TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Release 51 Patch Notes: February 23, 2018

Build Number 735 12:15PM Updates

  • SFX for breaking wood was updated.
  • Fixed Virtue Dirndl shoes changing female skin tone.
  • Fixed invisible Primal Bear Headdress.
  • Fixed typo in Light Armor description.
  • The Obsidian Forge in Hilt no longer has waves of creatures trying to attack players in single-player mode.
  • The Obsidian Elf Sniper quest in Highvale Outskirts now handles the compass item correctly.
  • Error while talking to Esmerelda about ghostly echoes has been fixed.
  • Healing Ray and Healing Touch will now correctly decrease the cast time.
  • Fixed an issue with the Lord Servant pattern applying wrong visuals.
  • Strength of Earth will now grant the correct additional capacity with specialization.
  • Douse will now give the correct amount of fire resistance.
  • Fixed a problem on Aerie Castle elevators that caused players to be scaled incorrectly.
  • Fixed scaling issues on Mushroom Men.
  • Containers no longer sort to the top of the list in merchant windows.
  • Rain emote SFX was updated.
  • Sneak attack now has an animation when using 2-handed hammers.
  • The Bear Headdress no longer blinks along with female avatar eyes.
  • Sick emote liedown animation is now level with the ground.
  • South Drachvald Spur in-game map was created.
  • Text for Lost Vale exit to Novia discovery now reads 'Exit'.
  • Fixed a typo in Fortify Defenses.
  • Shield of Air and Shield of Ice no longer lose their attunement bonuses when zoning.
  • No longer showing unimplemented skills at all, instead of blank icons.
  • Updated secret door SFX.
  • Caelestis Canton player owned town connections updated with Dragons Watch, Islands of Wonders, Lockbrier, and Serenity Isle.
  • Improved pathfinding in West Ravenswood to improve ability to loot corpses.
  • Dogs now have head tracking to look at things they walk past.
  • Fixed broken-looking Dragon Clan Boots.
  • Fixed secret doors in Epitaph so that brick switches reach beyond wall colliders.
  • Your own ghost is now visible when you die.
  • Chess and Checkers game board renamed to contain the game names for inventory searching.
  • Added 100 items to the equipment crown merchant.
  • Players with specialization to master level 80 will now receive one additional glyph for each school in the tree.
  • Purify and Purify Burst lasting effects from specialization can now be dismissed.
  • Aimed Shot will no longer show a fizzle rate.
  • Banish undead should now correctly damage players wearing the Lich Ring.
  • Blinding Shot will now add a parry debuff when specialized.
  • Disabling Shot will now add a dodge debuff when specialized.
  • Rapid Fire will now increase the effective skill and increase the chance for an additional arrow when specialized.
  • Clarified the description for the Pull skill.
  • Forest Metropolis player owned town performance optimizations.
  • Fixed an issue where specialized Bolster Balance was not applying the Dexterity bonus.
  • Spiders no longer slide in place while dancing.
  • Fixed an issue where a player using Knockdowns would be knocked down instead of the intended target.
  • Fixed an issue where certain combat effects would not use an old position to calculate range.
  • Some NPCs in Xenos that had lost their conversations have been fixed.
  • Player Vendors are no longer invisible.
  • Patch notes completed.
Known Issues
  • Trial users on the Path of Courage cannot currently re-enter Highvale.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • It is possible for moving platforms to appear out of synchronization with others.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Crafting UI will not properly recognize Gold Ingots to fulfill Metal Ingot recipes.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • It is currently difficult to find harvest resources in scenes with the Surveying skill.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


[ 2018-02-23 18:33:57 CET ] [ Original post ]

Shroud of the Avatar: Forsaken Virtues
Portalarium Developer
Portalarium Publisher
2018-03-27 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Mixed (3071 reviews)
The Game includes VR Support
Public Linux Depots:
  • Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.

SUMMARY:


Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.

  • Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
  • Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
  • Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
  • Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
  • Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
  • PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
  • Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
  • Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
  • Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
  • Social: Full Guild System, Highly Active Community and Player Owned Towns.
  • Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
  • Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.

DEVELOPMENT ROADMAP


Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.

