New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Shroud of the Avatar: Forsaken Virtues | |
Developer | Portalarium | |
Publisher | Portalarium | | |
Tags | RPG Singleplayer Multiplayer Co-op | | |
Release | 2018-03-27 | |
Steam | € £ $ / % |
News | 499 |
Controls | Keyboard Mouse |
Players online |  38  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/326160  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  100,000 .. 200,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 13 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 16 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
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LINUX STREAMERS (6)
exapiperrpg_rulestheblakeridgwayacupandalip
thearzuonpenguinpropaganda
Release 51 Patch Notes: February 22, 2018 |
Build Number 733 5:30PM
Updates
- Fixed an issue with some flying pets having nameplates in the ground.
- The cauldron in Grannus Colossus is no longer invisible.
- Fixed an issue in the Love Gloves Quest where turning in a Prayer Card would sometimes activate a trade window at the wrong time.
- Updated collision on some rivers in Drachvald on Novia.
- The Guild Registrar in Jaanaford will now respond properly when asked for their name.
- Bandit corpses are no longer missing in Longfall Woods.
- Grand Artificer doors in Lost Vale no longer have art that does not move with the doors.
- Removed "NPC scheduling under construction" message for Jaanaford.
- Updated the respawn rate on the puzzle reward chest in South Fetid Swamp.
- Increased the interaction range on block puzzle blocks in Boreas Colossus.
- Adding appropriate hover icons for the loot rolling interface.
- Some issues with the Obsidian Forge were fixed.
- Fixed some armor decorations that appeared flat.
- Fixed an issue where decorations could be placed mid-air in Stone Ruins.
- Fixed pink colors on bear head icons.
- Fixed rain falling inside of the Knight Founder Village player home.
- Removed the last two “Under Construction” signs.
- Fixed missing collision on a handrail in Yew.
- Fixed missing collision on floor of a log cabin in Highvale Outskirts.
- Fixed rain falling inside of the Two Story Hollow Log player home.
- Fixed the Oracle not animating when asked some questions.
- Removed double text notification when gold is looted.
- Removed PvP flag from Player Owned Town “Malficium”.
- Added new hover icons for Loot Roll buttons.
- Fixed a bug that prevented you from claiming your own ransom stone on PVP death.
- Removed stamped labels of battle camps from Novia in-game map.
- River graphics fixed in Owls Head and elsewhere.
- Fixed an issue that caused the character sheet character's eyes to be white.
- Fixed an issue where weapon game effects could execute 100% of the time.
- Performance work on “Island Metropolis” Player Owned Towns.
- Visual effects for charging on Ghosts now appear on the correct hand.
- Removed skeleton bones loot from dropping in Highvale Outskirts.
- Adjusted animation for Dragon Gust attack.
- Fixed issue with Lava Golem resistances
- Added teeth to male player vendors.
- Fixed male vendor NPC eyes not blinking.
- Performance work in Ardoris.
- Shadowform will no longer overwrite movement skills.
- Fixed a gray line on the icon for the wand.
- Fixed undead factions having loot delay when killed.
- The lava caves at the bottom of the Etceter Crag Mines are now home to only fire elementals.
- Fixed an error in New You merchant conversation keywords.
- Patch notes completed.
Known Issues
- The in-game map (M key shortcut) cannot be accessed on Linux clients.
- Linux is using an older version of Unity until known performance issues can be addressed.
- Fire is visible when dead.
- Charging skills may not visually appear to reach a sixth stack, but will fire the sixth charge successfully.
- It is possible for moving platforms to appear out of synchronization with others.
- There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
- Juggle emotes do not properly sync hand/item movements in low performance environments.
- Crafting UI will not properly recognize Gold Ingots to fulfill Metal Ingot recipes.
- Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
- Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
- Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
- Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
- Ring of Cuttlekin turns avatar skin grey instead of translucent.
- Pets cannot follow players onto moving platforms.
- If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
- Players with Tenant permissions on a Lot cannot place their own Player Vendors.
- It is currently difficult to find harvest resources in scenes with the Surveying skill.
- Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
- Some decorations placed in basements may shift through walls and end up in inaccessible locations.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
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[ 2018-02-23 00:44:47 CET ] [ Original post ] |