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Name

 Shroud of the Avatar: Forsaken Virtues 

 

Developer

 Portalarium 

 

Publisher

 Portalarium 

 

Tags

 

RPG 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2018-03-27 

 

Steam

 € £ $ / % 

 

News

 499 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 38 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/326160 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 13  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 16 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G] 




LINUX STREAMERS (6)
exapiperrpg_rulestheblakeridgwayacupandalip
thearzuonpenguinpropaganda




Release 47 Patch Notes: October 26, 2017

Updates


  • Avatar sprinting now includes animated arms along with moving encumbered with weapons drawn.

  • Summoned daemons no longer damages themselves.

  • Added a small chance for tier-8 skeletons to spawn near the ruins in Sequanna Colossus.

  • Run and walk animation tweak was made to fix shields poking through arms.

  • Desolis now includes more interactive items, updated bank signs, stuck areas blocked, and a hidden Easter egg.

  • Fixed sign placement in Brittany Estates.

  • Players who use a quest reset will now be able to start the Battle of Highvale correctly.

  • A skeleton hand in Ruins of Ravensmore had its color corrected.

  • Fixed a stuck spot in Epitaph.

  • Corrected tier of copper ore nodes in Vauban Pass.

  • Particles and lights VFX and SFX from traps now cull properly.

  • Fixed an issue where consumable item cooldowns would not show properly.

  • Ancient Staff of Anarchy no longer triggers global cooldown on every swing.

  • Adjusted Doctor’s Pants to fix clipping.

  • Fixed visible red line at the seams of the Doctor's Pants.

  • The Abundis River, which lets out into the Naryad Channel at Harvest, now has custom collision.

  • Removed durability from Jabbering Bertha preventing durability issues.

  • A public vendor in Estgard no longer has mismatched skin tones.

  • Added SFX to Gate Gold Plated Iron fence.

  • All one-handed rune weapons are now set to use both arms to fix twitching shield-hold when attacking.

  • Added cloth simulation to Nurse's Skirt.

  • Zangoff now properly gives XP reward for "Bound by Love" quest resolution.

  • Fixed a minor collision error in The Fall.

  • The Oracle now properly unlocks the lunar rift discovery point during character creation.

  • Fixed a graphical error on water in North Ravenswood.

  • Load balancing updated.

  • Fixed an issue that would cause audio to stutter after playing or listening to an instrument.

  • Fixed several issues with interactive items in The Epitaph, also blocked stuck spots and increased lava damage.

  • Ensured the chest in Charlotte's house in Battle of Solace Bridge doesn't spin 180 degrees upon interaction.

  • Clock SFX is now adjusted with the master slider.

  • Novia river headwaters updated.

  • Moved a painting in The Clink that was blocking access to a doorway.

  • Realigned walls and floors in The Clink to have correct alignment with the main grid of the scene.

  • Signs SFX are now linked to the master slider.

  • Fixed a bug that caused some nested Player Owned Towns to be labeled as "besieged".

  • Fixed an issue where Dodge Power Masterwork was not contributing to Combat Dodge Modifier.

  • Rotated the weapon on bludgeon attacks to accommodate shield poses.

  • Fixed pivot point of Oktoberfest Banner.

  • Adding all skills impacted by the stacking change to the 100% return on unlearn list.

  • Fixed losing Devotional buffs when changing maps.

  • Fixed NPC SFX continuing to play after death.


Known Issues

  • Virtue Dirndl Shoes make avatar skin lighter in some cases.

  • Skill values will appear to carry over between accounts on the same client.

  • Ring of Cuttlekin turns avatar skin grey instead of translucent.

  • The Elven Mage Staff incorrectly salvages for metal scrap.

  • Pets cannot follow players onto moving platforms.

  • Hitching may occur when using UI windows like "Options" or "DeckBuilder"

  • Phonograph audio cannot be heard if approached while it is already playing.

  • Squirrels and rabbits will not dance when instructed to do so.

  • Logging off will not clear previous party associations. UI will show previous party members.

  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.

  • Adventurer Levels, when viewed from the Character Sheet, do not properly update values based on equipment.

  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.

  • Many rugs and Sigil decorations can be placed beneath existing pavers, making them inaccessible.

  • Kindred players can place deco Flyers on other players’ private Bulletin Boards

  • Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.

  • When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.

  • The Piercing Breeze combo ability does not do damage to Dragons as expected.

  • When a party member dies while targeted, the target focus is reset.

  • When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.

  • Chat content from one account may be visible by a second account if logged in from the same client.

  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.

  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.

  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.

  • Chaotic Clone is not distracting enemies.

  • Not all items listed in R46 Instructions are yet in the game or Add On Store

  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.

  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.

  • Some spell VFX do not play properly

  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)

  • Rain and Snow is coming through the roof of some buildings

  • Some SFX are not properly tied to the sound volume controls.

  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks

  • Some cities are experiencing performance spikes

  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


[ 2017-10-26 22:21:53 CET ] [ Original post ]