Patch Notes v0.6.0 (Demo) - New Items & Difficulty Modes
[ 2024-05-25 00:08:45 CET ] [ Original post ]
Hey Heros! We heard feedback about some players finding the game hard, some finding it easy. We decided to implement a difficulty system. Game is intended to be played on Normal mode, but depending on your experience, choose Easy or Hard modes. In the future we will also add an "Extreme" mode to this. We have 120+ items with their artworks now in the game. Patch Notes for Dice & Fold Visual Effects (VFX) Updates:
- Added VFX for the following characters and roles:
- Guard
- Treasurer
- Shopkeeper
- Trader
- Savant
- Blood Mage
- Enchanter
- Missionary
- Wizard
- Sculptor
- Knight
- Gladiator
- Rogue
- Wanderer
- Archeologist
- Spy
- Improved and reworked Craftsman VFX.
- Fixed various VFX issues and enhanced existing effects.
- Implemented new skill VFX for several characters, including:
- Knight
- Rogue
- Gladiator
- Sculptor
- Added new enemy selection indicators.
- Added skill VFX for Gladiator and Sculptor.
- Implemented item effects for various items:
- Flute
- Battle Axe
- Templar's Helmet
- Exile's Fan
- Midas' Gloves
- Pickpocket's Fake Stone
- Rod Of Want
- Beetle of Odds
- Forlorn's Crown
- Forlorn's Mask
- Forlorn's Cuirass
- Forlorn's Crossbow
- Synced new monsters and balanced existing monsters and heroes.
- Adjusted monster and hero stats for better gameplay balance.
- Fixed the initial states for trinket slots and hero selection panel.
- Revised and updated the special abilities for several characters, including:
- Blood Mage
- Peasant
- Knight
- Paladin
- Seer
- Craftsman
- Made Wizard, Missionary, Knight, Gladiator, and Sculptor available in beta.
- Updated UI for better readability and localization.
- Added localized text for various UI elements, tooltips, and messages.
- Fixed localization issues for multiple languages, including Turkish.
- Added support for additional languages.
- Implemented tooltip messages for unlocked heroes and items.
- Improved the display of item names on victory and defeat panels.
- Fixed various SFX issues.
- Resolved issues with dice slots for silenced enemies.
- Fixed display issues in the inventory for specific items.
- Corrected hero position offsets and run switcher functionality.
- Addressed card back face shadow issues.
- Fixed skill icon appearance and behavior for several characters.
- Corrected item descriptions and effects.
- Ensured correct behavior for various items and abilities, including:
- Sage's Tea
- Sunstone
- Divorce Ring
- Hydra's Heads
- Reaper's Contract
- Added animation for randomly acquired items (work in progress).
- Implemented new background and menu redesigns.
- Updated credits and menu background.
- Added new codex and updated item lists.
- Improved victory screen and finetuned related elements.
- Merged changes and synchronized with the master branch regularly.
Dice & Fold
Tinymice Entertainment
Tinymice Entertainment
Q2 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 27
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(2022 reviews)
https://tinymice.org
https://store.steampowered.com/app/2693930 
[0 B]
Dice & Fold is a game that combines the strategic depth of turn-based dungeon crawlers with the thrill of chance inherent in dice games. Players unfold cards to face the creature cards and try to beat the card and fold it. Reminiscent of classic table-top RPGs, the game adds a simple layer of strategy.
Each turn is a test of tactical acumen. Players must strategize the best use of their dice rolls to maximize damage and control the battlefield, while also anticipating the counterattacks from monster cards at the end of each turn. The game offers a compelling risk-reward system, challenging players to balance aggressive tactics against the need for self-preservation.
Adding to the complexity, the game features five distinct classes, each with unique abilities and playstyles. This diversity allows for varied approaches to dungeon exploration and combat, encouraging replayability and experimentation.
Between dungeons, players have the opportunity to choose upgrades, similar to the mechanics in "Vampire Survivors." These upgrades range from enhancing dice rolls and bolstering class abilities to gaining new upgradeable cards that can turn the tide in challenging encounters.
If a player is defeated, the game doesn’t end in frustration. Instead, players are rewarded with meta upgrades and currencies that can be used to strengthen their character for subsequent runs. This progressive system ensures a continual sense of advancement and achievement, even in defeat.
Mechanics
The core mechanic of the game revolves around dice rolling. Players engage in combat by rolling a dice, with the outcome directly influencing the strength of their attacks. The higher the roll, the more damage inflicted on the enemies. Strategic depth is introduced through the need to carefully select which enemy to attack first, requiring players to drag and drop the dice onto the appropriate enemy card's dice slot.Each turn is a test of tactical acumen. Players must strategize the best use of their dice rolls to maximize damage and control the battlefield, while also anticipating the counterattacks from monster cards at the end of each turn. The game offers a compelling risk-reward system, challenging players to balance aggressive tactics against the need for self-preservation.
Adding to the complexity, the game features five distinct classes, each with unique abilities and playstyles. This diversity allows for varied approaches to dungeon exploration and combat, encouraging replayability and experimentation.
Roguelike & Deckbuilding Gameplay
With the generative dungeon system, reminiscent of the branching pathways in "Slay the Spire." This element of choice ensures that each journey through the dungeons is a unique experience, filled with unexpected challenges and rewards. As the player you will choose the enemy and upgrade cards you want to keep in your next turn.Between dungeons, players have the opportunity to choose upgrades, similar to the mechanics in "Vampire Survivors." These upgrades range from enhancing dice rolls and bolstering class abilities to gaining new upgradeable cards that can turn the tide in challenging encounters.
If a player is defeated, the game doesn’t end in frustration. Instead, players are rewarded with meta upgrades and currencies that can be used to strengthen their character for subsequent runs. This progressive system ensures a continual sense of advancement and achievement, even in defeat.
Strategy & Chance Together
With its blend of strategy, chance, and RPG elements, "Dice & Fold" offers an engaging and ever-evolving gameplay experience that appeals to both fans of dungeon crawlers and players who enjoy the unpredictability of dice-based games. Its unique combination of mechanics, and expansive upgrade system, offers a lot of replayability and fun!MINIMAL SETUP
- OS: Ubuntu 12.04. SteamOS
- Processor: 1.7 GHz ProcessorMemory: 300 MB RAM
- Memory: 300 MB RAM
- Graphics: NVIDIA GeForce 8 or higher. ATI X1600 or higher. or Intel HD 3000 or higher
- Storage: 300 MB available space
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