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Name | Shroud of the Avatar: Forsaken Virtues | |
Developer | Portalarium | |
Publisher | Portalarium | | |
Tags | RPG Singleplayer Multiplayer Co-op | | |
Release | 2018-03-27 | |
Steam | € £ $ / % |
News | 499 |
Controls | Keyboard Mouse |
Players online |  38  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/326160  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  100,000 .. 200,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 13 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 16 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
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LINUX STREAMERS (6)
exapiperrpg_rulestheblakeridgwayacupandalip
thearzuonpenguinpropaganda
Release 51 Patch Notes: February 23, 2018 |
Build Number 735 12:15PM
Updates
- SFX for breaking wood was updated.
- Fixed Virtue Dirndl shoes changing female skin tone.
- Fixed invisible Primal Bear Headdress.
- Fixed typo in Light Armor description.
- The Obsidian Forge in Hilt no longer has waves of creatures trying to attack players in single-player mode.
- The Obsidian Elf Sniper quest in Highvale Outskirts now handles the compass item correctly.
- Error while talking to Esmerelda about ghostly echoes has been fixed.
- Healing Ray and Healing Touch will now correctly decrease the cast time.
- Fixed an issue with the Lord Servant pattern applying wrong visuals.
- Strength of Earth will now grant the correct additional capacity with specialization.
- Douse will now give the correct amount of fire resistance.
- Fixed a problem on Aerie Castle elevators that caused players to be scaled incorrectly.
- Fixed scaling issues on Mushroom Men.
- Containers no longer sort to the top of the list in merchant windows.
- Rain emote SFX was updated.
- Sneak attack now has an animation when using 2-handed hammers.
- The Bear Headdress no longer blinks along with female avatar eyes.
- Sick emote liedown animation is now level with the ground.
- South Drachvald Spur in-game map was created.
- Text for Lost Vale exit to Novia discovery now reads 'Exit'.
- Fixed a typo in Fortify Defenses.
- Shield of Air and Shield of Ice no longer lose their attunement bonuses when zoning.
- No longer showing unimplemented skills at all, instead of blank icons.
- Updated secret door SFX.
- Caelestis Canton player owned town connections updated with Dragons Watch, Islands of Wonders, Lockbrier, and Serenity Isle.
- Improved pathfinding in West Ravenswood to improve ability to loot corpses.
- Dogs now have head tracking to look at things they walk past.
- Fixed broken-looking Dragon Clan Boots.
- Fixed secret doors in Epitaph so that brick switches reach beyond wall colliders.
- Your own ghost is now visible when you die.
- Chess and Checkers game board renamed to contain the game names for inventory searching.
- Added 100 items to the equipment crown merchant.
- Players with specialization to master level 80 will now receive one additional glyph for each school in the tree.
- Purify and Purify Burst lasting effects from specialization can now be dismissed.
- Aimed Shot will no longer show a fizzle rate.
- Banish undead should now correctly damage players wearing the Lich Ring.
- Blinding Shot will now add a parry debuff when specialized.
- Disabling Shot will now add a dodge debuff when specialized.
- Rapid Fire will now increase the effective skill and increase the chance for an additional arrow when specialized.
- Clarified the description for the Pull skill.
- Forest Metropolis player owned town performance optimizations.
- Fixed an issue where specialized Bolster Balance was not applying the Dexterity bonus.
- Spiders no longer slide in place while dancing.
- Fixed an issue where a player using Knockdowns would be knocked down instead of the intended target.
- Fixed an issue where certain combat effects would not use an old position to calculate range.
- Some NPCs in Xenos that had lost their conversations have been fixed.
- Player Vendors are no longer invisible.
- Patch notes completed.
Known Issues
- Trial users on the Path of Courage cannot currently re-enter Highvale.
- The in-game map (M key shortcut) cannot be accessed on Linux clients.
- Linux is using an older version of Unity until known performance issues can be addressed.
- Fire is visible when dead.
- It is possible for moving platforms to appear out of synchronization with others.
- There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
- Juggle emotes do not properly sync hand/item movements in low performance environments.
- Crafting UI will not properly recognize Gold Ingots to fulfill Metal Ingot recipes.
- Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
- Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
- Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
- Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
- Ring of Cuttlekin turns avatar skin grey instead of translucent.
- Pets cannot follow players onto moving platforms.
- If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
- Players with Tenant permissions on a Lot cannot place their own Player Vendors.
- It is currently difficult to find harvest resources in scenes with the Surveying skill.
- Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
- Some decorations placed in basements may shift through walls and end up in inaccessible locations.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
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[ 2018-02-23 19:33:57 CET ] [ Original post ] |