Hey Heroes! Here to let you know we have a new patch up, that references some outlier enemies that are too strong, nerfing them a little bit. Additionally, unfolding cards upon an enemy fold is not less powerful, as this was sometimes causing runs to be too RNG based. We also added a Restart button to the pause menu, if your run is going dicey, just use this button to restart the game with the same Hero and Trinkets selected. - Devourer Total27 -> 21 - water splash, Toxic Waste, Fireball balance - Fallen king balance If you face a bug that you like to report, please use our Steam Discussion Forums or join our Discord: https://discord.gg/HUyNpF9Zgg --- Thank you for your continued attention to Dice & Fold. Our publisher Rogue Duck Interactive is publishing another roguelike card battler game called Pairs & Perils, similar to Dice & Fold, which has a free demo to play. Check it out! https://store.steampowered.com/app/3179860/Pairs__Perils/
Hey Heroes! Thank you for your continued involvement with our mission to fix all bug! This update brings you fixes for some rare bugs and also localization fixes. Additionally, our team is currently working on Full Controller Support and better Steam Deck support.
- Update custom mechanics for Defiler ( When folded, Defiler now unfolds Artist only once)
- Fix interaction between Wine Bottle & Hydra's Head companion
- Fix issue caused by Suspicious Potion when continuing a saved run
- Fix Korean translation issues
- Fix interaction between Fluid Rapier & enemies that block colored dice rolls
- Fix interaction between Triple Daggers & dice in holder slots
- Fix damage calculation when an odd dice placed on Solitarian's slot is undone
- Fix Gold Dice Set sometimes being displayed as if it's disabled on the first turn of miniboss stages
- Update item effects for Orb of Overkill & Ghost Coin
- Do not offer Earrings of Fate in the shop if all trinkets are owned
- Add hotkeys for Dungeon Log (Z) & Inventory (X)
Hey Heroes!
Thank you for the patience, seems our latest Nemesis Update coupled with changes aimed to optimize Steam Deck support had some issues.
We fixed these launch issues and updated the game. Sorry about the late response, we were investigating this, finally found the issue.
If you use a Steam Deck, give us your feedback, how does it feel, what we should do to make it feel better? Additionally, the new Click to Drop features added to the game will make it way easier to play on The Deck.
To also underline, we fixed some Japanese localization issues pointed out by the community.
Additional issues and feedback fixed after Nemesis Update:
- Fix interaction between Burglar's Helm & Missionary's Sparrow - Fix Putrid Elk not dropping silver coins - Fix some translation issues for Asian languages - Fix issues regarding continuing a saved run - Fix interaction between Color Blindness Glasses & Minotaur and Water Splash - Fix the player not being able to place a dismantle dice on the damage slot during the second phases of enemies with "Unfolds as" custom mechanic
Hot Balance Changes:
- Dungeon Master's custom mechanics take effect one turn after he is unfolded now - Undead Dweller's skill allows her to unfold with 15 HP now Cheers, and again sorry about the slow response, we hope Steam Deck players will have fun with the Nemesis Update content. Check Out our new Game demos featured in Nextfest here: https://store.steampowered.com/news/app/2693930?emclan=103582791474271181&emgid=4556045457169549734
During the Steam Next Fest, we have 4 free game demos up for you to try out. If you played a game published by Rogue Duck Interactive before, you probably love replayable strategy games! Let me start introducing our games, during the Next Fest, download the demos you are interested and become part of the development by giving us your valueable feedback.
New Next Fest Strategy Demos
https://store.steampowered.com/app/2517440/Mini_City_Mayhem/ A city builder where you race against time to build your city! Become the mayor of a tiny town, plop down tiny building blocks to build a working city to progress. https://store.steampowered.com/app/3179860/Pairs__Perils/ A memory-game roguelike and dungeon crawler. Match cards to attack enemies, avoid traps, shop for relics and consumables. Sharpen your mind as you journey through the depths of the dungeon in search of The Dealer. https://store.steampowered.com/app/3056580/HEXAROMA_Village_Builder/ Build your charming medieval hexagon village in this city-builder. Strategize the best hexagon island placements. Place the building pieces strategically, and grow your village and your tiny island. https://store.steampowered.com/app/3204250/Lost_But_Found/ A combination of a job simulator & hidden object game. In a top-down table, you are an officer who oversees the lost items in an airport. Organize those items and distribute them to people who lost their belongings. That's all we have for this Next Fest, we hope you found something you like. In that case, wishlist the games to stay in the loop!
Other Strategy Demos
Additionally, we have other demos, that's not participating in this edition of the Next Fest yet, but soon. Check them out too. https://store.steampowered.com/app/2449450/Clonizer/ https://store.steampowered.com/app/2655590/Kingdoms_Deck/ https://store.steampowered.com/app/2945950/Dice_n_Goblins/ Have a strategy-filled Next Fest event, everyone! Follow us on our social media so you don't miss free strategy goodies!
Hey Heroes! With the nemesis update, seems like we overcorrected things based on data from players who play the game way too much. We had a lot of feedback about extreme mode being impossible to beat, with this update, the Elite monsters difficulty curve is mostly returned to how it was (just a little bit harder) We hope you give it another try, let us know what you think. Cheers! Sorry about the overcorrection!
Hey Heroes! We are very happy to read your comments and reviews, while we try to better the game. Today I'm happy to share all the details for our 3rd free content update: Nemesis update which adds 10 new heroes to the game and full patch notes. Let's get into it!
10 New Heroes & Fallen King
The bosses you previously faced in the game became playable heroes! You can try to beat the Fallen King boss with 10 brand-new playable heroes.
The heroes beat the evil and now nemesis joined the side of good. This angered Fallen King, he will do everything in his power to stop you! When you enter the dungeon with a Nemesis hero, you will face Fallen King 100% of the time.
Fallen King is hard to beat, which requires you to use colored dice on its slots. It doesn't stop there, he also unfolds random bosses that you need to beat.
New Soul Items & Trinkets
With Nemesis update we added a bunch of new Items and trinkets, mostly focusing on the Soul mechanic of the game, which most nemesis heroes (and Warlock) use.
Pro Tip: Pinwheel has some nice combo potential ;)
Economy Balancing
A few scaling economy items, that related to Gold and Silver gain, that sometimes scaled too hard and created inflation in the game. To combat this and create a better experience, we nerfed the scaling economy items and made non-scaling ones more affordable.
Extreme & Endless Mode Updates
Previously we changed the extreme mode to give at least 2 trinket slots to a hero. This made few heroes near impossible to beat on extreme difficulty. We decided to revert this change and give all heroes 3 trinket slots in Extreme difficulty. Elite heroes in Endless Mode was scaling too slowly, compared to scaling of the items offered in the shops, this was making things too easy. Now Endless mode enemies difficulty to fold and attack damage scales on a faster curve. This should result in a more challenging gameplay for the endless mode.
