Fixed issue with dread artifacts not being repairable.
Fixed improper sorting of airship balloon against sky.
Fixed an improper sky rendering in Blood Bay.
Fixed an issue with the Scepter of Dread initially having zero durability.
Grasses fixed and optimized in Sanctus Spine.
Added sitting version of fan emote.
Fixed an issue with elemental attacks sometimes not playing animations.
Adjusted terrain in Blood Bay to fill in a stuck spot by waterfalls.
Restored missing geometry rendering to Lord of the Manor Keep from a distance.
Updated Nogard guard spawners with new visuals in Valhold and Valhold Palace.
Fixed a bug that caused hidden tasks to reappear.
Changed "The Shroud of the Avatar" to "Shroud of the Avatar" for item display text.
Domentzia in Jaanaford no longer uses gender-specific language when thanking.
Cleared bandit faction overrides on cat and dog spawners in Highvale.
Early hint in Isle of Storms tutorial has been clarified.
Re-stacking of bank items no longer causes errors.
Gambeson and Gambeson Legs equipment no longer create duplicate skirts.
Fixed potion descriptions in utility bar.
Special "XXX" keyword is now filtered out of conversation hyperlinking.
Demig no longer has text overhead when spawning in Skrekk.
Red Dress bottom no longer whirls around like a cloak.
Deleted collision on spikes on spike traps in Blood River Outskirts so players would not get stuck.
Added pipes within the pools in Brittany Sewers to allow living and dead avatars to better exit the pools.
Decreased interaction range on cage door and cage door lock in Ardoris.
Fur collared cloaks no longer float over female augmented plate armor.
Avatar head no longer clips through the top and back of the Epic Cloth Helm.
Arabella cloak hood no longer invisible on female avatars.
Raised the terrain in Novia to ensure the bottom of mountains are buried fully.
Wave of Sorrow was not correctly applying its stun effect.
Norgard Guard armor stretching and sorting issues have been corrected.
Fixed an issue where the flute could play more than one note at a time.
Upgraded the Player Owned Town “Elementum” to a Metropolis.
Deleted an unnecessary pressure plate attached to the spike trap in Kas.
Rain will no longer fall inside the castle in Aerie.
Fixed tree and crane sorting errors in Hallowed Plains.
Corrected improper sky sorting issue with the Large Windmill Power Generator decoration.
Removed a problematic bed/cot in Verdantis Mines.
Fixed an issue where Blast of Dread only hit one target with some of the effects.
Corrected scaling of all garlic resource nodes in Verdantis Shardfall.
Fixed a bug that prevented a single decoration being automatically taken off of a stack while standing on property.
All Grannus responses in Valhold Palace that trigger a "talk" emote no longer cause him to stand up.
Players should no longer be able to open the doors between rooms in Chillblain's Compendium of Pain and Suffering except by killing all enemies in each room.
Items and patterns for “Elven Elder” now have the correct naming to match the store.
Filmore in Solace Bridge Outskirts will now only give one set of feathers, ever.
Fixed a tooltip in the door permissions UI.
The two travelers in Sequanna Colossus no longer play their lutes very close to each other.
Fixed an awkward hold pose for female NPCs.
Blast of Dread VFX now correctly matches the size of its combat effect.
Death Touch & Death Ray effects no longer appear so pixelated.
Death charge-up effect on hands no longer lasts much too long.
Moved NPC Structure in Aerie that was colliding with player row homes.
Updated the paths used by the orphans and urchins in Brittany Alleys.
The vulture flock background/far view has been corrected.
Missing material of a Libris wall piece was corrected.
Repositioned a floating banner in Central Brittany.
Fixed a floating pillar in Sequanna Colossus.
Snip-Snip will now properly respond to the "buy" request in Etceter.
Updated spawners in many scenes to use the new Norgard guard visuals.
Fixed tenant decoration placement bug that allowed tenant items to be placed on non-tenant surfaces.
Fixed a bug that allowed players to place items with higher permission than their own.
Corrected sky sorting issues in Brittany Alley.
Assorted decoration fixes.
Naturamans in Blood River Outskirts can now be looted.
The “Shroud of the Avatar” item no longer has pink lines.
Fixed salvage and data issues with Arabella armor.
Added a new dialogue in Blood River Outskirts for Phineas with the "elf scalps" keywords.
Made the keyword "Naturamans” for "Undying Corruption" in Blood River Outskirts always listed.
Fixes for the decoration permissions UI.
The female avatar's right thigh was clipping through all the canvas beds in Blood River Outskirts.
Fixed an issue with the Rusty Hammer' trail looking too long.
Updated compass discoveries in Novia to better indicate where their respective targets are located.
Fixed chest items logging for tenants.
Known Issues
Mature agriculture plants may not appear in the correct visual state when placed back down from Magic Movers
Approaching the glowing doors in Halls of Artifice may leave a white overlay on the screen, changing maps or moving completely through the doorway should resolve this.
Lord of the Manor Keep homes may have broken LoDs which will cause some walls to appear missing when viewed from a distance.
When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
Party members with active PvP flags will also be affected by a friendly-fire Gust spell.
The Piercing Breeze combo ability does not do damage to Dragons as expected.
When a party member dies while targeted, the target focus is reset.
When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
Indoor lights in the Duke Benefactor City Home will frequently appear as Exterior lights when placed.
Water Lot Island Keeps may experience difficulty placing decorations on open terrain. This is caused by a bug that visually removed trees from this terrain, but did not remove their collision.
Chat content from one account may be visible by a second account if logged in from the same client.
When a Journal entry’s title is long and wraps to a new line, it may unexpectedly overlap the entry’s body text.
Some game maps do not properly display the moons, weather based clouds, and constellations in the sky..
Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar's body
It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
Linux: Adjusting shadows may resize the resolution of the game client.
Interrupting sheet music with another song may result in the music breaking for remote clients listening.
Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
Some decorations placed in basements may shift through walls and end up in inaccessible locations.
Chaotic Clone is not distracting enemies.
Not all items listed in R44 Instructions are yet in the game or Add On Store
Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
Some spell VFX do not play properly
Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
Rain and Snow is coming through the roof of some buildings
Some SFX are not properly tied to the sound volume controls.
Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
Some cities are experiencing performance spikes
Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.
SUMMARY:
Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.
Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
Social: Full Guild System, Highly Active Community and Player Owned Towns.
Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.
DEVELOPMENT ROADMAP
Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.
Current Version
Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
Player Trading: Trade with each other for items or gold.
PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
Guilds: You can form or join a guild
Banks: Store all your gear and loot when it gets too heavy to carry around.
Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
Player Owned Towns: Players can purchase and customize from templates their very own town.
Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
Dye-able Gear: Customize your gear by changing the colors.
Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.
Future Updates
Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
Localization: Support for multiple languages.
More Creatures: More creatures along with multiple variations and new behaviors.
We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.