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Name

 Shroud of the Avatar: Forsaken Virtues 

 

Developer

 Portalarium 

 

Publisher

 Portalarium 

 

Tags

 

RPG 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2018-03-27 

 

Steam

 € £ $ / % 

 

News

 499 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 38 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/326160 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 13  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 16 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G] 




LINUX STREAMERS (6)
exapiperrpg_rulestheblakeridgwayacupandalip
thearzuonpenguinpropaganda




Release 48 Patch Notes: November 21, 2017

Build Number 702 3:30PM

Updates


  • The Cabalist Robe no longer causes performance issues when cloth simulation is turned on.

  • Decay will now apply to ghosts in the overworld map.


Known Issues

  • Halberd of the Sun auto-attacks will force a global cooldown timer on all abilities with every swing.

  • Some extreme resolution options are not possible due to an inability to scroll the video resolution list.

  • Elements of tree curtains used in many scenes will appear to be rendered black.

  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)

  • The animation for "kicking something open" puts away weapons and torches.

  • Death Shield does not mitigate damage from critical hits

  • The crafting window does not have proper messaging to indicate when a tool is broken, and will simply say that there is no recipe found.

  • Dynamically spawned NPCs may have delayed spawn in scenes that are dense with player homes and decorations.

  • Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.

  • Ring of Cuttlekin turns avatar skin grey instead of translucent.

  • Pets cannot follow players onto moving platforms.

  • Hitching may occur when using UI windows like “Options” or “DeckBuilder”

  • Phonograph audio cannot be heard if approached while it is already playing.

  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.

  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.

  • When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.

  • The Piercing Breeze combo ability does not do damage to Dragons as expected.

  • When a party member dies while targeted, the target focus is reset.

  • When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.

  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.

  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.

  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.

  • Chaotic Clone is not distracting enemies.

  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.

  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.

  • Some spell VFX do not play properly

  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)

  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks

  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


Build Number 700 11:30AM

Updates

  • The chat window is now cleared when exiting to the main menu.

  • Fix issue where skills like Soothing Rain and Elysian Illumination could sometimes cause performance issues due to VFX stacking.

  • Fix issue with teleport scrolls not working after the first use.


Known Issues

  • Elements of tree curtains used in many scenes will appear to be rendered black.

  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)

  • The animation for "kicking something open" puts away weapons and torches.

  • Death Shield does not mitigate damage from critical hits

  • Combat resistances may not be applying as expected - notably against Fire Mages in The Rise

  • The crafting window does not have proper messaging to indicate when a tool is broken, and will simply say that there is no recipe found.

  • Dynamically spawned NPCs may have delayed spawn in scenes that are dense with player homes and decorations.

  • Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.

  • Skill values will appear to carry over between accounts on the same client.

  • Ring of Cuttlekin turns avatar skin grey instead of translucent.

  • Pets cannot follow players onto moving platforms.

  • Hitching may occur when using UI windows like “Options” or “DeckBuilder”

  • Phonograph audio cannot be heard if approached while it is already playing.

  • Logging off will not clear previous party associations. UI will show previous party members.

  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.

  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.

  • When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.

  • The Piercing Breeze combo ability does not do damage to Dragons as expected.

  • When a party member dies while targeted, the target focus is reset.

  • When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.

  • Chat content from one account may be visible by a second account if logged in from the same client.

  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.

  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.

  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.

  • Chaotic Clone is not distracting enemies.

  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.

  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.

  • Some spell VFX do not play properly

  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)

  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks

  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


[ 2017-11-21 22:33:55 CET ] [ Original post ]