New Click to Drop QoL Feature
Now, instead of dragging certain dice, you can click on the Exact slots or Total slots, to make the game automatically drag dice onto slots.
This is a beta feature and only works on Exact, Total, Heal, Shield and Attack slots.
Bug Fixes
We had various bug reports that we fixed in this update, not all but here is a list of most important fixes;
- Fix Bard's skill being able to silence bosses
- Update item effect for Orb of Overkill
- Spawn all gold coins at once if the player has more than 20 coins
- Fix item cards not being able to be purchased via click in the shop stage
- Fix interaction between undo button & Butcher's custom mechanics
- Fix dice being able to be placed on dice slots of folded cards
- Do not offer Pact of Sacrifice in the shop if Love in a Bottle trinket is used
- Fix Jack & Gambler's skills not getting unlocked on undo
- Add scrollable unlocked trinkets list to victory screen
- Fix the same item being granted too many times by companion & hero skills
- Fix interaction between Weeping Stone & Jack
- Revise "Stage End" & "Stage Start" items and their interactions with trinkets
- Save & load lock states for hero & companion skill slots
- Click to drop feature for dice
Thank you for your continued attention to Dice & Fold. Our publisher Rogue Duck Interactive is publishing another roguelike card battler game called Pairs & Perils, similar to Dice & Fold, which has a free demo to play. Check it out! https://store.steampowered.com/app/3179860/Pairs__Perils/
Hey Heroes!
As we gear toward the free Nemesis Update which will add 10 new heroes to play to Dice & fold;
A new funky memory-game roguelike from our publisher Rogue Duck Interactive is set to release on Q4 2024. Which has a free demo, that you can try now!
https://store.steampowered.com/app/3179860/Pairs__Perils/
Pairs & Perils is a memory-game roguelike and dungeon crawler. Match cards to attack enemies, avoid traps, shop for relics and consumables. Sharpen your mind as you journey through the dungeon's depths in search of The Dealer.
Memorize the cards on the table. Pair heroes with their corresponding weapons to attack enemies and avoid traps at all costs. Traps deal damage and skip your turn. Enemies have their own attack counters that decrease with each passing turn, bringing them closer to attacking.
After every battle you visit the Merchant's Goods, where you are able to purchase new relics and consumable cards. Relics are cards with passive effects which trigger when certain conditions are met and consumables can be used to aid you in battle. Try different builds and see what works for you!
Enemies may have special abilities that can be used against you, ranging from stealing gold to spawning a bunch of skeleton cards on the table. Or, you know, destroying the relic that took you so long to acquire. Ugh, I hate slimes.
Play the free demo & Wishlist Pairs & Perils on Steam!
https://store.steampowered.com/app/3179860/Pairs__Perils/
Hey Heroes! We are sending out a new small patch that fixes some more of the known bugs tracked in our bug-tracking system. We mainly aim to reference the "negative dice bug in endless mode" bug in this patch. Let us know in Discord and here if you face any game-breaking bugs! https://docs.google.com/spreadsheets/d/1eXvm6W3L-O3pnfoh2qt-kzwiqrutRlOvZhyewQjQan0/edit?gid=2077548819#gid=2077548819 https://store.steampowered.com/app/2693930/Dice__Fold/
Hey Heroes! Back with a small patch, where we further balanced the Endless mode depending on the community feedback. By their per stage scalable nature, some Items were disabled for Endless mode, and we balanced up the difficulty curve of the Endless mode runs. Now it should feel more fair and enjoyable. Addition to shiny items, here is some items we have disabled;
- Dragon's Horn
- Lost Coupon
- Gatekeeper's Obol
- Dice of Need
- Duelist's Cloak
- Heart In A Jar
- Luckstone
- Earrings of Fate
- Gold Chest
- Cloud Amethyst
- Tainted Ruby
- Nomad's Flintstone
- Bloodbloom
- Lumbar Vertebrae
- Elixir Of Hope
- Wise Voyager's Hat
HP, Shield and Gold Cap Changes;
There was a cap of 149 in the game for these values, we wanted to make it feel intuitive, make all of them capped at 99.
Trinket Slot Changes;
We made some changes to how slots gets unlocked. Because giving 3 slots to a no-slot hero is an instant win; - hard mode, at least 1 slot unlocks for any hero - extreme mode, at least 2 slots unlocks for any hero (it was 3 exact) - endless mode, at least 1 slot unlocks for any hero (it was 1 exact) eg: if the hero you are playing in the extreme already has 3 slots, it will have 3 slots, if it has no slots, it will have 2 in extreme mode.
Bug Fixes;
- Update item effect for Sleeping Bag
- fix coin drop lag (no more fps drops while coins dropping)
- Update custom mechanics for Jinn
- Do not offer Anvil in the shop while playing with a Soul Hero
- Fix interaction between Obsidian Plate & Stone Heart
- Update item effect for Orb of Overkill
- Update item effect for Chisel
- Save & load dice probability list
- Fix Triple Dagger not folding Ghoul
- Update Endless Mode enemy scaling
- Limit max reroll cost to 19
- Fix interaction between damage reducing items & Forlorn items
- Fix Briar Sword not folding Raven
- Update item effect for Savior's Contract
- Fix some japanese item descriptions
It's a long list of fixes and you can track the bugs that we already solved or currently working on solving in this link https://store.steampowered.com/app/2693930/Dice__Fold/
Hey Heroes! Dice & Fold has been the biggest hit of our studio by far with over 40,000 copies sold in less than 2 months. As promised, I'm happy to share the new free content update we promised: Endless Mode. In this update, even though we didn't plan at the start, we also added a new Hero called Warlock.
Endless Mode
This update features a new gameplay mode, where your Hero will keep going deeper into the dungeon after fighting the boss. Every boss fold will increase the level of elite-ness of the monsters you face. Making long-term beneficial item combos are very important if you want to stay alive in this mode.
Endless Mode will be unlocked for a Hero, if you complete it in at least in Easy Mode. And it also features a Steam Achievement, which you can get it by completing the 50th stage with every hero.
New Hero: Warlock
We wanted to make sure to add at least a new hero to play in this free content update. Warlock as a concept fits perfectly with Dice & Fold, and this hero also foreshadows the new mechanic we will use for our future Nemesis Update: Soul. Soul is a type of hero stat that you acquire by folding enemies. You gain a new Soul by folding a monster card. Soul Mechanic also adds a new dice type: Purple Dice. This can be dropped on your hero's Soul Slot to increase it, just like Gray and Red Dice.
