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Release 46 Patch Notes: September 29, 2017

  • Enemies no longer continue to spin to face you despite being stunned/knocked down.
  • Corrected exit hex and player spawn location for Kobold Expeditionary Camp.
  • Grounded floating cotton resource node in Kobold Expeditionary Camp.
  • Lich idle animation updated.
  • Fixed incorrect stats on barbarian caster.
  • Kormag in the Kobold Expeditionary Camp will accept an answer for his offer to free his prisoner,
  • Kobolds in the Kobold Expeditionary Camp will give a task to speak to Kormag if appropriate.
  • Fixed an issue where you could overlap wall decorations.
  • Fixed an issue in the character sheet where the model could be scaled incorrectly on some resolutions.
  • Healing debuff now has a max cap of 75% reduction. Players will always be able to keep at least 25% of their healing effectiveness.
  • Fixed an issue where fog would not be applied to distant terrain.
  • Purify will no longer remove the negative effects of Chaotic Feedback (Purify will not remove effects which can be used on friendly targets)
  • Added a Banner of Truth keyword in Blood River Outskirts to Alberic's dialogue for a more direct route to get the banner after turning in the vigilante manifesto.
  • More items are marked as quest items.
  • Dread artifact reagents can now be destroyed if unwanted.
  • Courage and Honor dialog typos in Highvale Outskirts have been corrected.
  • Dying the Elven Elite Archer Quiver now works.
  • Fixed context menu issues that caused a context menu to appear when the player did not intend for it to appear.
  • Fixed decoration placement issues on second floor of Ornate Shogun Crafting Pavilion.
  • Corrected display name for "Large Headless Horseman Grim Reaper Statue 2017"
  • Fixed a bad icon for the Ornate Prison Cage.
  • Prison Ground signs can now be placed on Player Owned Towns.
  • Fixed collision on Ornate Prison Cage so items placed on top no longer float.
  • Fixed misplaced colliders for Blue Tile Roof 2-Story Row Home.
  • Created a smaller Headless Horseman Grim Reaper statue, suitable for smaller locations like entryways.
  • Ysaranth the Curious in Boreas Colossus has had enough of the imps' taunting and has driven them off, It should be much safer to approach her now.
  • Fixed blend shapes for female avatar head to fix eyes sorting with eyelids.
  • Fixed door frame collision on gothic inns.
  • Added an ankh in Highvale Outskirts near the target dummies in the monastery.
  • Added a "hyla" keyword and dialogue in Esmeralda's converation in Highvale Outskirts.
  • Swapped out Vertas elves reference for Obsidian Elves. Guards by the player default start in Highvale Outskirts.
  • In Highvale Outskirts removed Horatio's question about why the player is there.
  • Made the basic prison sign interactive.
  • Hand of Naturamans decoration place the item in their homes.
  • Small fire with light on ground near guard corpse by gate from Solace Bridge Starter now culls at a correct distance.
  • Fixed missing textures on the ornate quiver.
  • Fixed an issue where certain decorations could not be placed on walls.
  • Removed the repeatable quest in Highvale Outskirts for finding and turning in bedrolls and wheat sacks, the quest is now one-shot to return items to Lieutenant Simone in the monastery.
  • When you look through the round window of the Gothic Haunted Inn widow's walk, you can no longer see through to the other side.
  • Fixed missing textures on Orate Leather Quiver decoration.
  • Added three more resurrection ankhs in Highvale Outskirts.
  • Added a fallback conversation line to Haratio in Highvale Outskirts after the player speaks to Captain Burnes.
  • Dot duration for Puncture has been shortened but the damage per tick has been increased.
  • Made a decoration version for the Think Pink cloak.
  • Made small leashes for major quest givers like Captain Burnes in Highvale Outskirts so players can't drag them away from their designated spots.
  • Refined the collision on the Prison Row Home to prevent camera clipping issues.
  • Merchants once again will not sell to players when they are off duty.
  • Simplified the collider on a hanging cage prop in North Varisalla Foothills.
  • Fixed a stuck spot in Highvale Outskirts.
  • Deleted a floating banner in Soltown.
  • Removed an errant debug character model from Alpine Player Owned Town.
  • Removed empty bark references.
  • Corrected NPC identities in Crooked Shank so names display correctly.
  • Redid the streams in Nightshade Pass to make them "flow" and added sound effects.
  • Distract skill now lures skeletons in ambush mode.
Known Issues
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • The Elven Mage Staff incorrectly salvages for metal scrap.
  • Pets cannot follow players onto moving platforms.
  • Hitching may occur when using UI windows like "Options" or "DeckBuilder"
  • Phonograph audio cannot be heard if approached while it is already playing.
  • Squirrels and rabbits will not dance when instructed to do so.
  • Logging off will not clear previous party associations. UI will show previous party members.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Adventurer Levels, when viewed from the Character Sheet, do not properly update values based on equipment.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Many rugs and Sigil decorations can be placed beneath existing pavers, making them inaccessible.
  • Kindred players can place deco Flyers on other players’ private Bulletin Boards
  • Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
  • When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
  • The Piercing Breeze combo ability does not do damage to Dragons as expected.
  • When a party member dies while targeted, the target focus is reset.
  • When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
  • Chat content from one account may be visible by a second account if logged in from the same client.
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Chaotic Clone is not distracting enemies.
  • Not all items listed in R46 Instructions are yet in the game or Add On Store
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Rain and Snow is coming through the roof of some buildings
  • Some SFX are not properly tied to the sound volume controls.
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


