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Patch Notes v0.7.0 (Demo) - Language & Codex Update
[ 2024-06-01 13:42:27 CET ] [ Original post ]
Greetings Heroes!
In this update, we have a lot of fixes and balance adjustments, additionally, we added support for 11 languages and a Codex screen where you can access all the in game objects, heroes and content you would like to review and strategize.
Full Patch Notes
New Features
- Implemented Shapeshifter's Three Phases: The Shapeshifter now progresses through three phases, each increasing its damage.
- Custom Boss Fight Mechanics: Introduced new mechanics for the Illusionist and Fallen King bosses.
- New Character Availability: Knight and Craftsman are now available in the beta version.
- Dragon's Fireball: The Dragon now summons a Fireball card at the end of each turn.
- New Animations: Added fade in & fade out animations for the Shapeshifter and the hero selection panel top bar.
- Tutorial Update: Added a tutorial message for the Boss Stage.
- Goblin's Eye: The item effect of Goblin's Eye no longer triggers against bosses.
- Nuckelavee: Nuckelavee now deals damage to the hero when one of its slots is completed.
- Ancient Hero: Fixed the damage reset issue before attacking and increased its damage by 2 when the turn ends.
- Vampire: Increased Total Slot values by the damage it deals with each attack.
- Plague Doctor: Dice slots reset at the end of the turn if not folded.
- Forlorn: Unfolds as Ancient Hero when folded.
- Undead Dweller: Now unfolds itself with an 80% chance after being folded.
- Item Rerolls: Each reroll now costs an additional +1 gold.
- Gold Chest: Item effect triggers only at the end of enemy stages.
- Ancient Hero: Fixed damage reset issue before attacking.
- Princess: Fixed the ability to complete her own skill slot.
- Star Fruit: Fixed the issue where it completed locked skill slots.
- Companion Damage: Fixed companions taking damage incorrectly.
- Hero Cards: Fixed hero cards being selectable in the codex panel.
- Item Purchase: Fixed item cards being purchasable with right-click in the codex panel.
- Multiple Shortcut Keys: Fixed issues regarding multiple shortcut keys being pressed simultaneously.
- UI Fixes: Various fixes to improve the user interface, including the hero selection panel and codex panel.
- Slash Effects: Added new slash animations and sounds for heroes, monsters, and bosses.
- Hero Attack VFX: Arranged all hero attack visual effects.
- Contrast Improvements: Improved contrast for visual effects.
- Lore Panel Animation: Added animation for the lore panel.
- Sound Implementation: Enabled sound effects, including click and background sounds.
- Synced Translations: Updated and synced translations across multiple languages.
- Localized Logos: Set localized logos where available.
- Punctuation Fixes: Fixed punctuation issues in localized descriptions.
- Save Data Improvements: Enhanced saving and loading of hero, companion, item, and game progress data.
- Continue Feature: Display "Continue" button only if saved data exists and prevent saving in the MainMenu scene.
- Keyboard Shortcuts: Added keyboard shortcuts for the hero selection panel.
- Monster Attacker VFX: Updated visual effects for monster attacks.
- Sync Improvements: Synced bosses, monsters, images, and UI elements.
- Game Progress Slider: Implemented a slider to display game progress.
[ 2024-06-01 13:42:27 CET ] [ Original post ]
Dice & Fold
Tinymice Entertainment
Developer
Tinymice Entertainment
Publisher
Q2 2024
Release
Game News Posts:
28
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(2022 reviews)
Public Linux Depots:
- [0 B]
Dice & Fold is a game that combines the strategic depth of turn-based dungeon crawlers with the thrill of chance inherent in dice games. Players unfold cards to face the creature cards and try to beat the card and fold it. Reminiscent of classic table-top RPGs, the game adds a simple layer of strategy.
Each turn is a test of tactical acumen. Players must strategize the best use of their dice rolls to maximize damage and control the battlefield, while also anticipating the counterattacks from monster cards at the end of each turn. The game offers a compelling risk-reward system, challenging players to balance aggressive tactics against the need for self-preservation.
Adding to the complexity, the game features five distinct classes, each with unique abilities and playstyles. This diversity allows for varied approaches to dungeon exploration and combat, encouraging replayability and experimentation.
Between dungeons, players have the opportunity to choose upgrades, similar to the mechanics in "Vampire Survivors." These upgrades range from enhancing dice rolls and bolstering class abilities to gaining new upgradeable cards that can turn the tide in challenging encounters.
If a player is defeated, the game doesn’t end in frustration. Instead, players are rewarded with meta upgrades and currencies that can be used to strengthen their character for subsequent runs. This progressive system ensures a continual sense of advancement and achievement, even in defeat.
Mechanics
The core mechanic of the game revolves around dice rolling. Players engage in combat by rolling a dice, with the outcome directly influencing the strength of their attacks. The higher the roll, the more damage inflicted on the enemies. Strategic depth is introduced through the need to carefully select which enemy to attack first, requiring players to drag and drop the dice onto the appropriate enemy card's dice slot.Each turn is a test of tactical acumen. Players must strategize the best use of their dice rolls to maximize damage and control the battlefield, while also anticipating the counterattacks from monster cards at the end of each turn. The game offers a compelling risk-reward system, challenging players to balance aggressive tactics against the need for self-preservation.
Adding to the complexity, the game features five distinct classes, each with unique abilities and playstyles. This diversity allows for varied approaches to dungeon exploration and combat, encouraging replayability and experimentation.
Roguelike & Deckbuilding Gameplay
With the generative dungeon system, reminiscent of the branching pathways in "Slay the Spire." This element of choice ensures that each journey through the dungeons is a unique experience, filled with unexpected challenges and rewards. As the player you will choose the enemy and upgrade cards you want to keep in your next turn.Between dungeons, players have the opportunity to choose upgrades, similar to the mechanics in "Vampire Survivors." These upgrades range from enhancing dice rolls and bolstering class abilities to gaining new upgradeable cards that can turn the tide in challenging encounters.
If a player is defeated, the game doesn’t end in frustration. Instead, players are rewarded with meta upgrades and currencies that can be used to strengthen their character for subsequent runs. This progressive system ensures a continual sense of advancement and achievement, even in defeat.
Strategy & Chance Together
With its blend of strategy, chance, and RPG elements, "Dice & Fold" offers an engaging and ever-evolving gameplay experience that appeals to both fans of dungeon crawlers and players who enjoy the unpredictability of dice-based games. Its unique combination of mechanics, and expansive upgrade system, offers a lot of replayability and fun!MINIMAL SETUP
- OS: Ubuntu 12.04. SteamOS
- Processor: 1.7 GHz ProcessorMemory: 300 MB RAM
- Memory: 300 MB RAM
- Graphics: NVIDIA GeForce 8 or higher. ATI X1600 or higher. or Intel HD 3000 or higher
- Storage: 300 MB available space
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