Some heroes, in this case, Warlock skill use Soul to function: Warlock's skill is called Soul Eater, discards all your available souls and Rolls a dice for every 3 souls. Warlock Hero will especially be fun to play in the Endless mode ;)
New Bosses & Enemies
With the update, Dice & Fold now features 2 additional bosses that you will have to beat. Fallen King & Nuckelavee. Fallen King, Turn End: Unfolds a random enemy of any rarity Nuckelavee, When a Slot is Completed: Damages you by 15
Additionally, to flatten the difficulty curve, we added some additional monsters to the game for specific monster tiers. These are mostly to balance the game, and hopefully fun to fold. Stone Knight,Turn End: Gains +2 Damage Gravedigger,Once Folded: Unfolds as Ghoul Solitary Knight,Once Folded: Heals your Hero by 4 Ghoul,Turn End: Gains +1 Damage
Let us know what you think about the new monster art :)
New Items & Trinkets
This update also adds around 20 new items & 5 new trinkets. You can see the details of these new items in the Codex section of your game. While the items focused on synergic and combo potential for their function, the new trinkets focus on heroes with Shields. Our goal was to balance the difficulty of the shield heroes with the new trinkets.
Bug Fixes
In this update, we solved a crazy amount of bugs and implemented some fallbacks to some issues that we are confident will make the game feel way more polished. We fixed the most common bugs and focused on fixing some niche interactions. It's a long list of fixes and you can track the bugs that we already solved or currently working on solving in this link:
Shop and Item Bugs:
- Stuck in Shop (unable to leave or progress forward) - Shop bug (Gold coins not dropping as item cards unfold) - Shop freezes while gold coins are dropping causes a soft lock; player is able to save and exit but rerolls the shop - Cannot choose items or re-roll (a Save and Quit, then Continue fixed the issue) - Golden whip to appear at earlier stage shops - Silver engraved cauldron not working as described (a varying amount of shields, still only get 10/20 silver coins) - Trinket issues (Select trinkets before the game, does not show up in the game; Pickled remains unable to use if player skips purchasing item in the first shop) - Player purchased a lot of items during the game but unable to scroll through the items on the victory screen
Hero and Companion Bugs:
- Hero Health Cap (players found all heroes cap at 149) - Game freezes after hero is defeated but companion still alive (all buttons shadowed but music keeps going) - Progress bug (player got to 100% completion on easy mode but played one run as Blood Mage on -Normal and lost, -25% on progress and some heroes got locked) - Hero Folded at Stage 15 but player still able to play the next stages with companion, companion also folded but player was able to play up to Boss Level and folded hero took ATK damage - Hero folded but game didnt end (workaround: save & exit). Player able to play the same stage again.
Skill and Ability Interactions:
- Savant + Coup de Grace skill permanently reduces dice rolled - Lucent Dagger deactivates Knight's skill "Sword Mastery" - Savant Skills - stuck on jester head skill & no coupe de grace on muted enemies - Synchronization of trinkets and hero (Knight Sword mastery + Shiny hammer) - Sage tea doesnt trigger at the beginning of the stage and during Boss fights - Solitarian and Virtuoso's Cookbook interaction exploit - Player used companion (Bard) skill to silence Devourer until the attack is at 96 but somehow End turn button doesnt work anymore and roll again.
Soft Lock and Crashes:
- Player unable to get back to menu after defeating Boss on the Victory page, Player force close which makes all their progress lost (no trinkets or victory from the match) - Extreme difficulty missing on victory screen - Shop stage soft lock (header says choose companion; player able to save and quit, then continue to fix the lock) - First companion pick softlock - Soft Lock on Boss using Paladin; Boss changed on Save & Quit Reload
Enemy and Stage Issues:
- Dungeon Master bug - Booby trap and garlic items dont work on Boss dragon fight - Mad Villager + Seer (Wisdom of Night ability) - enemy card stuck behind another enemy card and player unable to fill slots - Following enemy Cards bugged after Watcher skill killed an enemy - Fold an enemy that spawns another enemy with weak ATK and fold the dungeon master; player can loop the game to farm dice - If an enemy appears with the "double" slots and you fill one slot, you are unable to undo your move - Human Trap enemies stacked on top of each other If you face any bugs, feel free to drop it in Steam Community forums or on our Discord. We will make sure to track this bug and let you know when we deploy a fix for it. https://store.steampowered.com/app/2693930/Dice__Fold/
Hey Heroes!
We are amazed by the reception of Dice & Fold. We sold almost 30,000 copies and we have a growing community on Discord for our new shiny game!
Over 2,000 players completed all the heroes in the game, and some of them finished it in Hard mode for all heroes. We didn't want you to wait for a new update to get back into the game, so did some schedule changes on our 5 free updates.
In light of this much attention from you, we are releasing our First update: "Extreme Mode Update" earlier than we planned to previously. (This update is extra, so it won't change the timeline of when the Endless update will be released)
Extreme Mode introduces the highest difficulty mode. This mode will be very hard, almost all enemies are Elite, and even harder dungeon curve than the hard mode. The bonus is, you will be able to use 3 trinket slots for all heroes while you play in this difficulty mode.
So, having unlocked all trinkets and the strategy of choosing the right trinket for the right hero in Extreme mode will add an additional challenge to this mode.
Extreme Difficulty will be playable once you beat the game with Savant.
Balance of the Game
We 6 previous updates focusing on the game's difficulty, and we made numerous changes in those updates to get the current curve of the difficulties. In this update, we made it so that you can't roll colored dice while Dungeon Master is present. What we noticed was that some heroes are prone to spamming Red Dice heals or Blue Dice skill completions. This change will prevent this cheese play-style.
Trinket Drops: Your hero can drop lower-tier trinkets if all current-tier trinkets are already dropped. Also, there were some trinkets that were not dropping, we fixed that. This will allow you to play your favorite legendary hero to potentially drop all the trinkets. Hard Mode: Now in hard mode, all heroes have at least 1 trinket. We noticed it is very hard to get a good run going with heroes that doesn't have any trinket slots, for example, Jack. This makes it more pleasant to play in hard mode with these heroes. Queen: She now has 1 trinket slot, we want her to be more approachable. Gladiator: Had a considerably low boss beat rate, and most players lose in the early stages, so we increased its health from 18 to 24.