[ 2017-09-29 16:37:11 CET ] [ Original post ]

Shroud of the Avatar: Forsaken Virtues
Portalarium Developer
Portalarium Publisher
2018-03-27 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Mixed (3071 reviews)
The Game includes VR Support
Public Linux Depots:
  • Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.

SUMMARY:


Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.

  • Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
  • Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
  • Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
  • Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
  • Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
  • PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
  • Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
  • Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
  • Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
  • Social: Full Guild System, Highly Active Community and Player Owned Towns.
  • Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
  • Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.

DEVELOPMENT ROADMAP


Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.

Current Version

  • Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
  • Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
  • Player Trading: Trade with each other for items or gold.
  • PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
  • Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
  • Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
  • Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
  • Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
  • AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
  • Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
  • Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
  • Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
  • Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
  • Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
  • Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
  • Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
  • Guilds: You can form or join a guild
  • Banks: Store all your gear and loot when it gets too heavy to carry around.
  • Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
  • Player Owned Towns: Players can purchase and customize from templates their very own town.
  • Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
  • Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
  • Dye-able Gear: Customize your gear by changing the colors.
  • Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.

Future Updates

  • Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
  • More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
  • Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
  • More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
  • Localization: Support for multiple languages.
  • More Creatures: More creatures along with multiple variations and new behaviors.

We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.

Website for more information: www.shroudoftheavatar.com

MINIMAL SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core 2.4 GHz or fasterMemory: 12 GB RAM
  • Memory: 12 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA 960 / AMD 560Network: Broadband Internet connection
  • Storage: 30 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core Processor 2.8GHz or fasterMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA GTX 1070 / ATI Radeon HD 5870Network: Broadband Internet connection
  • Storage: 30 GB available spaceAdditional Notes: Performance significantly improved with an SSD
GAMEBILLET

[ 6132 ]

16.00$ (60%)
3.00$ (70%)
4.13$ (79%)
3.75$ (85%)
7.50$ (75%)
8.47$ (15%)
25.79$ (14%)
20.00$ (50%)
8.59$ (14%)
16.59$ (17%)
4.00$ (60%)
1.00$ (90%)
3.15$ (87%)
4.24$ (15%)
20.00$ (50%)
33.19$ (17%)
16.96$ (15%)
12.66$ (16%)
8.39$ (16%)
16.79$ (16%)
3.70$ (75%)
8.49$ (15%)
8.39$ (16%)
3.00$ (85%)
7.68$ (62%)
31.95$ (20%)
14.21$ (64%)
9.60$ (68%)
24.78$ (17%)
2.59$ (91%)
GAMERSGATE

[ 2625 ]

2.0$ (90%)
7.65$ (74%)
1.76$ (91%)
20.99$ (40%)
0.92$ (82%)
6.0$ (70%)
2.0$ (80%)
1.0$ (80%)
6.39$ (20%)
4.49$ (55%)
6.48$ (64%)
3.0$ (95%)
9.0$ (85%)
0.9$ (92%)
1.0$ (80%)
9.0$ (64%)
14.18$ (68%)
4.05$ (73%)
0.85$ (83%)
8.0$ (60%)
9.99$ (50%)
0.77$ (91%)
1.38$ (86%)
27.99$ (30%)
5.63$ (81%)
2.0$ (90%)
1.28$ (87%)
12.49$ (50%)
24.49$ (30%)
20.0$ (60%)

FANATICAL BUNDLES

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