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Name

 Shroud of the Avatar: Forsaken Virtues 

 

Developer

 Portalarium 

 

Publisher

 Portalarium 

 

Tags

 

RPG 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2018-03-27 

 

Steam

 € £ $ / % 

 

News

 499 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 38 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/326160 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 13  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 16 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G] 




LINUX STREAMERS (6)
exapiperrpg_rulestheblakeridgwayacupandalip
thearzuonpenguinpropaganda




Release 59 Patch Notes: October 26, 2018

October 26, 2018

Build Number 853 10:30AM

Updates


  • Fishing trophies now match descriptions in Release 59 post.

  • Fixed a bug that prevented the Oracle Confirmatory from appearing in scene tooltips for Player-Owned Towns.

  • Player vendor items are no longer sent to the bank when picking up vendors or when moving vendors to the bank.

  • Rotting pumpkins now look rotten.

  • Fixed an incorrect icon on Marlin's Journal.

  • Fixed issues with some artifacts not dropping with their maximum primary durability.

  • Removed multiple "double-click" prompts from fishing bait tooltips.

  • Loading text in the Rewards user interface has been centered.

  • Added a link to the Universe Broadcast Orb in add-on store from chat window.

  • Edvard in Battle of Highvale no longer refers to Nena as "Tracy".

  • Fixd a typo in Edvard's "Tracy" response in Battle of Highvale.

  • The note that Nena in Battle of Highvale sends you to find is now marked as a Quest item.

  • Fixed some logic issues in Battle of Solace Bridge with Edvard's responses and journal entries.

  • Updated the first journal entry for the Pumpkin Head quest in Central Brittany.

  • Code fix for hitching problem.

  • Added mild, short-term poison field to anyone near a rotting pumpkin as it's broken.

  • Rotated water trigger in Tenebris Harbour slightly to fix overlap into dry dock areas.

  • Extended box collider of block piece in Ruined Keep to prevent stuck spot.

  • Moved a spawner that was inside a cliff in Superstition Canyon.

  • Adjusted rocks to fix stuck spot in Superstition Canyon.

  • Removed collision from background rocks and mountains for performance

  • Vulture material updates.


Known Issues

  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.

  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.

  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.

  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)

  • Pets cannot follow players onto moving platforms.

  • If an items name is in Runic, its flag as Private Property will also appear in Runic.

  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.

  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.

  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the E interaction key.

  • Some spell VFX do not play properly

  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)

  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks

  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


October 25, 2018

Build Number 852 6:45 PM

Updates

  • Fixed graphical issues on summoned Skeletons.

  • Added tooltips to fishing baits.

  • Added Hopper bait to wild cotton nodes, increasing drops during the summer and reducing drops during winter.

  • Added a small chance for worms to drop from agriculture plants except for Cotton, Barley, Hops, and Reagents.

  • Fishing merchants now sell red worms and minnows.

  • Hotkeys added to allow equipping decks 11 and 12.

  • Expanded use of "Dyed" tag to all non-equipment items.

  • Now displaying spell "Execution Time" with only one decimal place.

  • Fixed an issue where Kobold Ranseur and Royal Elven Spear would be visible while stealthed.

  • Fixed an issue that prevented instrument playing when on the overworld.

  • Fixed collision on floating water platform decorations.

  • Tooltips on Buff bars are now showing the correct Stacked Value of the buff.

  • Allowed resize of deck selection window.

  • Pumpkin Head boss now animates correctly.

  • Fixed an issue where trees in Northwest Blackblade Mountains were white.

  • There is now feedback for attempting to drop items into the Rewards window.

  • Removed common Tuna.

  • Added uncommon Bluefin Tuna.

  • Now blocking young characters from sending mail as is done with trade.

  • Adding new recipes to allow crowns to be used to increase dungeon stairs yields.

  • Adding recipes for creating extra copies of dungeon hallways by adding 1 to 3 extra crowns.

  • Tomas Cucu in Aerie no longer responds to his name as though he were talking about someone else.

  • Tomas Cucus keywords in Aerie no longer appear as highlighted text.

  • Jack in Braemar no longer welcomes you to Spite.

  • Some beggars in Desolis will no longer share their names with outlanders.

  • The beggars in Desolis and elsewhere in the game will now call out for coins if they haven't been given any lately.

  • Moved an inaccessible cotton bush in East Perennial Trail a little.

  • Fixed an issue in East Vauban Foothills where a switch was trying to move something that didn't exist.

  • Fixed an issue in Etceter Crag Mines with an ore node that couldn't be harvested.

  • Fixed collision in Hilt Rotunda.

  • Fixed an offset to a new dungeon room.

  • Moved an inaccessible ore node to one side in Hilt Fortress.

  • Added a note about clicking underlined keywords in conversations in Isle of Storms.

  • Fixed an issue in Isle of Storms where the "Ask Anais About Gear" compass marker wouldn't go away.

  • Fixed a bug in Isle of Storms with killing flying watchers and hints to do so.

  • Improved some areas in North Majestic Forest for better AI navigation.

  • Removed an extra access point for Player Town S Mart Factorium in Novia.

  • Removed the buildings in the old Blumdel location in Novia.

  • Ordinis Mortis has returned to the proper size of City.

  • Added additional Chaos ankhs in Ruins of Ravensmoor.

  • Scooched pumpkin patches in Solace Bridge.

  • Adjusted spider webs in Hilt Interior that were crashing through a floor.

  • Removed overlapping coffins and skeletons in Hilt.

  • Deleted a floating torch in Westend.

  • Deleted an erroneous wall segment in Dungeon Redstone foyer.

  • Moved and rotated a buggy stool in Hilt Fortress.

  • Moved some rocks in Jaanaford to fix a stuck spot by the waterfall.

  • Adjusted water in Mud to fix gap.

  • AI navigation updated in Nightshade Pass to prevent trolls crashing into rocks.

  • Fixed green ends of branches on certain pine trees.

  • Added vultures.

  • Added collider wall to plug stuck spot in Isle of Storms.

  • Performance adjustments made to Ardoris, Owls Head, and Yew.

  • Moved Edvard's starting location in Solace Bridge further from the gate so Charlotte doesn't get trapped on the wrong side of the gate.

  • Players now get teleport scrolls and recall scrolls as they finish the starter scenes and not when they enter them.

  • Wyvern damage was increased.

  • Fixed an issue in Verdantis Foothills where AI navigation wasn't building up steep stairs.


[ 2018-10-26 18:11:31 CET ] [ Original post ]