Performance optimization for North Majestic Forest.
  • Some weapons showed trails all the time, this has been corrected.
  • Fix for Oracle room door interruptions.
  • Assassin's Bracers now have the correct display name.
  • Added LODs to the Golden Ornate Greenhouse 4-Story Row House.
  • Healing Touch visual effects now move correctly with the avatar.
  • Fixed error with May-May's journal entry in Kiln.
  • Missing mailboxes throughout the world were updated.
  • The animatronic merchant in Soltown can again be used to purchase goods and services.
  • Fixed ladders in NPC watchtower in Blood River Outskirts that was causing players to fall and die.
  • Fixed summoned phoenix getting a fake copy at its point of origin.
  • Disabled distortion effect on Death Ray.
  • Removed tree growing out of tower in Blood River Outskirts.
  • Added tooltip text to teleport by statue in Boreas Colossus.
  • Changed owner of “Ordinis Mortis” player owned town.
  • Samael's wandering to heal Gawain in Highvale is no longer easily interruptible.
  • Fixed water elemental attack crash.
  • Mountain collision in Sequana Colossus updated.
  • Mideval tunic textures have been updated.
  • Decreased interact range on valve wheel in Kiln Cistern.
  • Corrected the scale of garlic nodes in Wyrmsands.
  • Improved distance leash on elf at back of tent in Battle of Highvale, and adjusted furniture and spawners in tent.
  • Alberic's dialogue in Blood River Outskirts went missing but has now returned.
  • A check was put in Marcus' dialogue in Blood River Outskirts to measure knowledge about the elves.
  • Made the spider lair trigger in Blood River Outskirts much bigger and added directions to the lair in Phineas' conversation and journal entry.
  • Added missing wood board recipes
  • Piercing breeze has been modified to be more effective against more targets and also had the buff for the target removed.
  • Removed collision volumes from equipable papers, scrolls, books, and quills.
  • Adjusted specular values on textures in the ancient environment assets.
  • Many white oak trees were updated to correct collision issues.
  • Deleted terrain and grass clipping onto stone structure in Ardoris.
  • Performance pass on Hallowed Plains.
  • Removed an extra sword in Celestis.
  • Trees on the Plains Road random encounter maps were updated to fix improper collision.
  • Added a little fence to ledge in Boreas Colossus.
  • Fixed crashes that can occur when using various skills such as Death Touch.
  • Fixed persistent buffs not loading correctly when starting the game and entering the first map.
  • Fixed bug that caused target indicators to be invisible after character creation.
Known Issues
  • Wearing a Cabalist Robe will disable visuals for equipped gloves/back equipment.
  • Equipment that changes the Avatar's body visuals (ring of the cuttlekin) may cause the avatar to appear pink and transparent.
  • Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar's body
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • The dread artifact Heart of Sorrows is currently held awkwardly by avatars.
  • Attempting to use stealth skills in the vicinity of undead corpses may prevent the spell from working.
  • Using the /drink or /toast emotes will activate intoxication effects, which results in the Avatar being locked in a walking state for a period of time.
  • Tabbing between targets may select neutral NPCs. Be wary of nearby non-hostiles if using auto-attack while tabbing!
  • Linux: Adjusting shadows may resize the resolution of the game client.
  • Interrupting sheet music with another song may result in the music breaking for remote clients listening.
  • Number keys do not activate hotbar skills if set to auto-hide from game settings.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
  • Avatars do not go back to idle animations after walking with an instrument being played.
  • The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Chaotic Clone is not distracting enemies.
  • Not all items listed in R43 Instructions are yet in the game or Add On Store
  • Cloaks will often sort through the avatar’s body
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Rain and Snow is coming through the roof of some buildings
  • Some SFX are not properly tied to the sound volume controls.
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


[ 2017-06-30 21:45:28 CET ] [ Original post ]

Shroud of the Avatar: Forsaken Virtues
Portalarium Developer
Portalarium Publisher
2018-03-27 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Mixed (3071 reviews)
The Game includes VR Support
Public Linux Depots:
  • Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.

SUMMARY:


Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.

  • Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
  • Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
  • Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
  • Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
  • Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
  • PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
  • Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
  • Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
  • Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
  • Social: Full Guild System, Highly Active Community and Player Owned Towns.
  • Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
  • Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.