Bug Fixes
Here is some bugs we fixed; - fix wide screen mainmenu bg - fix: windowed mode scene change resolution issue - Do not display continue button if last save was on hero selection panel - better quality settings - extreme mode save and sync system - end game no trinket indicator - Limit min silver conversion rate to 1 - fix difficulty button frames - reverse hero selection panel scroll behavior - companion selection, clearer text - goto menu make sure didPlayWithJack = 1 - reverse display of recent trinkets - fix no trinket exception - Check if DM is folded when all the other enemies are folded - Allow a maximum of 28 dice on the board at the same time - Fix Savant's skill not getting reset after Coup De Grace is used during boss stage - Display localized special ability tooltip for Savant - Do not offer shiny and regular versions of an item card in the same shop - fix savant unlocking extreme - Check if all cards are folded 2 seconds after the last enemy is folded & activate end turn button - fix white spaces on "To unlock" text for some languages.
Steam Trading Cards
Steam unlocked our Trading Cards and profile features for Dice & Fold. We have submitted the assets for review, but it is not yet approved yet. I will update this part when cards are available to drop. There will be 15 hero cards you can drop!
Thank you
We have been reading the reviews and your comments on Discord and are glad to see so many players passionate about the game. We have close to 1000 reviews, If you haven't already, share your thoughts as a review on the Steam Page.
Hey Heroes! This one will be a small update, the beat rates based on heroes are where we want them right now. However the feel of the game still can use more polishing. My team is reviewing your thoughts and ideas on Discord and Steam community forums, and we also play the game continuously to see how the changes feel. As long as your voice and the stats data we have align, we are making changes to the game. Over 700 players completed all the heroes by far, we decided to release the "Extreme Update" early. We just implemented the system for it, and testing it right now, it will be available as a free content update next weekend when we fine-tune it enough to show it to you. If you are into almost impossible challenges, Extreme difficulty will be for you, we will also have Steam achievements for the extreme difficulty. Let's get into what we changed in this update;
Balance of the Game
Queen and Sorceress had a low beat rate compared to other hero curves. To reference this, Queen now has 1 trinket slot and Sorceress starts the game with extra HP. We will see the effects of these in the data and make more changes to it. Normal difficulty early runs for the first 3 heroes now get lower-tier monsters. This will let beginner players conserve health in the early stages. Other Updates We had placeholder skill icons in the game. Our artist did these for both heroes and companion skills in the style of the game. Changed the Hard mode finish icon indicator.
Bug Fixes
Here is some bugs we fixed: - Fix companion stage issue regarding clicking on "pass" with no current companion - Remove dismantle dice & shield dice tutorial message exceptions
Thank you
We have been reading the reviews and your comments on Discord and are glad to see so many players passionate about the game. If you haven't already, consider sharing your thoughts as a review on the Steam Page.
Hello Heroes! I'm having a hard time finding a intro, it's 5th day of release, so its day 5 update. Cheers :) Thank you for sharing your thoughts on the previous post about selecting which boss you will fight. We think getting a random boss is not a good experience if you can't strategize for it. With you reaction and discussing internally we are thinking about choosing a boss randomly and showing it in the 8th turn. This way during the run you will be able to strategize your build to face this particular boss. What do you think about this idea? Let us know in the comments, if this gets a good reception we will implement it.
Balance of the Game
The latest changes showed up in the data and aligned with our target dungeon beat rates. Still the Easy mode rates are not where we want. So we made the curve for easy difficulty mode a bit easier. Some players also gave us an idea about making boss attack values lower in easy mode. We also did that as we see in the data for easy mode players lose on the boss. Elite Monster encounter percentages changed; - Common hero: 5% -> 3% (except Jack is 0%) - Rare hero: 10% -> 7% - Epic hero: 15% -> 12% - Legendary Hero: Stays at 25% (Elite monsters are the versions of normal monsters which has increased attack damage and higher total slots) This change will make the general difficulty curve smoother till legendary heroes. Data shows the epic/legendary hero beat rate is similar, so we left legendary heroes as is. Additionally; - Ronin's Headband now gives you 10 gold but also gives you the +1 dice rolls during the companion selection stage. - Keeping current companions will heal them by 5 in the companion selection stage.
Bug Fixes
Here is some bugs we fixed; - Limit max shield amount to 119 - Refactor item effect for Twinblade - Check if the last dropped trinket is included in trinkets dropped this run, recursively - Disable undo button when DM is folded - Disable damage slot of silenced enemies - Also reroll items on shop stage also when clicked on "Reroll" text - Revise reroll button text height - Undo on-fold damage for Snake - Fix: sometimes gold coins won't show up in item stage (Revise "additional gold fall" angle) - Fix: earrings of fate and archeologist effects
Other Changes
Music: Added a new track and its intensive versions that change with higher stages. Clearing confusions for trinket drops; - if you beat the boss with a rare trinket, if any rare trinket is not available to drop, you will drop another trinket of a lower rarity (if it exists) previously you only dropped trinkets that are the same rarity as your hero. - if there are no possible trinket drops, we will have a note in the trinket drop section of the victory screen, saying there is no more rare or less rare trinket to drop.
Thank you & Come to Discord
Some of you went bananas! 433 players completed the game with Savant, which you need to complete all heroes to unlock Savant. That means they finished the game. That's crazy. Come to Discord, and share a screenshot of your currently completed heroes. If you completed all, we will give you a special rank <3
Hey Heroes! Another day, another Day X update from us. In this case it is Day 4 Update. We had some issues with cloud save system for cross platform saves. This should be fixed with this update, if you lost your progress on another device, launching the game once should sync your progress depending on your achievements and cross platform save should work with no issues after this point. We added Trinkets as dropable achievements. This adds 41 new achievements to already existing 40. If you already have bunch of trinkets, when you launch the game, you should get your trinket achievements instantly for those you already have now. We want to have tons of custom achievements in the future updates also, like "roll 20 dice in a roll".
Balance of the Game
Looking at the stats data, with yesterday's update, onboarding runs are way better at %70-50 beat ratio. We made smaller adjustments in this update to bring this close to 80%. We want the first 3 hero to be easier than usual since player still learns during these runs. If a player is a quick learner, or want more challenge, they can always play these heroes on Hard. Bosses: We had comments about some bosses being either too hard or too easy, this is also shown in the data. We listed the boss beat rates and made adjustments to the bosses in order to make them feel equally difficulty. See the updated boss stats, we will make additional changes as we see changes on the stats data:
Tho, the nature of the game, some heroes counter some bosses well (eg: Illusionist for king) To fight this, we are discussing ideas on letting the player choose which boss to fight, similar to choosing a companion. What do you think about this change, let me know in the comments. Companions: Some players stated that they always favor few companions over all of them. This is also shown in our stats data. Our main goal is to make you choose a companion that is synergic with your hero's skill. We made some balance changes on companion skills, their health and skill slots to make sure they are unified in terms of power. For example, now, Shopkeeper takes all your spare silver, Cook damages your hero by 2 upon using their skill. We also balanced all companion skill slots and health.
