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Release 49 Patch Notes: December 15, 2017

Build Number 713 4:45PM Updates

  • Player Owned Town and Player Run Town performance adjustments were made.
  • Khary is now easier to find in Harvest, and has resumed his job as a ferryman after a brief detour into fishing.
  • Fixed an issue where shadows were not being attenuated when using Stealth.
  • Performance adjustments were made to various lights.
  • Bookshelves that were shifted have now shifted back.
  • The persistent VFX for Air's Embrace has been toned down so that it gently pulses.
  • Correction made to the wizard bookshelf size.
  • Fixed stuck spots, various collision problems, and the wooden walkway in Elysium Mines.
  • Reduced the weapon damage bonus on Gauntlets of Courage.
  • Fixed various decorations that accidentally had their rotations changed.
  • Reconfigured the office coffee machine.
  • Fixed a Festering Poison Potion name discrepancy between the recipe and its crafted item
  • Reduced the combat radius of skeleton fighters in some areas of Elysium Mines.
  • Restored Shift+Drag controls to adjust merchant item quantity.
  • Fixed a problem where the black and gold rug sorted poorly with the floor.
  • Puncture will now hit up to two targets.
  • Fixed creatures freezing before returning to their spawn point.
Known Issues
  • Possible for health values on nameplate to appear broken after using buffs Enlightenment and Strength of Earth
  • Elysium Mines - May be unable to attack when standing in pools of water.
  • Cabalists debuffs affect themselves instead of players
  • POT Owners/Stewards are no longer able to place Wax Cylinders inside Broadcast Automated Phonographs
  • Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Time-of-day compass indicators may not correctly match the sky's visuals.
  • Some extreme resolution options are not possible due to an inability to scroll the video resolution list.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Death Shield does not mitigate damage from critical hits
  • Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • Hitching may occur when using UI windows like “Options” or “DeckBuilder”
  • Phonograph audio cannot be heard if approached while it is already playing.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
  • When a party member dies while targeted, the target focus is reset.
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
Build Number 711 11:07AM Updates
  • Fixed ambushed creatures and zombie eating corpses not being interrupted when players attack.
  • Interior building props in Central Brittany and Aerie no longer disappear when moving the camera.
  • Fixed a bug that caused NPC quest visuals to be shown when they should not be.
  • Adjusted base map resolution and base map distance in Nightshade Pass to improve terrain texture quality.
  • The Vengeful Bogman in East Longfall Wetland will no longer drop a key as loot.
  • Fixed visual quality and performance of Duke and Lord of the Manor islands.
  • The Obsidian Equipment Wagon now has anti-theft protection on its belongings.
  • A stuck-spot near the Obsidian Equipment Wagon has been corrected.
  • The Virtue Ice Bow had its VFX restored.
  • Fixed incorrect icon settings for virtue ice weapons.
  • Refined timing for pickaxe hit during mining and adjusted volume and pitch settings.
  • Creature Heal spells now have a chance of failure.
  • The bounty masters in Courage Glove quest now properly give their actual names when asked.
  • Fixed an issue where most of the spell effects for Spellbindner Stance were missing.
  • Fixed Cabalist Artifact weapons not creating an essence on masterworking/enchanting breaks.
  • The town crier in Jaanaford will now accept undelivered packages without error.
  • Performance work on Estgard, and Aerie
  • Ice weapons now have virtue symbols.
  • Set the default state of Three-Stemmed Candle to on.
  • Fixed audio loop points on old fire SFX.
  • Terrain optimization and beautification pass for all player owned towns.
  • Fixed some control points not having endless spawning.
Known Issues
  • Possible for health values on nameplate to appear broken after using buffs Enlightenment and Strength of Earth
  • Enemy AI stalls for a short period of time when their leash is triggered. They will appear to stand still for several moments before returning to their spawn.
  • NPC Khary in Harvest not currently functioning. Will not properly guide players across water to Estgard.
  • Elysium Mines - May be unable to attack when standing in pools of water.
  • Cabalists debuffs affect themselves instead of players
  • POT Owners/Stewards are no longer able to place Wax Cylinders inside Broadcast Automated Phonographs
  • Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Time-of-day compass indicators may not correctly match the sky's visuals.
  • Some extreme resolution options are not possible due to an inability to scroll the video resolution list.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Death Shield does not mitigate damage from critical hits
  • Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • Hitching may occur when using UI windows like “Options” or “DeckBuilder”
  • Phonograph audio cannot be heard if approached while it is already playing.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
  • When a party member dies while targeted, the target focus is reset.
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


[ 2017-12-15 17:51:45 CET ] [ Original post ]

Shroud of the Avatar: Forsaken Virtues
Portalarium Developer
Portalarium Publisher
2018-03-27 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Mixed (3071 reviews)
The Game includes VR Support
Public Linux Depots:
  • Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.

SUMMARY:


Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.

  • Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
  • Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
  • Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
  • Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
  • Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
  • PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
  • Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
  • Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
  • Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
  • Social: Full Guild System, Highly Active Community and Player Owned Towns.
  • Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
  • Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.

DEVELOPMENT ROADMAP


Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.

Current Version

  • Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
  • Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
  • Player Trading: Trade with each other for items or gold.
  • PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
  • Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
  • Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
  • Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
  • Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
  • AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
  • Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
  • Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
  • Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
  • Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
  • Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
  • Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
  • Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
  • Guilds: You can form or join a guild
  • Banks: Store all your gear and loot when it gets too heavy to carry around.
  • Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
  • Player Owned Towns: Players can purchase and customize from templates their very own town.
  • Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
  • Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
  • Dye-able Gear: Customize your gear by changing the colors.
  • Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.

Future Updates

  • Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
  • More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
  • Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
  • More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
  • Localization: Support for multiple languages.
  • More Creatures: More creatures along with multiple variations and new behaviors.

We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.

Website for more information: www.shroudoftheavatar.com

MINIMAL SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core 2.4 GHz or fasterMemory: 12 GB RAM
  • Memory: 12 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA 960 / AMD 560Network: Broadband Internet connection
  • Storage: 30 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core Processor 2.8GHz or fasterMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA GTX 1070 / ATI Radeon HD 5870Network: Broadband Internet connection
  • Storage: 30 GB available spaceAdditional Notes: Performance significantly improved with an SSD
GAMEBILLET

[ 6132 ]

16.52$ (17%)
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25.19$ (16%)
7.50$ (75%)
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11.99$ (70%)
17.59$ (12%)
12.59$ (16%)
13.79$ (8%)
16.99$ (15%)
0.40$ (92%)
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8.47$ (15%)
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8.47$ (15%)
3.20$ (68%)
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1.41$ (93%)
8.39$ (16%)
12.38$ (17%)
GAMERSGATE

[ 2625 ]

14.99$ (50%)
0.68$ (83%)
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9.89$ (34%)
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4.35$ (56%)
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12.0$ (60%)
27.99$ (30%)
10.87$ (57%)
12.0$ (70%)
4.5$ (77%)
15.99$ (20%)
0.89$ (87%)
2.1$ (70%)
1.69$ (79%)
1.5$ (90%)
1.76$ (91%)
0.88$ (91%)
2.18$ (78%)
24.84$ (59%)
0.64$ (87%)
5.31$ (79%)
0.45$ (85%)
6.12$ (66%)

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