Build Number 723 4:30PM
Updates
- PVP damage was increased by roughly a third to balance out new defensive options (no impact to PVE)
- Deflect, Dodge, Glancing Blow, and Parry now all have at least a 30 second duration once proficiency is reached.
- Magic that generates a partial hit will now say "...partially resisted..."
- Performance improvement for player character rendering.
- Added 250 arrows to the reward for Obsidian Elf Sniper quest in Highvale Outskirts.
- Mackey is back from vacation in Etceter Crag Mines.
- Bandits in Etceter Crag Mines will no longer stop talking after the first sentence.
- Fixed Ice Gloves being the incorrect armor type.
- Increased masterwork bonuses from 3 to 5 on Wayland Loop, Maple Band, and Thimble of Evelyn artifacts.
- Hamstring damage will no longer be affected by a targets strength.
- The NPC chat window background darkness was increased to make text more legible.
- Dirt piles can no longer be destroyed with ranged attacks in South Drachvald Spur.
- The distance allowed for digging up dirt piles has been increased.
- Address verification on account page was updated for functionality.
- Ballet Leotard no longer clips at the chest when dancing.
Known Issues
- It is possible to debuff enemies when out of reach due to environment positioning.
- There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
- Juggle emotes do not properly sync hand/item movements in low performance environments.
- Crafting UI will not properly recognize Gold Ingots to fulfill Metal Ingot recipes.
- Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
- Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
- Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
- Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
- Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
- Ring of Cuttlekin turns avatar skin grey instead of translucent.
- Pets cannot follow players onto moving platforms.
- If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
- Players with Tenant permissions on a Lot cannot place their own Player Vendors.
- It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
- Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
- Some decorations placed in basements may shift through walls and end up in inaccessible locations.
- Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
Build Number 722 10:30AM
Updates
- Fixed line-of-sight issues with numerous creature skills.
- Another try at fixing Cloth Chest Armor making avatar skin too dark.
- Fixed a bug that prevented the displayed weight of a container from updating when its contents changed.
- Fixed incorrect texture tiling on Duke and Lord of the Manor islands in Tropical Island player owned towns.
- Obsidian Scrolls of Unlearning will now also return 100% of experience.
- Sitting players no longer appear odd to others loading into a scene.
- Quest POI marker for turning in the bow to Horatio in Highvale Outskirts now goes away after completing.
- Fixed an issue with Offhand Attack that caused VFX to appear on the top of the screen.
- The Light spell will now follow the player more quickly when moving up and down.
- Overworld creatures will now give chase.
- Fixed death visuals for elementals.
- Players are no longer launched into the skies in Sunless Barrens when near a certain location.
- Optimization for "Good" quality mode that will increase frame rates significantly for GPU bound scenes.
- Crooked Shank in-game map created.
- Fixed not being able to loot dragons.
- The Virtue Ice Skirt cloth simulation has been disabled on male avatars.
- Some issues with the Ice Gown have been corrected.
- Female peasant NPCs no longer teleport around a scene when trying to move.
- Updated line-of-sight checks to ignore certain types of colliders.
Known Issues
- Mackey in Etceter Crag Mines is not appearing which blocks that quest from completing.
- It is possible to debuff enemies when out of reach due to environment positioning.
- There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
- Juggle emotes do not properly sync hand/item movements in low performance environments.
- Crafting UI will not properly recognize Gold Ingots to fulfill Metal Ingot recipes.
- Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
- Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
- Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
- Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
- Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
- Ring of Cuttlekin turns avatar skin grey instead of translucent.
- Pets cannot follow players onto moving platforms.
- If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
- Players with Tenant permissions on a Lot cannot place their own Player Vendors.
- It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
- Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
- Some decorations placed in basements may shift through walls and end up in inaccessible locations.
- Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
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