Build Number 702 3:30PM
Updates
- The Cabalist Robe no longer causes performance issues when cloth simulation is turned on.
- Decay will now apply to ghosts in the overworld map.
Known Issues
- Halberd of the Sun auto-attacks will force a global cooldown timer on all abilities with every swing.
- Some extreme resolution options are not possible due to an inability to scroll the video resolution list.
- Elements of tree curtains used in many scenes will appear to be rendered black.
- Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
- The animation for "kicking something open" puts away weapons and torches.
- Death Shield does not mitigate damage from critical hits
- The crafting window does not have proper messaging to indicate when a tool is broken, and will simply say that there is no recipe found.
- Dynamically spawned NPCs may have delayed spawn in scenes that are dense with player homes and decorations.
- Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
- Ring of Cuttlekin turns avatar skin grey instead of translucent.
- Pets cannot follow players onto moving platforms.
- Hitching may occur when using UI windows like “Options” or “DeckBuilder”
- Phonograph audio cannot be heard if approached while it is already playing.
- If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
- Players with Tenant permissions on a Lot cannot place their own Player Vendors.
- When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
- The Piercing Breeze combo ability does not do damage to Dragons as expected.
- When a party member dies while targeted, the target focus is reset.
- When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
- It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
- Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
- Some decorations placed in basements may shift through walls and end up in inaccessible locations.
- Chaotic Clone is not distracting enemies.
- Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
Build Number 700 11:30AM
Updates
- The chat window is now cleared when exiting to the main menu.
- Fix issue where skills like Soothing Rain and Elysian Illumination could sometimes cause performance issues due to VFX stacking.
- Fix issue with teleport scrolls not working after the first use.
Known Issues
- Elements of tree curtains used in many scenes will appear to be rendered black.
- Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
- The animation for "kicking something open" puts away weapons and torches.
- Death Shield does not mitigate damage from critical hits
- Combat resistances may not be applying as expected - notably against Fire Mages in The Rise
- The crafting window does not have proper messaging to indicate when a tool is broken, and will simply say that there is no recipe found.
- Dynamically spawned NPCs may have delayed spawn in scenes that are dense with player homes and decorations.
- Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
- Skill values will appear to carry over between accounts on the same client.
- Ring of Cuttlekin turns avatar skin grey instead of translucent.
- Pets cannot follow players onto moving platforms.
- Hitching may occur when using UI windows like “Options” or “DeckBuilder”
- Phonograph audio cannot be heard if approached while it is already playing.
- Logging off will not clear previous party associations. UI will show previous party members.
- If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
- Players with Tenant permissions on a Lot cannot place their own Player Vendors.
- When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
- The Piercing Breeze combo ability does not do damage to Dragons as expected.
- When a party member dies while targeted, the target focus is reset.
- When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
- Chat content from one account may be visible by a second account if logged in from the same client.
- It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
- Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
- Some decorations placed in basements may shift through walls and end up in inaccessible locations.
- Chaotic Clone is not distracting enemies.
- Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
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