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Name

 Shroud of the Avatar: Forsaken Virtues 

 

Developer

 Portalarium 

 

Publisher

 Portalarium 

 

Tags

 

RPG 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2018-03-27 

 

Steam

 € £ $ / % 

 

News

 499 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 38 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/326160 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 13  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 16 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G] 




LINUX STREAMERS (6)
exapiperrpg_rulestheblakeridgwayacupandalip
thearzuonpenguinpropaganda




Release 55 Patch Notes: July 2, 2018

July 2, 2018

Build Number 800 11:00AM

Updates


  • Aerie overworld entrances are now named correctly.

  • All glowing portal teleporters in Halls of Artifice should now function properly.

  • You can now unlock the option to spawn into Highvale at the north archway entrance.

  • Fixed party member health/focus bars.

  • Players who wish to turn in their Ecology Survey to Eretria Moonglow in Aerie may now do so.

  • Zombie female no longer T-poses from the waist up.

  • Moved teleporter target in The Obsidian Trial to not have camera clip into rocks.

  • Made an improvement to Vivienne's "Bank Key" quest in Aerie to help ensure tasks clear properly.

  • Royal Gardener Title was added.

  • Moved treasure chest in Desert Encounter so lid doesn't clip into cliff.

  • Deleted floating plant in Norgard Fens.

  • Updated Umberjack's conversation in Broochash to improve responses when turning in a task.

  • Corrected rock Collison in East Vauban Foothills to avoid people floating on rocks.

  • Added Obsidian Boar Meat recipe to Butchery merchants.

  • Replaced unreachable bedrolls in Norgard Fens with furs.

  • Elven mages can again be looted.

  • Cloth simulation updated for cloaks.

  • Fixed an issue where the Reflection Quality value was not getting saved properly.

  • Fixed an issue with new pet foals not being able to be dismissed

  • Adding variations to tree chopping audio.


Known Issues

  • The client may default to full screen when the options menu is first used.

  • Linux clients may experience certain types of trees being rendered incorrectly

  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.

  • The in-game map (M key shortcut) cannot be accessed on Linux clients.

  • Linux is using an older version of Unity until known performance issues can be addressed.

  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.

  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.

  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.

  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)

  • Pets cannot follow players onto moving platforms.

  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.

  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.

  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.

  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.

  • Some spell VFX do not play properly

  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)

  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks

  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.



June 29, 2018

Build Number 799 9:00PM

Updates

  • Tree chopping sound now plays on every hit.

  • Added more chances for elf spellcasters to randomly spawn in Verdantis Mines.

  • Server logging updates.

  • Fixed a bug that caused players to be naked and missing inventory after leaving Isle of Storms the first time.

  • Clan of the Stag chest armor no longer incorrectly changes skin color.

  • Fixed icon for Luminous Atavist Robe.

  • The quest to deliver Kinsey’s report to Stanley in Soltown has been fixed.

  • Fixed chest mimics in Dragonbone Crypt.

  • Updated cursed skeletons in Soltown Catacombs to spawn dynamically.

  • Fixed a typo in the Skeleton Prince's dialogue in Soltown Catacombs.

  • Fixed Corpse Explosion not hitting any targets.

  • Crag Foothills and Port Phoenix no longer get stuck on loading.

  • Corrected date formatting used for the date column in vendor listings.

  • Frame rate performance updates in Blood River Outskirts.

  • Ignite Weapon VFX is now much less extreme while running.

  • Updated the exit to Blood Bayin K'rul.

  • Improved the ability for NPCs in Hills Encounter to climb on top of climbable rocks.

  • String light decorations can no longer be placed indoors.

  • Arrow recipe now outputs 500 arrows instead of 100.

  • The climbable rope on the main bridge in Verdantis Mines can now be selected from all angles.

  • Avatar feet no longer sink in rocks in Norgard Fens.

  • Bear Plaque/Trophy updates were made.

  • Added mud rock to cover up clipping paver in Norgard Fens.

  • Adjusted a staircase in Norgard Fens for a smoother walking transition to platforms.

  • Updated the tier markers in Ruined Keep and in Hidden Vale to reflect its new "Tier 10+" nature.

  • Updated a task name in Oracle Temple to clarify you need to speak with the Oracle and Arabella.

  • The Tome of Greatness in Shaminian Hills is now properly named.

  • Fixed an issue with stalactite trap in Verdantis Mines interfering with looting bodies.

  • Jumping during fireworks usage now correctly cancels the fireworks without displaying the effect.

  • White Sky Navy Helmet is now visible when worn.

  • Removed the compass labels from the exit compass discoveries in Storms Reach.

  • Reduced the range of audio on Tesla tower in Ardoris.

  • All ranged skills now return 100% experience when using Scrolls of Unlearning.


[ 2018-07-02 22:29:28 CET ] [ Original post ]