QoL Enhancements
We now display the hero & companion rarities in the codex. Also added a note in game related to how the trinket drop logic happens. The rarity of the Hero you beat the boss determines the trinket rarity you will get.
Codex: In Codex, all elements now show their rarity, and all the elements are sorted by their rarity in game.
Bug Fixes
Here are some bugs we fixed in this patch; - Fixed some bugs related to high tier trinkets. - Fixed some bugs causing the game to soft lock.
About Dice/Die Grammar In Game
Understandability of the in-game text is the 1st priority for us. We had a player get very upset about this and even wrote a negative review. We made the decision to use the word "dice" for both the plural and singular forms of the word. Both uses are generally accepted nowadays and the word "die" is confusing in the concept of our game, some lines get confusing as the word "die" also has another relatable meaning in our game. - A dice is a small cube which has between one and six spots or numbers on its sides, and which is used in games to provide random numbers. In old-fashioned English, 'dice' was used only as a plural form, and the singular was die, but now 'dice' is used as both the singular and the plural form. [ Collins COBUILD Advanced Learners Dictionary. Copyright HarperCollins Publishers ] - With plural dice. (The form dice (used as plural and singular) is of much more frequent occurrence in gaming and related senses than the singular die.) [Oxford English Dictionary]
Hey Heroes! Back at you with the Day 3 update! I know Day 1 updates are common, Day 2 sometimes, but not every game gets a Day 3 update.
Balance of the Game
To be honest, we are struggling with comments from some of the players about the game still being hard. Our team definitely has a bias on the game's difficulty since we have been playing it basically for the last 6 months. To reference this and make onboarding better: We implemented a way for Jack, Queen and Joker to get a simplified run for their Normal and Easy difficulty mode. New players play these heroes first, and making sure these are approachable could ease the experience of the onboarding of the game. We will keep monitoring the data we have. We definitely hear your comments about the difficulty, we will use the stats data we have and your common comments as a guide to balance the game further. I would like you to give us some tips and ideas about what feels unfair or unbalanced in the game in the comments of this patch notes.
Bug Fixes
We have some bug fixes; - implement a failsafe for game softlocking with items acquired by random item generator skills (Cook, Shopkeeper, Artist, Craftsman etc) - catch save issue and failsafe open game scene - sync all hero progress also using steam achieveiements - also sync didPlayWithJack based on each - failsafe unlocked hero syncer - add DiceSlotCompleted to autism/adhd filter - show disabled status if a trinket is already selected - also clear achievements when player resets manually on settings - fix trinket panel on MacOS - Remove Light component from activation VFX - trinket selection blocker logic - add love in a bottle brave hero exception - fix progress reset normal difficulty Additionally, in this post I would like to thank my team for putting extra effort into making sure we support the game after release with these daily patches. We definitely haven't anticipated the reception we have and all the feedback and ideas we get from the community.
Hey Heroes! We have been crawling in the Steam Discussion Boards and Discord, and back at you with another quick patch. We are overwhelmed with the amazing reception by far. We also heard your feedback about the game being hard. We are slowly taking steps on balancing the curve by watching the stats data we have.
Balance of the Game
My current goal on balancing is to send out minor nerfs to monsters and buffs to items DAILY till we find a good balance that makes everyone happy for the normal difficulty. On this update some Tier3-Tier4 monsters got nerfed and we balanced the pricing of rare items and how frequently they show up in the shop. This should feel easier for the "normal" difficulty. Hard difficulty will be there for extreme players. For Easy mode, if you read the previous patch notes we said that we made the easy mode easier. This time, we made the easy mode even easier with this update.
Bug Fixes
We have some bug fixes for you; - Do not lock skill slots for Jack & Gambler during boss & miniboss fights - Localize roll button text when using item effect of Dice Charm as well - Update item image for Goblin's Eye - Fix undo button damage calculation when Knight's skill is used - Update "Recent Trinkets" empty slot visuals - Fix recurring trinkets in the victory panel - Add exceptions for displaying shield & dismantle dice tutorials - Check if droppedTrinkets is null - Disable scrollview for dropped trinkets - Do not lock skill slots for Jack & Gambler if the last folded enemy is a Slimi, Scarecrow or Demon - catch save issue and open game scene - Disable shining effect for skill icon when Jack & Gambler's skill slots are locked - All notation of "dice" or "die" or "dices" is now "dice" we will use dice for both singular and plural form of the word.
Thank you
Our team is excited to show you what we have in the store, thank you for the patience and continued support!
Hey Heroes! Day 1 patch is here. Surprising to our devs, we didn't have much game breaking bugs noticed today. We are still on the look out.
Balance
We noticed the run curve of the game on the middle to late stage gets too hard for some players. We wanted to balance this a little bit, nerfing some of the tier 4 and 5th monster cards. Another balance change is: We made Easy mode easier. We hope this feels better for some casual Heroes.
Technical
Additionally for some technical problem we had to leave vsync off and untoggleable in the game. Which now in the graphic settings vsync option is operational. If you had screen tearing, you might want to enable this. Another requested feature our Discord community asked for was to be able to reset your progress of the game. Since some players already played the game on the Demo, they wanted to reset their progress and play from the zero. We quickly implemented this feature, go to your settings and press "reset my progress"
Bug Fixes
We also have some bug fixes; - Lock Jack's skill slots if DM is folded - Audio Finetune pt3 - Disable info icons for Slimi Piece, Raven & Fireball - Fix Blood Mage's skill being able to fold Dungeon Master - Make Warden & Corrupt Alchemist override the item effect for Chameleon T - Remove "trinket slots are locked in demo" tooltip - wanna reset prompt & settings button - Disable silenced VFX when card is folded - Do not trigger item effect for Bounty Poster in boss stage - Lock Gambler's skill slots if DM is folded - Lock skill slots for Jack & Gambler when all enemies are folded
Thank you
We are also on the #1 for New Trending games on Steam US. We are so glad many of you liked the game. If you haven't already, feel free to send us your opinions as a review on Steam Reviews.
https://store.steampowered.com/app/2693930/Dice__Fold/
Hey Heroes! All is set, we have been working extra hard last week to get the dungeon ready for you. If you played Dice & Fold during the Nextfest Demo, you played with 70 items, bland enemies with little to no custom mechanics, no trinkets, no minibosses and only one boss, Hydra! Dice & Fold is now out with amazing content that will get you addicted. A little warning, if you like roguelikes, you should reschedule your work meetings, take a leave from school, or hire a babysitter if you are a parent. 20 Playable Heroes 20 Companions 140 Items (20 Shiny items) 20 Trinkets 70+ Monsters (with custom abilities) 20 Minibosses 8 Bosses even more along the way with 5 free content updates. https://store.steampowered.com/app/2693930/Dice__Fold/ (Don't miss the 20% release discount and make sure to share your thoughts about the game with us in the Steam reviews)
Bugs & Feedbacks
Please be aware that even though we had a tester group, Dice & Fold is a game with a lot of combo potential, these might create unexpected bugs. We are here for the Day 1 patch :) If you face a bug or want to give us some feedback on the game come over to our Discord. Let's get into the full changelog for the nerds or players who have been on the playtest branch;
Dice & Fold Patch Notes - Version 1.0.0
New Features
- Item Effects: Implemented effects for various shiny items.
