New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Shroud of the Avatar: Forsaken Virtues | |
Developer | Portalarium | |
Publisher | Portalarium | | |
Tags | RPG Singleplayer Multiplayer Co-op | | |
Release | 2018-03-27 | |
Steam | € £ $ / % |
News | 499 |
Controls | Keyboard Mouse |
Players online |  38  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/326160  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  100,000 .. 200,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 13 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 16 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
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LINUX STREAMERS (6)
exapiperrpg_rulestheblakeridgwayacupandalip
thearzuonpenguinpropaganda
Release 47 Patch Notes: October 26, 2017 |
Updates
- Avatar sprinting now includes animated arms along with moving encumbered with weapons drawn.
- Summoned daemons no longer damages themselves.
- Added a small chance for tier-8 skeletons to spawn near the ruins in Sequanna Colossus.
- Run and walk animation tweak was made to fix shields poking through arms.
- Desolis now includes more interactive items, updated bank signs, stuck areas blocked, and a hidden Easter egg.
- Fixed sign placement in Brittany Estates.
- Players who use a quest reset will now be able to start the Battle of Highvale correctly.
- A skeleton hand in Ruins of Ravensmore had its color corrected.
- Fixed a stuck spot in Epitaph.
- Corrected tier of copper ore nodes in Vauban Pass.
- Particles and lights VFX and SFX from traps now cull properly.
- Fixed an issue where consumable item cooldowns would not show properly.
- Ancient Staff of Anarchy no longer triggers global cooldown on every swing.
- Adjusted Doctor’s Pants to fix clipping.
- Fixed visible red line at the seams of the Doctor's Pants.
- The Abundis River, which lets out into the Naryad Channel at Harvest, now has custom collision.
- Removed durability from Jabbering Bertha preventing durability issues.
- A public vendor in Estgard no longer has mismatched skin tones.
- Added SFX to Gate Gold Plated Iron fence.
- All one-handed rune weapons are now set to use both arms to fix twitching shield-hold when attacking.
- Added cloth simulation to Nurse's Skirt.
- Zangoff now properly gives XP reward for "Bound by Love" quest resolution.
- Fixed a minor collision error in The Fall.
- The Oracle now properly unlocks the lunar rift discovery point during character creation.
- Fixed a graphical error on water in North Ravenswood.
- Load balancing updated.
- Fixed an issue that would cause audio to stutter after playing or listening to an instrument.
- Fixed several issues with interactive items in The Epitaph, also blocked stuck spots and increased lava damage.
- Ensured the chest in Charlotte's house in Battle of Solace Bridge doesn't spin 180 degrees upon interaction.
- Clock SFX is now adjusted with the master slider.
- Novia river headwaters updated.
- Moved a painting in The Clink that was blocking access to a doorway.
- Realigned walls and floors in The Clink to have correct alignment with the main grid of the scene.
- Signs SFX are now linked to the master slider.
- Fixed a bug that caused some nested Player Owned Towns to be labeled as "besieged".
- Fixed an issue where Dodge Power Masterwork was not contributing to Combat Dodge Modifier.
- Rotated the weapon on bludgeon attacks to accommodate shield poses.
- Fixed pivot point of Oktoberfest Banner.
- Adding all skills impacted by the stacking change to the 100% return on unlearn list.
- Fixed losing Devotional buffs when changing maps.
- Fixed NPC SFX continuing to play after death.
Known Issues
- Virtue Dirndl Shoes make avatar skin lighter in some cases.
- Skill values will appear to carry over between accounts on the same client.
- Ring of Cuttlekin turns avatar skin grey instead of translucent.
- The Elven Mage Staff incorrectly salvages for metal scrap.
- Pets cannot follow players onto moving platforms.
- Hitching may occur when using UI windows like "Options" or "DeckBuilder"
- Phonograph audio cannot be heard if approached while it is already playing.
- Squirrels and rabbits will not dance when instructed to do so.
- Logging off will not clear previous party associations. UI will show previous party members.
- If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
- Adventurer Levels, when viewed from the Character Sheet, do not properly update values based on equipment.
- Players with Tenant permissions on a Lot cannot place their own Player Vendors.
- Many rugs and Sigil decorations can be placed beneath existing pavers, making them inaccessible.
- Kindred players can place deco Flyers on other players’ private Bulletin Boards
- Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
- When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
- The Piercing Breeze combo ability does not do damage to Dragons as expected.
- When a party member dies while targeted, the target focus is reset.
- When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
- Chat content from one account may be visible by a second account if logged in from the same client.
- It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
- Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
- Some decorations placed in basements may shift through walls and end up in inaccessible locations.
- Chaotic Clone is not distracting enemies.
- Not all items listed in R46 Instructions are yet in the game or Add On Store
- Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Rain and Snow is coming through the roof of some buildings
- Some SFX are not properly tied to the sound volume controls.
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- Some cities are experiencing performance spikes
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
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[ 2017-10-26 22:21:53 CET ] [ Original post ] |