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Name

 Shroud of the Avatar: Forsaken Virtues 

 

Developer

 Portalarium 

 

Publisher

 Portalarium 

 

Tags

 

RPG 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2018-03-27 

 

Steam

 € £ $ / % 

 

News

 499 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 38 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/326160 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 13  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 16 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G] 




LINUX STREAMERS (6)
exapiperrpg_rulestheblakeridgwayacupandalip
thearzuonpenguinpropaganda




Release 51 Patch Notes: February 23, 2018

Build Number 735 12:15PM

Updates


  • SFX for breaking wood was updated.

  • Fixed Virtue Dirndl shoes changing female skin tone.

  • Fixed invisible Primal Bear Headdress.

  • Fixed typo in Light Armor description.

  • The Obsidian Forge in Hilt no longer has waves of creatures trying to attack players in single-player mode.

  • The Obsidian Elf Sniper quest in Highvale Outskirts now handles the compass item correctly.

  • Error while talking to Esmerelda about ghostly echoes has been fixed.

  • Healing Ray and Healing Touch will now correctly decrease the cast time.

  • Fixed an issue with the Lord Servant pattern applying wrong visuals.

  • Strength of Earth will now grant the correct additional capacity with specialization.

  • Douse will now give the correct amount of fire resistance.

  • Fixed a problem on Aerie Castle elevators that caused players to be scaled incorrectly.

  • Fixed scaling issues on Mushroom Men.

  • Containers no longer sort to the top of the list in merchant windows.

  • Rain emote SFX was updated.

  • Sneak attack now has an animation when using 2-handed hammers.

  • The Bear Headdress no longer blinks along with female avatar eyes.

  • Sick emote liedown animation is now level with the ground.

  • South Drachvald Spur in-game map was created.

  • Text for Lost Vale exit to Novia discovery now reads 'Exit'.

  • Fixed a typo in Fortify Defenses.

  • Shield of Air and Shield of Ice no longer lose their attunement bonuses when zoning.

  • No longer showing unimplemented skills at all, instead of blank icons.

  • Updated secret door SFX.

  • Caelestis Canton player owned town connections updated with Dragons Watch, Islands of Wonders, Lockbrier, and Serenity Isle.

  • Improved pathfinding in West Ravenswood to improve ability to loot corpses.

  • Dogs now have head tracking to look at things they walk past.

  • Fixed broken-looking Dragon Clan Boots.

  • Fixed secret doors in Epitaph so that brick switches reach beyond wall colliders.

  • Your own ghost is now visible when you die.

  • Chess and Checkers game board renamed to contain the game names for inventory searching.

  • Added 100 items to the equipment crown merchant.

  • Players with specialization to master level 80 will now receive one additional glyph for each school in the tree.

  • Purify and Purify Burst lasting effects from specialization can now be dismissed.

  • Aimed Shot will no longer show a fizzle rate.

  • Banish undead should now correctly damage players wearing the Lich Ring.

  • Blinding Shot will now add a parry debuff when specialized.

  • Disabling Shot will now add a dodge debuff when specialized.

  • Rapid Fire will now increase the effective skill and increase the chance for an additional arrow when specialized.

  • Clarified the description for the Pull skill.

  • Forest Metropolis player owned town performance optimizations.

  • Fixed an issue where specialized Bolster Balance was not applying the Dexterity bonus.

  • Spiders no longer slide in place while dancing.

  • Fixed an issue where a player using Knockdowns would be knocked down instead of the intended target.

  • Fixed an issue where certain combat effects would not use an old position to calculate range.

  • Some NPCs in Xenos that had lost their conversations have been fixed.

  • Player Vendors are no longer invisible.

  • Patch notes completed.


Known Issues

  • Trial users on the Path of Courage cannot currently re-enter Highvale.

  • The in-game map (M key shortcut) cannot be accessed on Linux clients.

  • Linux is using an older version of Unity until known performance issues can be addressed.

  • Fire is visible when dead.

  • It is possible for moving platforms to appear out of synchronization with others.

  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.

  • Juggle emotes do not properly sync hand/item movements in low performance environments.

  • Crafting UI will not properly recognize Gold Ingots to fulfill Metal Ingot recipes.

  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.

  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.

  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)

  • Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.

  • Ring of Cuttlekin turns avatar skin grey instead of translucent.

  • Pets cannot follow players onto moving platforms.

  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.

  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.

  • It is currently difficult to find harvest resources in scenes with the Surveying skill.

  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.

  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.

  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.

  • Some spell VFX do not play properly

  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)

  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks

  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


[ 2018-02-23 19:33:57 CET ] [ Original post ]