- Trinket System: Introduced new trinkets with unique effects.
- Elite Monsters: Added elite monsters system, featuring stronger enemies with unique mechanics.
- Mechanics for Enemies: Implemented and updated custom mechanics for various monsters.
- Miniboss Mechanics: Minibosses now drop a gold coin, with additional mechanics for Burglar's Helm.
- Companion Skills: Enhanced companion skills and display mechanics.
- Boss Fight Mechanics: Updated mechanics for Plague Doctor, Vampire Monarch, Shapeshifter, Undead Dweller, and Dragon.
- UI and VFX: Improved visual effects for items, boss cards, inventory indicators, and trinket panels. Enhanced sound effects for various game actions including victory, defeat, item purchases, item rerolls, and more.
- Localization: Synchronized translations and localized names for Pirates and other content.
- Graphics: Updated sprites and images for heroes, companions, bosses, and trinkets.
- General Fixes: Addressed numerous bugs related to dice slots, item effects, skill targeting, inventory visibility, and more.
- Performance: Optimized game performance by fixing issues with scroll wheel sensitivity, camera settings, and background effects.
- UI Issues: Resolved problems with text sizes, tooltips, and interaction issues in the inventory and selection panels.
- Item Stacking: Adjusted item effects to allow stacking for certain items.
- Stage Tracker: Enhanced stage tracker to reveal upcoming stages on hover.
- Run Info: Improved the run info parser for shiny items and synchronized new runs.
- Trinket Selection: Added features to manage trinket effects at the beginning of runs, lock/unlock status display, and trinket effects applied during gameplay.
Dice & Fold - 5 Free Content Updates
As mentioned in the previous posts, we have already planned 5 different free content updates in the lifetime of the game. Full details on these updates and up to date version can be found in our steam page "roadmap" section, here is a copy of it;
https://store.steampowered.com/app/2693930/Dice__Fold/
Hey Heroes! We reached 26,000 wishlists! We are thrilled to hear all the feedback you gave us during the NextFest, we literally have a spreadsheet of feedback from over 1,000 entries. I'm glad that most of the feedback we got from you aligns with our vision and things we were already working on. The reality is that the demo was an old, but fairly stable version, and most of the feedback was either already implemented or was in the works. We also got really cool ideas from the feedback forms and are already working on implementing some of them.
Releasing on 24th June with 5 Free Content Updates Scheduled
I'm here to tell you we will be releasing Dice & Fold in 6 days on 24th June with 8 unique bosses, 20 minibosses, 70+ monsters with custom mechanics, 20 heroes, 150 items (including new Shiny items), and 20 trinkets. Demo had 70~ items and 5 playable heroes, 1 boss, and no minibosses.
You can also see a regularly updated free content roadmap post on the main store page of Dice & Fold.
Why Free post launch content?
With these 5 post-launch content updates we aim to; - increase the replayability of the game - introduce new synergic items that promote crazy builds - add new playable content like heroes, bosses, enemies, and game modes We don't want Dice & Fold to be one of those tiny indie games you play once, finish, and leave on the corner of your library.
Yes, some of my favorite games are like that. But we will continuously have new content to consume in the game, similar to our "solitaire approach" to making this game. Are you bored of a triple-A title, just want to play a game on autopilot when you are listening to a podcast, putting on a TV show that you memorize the lines for, and playing new content released on Dice & Fold. Just like Solitaire.
Why not Early Access?
We as a team debated over this a lot, we really think Dice & Fold gives a full game experience, with every angle covered, and fits the box pretty well with all corners touching. Meanwhile, we are very much aware Dice & Fold has a great potential for adding content horizontally. Releasing the game full and adding the additional consumable content with updates felt most comfortable for each member of the team.
Here is a warning tho, even though 20,000 players played the game's demo, it is still not battle tested, be patient while we fix up things, balance the content and add QoL in our first content update.
What do you think?
We care a lot about what you think, we were able to create a small community in discord & steam community forums, my team is actively engaging with your feedbacks and ideas, what do you think about our future plans?
Watch Developers Play!
A little bit about our Game;
A turn-based dungeon crawler where your only way of attacking the enemy is by rolling dice. Roll dice to damage enemy cards to FOLD. Inspired by classic Solitaire, in a top-down table and enemies made out of cards, try to beat the dungeon with 20 unique classes. Build your deck, kill monsters.
Play the exclusive NextFest demo by yourself for limited time only!
https://store.steampowered.com/app/2693930/Dice__Fold/
Hey Heroes! We have been working hard on the NextFest update for the demo and we have been a lot of new items and new monster card art in the game. Also, we have a new trailer for the release date announcement June 24th! [previewyoutube=Cyy6JGOXhd8;full][/previewyoutube] Let's get into the details of this update patch;
Dice & Fold Patch Notes
Sound Enhancements:
- Added slash sounds for a more immersive experience. - Enabled click sounds across various UI elements. - New sound effects for companion skills. - General sound rework and optimization for better performance.
Continuation Enhancements:
- Gold and silver amounts, as well as companion data, are now loaded when clicking the "Continue" button. - Display "Continue" button only if saved data exists. - Fixed the issue where the game would save data in the MainMenu scene. - Reset saved data when clicking "Give Up" button. - Ensured saved data loads correctly for diceBagSlotCount, heroHP, and companionHP.
Codex Improvements:
- Added ReactToPointer Raycast Disabler to codex details overlay. - Fixed item codex details child indexes and improved child index handling. - Codex panel now closes correctly on back button click. - Centered lore text content and fixed lore panel animations. - Ensured codex trinkets remain locked and fixed related issues.
Item and Hero Management:
- Improved item cards to be purchasable with left click. - Fixed item cards being purchasable with right click in the codex panel. - Updated hero special indicators and ensured correct unlocking conditions for heroes like Queen, King, and Savant. - Ensured hero cards and companion skills are displayed and function correctly in the codex panel.
