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Release 59 Patch Notes: October 30, 2018
[ 2018-10-30 16:25:13 CET ] [ Original post ]
October 30, 2018 Build Number 857 11:00AM Updates
- Added trophy recipes for all active fishing trophies to all players.
- Fishing Trophy decorations added.
- Fixed bad stairs collision on Haunted Ship on Penmawr Island.
- Flechier Formal Jacket no longer causes female upper chest to be invisible.
- Siege and encounter scenes are now always open-multiplayer.
- The overworld party UI is only interactive if you can actually travel to that player's instance.
- The overworld party UI takes you to the town if player is in a basement.
- Characters no longer glide when following another player.
- Interactive Fountain VFX has been corrected.
- Doors triggered externally now consider if the door is locked for the triggering player.
- Added Smelting Dungeon recipes to proper recipe book classification.
- Fixed an issue where remote players would be in the incorrect position when not moving.
- Fishing loot messages now shown in "Loot" chat filter rather than "Misc".
- Trophies now properly display their data.
- Fixed the tooltip for placed Player Owned Town Oracle Confirmatory.
- Fixed audio on the Viking Palisade Wall long gate.
- NPC children waving was fixed.
- Reduced gold and item drops on all Control Point elf creatures.
- Fixed audio on decoration arrow trap.
- Decoration arrow trap arrow is now oriented correctly relative to the trap when shot.
- Updated the old tutorials to display with better timing.
- Fixed an issue where some of Edvard's emotes on the bridge in Battle of Solace Bridge were creating errors.
- Players being sent to Battle of Solace Bridge from the Isle of Storms will now always start at the lunar rift.
- No longer showing confirmation dialog to change matchmaking mode if not needed.
- Fixed the name of the Owl's Head boss and added his blueprints.
- Fixed bait icons.
- Cleaned up curing salt icon.
- A journal from Anais's combat lesson in Isle of Storms better clarifies how to enter and exit combat mode.
- Anais's combat lesson in Isle of Storms now better describes equipping weapons.
- Fixed an issue where players could sometimes get stuck in Anais's "inventory" lesson in Isle of Storms.
- Improved the way in which the compass marker appears on Anais in Isle of Storms.
- In the "Fall of the Epitaph" in Lost Vale replaced some melee elves with ranged versions.
- Sauted Bass, Baked Trout, and Baked Salmon now buff intelligence.
- Moved spawner inside Skrekk Entrance tent that was causing NPCs to get stuck there.
- Added an ankh in Ruins of Ravenmoor.
- Solace Bridge Starter map performance increase.
- Passive Stance tooltip now indicates it removes one bleed effect.
- Earthquake tooltip now indicates that with specialization the cast time is reduced.
- Updated the dragon's nest in Southern Grunvald Barrens to fix an issue when players tried to mine the ore at the nest.
- Updated icons for common Mounted fish.
- Updated Hilt loot to include spider room drops.
- Loading screen tips were updated.
- Elysian Illumination no longer damages undead, and has a broken range for applying heals.
- Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
- Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
- Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
- Pets cannot follow players onto moving platforms.
- If an items name is in Runic, its flag as Private Property will also appear in Runic.
- Players with Tenant permissions on a Lot cannot place their own Player Vendors.
- Some decorations placed in basements may shift through walls and end up in inaccessible locations.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the E interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
- Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
- Fixed lingering collapsed buffs icon from previous targets.
- Players given the task to meet Samael in Brookside will now have a blue compass marker directing them to him.
- Fixed various rendering issues on OSX.
- Improved the ambient crying at Charlotte's house in Battle of Solace Bridge to activate/deactivate more consistently.
- Removed the map exit from the river in Battle of Solace Bridge.
- Enemies in the default version of the "Fall of the Epitaph" side room in Lost Vale are now control point versions.
[ 2018-10-30 16:25:13 CET ] [ Original post ]
Shroud of the Avatar: Forsaken Virtues
Portalarium
Developer
Portalarium
Publisher
2018-03-27
Release
Game News Posts:
506
🎹🖱️Keyboard + Mouse
Mixed
(3071 reviews)
The Game includes VR Support
Public Linux Depots:
- Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.
Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.
Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.
We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.
Website for more information: www.shroudoftheavatar.com
SUMMARY:
Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.
- Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
- Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
- Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
- Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
- Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
- PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
- Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
- Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
- Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
- Social: Full Guild System, Highly Active Community and Player Owned Towns.
- Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
- Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.
DEVELOPMENT ROADMAP
Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.
Current Version
- Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
- Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
- Player Trading: Trade with each other for items or gold.
- PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
- Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
- Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
- Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
- Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
- AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
- Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
- Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
- Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
- Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
- Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
- Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
- Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
- Guilds: You can form or join a guild
- Banks: Store all your gear and loot when it gets too heavy to carry around.
- Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
- Player Owned Towns: Players can purchase and customize from templates their very own town.
- Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
- Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
- Dye-able Gear: Customize your gear by changing the colors.
- Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.
Future Updates
- Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
- More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
- Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
- More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
- Localization: Support for multiple languages.
- More Creatures: More creatures along with multiple variations and new behaviors.
We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.
Website for more information: www.shroudoftheavatar.com
MINIMAL SETUP
- OS: Ubuntu 12.04 or newer officially but most linux flavors supported
- Processor: Quad Core 2.4 GHz or fasterMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: DirectX 11 Compatible NVIDIA 960 / AMD 560Network: Broadband Internet connection
- Storage: 30 GB available space
- OS: Ubuntu 12.04 or newer officially but most linux flavors supported
- Processor: Quad Core Processor 2.8GHz or fasterMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: DirectX 11 Compatible NVIDIA GTX 1070 / ATI Radeon HD 5870Network: Broadband Internet connection
- Storage: 30 GB available spaceAdditional Notes: Performance significantly improved with an SSD
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