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Welcome! Welcome! Welcome! It has been a busy week! ... Wait, wrong show. Hello everyone, so much happened since last friday. I don't know where to start!
Hi there!
As you might have noticed, our weekly devlog skipped a beat! Indeed, last week, as announced on our social networks, there was no news because we were too tired from a very busy week. What happened? Well, mostly we got on TURBO mode to ship a playable build with everything we really wanted people to try at a "playtest" evening gathering at our coworking space. A beautiful space shared with our friends from Nova-box, Ctrl Freak and Zaka Services.
After having a couple of friends try the game the day before, we already had plenty of notes on our whiteboards. We fixed and tweaked the game to almost all of their feedback, before the evening. But we were sure people will bring up a lot of stuff to our attention. Playtesting is a very important part of game development as development is often a big tunnel that you enter with great ideas and get out with no idea if they actually work or not. The biggest problem being that you know way too much about how all of it works and you really can't be sure if people will "get it" right away.
The evening went great! People could play the first three missions of the game and they liked it a lot! Especially the multi-tasking situations, the drive feeling, the visuals, etc. Of course we can and will continue to improve things. We already addressed most of what tricked people a few times. We also have a couple features that are not implemented yet, like the City Town Hall, that will help people get around easier and faster.
If you want to play the game and are in Angoulme, see you tomorrow at Spawn Festival!
Otherwise, just wait a couple of weeks - probably - for us to finish a few things and you'll be able to play at home the demo of Highway to Heal! See you next week!
How do you do? The demo is nearing completion! There's still a few things to do and a lot of polish before releasing it, but you can expect to play the game in the coming weeks!
Bom dia! Yes I speak portuguese too and this game does support a vast diversity of characters so why not. "This game" and not "City Ambulance: Rescue Express", weird right? Maybe because we finally settled on a new name for the game? OMG! YES! It will be called... *drumroll* Highway to Heal. The new logo and key art are being worked out, so the change will be visible here and everywhere in the coming weeks.
Hey! It's time for another update of this game. Although we redesigned some key parts of the game, progress is going well on our public demo. Hopefully, it will be released by the end of the month. Fingers crossed!
Bonjour ! as we say over here. We're still looking for the new name of the game. We tried a few things on Steam. Sorry if you were wondering where did we go, ahah! The contenders are:
Hello! This week shook a bit the development team. We started rethinking a few things including... the name of the game! With "City Ambulance: Rescue Express", we noticed people often thought our game was a simulation or a cheap mobile game port. For the moment we just renamed it to "CARE!", its initials, but we will probably change it again. Stay tuned!
Hi everyone!
We have started a weekly development log. Every week, we will post on our progress on making City Ambulance: Rescue Express, focusing on specific subjects of the game that have noticeably progressed.
The first post is on the game's hub, follow it to not miss any!
Weekly DevLog #1 - Vehicle AI & Environment Graphics
Have a nice week-end!
Hi everyone! We are starting a weekly development log so you can all follow our progress on the game. Well, we'll try to this weekly. Let us know if you like it, if you want it more often, less often, we'll happily ear your feedback on this! This week, there has been quite some progression on the artificial intelligence of vehicles and the graphics of the residential area, so we'll focus on that.
Dear Steam Players,
It's with great joy that I'm writing to you. Something we truly didn't expect actually happened! Last week, Thomas and I, Daniel, went to Angoulme to defend our game amongst great other indie games in La Game Cup, the French Indie Game Competition. You might have voted for us online back in July, but the competition didn't end there.
It was a tense but still fun afternoon of preparation, making videos for social networks, getting interviewed by major french streamers before the event, etc. A bit before 7pm, we went on stage to talk about our game for the only four minutes we were allowed to. That's not much to defend a project! The whole thing was streamed on Twitch and Facebook. People could then vote by text message.
It's with great surprise that an hour later, we got a silver trophy in our hands!
First Places were awared to Lost In Cairo and Versus in the Dark. Check them out, they're very cool! And the other finalists of the newbie and boss categories too!
Hi everyone,
We are so happy to announce that City Ambulance: Rescue Express has been selected by the jury of french contest "La Game Cup" to be amongst the 3 finalists in the BOSS category.
This contest is held by KissKissBankBank, a french crowdfunding platform, and La Banque Postale, the banking service of the french postal service. The winner will get a headstart of 20 000 (21,699$US) in its KissKissBankBank crowdfunding campaign, an assured win!
>>> VOTE FOR US <<<
Winning this contest would tremendously help Manufacture 43 in making City Ambulance: Rescue Express a reality. The economic situation has been difficult for everyone and that includes us too.
Winning the contest is done by public vote on the website of La Game Cup. It is done by a simple click of "Je vote pour ce jeu" (french for "I vote for this game") under the name of the game, on the website.
Voting will happen in three phases. The first phase is happening right now! The second phase will be in September, we will notice you again. The last step will happen in public in Angoulme, France, where the team will be. Drop by if you want to meet us :)
You can also help us by sharing the link to your friends and family and ask them to vote for us too.
Thanks for reading us!
Daniel & Thomas
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