General Fixes:
- Fixed issues with hero and companion VFX light components. - Resolved issues with saved game data, ensuring proper continuation with saved items, dice slots, and companion states. - Addressed issues with hover animations and tooltips in the codex panel. - Fixed unlock conditions and icon display for various items and skills.
User Interface Adjustments:
- Enhanced layout rendering and text visibility. - Fixed codex scroll length not updating from GameCanvas. - Improved pagination and responsive design for various panels. - Fixed state text opacity issues and improved overall UI consistency.
Data Management:
- Revised data handling to prevent saving in MainMenu and ensure accurate loading of tutorial messages. - Improved handling of special abilities and item effects for various characters and items.
Sync and Translation:
- Synced translations and images for heroes, monsters, and bosses. - Added new Chinese logo and updated other language-specific assets. Updates and Balance: - Adjusted monster damage and run list balance. - Implemented additional methods for granting gold during shop stages.
This update brings a host of improvements and bug fixes, enhancing the overall gameplay experience and ensuring smoother continuation with saved data. Enjoy the new sounds and improved UI responsiveness as you dive back into the world of Dice & Fold!
Greetings Heroes!
In this update, we have a lot of fixes and balance adjustments, additionally, we added support for 11 languages and a Codex screen where you can access all the in game objects, heroes and content you would like to review and strategize.
Full Patch Notes
New Features
- Implemented Shapeshifter's Three Phases: The Shapeshifter now progresses through three phases, each increasing its damage.
- Custom Boss Fight Mechanics: Introduced new mechanics for the Illusionist and Fallen King bosses.
- New Character Availability: Knight and Craftsman are now available in the beta version.
- Dragon's Fireball: The Dragon now summons a Fireball card at the end of each turn.
- New Animations: Added fade in & fade out animations for the Shapeshifter and the hero selection panel top bar.
- Tutorial Update: Added a tutorial message for the Boss Stage.
- Goblin's Eye: The item effect of Goblin's Eye no longer triggers against bosses.
- Nuckelavee: Nuckelavee now deals damage to the hero when one of its slots is completed.
- Ancient Hero: Fixed the damage reset issue before attacking and increased its damage by 2 when the turn ends.
- Vampire: Increased Total Slot values by the damage it deals with each attack.
- Plague Doctor: Dice slots reset at the end of the turn if not folded.
- Forlorn: Unfolds as Ancient Hero when folded.
- Undead Dweller: Now unfolds itself with an 80% chance after being folded.
- Item Rerolls: Each reroll now costs an additional +1 gold.
- Gold Chest: Item effect triggers only at the end of enemy stages.
- Ancient Hero: Fixed damage reset issue before attacking.
- Princess: Fixed the ability to complete her own skill slot.
- Star Fruit: Fixed the issue where it completed locked skill slots.
- Companion Damage: Fixed companions taking damage incorrectly.
- Hero Cards: Fixed hero cards being selectable in the codex panel.
- Item Purchase: Fixed item cards being purchasable with right-click in the codex panel.
- Multiple Shortcut Keys: Fixed issues regarding multiple shortcut keys being pressed simultaneously.
- UI Fixes: Various fixes to improve the user interface, including the hero selection panel and codex panel.
- Slash Effects: Added new slash animations and sounds for heroes, monsters, and bosses.
- Hero Attack VFX: Arranged all hero attack visual effects.
- Contrast Improvements: Improved contrast for visual effects.
- Lore Panel Animation: Added animation for the lore panel.
- Sound Implementation: Enabled sound effects, including click and background sounds.
- Synced Translations: Updated and synced translations across multiple languages.
- Localized Logos: Set localized logos where available.
- Punctuation Fixes: Fixed punctuation issues in localized descriptions.
- Save Data Improvements: Enhanced saving and loading of hero, companion, item, and game progress data.
- Continue Feature: Display "Continue" button only if saved data exists and prevent saving in the MainMenu scene.
- Keyboard Shortcuts: Added keyboard shortcuts for the hero selection panel.
- Monster Attacker VFX: Updated visual effects for monster attacks.
- Sync Improvements: Synced bosses, monsters, images, and UI elements.
- Game Progress Slider: Implemented a slider to display game progress.
Watch Developers Play!
A little bit about our Game;
A turn-based dungeon crawler where your only way of attacking the enemy is by rolling dice. Roll dice to damage enemy cards to FOLD. Inspired by classic Solitaire, in a top-down table and enemies made out of cards, try to beat the dungeon with 20 unique classes. Build your deck, kill monsters.
Play the exclusive NextFest demo by yourself for limited time only!
https://store.steampowered.com/app/2693930/Dice__Fold/
Hey Heros! We heard feedback about some players finding the game hard, some finding it easy. We decided to implement a difficulty system. Game is intended to be played on Normal mode, but depending on your experience, choose Easy or Hard modes. In the future we will also add an "Extreme" mode to this. We have 120+ items with their artworks now in the game. Patch Notes for Dice & Fold Visual Effects (VFX) Updates:
- Added VFX for the following characters and roles:
- Guard
- Treasurer
- Shopkeeper
- Trader
- Savant
- Blood Mage
- Enchanter
- Missionary
- Wizard
- Sculptor
- Knight
- Gladiator
- Rogue
- Wanderer
- Archeologist
- Spy
- Improved and reworked Craftsman VFX.
- Fixed various VFX issues and enhanced existing effects.
- Implemented new skill VFX for several characters, including:
- Knight
- Rogue
- Gladiator
- Sculptor
- Added new enemy selection indicators.
- Added skill VFX for Gladiator and Sculptor.
- Implemented item effects for various items:
- Flute
- Battle Axe
- Templar's Helmet
- Exile's Fan
- Midas' Gloves
- Pickpocket's Fake Stone
- Rod Of Want
- Beetle of Odds
- Forlorn's Crown
- Forlorn's Mask
- Forlorn's Cuirass
- Forlorn's Crossbow
- Synced new monsters and balanced existing monsters and heroes.
- Adjusted monster and hero stats for better gameplay balance.
- Fixed the initial states for trinket slots and hero selection panel.
- Revised and updated the special abilities for several characters, including:
- Blood Mage
- Peasant
- Knight
- Paladin
- Seer
- Craftsman
- Made Wizard, Missionary, Knight, Gladiator, and Sculptor available in beta.
- Updated UI for better readability and localization.
- Added localized text for various UI elements, tooltips, and messages.
- Fixed localization issues for multiple languages, including Turkish.
- Added support for additional languages.
- Implemented tooltip messages for unlocked heroes and items.
- Improved the display of item names on victory and defeat panels.
- Fixed various SFX issues.
- Resolved issues with dice slots for silenced enemies.
- Fixed display issues in the inventory for specific items.
- Corrected hero position offsets and run switcher functionality.
- Addressed card back face shadow issues.
- Fixed skill icon appearance and behavior for several characters.
- Corrected item descriptions and effects.
- Ensured correct behavior for various items and abilities, including:
- Sage's Tea
- Sunstone
- Divorce Ring
- Hydra's Heads
- Reaper's Contract
- Added animation for randomly acquired items (work in progress).
- Implemented new background and menu redesigns.
- Updated credits and menu background.
- Added new codex and updated item lists.
- Improved victory screen and finetuned related elements.
- Merged changes and synchronized with the master branch regularly.
Hey Heros! As a highlight, we got 9 new companions and 15 new items! Let's get into the patch notes, because I'm busy with the tasks of the game! Gameplay Changes:
- Rogue Class: Now available in beta. Includes new dice slot selection indicators and skill VFX.
- Health & UI Updates: Max HP limited to 149. New victory and defeat screen colors added. Health slot adjusted for better clarity.
- Tutorial Enhancements: Complete tutorial flow implemented with fade in & fade out animations for messages, ensuring tutorial messages display under the correct conditions.
- Item Updates: Tooltip for items on endgame screen added. "Locked" icon added for trinkets section on the endgame screen. "Go Back" button now returns to hero selection screen.
- VFX Updates: Skill activation VFX added for all heroes. Specific updates for Paladin, Thief, Rogue, and various others including Monk, Beggar, and Princess.
- Companion Cards: Updated companion images for sync. Fade & destroy current companion card when Missionary uses special ability.
- Item Acquisition: Added filter for items by "CanAcquireRandomly". Updated effects for Aleia's Flower, Archmage's Staff, and other key items.
- Special Abilities: Updated special abilities for Joker, Scribe, Archeologist, Sculptor, Trader, Artist, Cook, Gambler, Fisherman, Wanderer, Beggar, and Peasant.
- Once Per Game Restriction: Implemented for certain companions' special abilities.
- Cleanups and Merges: General cleanup and merges with master branch to ensure stability and synchronization across all game elements.
- UI Improvements: New menu, tutorial UI enhancements, and additional polish to improve overall user experience.
Hey Heros! We have a new update on our demo, which brings a lot of new items that you can combo with. We can't wait for you to discover all of them. Let's get into the Patch Notes of this version; Features:
- UI Enhancements:
- Added custom UI positioning for 16:9 screen ratio.
- Display message on bottom left corner when a new item is acquired.
- Tooltip added for gray and orange dice.
- Holder slots now expand from left to right.
- Improved item card descriptions and updated item images.
- Gameplay Improvements:
- Implemented "click to drop" feature for holder slots.
- Paladin and Thief classes now available in beta.
- Adjusted skill button interaction for first turn when using Sleeping Bag.
- Dice movement restrictions applied to prevent unintended actions.
- Item Updates:
- Implemented item effects for various items including Ant Pendant, Obsidian Plate, Health Insurance, and more.
- Fixed item effects for items like Reaper's Contract, Wishbone, and Divorce Ring.
- Replaced Medical License with Pot and Crystal Teeth with Crystal Tooth.
- Updated special abilities for King, Princess, and Sorceress.
- Bug Fixes:
- Fixed bonus coin position.
- Resolved issue with items granted by Shopkeeper not being stacked.
- Addressed dice targeting errors while using click to drop feature.
- Fixed D6 Set dice slot colliders.
- Prevented dragging while a coin is being dissolved.
- Ensured suitable slot checking after dice movement ends.
- Backend Improvements:
- Refactored AddShield method and item stage info parser.
- Updated ProjectSettings.asset.
- Implemented Discord Webhook connection.
- Balanced late enemy attacks and adjusted hero and companion balance.
- Improved inventory system (part 1) and item list management.
- Miscellaneous:
- Various commits for code cleanup, fine-tuning, and syncing with repositories.
Hey Heros!
We are looking forward to collecting your feedback and ideas about Dice & Fold during the upcoming Deckbuilders Fest!
During the event, our demo will be live and 4 of the classes will be available to play. We are aware of the balance issues and during the week we will send out updates to try to balance the game as much as possible.
Dice & Fold
Tinymice Entertainment
Tinymice Entertainment
Q2 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 27
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(2022 reviews)
https://tinymice.org
https://store.steampowered.com/app/2693930 
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Mechanics
The core mechanic of the game revolves around dice rolling. Players engage in combat by rolling a dice, with the outcome directly influencing the strength of their attacks. The higher the roll, the more damage inflicted on the enemies. Strategic depth is introduced through the need to carefully select which enemy to attack first, requiring players to drag and drop the dice onto the appropriate enemy card's dice slot.Each turn is a test of tactical acumen. Players must strategize the best use of their dice rolls to maximize damage and control the battlefield, while also anticipating the counterattacks from monster cards at the end of each turn. The game offers a compelling risk-reward system, challenging players to balance aggressive tactics against the need for self-preservation.
Adding to the complexity, the game features five distinct classes, each with unique abilities and playstyles. This diversity allows for varied approaches to dungeon exploration and combat, encouraging replayability and experimentation.
Roguelike & Deckbuilding Gameplay
With the generative dungeon system, reminiscent of the branching pathways in "Slay the Spire." This element of choice ensures that each journey through the dungeons is a unique experience, filled with unexpected challenges and rewards. As the player you will choose the enemy and upgrade cards you want to keep in your next turn.Between dungeons, players have the opportunity to choose upgrades, similar to the mechanics in "Vampire Survivors." These upgrades range from enhancing dice rolls and bolstering class abilities to gaining new upgradeable cards that can turn the tide in challenging encounters.
If a player is defeated, the game doesn’t end in frustration. Instead, players are rewarded with meta upgrades and currencies that can be used to strengthen their character for subsequent runs. This progressive system ensures a continual sense of advancement and achievement, even in defeat.
Strategy & Chance Together
With its blend of strategy, chance, and RPG elements, "Dice & Fold" offers an engaging and ever-evolving gameplay experience that appeals to both fans of dungeon crawlers and players who enjoy the unpredictability of dice-based games. Its unique combination of mechanics, and expansive upgrade system, offers a lot of replayability and fun!- OS: Ubuntu 12.04. SteamOS
- Processor: 1.7 GHz ProcessorMemory: 300 MB RAM
- Memory: 300 MB RAM
- Graphics: NVIDIA GeForce 8 or higher. ATI X1600 or higher. or Intel HD 3000 or higher
- Storage: 300 MB available space
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