New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Shroud of the Avatar: Forsaken Virtues | |
Developer | Portalarium | |
Publisher | Portalarium | | |
Tags | RPG Singleplayer Multiplayer Co-op | | |
Release | 2018-03-27 | |
Steam | € £ $ / % |
News | 499 |
Controls | Keyboard Mouse |
Players online |  38  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/326160  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  100,000 .. 200,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 13 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 16 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
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LINUX STREAMERS (6)
exapiperrpg_rulestheblakeridgwayacupandalip
thearzuonpenguinpropaganda
Release 48 Patch Notes: November 16, 2017 |
Build Number 695 8:30PM
Updates
- Fixed Kobold/Satyr/NPC creature spell animation issues.
- Julie and Lilly's quest in Solace Bridge Outskirts now uses the correct query.
- Added support for mouse scroll wheel to EULA and TOS UI.
- The Splintering Strike attack no longer hits “nothing” on a successful strike.
- Cabalists in sieges now reflect what is shown on a moondial.
- Fixed an issue where Icy Thrust would not hit enemies.
- The Row Stone Prison 5-Story and 2-Story Basement’s collision data was updated.
- Some Shogun Lanterns that were duplicated have been corrected.
- Shock Monkeys in K'rul are no longer trapped outside of the map.
- Removed ugly water form Lost Whiteguard Silver Mine.
- The task to open the gate in Battle of Solace Bridge now properly clears.
- Fixed LOD issues on pillars in Spectral Mines.
- Fixed z-fighting textures on wooden footbridge.
- Removed a silent brazier from Highvale Outskirts.
- Players can no longer talk to NPCs when using coconuts.
- Added some variation and length to Satyr noncombat idle.
- Fixed masterwork and enchantment issues with TorqDawl weapons and artifact wands.
- Removed TorcDawl weapons from masterwork/enchant listing.
- Non-hostile kobolds in Kobold Expeditionary Camp will no longer join in on last fight of Battle Royale.
- Samael in Malice will now close his conversation correctly when waiting on player to talk to Sequanna.
- Fixed stairs collision in the Pristine Gothic Mansion.
- The Oracle is no longer missing voice audio in offline mode.
- Added an option to show or hide Words of Power.
- The town-sized pirate galleon player home had its mast decoration collision updated.
- Boreas' Bonesteel Crown VFX now appears correctly and disappears correctly once the crown is taken by the player.
- The town-sized pirate galleon water home now renders reflections on water.
- Updated the content of Player Events in-game book to not require updating with each release.
- Set up rain collision for Elven Hill Village home.
- Fixed missing terrain footsteps in Braemar.
- Massive optimization for Blood River Outskirts which will have benefits in some other maps as well.
- Added rain collision to several ancient city modular prefabs, will prevent rain inside building in Highvale Outskirts and more.
- Chaotic Feedback now has unique VFX instead of using Ice Shield.
- Shield of Ice, Shield of Air, and Shield of Crystal VFX have been toned down a bit for better visibility in first-person mode.
- Fixed an error with quest visuals in Artifice.
- Leafy piles in Solace Forest and other maps no longer create graphical errors.
- Fixed animation issues with batch sowing, watering, and harvesting.
- Torn and Tattered Wedding Blouse no longer appears as a normal blouse on male avatars.
- Falling for zero damage will no longer remove stealth.
- Torn and Tattered Wedding Veil no longer clips through male avatar necks.
- Blood River no longer has incorrect footsteps SFX while walking on the stone bridge.
- Watcher spiders once again have scanning VFX.
- Shield of Attraction and Shield of the Wicked King can now be masterworked.
- Fixed Lord and Lady Langston in Solace Bridge Outskirts addressing the player when speaking together.
- Fixed satyr and kobold underdwellers having improper animations.
- Fixed an error in Kinsey's conversation in Solace Bridge Outskirts that blocked her from performing the Formal Love Salute emote.
- Highvale Village fires now cull at better distances.
- Fixed an error in Horatio's "hello" response in Highvale Outskirts that blocked him from performing the Formal Courage Salute emote.
- New Braid hairstyle no longer is clipping through the Wealthy Merchant Hat.
- No more rain inside the stone ruins of Highvale Outskirts.
- Fixed many low-res issue with icons.
- Locked Glyph stacking will now be properly interrupted when getting stunned or knocked down.
Known Issues
- Some artifacts may be missing recent changes for repair, masterwork, or enchanting. Please report any of these edge cases for review and resolution.
- Elements of tree curtains used in many scenes will appear to be rendered black.
- Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
- The animation for "kicking something open" puts away weapons and torches.
- Death Shield does not mitigate damage from critical hits
- Combat resistances may not be applying as expected - notably against Fire Mages in The Rise
- The crafting window does not have proper messaging to indicate when a tool is broken, and will simply say that there is no recipe found.
- Dynamically spawned NPCs may have delayed spawn in scenes that are dense with player homes and decorations.
- Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
- Skill values will appear to carry over between accounts on the same client.
- Ring of Cuttlekin turns avatar skin grey instead of translucent.
- Pets cannot follow players onto moving platforms.
- Hitching may occur when using UI windows like “Options” or “DeckBuilder”
- Phonograph audio cannot be heard if approached while it is already playing.
- Logging off will not clear previous party associations. UI will show previous party members.
- If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
- Players with Tenant permissions on a Lot cannot place their own Player Vendors.
- When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
- The Piercing Breeze combo ability does not do damage to Dragons as expected.
- When a party member dies while targeted, the target focus is reset.
- When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
- Chat content from one account may be visible by a second account if logged in from the same client.
- It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
- Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
- Some decorations placed in basements may shift through walls and end up in inaccessible locations.
- Chaotic Clone is not distracting enemies.
- Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
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[ 2017-11-17 02:08:35 CET ] [ Original post ] |