DEVELOPMENT ROADMAP


Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.

Current Version

  • Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
  • Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
  • Player Trading: Trade with each other for items or gold.
  • PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
  • Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
  • Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
  • Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
  • Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
  • AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
  • Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
  • Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
  • Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
  • Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
  • Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
  • Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
  • Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
  • Guilds: You can form or join a guild
  • Banks: Store all your gear and loot when it gets too heavy to carry around.
  • Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
  • Player Owned Towns: Players can purchase and customize from templates their very own town.
  • Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
  • Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
  • Dye-able Gear: Customize your gear by changing the colors.
  • Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.

Future Updates

  • Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
  • More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
  • Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
  • More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
  • Localization: Support for multiple languages.
  • More Creatures: More creatures along with multiple variations and new behaviors.

We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.

Website for more information: www.shroudoftheavatar.com

MINIMAL SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core 2.4 GHz or fasterMemory: 12 GB RAM
  • Memory: 12 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA 960 / AMD 560Network: Broadband Internet connection
  • Storage: 30 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core Processor 2.8GHz or fasterMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA GTX 1070 / ATI Radeon HD 5870Network: Broadband Internet connection
  • Storage: 30 GB available spaceAdditional Notes: Performance significantly improved with an SSD
GAMEBILLET

[ 6132 ]

8.27$ (79%)
11.99$ (20%)
16.59$ (17%)
11.24$ (25%)
20.72$ (-4%)
41.49$ (17%)
20.00$ (50%)
6.00$ (70%)
17.39$ (57%)
14.44$ (15%)
8.24$ (18%)
8.00$ (60%)
1.20$ (92%)
3.39$ (66%)
4.19$ (16%)
13.49$ (25%)
16.87$ (44%)
50.96$ (15%)
2.99$ (40%)
2.00$ (80%)
0.88$ (87%)
49.77$ (17%)
23.99$ (40%)
8.78$ (12%)
33.97$ (15%)
2.00$ (90%)
13.99$ (30%)
2.15$ (83%)
12.50$ (50%)
17.99$ (28%)
GAMERSGATE

[ 2625 ]

0.88$ (82%)
1.5$ (85%)
4.35$ (83%)
2.85$ (90%)
9.9$ (67%)
38.99$ (35%)
9.71$ (46%)
2.7$ (91%)
3.52$ (82%)
0.68$ (83%)
2.48$ (77%)
4.8$ (88%)
2.0$ (90%)
2.23$ (75%)
3.83$ (74%)
3.05$ (69%)
2.1$ (70%)
13.99$ (30%)
1.5$ (85%)
4.0$ (80%)
10.03$ (67%)
3.5$ (95%)
8.69$ (57%)
2.64$ (91%)
13.99$ (30%)
8.99$ (55%)
2.0$ (90%)
7.49$ (63%)
1.05$ (85%)
6.0$ (90%)

FANATICAL BUNDLES

Time left:

8 days, 20 hours, 0 minutes


Time left:

14 days, 20 hours, 0 minutes


Time left:

11 days, 20 hours, 0 minutes


Time left:

11 days, 20 hours, 0 minutes


Time left:

11 days, 20 hours, 0 minutes


Time left:

11 days, 20 hours, 0 minutes


Time left:

11 days, 20 hours, 0 minutes


Time left:

11 days, 20 hours, 0 minutes


Time left:

11 days, 20 hours, 0 minutes


Time left:

11 days, 20 hours, 0 minutes


Time left:

11 days, 20 hours, 0 minutes


Time left:

11 days, 20 hours, 0 minutes


Time left:

11 days, 20 hours, 0 minutes


Time left:

11 days, 20 hours, 0 minutes


Time left:

11 days, 20 hours, 0 minutes


Time left:

36 days, 20 hours, 0 minutes


Time left:

16 days, 20 hours, 0 minutes


Time left:

8 days, 20 hours, 0 minutes


Time left:

43 days, 20 hours, 0 minutes


Time left:

32 days, 20 hours, 0 minutes


Time left:

29 days, 20 hours, 0 minutes


Time left:

37 days, 20 hours, 0 minutes


Time left:

39 days, 20 hours, 0 minutes


HUMBLE BUNDLES

Time left:

3 days, 14 hours, 0 minutes


Time left:

17 days, 14 hours, 0 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE