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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Shroud of the Avatar: Forsaken Virtues 

 

Developer

 Portalarium 

 

Publisher

 Portalarium 

 

Tags

 

RPG 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2018-03-27 

 

Steam

 € £ $ / % 

 

News

 499 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 38 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/326160 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 13  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 16 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G] 




LINUX STREAMERS (6)
exapiperrpg_rulestheblakeridgwayacupandalip
thearzuonpenguinpropaganda




Release 50 Patch Notes: January 26, 2018

Build Number 723 4:30PM

Updates


  • PVP damage was increased by roughly a third to balance out new defensive options (no impact to PVE)

  • Deflect, Dodge, Glancing Blow, and Parry now all have at least a 30 second duration once proficiency is reached.

  • Magic that generates a partial hit will now say "...partially resisted..."

  • Performance improvement for player character rendering.

  • Added 250 arrows to the reward for Obsidian Elf Sniper quest in Highvale Outskirts.

  • Mackey is back from vacation in Etceter Crag Mines.

  • Bandits in Etceter Crag Mines will no longer stop talking after the first sentence.

  • Fixed Ice Gloves being the incorrect armor type.

  • Increased masterwork bonuses from 3 to 5 on Wayland Loop, Maple Band, and Thimble of Evelyn artifacts.

  • Hamstring damage will no longer be affected by a targets strength.

  • The NPC chat window background darkness was increased to make text more legible.

  • Dirt piles can no longer be destroyed with ranged attacks in South Drachvald Spur.

  • The distance allowed for digging up dirt piles has been increased.

  • Address verification on account page was updated for functionality.

  • Ballet Leotard no longer clips at the chest when dancing.


Known Issues

  • It is possible to debuff enemies when out of reach due to environment positioning.

  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.

  • Juggle emotes do not properly sync hand/item movements in low performance environments.

  • Crafting UI will not properly recognize Gold Ingots to fulfill Metal Ingot recipes.

  • Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.

  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.

  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.

  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)

  • Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.

  • Ring of Cuttlekin turns avatar skin grey instead of translucent.

  • Pets cannot follow players onto moving platforms.

  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.

  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.

  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.

  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.

  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.

  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.

  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.

  • Some spell VFX do not play properly

  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)

  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks

  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.



Build Number 722 10:30AM

Updates

  • Fixed line-of-sight issues with numerous creature skills.

  • Another try at fixing Cloth Chest Armor making avatar skin too dark.

  • Fixed a bug that prevented the displayed weight of a container from updating when its contents changed.

  • Fixed incorrect texture tiling on Duke and Lord of the Manor islands in Tropical Island player owned towns.

  • Obsidian Scrolls of Unlearning will now also return 100% of experience.

  • Sitting players no longer appear odd to others loading into a scene.

  • Quest POI marker for turning in the bow to Horatio in Highvale Outskirts now goes away after completing.

  • Fixed an issue with Offhand Attack that caused VFX to appear on the top of the screen.

  • The Light spell will now follow the player more quickly when moving up and down.

  • Overworld creatures will now give chase.

  • Fixed death visuals for elementals.

  • Players are no longer launched into the skies in Sunless Barrens when near a certain location.

  • Optimization for "Good" quality mode that will increase frame rates significantly for GPU bound scenes.

  • Crooked Shank in-game map created.

  • Fixed not being able to loot dragons.

  • The Virtue Ice Skirt cloth simulation has been disabled on male avatars.

  • Some issues with the Ice Gown have been corrected.

  • Female peasant NPCs no longer teleport around a scene when trying to move.

  • Updated line-of-sight checks to ignore certain types of colliders.


Known Issues

  • Mackey in Etceter Crag Mines is not appearing which blocks that quest from completing.

  • It is possible to debuff enemies when out of reach due to environment positioning.

  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.

  • Juggle emotes do not properly sync hand/item movements in low performance environments.

  • Crafting UI will not properly recognize Gold Ingots to fulfill Metal Ingot recipes.

  • Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.

  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.

  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.

  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)

  • Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.

  • Ring of Cuttlekin turns avatar skin grey instead of translucent.

  • Pets cannot follow players onto moving platforms.

  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.

  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.

  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.

  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.

  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.

  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.

  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.

  • Some spell VFX do not play properly

  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)

  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks

  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


[ 2018-01-26 17:37:16 CET ] [ Original post ]