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Release 54 Patch Notes: June 5, 2018
[ 2018-06-05 19:32:12 CET ] [ Original post ]
Build Number 790 June 5 1:15 PM CDT Updates
- Changed name in Soltown quest task text to more commonly used Stan Clark to avoid rabid fans of Bill Collins.
- Fixed a gap in floor on staircase in Obsidian Keep to prevent players falling through.
- Slowed down VFX on Water Elemental bindings.
- Added a valve wheel to the lid of the Nautical Basement Entrance hatch.
- All random encounters now list as "Tier 3+," except for the Troll encounter which lists as Tier 10+.
- All siege encounters now list as "Tier 4+."
- Talking mirror no longer has the ability to move.
- Fixed error on breakaway scaffolding bridge in Verdantis Mines.
- Fixed error on wooden palisade gate teleporter in Brittany Fields to Brittany Alleys and Novia.
- Changed name of R54 raffle tickets to R55.
- Fixed an issue where some summoned creatures had incorrect health.
- Added defense to tamed creatures.
- Fixed a choppy animation on a sarcophagus in crypts throughout the game.
- A chat message is now received if a song played on an instrument is too long.
- Fixed texture coordinates on Heraldry Chests to prevent decal from showing up on bottom sections.
- Fixed trade window notifications for remote clients being less than adventuring level 15.
- Increased party experience bonus to 50% base and 25% per extra member.
- Strength of Earth VFX no longer goes through Throneguard shield.
- Containers with 16 or more containers in them can now be moved.
- Using the interact hotkey when a player property container is open will no longer take all items from it.
- Vigilante loot has been updated.
- Fixed a typo in a backer NPC name in Central Brittany.
- Fixed an error in the devotional caretaker conversation in Jaanaford that prevented players from turning in the "Defeat Nefas" quest.
- Hazy appearance of some blazons on Heraldry Banners has been corrected.
- Greatly reduced the time to drop out of combat mode once sheathed.
- Reduced the hit time on all bludgeon weapons to match the majority of blades.
- You no longer have to wait 60 seconds to loot breakable crates and barrels.
- The client may default to full screen when the options menu is first used.
- Linux clients may experience certain types of trees being rendered incorrectly
- Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
- Elysian Illumination no longer damages undead, and has a broken range for applying heals.
- The in-game map (M key shortcut) cannot be accessed on Linux clients.
- Linux is using an older version of Unity until known performance issues can be addressed.
- There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
- Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
- Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
- Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
- Pets cannot follow players onto moving platforms.
- If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
- Players with Tenant permissions on a Lot cannot place their own Player Vendors.
- Some decorations placed in basements may shift through walls and end up in inaccessible locations.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
- Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
- Vigilantes in Blood River Outskirts had their loot updated.
- Weapons and shields gained from companion quests are now correctly denoted as quest items.
- Fixed minor text issues in conversations.
- Fiona's lute buff was updated.
- Festering Potion ingredients were updated.
- Ambient audio in Skrekk is now linked to volume sliders.
- Issues with Companion gear have been corrected.
- In-game maps now appear correctly immediately after scene load.
- The male avatar thumb no longer goes through goblets.
- All rocks now have collision in Port Graff.
- Fixed the rotation for the Skull Goblet.
- Light levels were adjusted in Elysium Mines and Spectral Mines.
- The book "Lord British Sings Work Songs" will now properly appear if placed as a decoration.
- Obsidian Wizard clothing can now be dyed.
- Ruins of Ravensmoor had animation, interactive, and AI navigation updates.
- Fixed doe/stag walk and run animation playback.
- The four alcoves behind sluice doors in Grand Artificer no longer have the chance of trapping players.
[ 2018-06-05 19:32:12 CET ] [ Original post ]
Shroud of the Avatar: Forsaken Virtues
Portalarium
Developer
Portalarium
Publisher
2018-03-27
Release
Game News Posts:
506
🎹🖱️Keyboard + Mouse
Mixed
(3071 reviews)
The Game includes VR Support
Public Linux Depots:
- Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.
Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.
Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.
We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.
Website for more information: www.shroudoftheavatar.com
SUMMARY:
Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.
- Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
- Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
- Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
- Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
- Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
- PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
- Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
- Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
- Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
- Social: Full Guild System, Highly Active Community and Player Owned Towns.
- Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
- Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.
DEVELOPMENT ROADMAP
Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.
Current Version
- Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
- Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
- Player Trading: Trade with each other for items or gold.
- PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
- Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
- Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
- Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
- Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
- AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
- Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
- Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
- Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
- Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
- Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
- Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
- Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
- Guilds: You can form or join a guild
- Banks: Store all your gear and loot when it gets too heavy to carry around.
- Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
- Player Owned Towns: Players can purchase and customize from templates their very own town.
- Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
- Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
- Dye-able Gear: Customize your gear by changing the colors.
- Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.
Future Updates
- Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
- More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
- Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
- More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
- Localization: Support for multiple languages.
- More Creatures: More creatures along with multiple variations and new behaviors.
We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.
Website for more information: www.shroudoftheavatar.com
MINIMAL SETUP
- OS: Ubuntu 12.04 or newer officially but most linux flavors supported
- Processor: Quad Core 2.4 GHz or fasterMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: DirectX 11 Compatible NVIDIA 960 / AMD 560Network: Broadband Internet connection
- Storage: 30 GB available space
- OS: Ubuntu 12.04 or newer officially but most linux flavors supported
- Processor: Quad Core Processor 2.8GHz or fasterMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: DirectX 11 Compatible NVIDIA GTX 1070 / ATI Radeon HD 5870Network: Broadband Internet connection
- Storage: 30 GB available spaceAdditional Notes: Performance significantly improved with an SSD
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