Build Number 713 4:45PM
Updates
- Player Owned Town and Player Run Town performance adjustments were made.
- Khary is now easier to find in Harvest, and has resumed his job as a ferryman after a brief detour into fishing.
- Fixed an issue where shadows were not being attenuated when using Stealth.
- Performance adjustments were made to various lights.
- Bookshelves that were shifted have now shifted back.
- The persistent VFX for Air's Embrace has been toned down so that it gently pulses.
- Correction made to the wizard bookshelf size.
- Fixed stuck spots, various collision problems, and the wooden walkway in Elysium Mines.
- Reduced the weapon damage bonus on Gauntlets of Courage.
- Fixed various decorations that accidentally had their rotations changed.
- Reconfigured the office coffee machine.
- Fixed a Festering Poison Potion name discrepancy between the recipe and its crafted item
- Reduced the combat radius of skeleton fighters in some areas of Elysium Mines.
- Restored Shift+Drag controls to adjust merchant item quantity.
- Fixed a problem where the black and gold rug sorted poorly with the floor.
- Puncture will now hit up to two targets.
- Fixed creatures freezing before returning to their spawn point.
Known Issues
- Possible for health values on nameplate to appear broken after using buffs Enlightenment and Strength of Earth
- Elysium Mines - May be unable to attack when standing in pools of water.
- Cabalists debuffs affect themselves instead of players
- POT Owners/Stewards are no longer able to place Wax Cylinders inside Broadcast Automated Phonographs
- Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
- Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
- Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
- Time-of-day compass indicators may not correctly match the sky's visuals.
- Some extreme resolution options are not possible due to an inability to scroll the video resolution list.
- Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
- Death Shield does not mitigate damage from critical hits
- Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
- Ring of Cuttlekin turns avatar skin grey instead of translucent.
- Pets cannot follow players onto moving platforms.
- Hitching may occur when using UI windows like “Options” or “DeckBuilder”
- Phonograph audio cannot be heard if approached while it is already playing.
- If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
- Players with Tenant permissions on a Lot cannot place their own Player Vendors.
- When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
- When a party member dies while targeted, the target focus is reset.
- It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
- Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
- Some decorations placed in basements may shift through walls and end up in inaccessible locations.
- Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
Build Number 711 11:07AM
Updates
- Fixed ambushed creatures and zombie eating corpses not being interrupted when players attack.
- Interior building props in Central Brittany and Aerie no longer disappear when moving the camera.
- Fixed a bug that caused NPC quest visuals to be shown when they should not be.
- Adjusted base map resolution and base map distance in Nightshade Pass to improve terrain texture quality.
- The Vengeful Bogman in East Longfall Wetland will no longer drop a key as loot.
- Fixed visual quality and performance of Duke and Lord of the Manor islands.
- The Obsidian Equipment Wagon now has anti-theft protection on its belongings.
- A stuck-spot near the Obsidian Equipment Wagon has been corrected.
- The Virtue Ice Bow had its VFX restored.
- Fixed incorrect icon settings for virtue ice weapons.
- Refined timing for pickaxe hit during mining and adjusted volume and pitch settings.
- Creature Heal spells now have a chance of failure.
- The bounty masters in Courage Glove quest now properly give their actual names when asked.
- Fixed an issue where most of the spell effects for Spellbindner Stance were missing.
- Fixed Cabalist Artifact weapons not creating an essence on masterworking/enchanting breaks.
- The town crier in Jaanaford will now accept undelivered packages without error.
- Performance work on Estgard, and Aerie
- Ice weapons now have virtue symbols.
- Set the default state of Three-Stemmed Candle to on.
- Fixed audio loop points on old fire SFX.
- Terrain optimization and beautification pass for all player owned towns.
- Fixed some control points not having endless spawning.
Known Issues
- Possible for health values on nameplate to appear broken after using buffs Enlightenment and Strength of Earth
- Enemy AI stalls for a short period of time when their leash is triggered. They will appear to stand still for several moments before returning to their spawn.
- NPC Khary in Harvest not currently functioning. Will not properly guide players across water to Estgard.
- Elysium Mines - May be unable to attack when standing in pools of water.
- Cabalists debuffs affect themselves instead of players
- POT Owners/Stewards are no longer able to place Wax Cylinders inside Broadcast Automated Phonographs
- Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
- Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
- Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
- Time-of-day compass indicators may not correctly match the sky's visuals.
- Some extreme resolution options are not possible due to an inability to scroll the video resolution list.
- Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
- Death Shield does not mitigate damage from critical hits
- Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
- Ring of Cuttlekin turns avatar skin grey instead of translucent.
- Pets cannot follow players onto moving platforms.
- Hitching may occur when using UI windows like “Options” or “DeckBuilder”
- Phonograph audio cannot be heard if approached while it is already playing.
- If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
- Players with Tenant permissions on a Lot cannot place their own Player Vendors.
- When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
- When a party member dies while targeted, the target focus is reset.
- It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
- Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
- Some decorations placed in basements may shift through walls and end up in inaccessible locations.
- Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
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