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Name

 Shroud of the Avatar: Forsaken Virtues 

 

Developer

 Portalarium 

 

Publisher

 Portalarium 

 

Tags

 

RPG 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2018-03-27 

 

Steam

 € £ $ / % 

 

News

 499 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 38 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/326160 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 13  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 16 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G] 




LINUX STREAMERS (6)
exapiperrpg_rulestheblakeridgwayacupandalip
thearzuonpenguinpropaganda




Release 58 Patch Notes: September 27, 2018

Build Number 838 5:00 PM

Updates


  • Removed giant pillars of blue smoke from Solace Bridge Outskirts.

  • The campfire flames in Solace Bridge Outskirts no longer float.

  • Viking Brazier flames no longer poke out of bottom of the brazier.

  • Fixed a number of objects that appeared too shiny.

  • Satyrs now move their heads properly while tracking.

  • Fixed an issue that allowed players to play an instrument while crafting.

  • Adding distance culling to the Lost Vale crystal ball.

  • Royal Elven Shield textures were polished.

  • The tooltip for an item that's been dyed with Aether dye now displays correct text.

  • Increased granite yield from tier 5 ore nodes.

  • Added a chance that elves will drop emerald fragments which are needed to craft elven decorations

  • Added new Guide Book covers.

  • Upper rooms no longer show through the ceiling of 3x3 dungeon rooms.

  • The Player Owned Town boats that lead to Brittany Alleys and Central Brittany will now send players to the docks of those locations.

  • Adjusted terrain in Shaminian Hills.

  • Adjusted bridge sight distances in Solania to avoid abrupt texture popping.

  • Adjusted floating maple tree in Hidden Vale swamps.

  • Lowered floating rib-cage prop in Solace Bridge Outskirts.

  • Scooched an ore node in Verdantis Mines to be reachable.

  • Lowered floating nightshade node.

  • Adjusted rocks in The Crags to allow access to some ore nodes.

  • Adjusted floating board and the terrain around it in Upper Tears.

  • Moved a fence piece in Crag Foothills that was causing players to get stuck.

  • Moved a floating axe in North Majestic Forest.

  • Fixed some floating props in Etceter Crag Mines.

  • Improved wall geometry in Bunker T.

  • Fixed tower geometry in Ibris Ruins.

  • Adjusted fences and terrain in East Vauban Foothills to fix floating posts.

  • Plugged several gaps of North Shattered Hills in geometry with rocks.

  • Adjusted dry docks ground in Tenebris Harbor to fix floating posts.

  • Moved rubble in South Fetid Swamp that was in the interior of structure

  • Moved a lamp off of a destructible crate in Hallowed Plains.

  • Toggled off doors in a house in Tenebris Harbor that contains combat.

  • Increased the interactive range on chandeliers in Brown Marble Foyers.

  • Fixed an issue with broken AI navigation in Verdantis Mines.

  • Fixed issues with batch agriculture skills not applying in certain situations.

  • Fixed an issue that would allow a player to create open spaces in dungeons where you could fall out of the world.


Known Issues

  • Avatars cannot stay seated at and play pianos.

  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.

  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.

  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.

  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)

  • Pets cannot follow players onto moving platforms.

  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.

  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.

  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.

  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.

  • Some spell VFX do not play properly

  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)

  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks

  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


[ 2018-09-28 00:04:13 CET ] [ Original post ]