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Name

 Shroud of the Avatar: Forsaken Virtues 

 

Developer

 Portalarium 

 

Publisher

 Portalarium 

 

Tags

 

RPG 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2018-03-27 

 

Steam

 € £ $ / % 

 

News

 499 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 38 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/326160 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 13  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 16 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G] 




LINUX STREAMERS (6)
exapiperrpg_rulestheblakeridgwayacupandalip
thearzuonpenguinpropaganda




Release 48 Patch Notes: November 16, 2017

Build Number 695 8:30PM

Updates


  • Fixed Kobold/Satyr/NPC creature spell animation issues.

  • Julie and Lilly's quest in Solace Bridge Outskirts now uses the correct query.

  • Added support for mouse scroll wheel to EULA and TOS UI.

  • The Splintering Strike attack no longer hits “nothing” on a successful strike.

  • Cabalists in sieges now reflect what is shown on a moondial.

  • Fixed an issue where Icy Thrust would not hit enemies.

  • The Row Stone Prison 5-Story and 2-Story Basement’s collision data was updated.

  • Some Shogun Lanterns that were duplicated have been corrected.

  • Shock Monkeys in K'rul are no longer trapped outside of the map.

  • Removed ugly water form Lost Whiteguard Silver Mine.

  • The task to open the gate in Battle of Solace Bridge now properly clears.

  • Fixed LOD issues on pillars in Spectral Mines.

  • Fixed z-fighting textures on wooden footbridge.

  • Removed a silent brazier from Highvale Outskirts.

  • Players can no longer talk to NPCs when using coconuts.

  • Added some variation and length to Satyr noncombat idle.

  • Fixed masterwork and enchantment issues with TorqDawl weapons and artifact wands.

  • Removed TorcDawl weapons from masterwork/enchant listing.

  • Non-hostile kobolds in Kobold Expeditionary Camp will no longer join in on last fight of Battle Royale.

  • Samael in Malice will now close his conversation correctly when waiting on player to talk to Sequanna.

  • Fixed stairs collision in the Pristine Gothic Mansion.

  • The Oracle is no longer missing voice audio in offline mode.

  • Added an option to show or hide Words of Power.

  • The town-sized pirate galleon player home had its mast decoration collision updated.

  • Boreas' Bonesteel Crown VFX now appears correctly and disappears correctly once the crown is taken by the player.

  • The town-sized pirate galleon water home now renders reflections on water.

  • Updated the content of Player Events in-game book to not require updating with each release.

  • Set up rain collision for Elven Hill Village home.

  • Fixed missing terrain footsteps in Braemar.

  • Massive optimization for Blood River Outskirts which will have benefits in some other maps as well.

  • Added rain collision to several ancient city modular prefabs, will prevent rain inside building in Highvale Outskirts and more.

  • Chaotic Feedback now has unique VFX instead of using Ice Shield.

  • Shield of Ice, Shield of Air, and Shield of Crystal VFX have been toned down a bit for better visibility in first-person mode.

  • Fixed an error with quest visuals in Artifice.

  • Leafy piles in Solace Forest and other maps no longer create graphical errors.

  • Fixed animation issues with batch sowing, watering, and harvesting.

  • Torn and Tattered Wedding Blouse no longer appears as a normal blouse on male avatars.

  • Falling for zero damage will no longer remove stealth.

  • Torn and Tattered Wedding Veil no longer clips through male avatar necks.

  • Blood River no longer has incorrect footsteps SFX while walking on the stone bridge.

  • Watcher spiders once again have scanning VFX.

  • Shield of Attraction and Shield of the Wicked King can now be masterworked.

  • Fixed Lord and Lady Langston in Solace Bridge Outskirts addressing the player when speaking together.

  • Fixed satyr and kobold underdwellers having improper animations.

  • Fixed an error in Kinsey's conversation in Solace Bridge Outskirts that blocked her from performing the Formal Love Salute emote.

  • Highvale Village fires now cull at better distances.

  • Fixed an error in Horatio's "hello" response in Highvale Outskirts that blocked him from performing the Formal Courage Salute emote.

  • New Braid hairstyle no longer is clipping through the Wealthy Merchant Hat.

  • No more rain inside the stone ruins of Highvale Outskirts.

  • Fixed many low-res issue with icons.

  • Locked Glyph stacking will now be properly interrupted when getting stunned or knocked down.


Known Issues

  • Some artifacts may be missing recent changes for repair, masterwork, or enchanting. Please report any of these edge cases for review and resolution.

  • Elements of tree curtains used in many scenes will appear to be rendered black.

  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)

  • The animation for "kicking something open" puts away weapons and torches.

  • Death Shield does not mitigate damage from critical hits

  • Combat resistances may not be applying as expected - notably against Fire Mages in The Rise

  • The crafting window does not have proper messaging to indicate when a tool is broken, and will simply say that there is no recipe found.

  • Dynamically spawned NPCs may have delayed spawn in scenes that are dense with player homes and decorations.

  • Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.

  • Skill values will appear to carry over between accounts on the same client.

  • Ring of Cuttlekin turns avatar skin grey instead of translucent.

  • Pets cannot follow players onto moving platforms.

  • Hitching may occur when using UI windows like “Options” or “DeckBuilder”

  • Phonograph audio cannot be heard if approached while it is already playing.

  • Logging off will not clear previous party associations. UI will show previous party members.

  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.

  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.

  • When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.

  • The Piercing Breeze combo ability does not do damage to Dragons as expected.

  • When a party member dies while targeted, the target focus is reset.

  • When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.

  • Chat content from one account may be visible by a second account if logged in from the same client.

  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.

  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.

  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.

  • Chaotic Clone is not distracting enemies.

  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.

  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.

  • Some spell VFX do not play properly

  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)

  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks

  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


[ 2017-11-17 02:08:35 CET ] [ Original post ]