Current Version

  • Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
  • Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
  • Player Trading: Trade with each other for items or gold.
  • PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
  • Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
  • Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
  • Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
  • Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
  • AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
  • Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
  • Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
  • Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
  • Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
  • Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
  • Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
  • Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
  • Guilds: You can form or join a guild
  • Banks: Store all your gear and loot when it gets too heavy to carry around.
  • Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
  • Player Owned Towns: Players can purchase and customize from templates their very own town.
  • Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
  • Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
  • Dye-able Gear: Customize your gear by changing the colors.
  • Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.

Future Updates

  • Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
  • More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
  • Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
  • More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
  • Localization: Support for multiple languages.
  • More Creatures: More creatures along with multiple variations and new behaviors.

We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.

Website for more information: www.shroudoftheavatar.com

MINIMAL SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core 2.4 GHz or fasterMemory: 12 GB RAM
  • Memory: 12 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA 960 / AMD 560Network: Broadband Internet connection
  • Storage: 30 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core Processor 2.8GHz or fasterMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA GTX 1070 / ATI Radeon HD 5870Network: Broadband Internet connection
  • Storage: 30 GB available spaceAdditional Notes: Performance significantly improved with an SSD
GAMEBILLET

[ 6132 ]

11.02$ (15%)
2.70$ (85%)
3.25$ (75%)
12.74$ (-28%)
4.00$ (80%)
18.39$ (8%)
25.19$ (16%)
8.39$ (16%)
0.45$ (85%)
6.75$ (83%)
25.79$ (14%)
12.89$ (14%)
10.79$ (78%)
5.00$ (75%)
2.07$ (79%)
7.99$ (20%)
6.25$ (75%)
21.24$ (15%)
16.96$ (15%)
16.99$ (15%)
12.20$ (39%)
27.59$ (8%)
16.59$ (17%)
15.99$ (20%)
4.15$ (79%)
0.89$ (70%)
16.00$ (60%)
7.50$ (50%)
7.84$ (87%)
5.00$ (80%)
GAMERSGATE

[ 2625 ]

9.99$ (50%)
6.11$ (49%)
4.5$ (85%)
1.7$ (83%)
13.5$ (77%)
0.68$ (83%)
8.49$ (58%)
2.55$ (83%)
13.49$ (46%)
1.76$ (91%)
12.6$ (64%)
0.85$ (83%)
5.0$ (90%)
5.0$ (90%)
1.0$ (80%)
12.0$ (60%)
25.0$ (50%)
1.32$ (91%)
0.85$ (83%)
5.52$ (82%)
2.0$ (75%)
18.69$ (40%)
4.73$ (68%)
3.83$ (74%)
6.0$ (60%)
19.8$ (67%)
0.88$ (91%)
1.7$ (83%)
21.59$ (46%)
8.0$ (50%)

FANATICAL BUNDLES

Time left:

8 days, 19 hours, 54 minutes


Time left:

14 days, 19 hours, 54 minutes


Time left:

11 days, 19 hours, 54 minutes


Time left:

11 days, 19 hours, 54 minutes


Time left:

11 days, 19 hours, 54 minutes


Time left:

11 days, 19 hours, 54 minutes


Time left:

11 days, 19 hours, 54 minutes


Time left:

11 days, 19 hours, 54 minutes


Time left:

11 days, 19 hours, 54 minutes


Time left:

11 days, 19 hours, 54 minutes


Time left:

11 days, 19 hours, 54 minutes


Time left:

11 days, 19 hours, 54 minutes


Time left:

11 days, 19 hours, 54 minutes


Time left:

11 days, 19 hours, 54 minutes


Time left:

11 days, 19 hours, 54 minutes


Time left:

36 days, 19 hours, 54 minutes


Time left:

16 days, 19 hours, 54 minutes


Time left:

8 days, 19 hours, 54 minutes


Time left:

43 days, 19 hours, 54 minutes


Time left:

32 days, 19 hours, 54 minutes


Time left:

29 days, 19 hours, 54 minutes


Time left:

37 days, 19 hours, 54 minutes


Time left:

39 days, 19 hours, 54 minutes


HUMBLE BUNDLES

Time left:

3 days, 13 hours, 54 minutes


Time left:

17 days, 13 hours, 54 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE