Build Number 697 6:30PM
Updates
- Fixed an issue where buffs and resistances were using incorrect values in some cases.
- Fixed visible seams on blanket horse textures.
- Removed incorrect quest visual cue from Abigail in Soltown.
- Fixed the description on Eagle Eye modifier.
- Torpor will now correctly grant damage avoidance during the root portion of the spell.
- The Hacked Oracle Eye pets is no longer invisible when placed or summoned.
- Fixed Virtue Armors rewarded to players with low durability.
- Fixed an issue where unarmed free attacks would not start charging.
- Lightning will now also include a -10 air resistance effect on each hit.
- Corrected a typo in the "Secret Understorm Note" letter in Understorm Gold Mine.
- The "My Dearest Sada" letter in Lost Whiteguard Silver Mine can now be destroyed if desired.
- Devotional caretakers will no longer mistakenly inform players that they spoke about Honesty with someone in Fortus End.
- Fixed an issue where attack charge state could be incorrect after interacting with resource nodes.
- Game stability improvements.
- Fixed masterwork modifier focus regeneration issue.
- Devotional caretakers will now confirm when you've talked to them about their respective virtues.
- Fixed an issue where the male avatar was sliding forward when sitting and fidgeting.
- In-game map architecture updates.
- Replaced hand-placed trees with terrain painted flora so that the town tree remover tool can remove them. WHO SPEAKS FOR THE TREES!?
- More artifacts should now be enchanted and masterworked.
- Fixed an issue that caused charged attacks to be cancelled after casting a skill.
- When switching between Jaanaford and Broken Echoes Silver Mine while a siege is ongoing, players will no longer be forced into the siege.
- Supply Bundles will now have a greater artifact drop rate.
- Localization updates.
Known Issues
- Elysian Illumination and Soothing Rain have the potential to break and cause rapidly deteriorating performance in large groups.
- Elements of tree curtains used in many scenes will appear to be rendered black.
- Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
- The animation for "kicking something open" puts away weapons and torches.
- Death Shield does not mitigate damage from critical hits
- Combat resistances may not be applying as expected - notably against Fire Mages in The Rise
- The crafting window does not have proper messaging to indicate when a tool is broken, and will simply say that there is no recipe found.
- Dynamically spawned NPCs may have delayed spawn in scenes that are dense with player homes and decorations.
- Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
- Skill values will appear to carry over between accounts on the same client.
- Ring of Cuttlekin turns avatar skin grey instead of translucent.
- Pets cannot follow players onto moving platforms.
- Hitching may occur when using UI windows like “Options” or “DeckBuilder”
- Phonograph audio cannot be heard if approached while it is already playing.
- Logging off will not clear previous party associations. UI will show previous party members.
- If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
- Players with Tenant permissions on a Lot cannot place their own Player Vendors.
- When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
- The Piercing Breeze combo ability does not do damage to Dragons as expected.
- When a party member dies while targeted, the target focus is reset.
- When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
- Chat content from one account may be visible by a second account if logged in from the same client.
- It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
- Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
- Some decorations placed in basements may shift through walls and end up in inaccessible locations.
- Chaotic Clone is not distracting enemies.
- Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
Build Number 696 11:00AM
Updates
- Cabalist hoods now can be masterworked and enchanted.
- Fixed a breakable barrier in Understorm Gold Mine that wasn't functioning.
- Edited pond water and terrain underneath in Solace Bridge Outskirts which improves its appearance.
- Returning to combat idle animations no longer interrupts preexisting charged attacks.
- Changed interconnection with Formosa from via wagons to via boats in Player Owned Town Light City.
- Players now play fidget animations properly while sitting in a chair.
- Fixed incorrect icons for ornate garlands.
- Purify now has updated VFX.
- Fixed scale of dragons.
- The task for the Page of Pride in Path of the Oracle is now correctly cleared when the page is recovered.
- Fixed sand elementals death animation.
- Enabled major repairs on artifacts.
- Fixed an issue where Heavy precipitation was not showing rain.
- Pushed exit volume in Storm's Reach farther back so it wouldn't place you back into Understorm Gold Mine as you tried to zone in.
- Deleted a tree encroaching on fallen tree bridge in Blood River Outskirts.
- Fixed an issue where 2017 Yule Card rendered as transparent black when placed upside down.
- Fixed several swords that were not able to be placed as decorations.
- Fixed lich being able to use death magic without needing LOS.
- Fixed colliders on 2017 Yule Gift Boxes.
- Made the Staff of Anarchy useable as a decoration.
- Lighting fixes in Kiln Cistern.
- Regenerated the conversation for Elon the devotional caretaker in Fortus End to help with his "goodbye" response.
Known Issues
- Some artifacts may be missing recent changes for repair, masterwork, or enchanting. Please report any of these edge cases for review and resolution.
- Elements of tree curtains used in many scenes will appear to be rendered black.
- Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
- The animation for "kicking something open" puts away weapons and torches.
- Death Shield does not mitigate damage from critical hits
- Combat resistances may not be applying as expected - notably against Fire Mages in The Rise
- The crafting window does not have proper messaging to indicate when a tool is broken, and will simply say that there is no recipe found.
- Dynamically spawned NPCs may have delayed spawn in scenes that are dense with player homes and decorations.
- Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
- Skill values will appear to carry over between accounts on the same client.
- Ring of Cuttlekin turns avatar skin grey instead of translucent.
- Pets cannot follow players onto moving platforms.
- Hitching may occur when using UI windows like “Options” or “DeckBuilder”
- Phonograph audio cannot be heard if approached while it is already playing.
- Logging off will not clear previous party associations. UI will show previous party members.
- If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
- Players with Tenant permissions on a Lot cannot place their own Player Vendors.
- When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
- The Piercing Breeze combo ability does not do damage to Dragons as expected.
- When a party member dies while targeted, the target focus is reset.
- When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
- Chat content from one account may be visible by a second account if logged in from the same client.
- It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
- Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
- Some decorations placed in basements may shift through walls and end up in inaccessible locations.
- Chaotic Clone is not distracting enemies.
- Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
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