New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Shroud of the Avatar: Forsaken Virtues | |
Developer | Portalarium | |
Publisher | Portalarium | | |
Tags | RPG Singleplayer Multiplayer Co-op | | |
Release | 2018-03-27 | |
Steam | € £ $ / % |
News | 499 |
Controls | Keyboard Mouse |
Players online |  38  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/326160  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  100,000 .. 200,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 13 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 16 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
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LINUX STREAMERS (6)
exapiperrpg_rulestheblakeridgwayacupandalip
thearzuonpenguinpropaganda
Release 43 Patch Notes: July 5, 2017 |
- Fixed some weapons appearing pink.
- Fixed name inconsistency with Summoning Whistle Necklace recipe.
- Robert Villines in Blood River, and Edvard in Solace Bridge, will now recognize if you have finished their quests.
- Adjusted skeleton spawner groups in ruins in Sequanna.
- Robert Villines no longer generates error messages during final conversation in Blood River Massacre.
- Removed the collision from several troublesome roots in Brookside: that were making players stuck who tried to climb on them.
- Added extra resurrection ankhs and chaos icons to Etceter Crag Mines.
- Wealthy Merchant Boots no longer are A8clipping on avatars.
- Fixed a bug that caused skill levels to be blank on the skill tree.
- Athard in Demig's Battle Camp will now properly interrupt avatars visiting the camp.
- Fixed Magical sparkling dye in secondary dye channel making the entire Epic Cloth outfit sparkle.
- Players moving to crafting stations on lots should now operate smoother.
- Demig in Demig's Battle Camp no longer force-closes conversation.
- Failing to socket a gem no longer destroys the gem.
- Ferig om Ferig's Battle Camp no longer force-closes conversation.
- Added container scripts to renaissance bed when placed as a decoration.
- Removed white glowing orbs from fire VFX in Highvale Village.
- Corrected the overbright lighting on Character Creation Mirror interface.
- Fixed a bug that caused the Nearby Players window to be shown instead of the PvP Stats window in PvP zones.
- Fixed a stuck spot on the terrain in the Vigilante Camp in Blood River Outskirts.
- Fixed a lighting issue in Savrenoc Stronghold.
- Fixed a stuck spot in Verdantis Mines.
- Fixed an error with a ladder in Vertas Pass.
- Fixed low-health indicator appearing on first map load.
- Restored moons and weather-based clouds to skies of Eastreach Gap, Southern Grunvald Barrens, Northern Grunvald Barrens, Savrenoc Timberland, and Brisach Maple Forest.
- Updated water triggers in Graff Gem Mines to allow NPCs to pass through water.
Known Issues
- Loading into scenes with previously opened/opening gates may display them in broken states, preventing players from using them.
- The zombie emote does not produce the expected dance.
- Players may experience combat lag when playing in scenes with others.
- Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar's body
- It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
- The dread artifact Heart of Sorrows is currently held awkwardly by avatars.
- Attempting to use stealth skills in the vicinity of undead corpses may prevent the spell from working.
- Using the /drink or /toast emotes will activate intoxication effects, which results in the Avatar being locked in a walking state for a period of time.
- Tabbing between targets may select neutral NPCs. Be wary of nearby non-hostiles if using auto-attack while tabbing!
- Linux: Adjusting shadows may resize the resolution of the game client.
- Interrupting sheet music with another song may result in the music breaking for remote clients listening.
- Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
- Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
- Avatars do not go back to idle animations after walking with an instrument being played.
- The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
- Some decorations placed in basements may shift through walls and end up in inaccessible locations.
- Chaotic Clone is not distracting enemies.
- Not all items listed in R43 Instructions are yet in the game or Add On Store
- Cloaks will often sort through the avatar’s body
- Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Rain and Snow is coming through the roof of some buildings
- Some SFX are not properly tied to the sound volume controls.
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- Some cities are experiencing performance spikes
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
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[ 2017-07-05 18:53:45 CET ] [ Original post ] |