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Patch Notes v0.8.0 (Demo) - NextFest Demo Update
- Added slash sounds for a more immersive experience. - Enabled click sounds across various UI elements. - New sound effects for companion skills. - General sound rework and optimization for better performance.
- Gold and silver amounts, as well as companion data, are now loaded when clicking the "Continue" button. - Display "Continue" button only if saved data exists. - Fixed the issue where the game would save data in the MainMenu scene. - Reset saved data when clicking "Give Up" button. - Ensured saved data loads correctly for diceBagSlotCount, heroHP, and companionHP.
- Added ReactToPointer Raycast Disabler to codex details overlay. - Fixed item codex details child indexes and improved child index handling. - Codex panel now closes correctly on back button click. - Centered lore text content and fixed lore panel animations. - Ensured codex trinkets remain locked and fixed related issues.
- Improved item cards to be purchasable with left click. - Fixed item cards being purchasable with right click in the codex panel. - Updated hero special indicators and ensured correct unlocking conditions for heroes like Queen, King, and Savant. - Ensured hero cards and companion skills are displayed and function correctly in the codex panel.
- Fixed issues with hero and companion VFX light components. - Resolved issues with saved game data, ensuring proper continuation with saved items, dice slots, and companion states. - Addressed issues with hover animations and tooltips in the codex panel. - Fixed unlock conditions and icon display for various items and skills.
- Enhanced layout rendering and text visibility. - Fixed codex scroll length not updating from GameCanvas. - Improved pagination and responsive design for various panels. - Fixed state text opacity issues and improved overall UI consistency.
- Revised data handling to prevent saving in MainMenu and ensure accurate loading of tutorial messages. - Improved handling of special abilities and item effects for various characters and items.
- Synced translations and images for heroes, monsters, and bosses. - Added new Chinese logo and updated other language-specific assets. Updates and Balance: - Adjusted monster damage and run list balance. - Implemented additional methods for granting gold during shop stages.
This update brings a host of improvements and bug fixes, enhancing the overall gameplay experience and ensuring smoother continuation with saved data. Enjoy the new sounds and improved UI responsiveness as you dive back into the world of Dice & Fold!
[ 2024-06-10 16:07:44 CET ] [ Original post ]
Hey Heroes! We have been working hard on the NextFest update for the demo and we have been a lot of new items and new monster card art in the game. Also, we have a new trailer for the release date announcement June 24th! [previewyoutube=Cyy6JGOXhd8;full][/previewyoutube] Let's get into the details of this update patch;
Dice & Fold Patch Notes
Sound Enhancements:
- Added slash sounds for a more immersive experience. - Enabled click sounds across various UI elements. - New sound effects for companion skills. - General sound rework and optimization for better performance.
Continuation Enhancements:
- Gold and silver amounts, as well as companion data, are now loaded when clicking the "Continue" button. - Display "Continue" button only if saved data exists. - Fixed the issue where the game would save data in the MainMenu scene. - Reset saved data when clicking "Give Up" button. - Ensured saved data loads correctly for diceBagSlotCount, heroHP, and companionHP.
Codex Improvements:
- Added ReactToPointer Raycast Disabler to codex details overlay. - Fixed item codex details child indexes and improved child index handling. - Codex panel now closes correctly on back button click. - Centered lore text content and fixed lore panel animations. - Ensured codex trinkets remain locked and fixed related issues.
Item and Hero Management:
- Improved item cards to be purchasable with left click. - Fixed item cards being purchasable with right click in the codex panel. - Updated hero special indicators and ensured correct unlocking conditions for heroes like Queen, King, and Savant. - Ensured hero cards and companion skills are displayed and function correctly in the codex panel.
General Fixes:
- Fixed issues with hero and companion VFX light components. - Resolved issues with saved game data, ensuring proper continuation with saved items, dice slots, and companion states. - Addressed issues with hover animations and tooltips in the codex panel. - Fixed unlock conditions and icon display for various items and skills.
User Interface Adjustments:
- Enhanced layout rendering and text visibility. - Fixed codex scroll length not updating from GameCanvas. - Improved pagination and responsive design for various panels. - Fixed state text opacity issues and improved overall UI consistency.
Data Management:
- Revised data handling to prevent saving in MainMenu and ensure accurate loading of tutorial messages. - Improved handling of special abilities and item effects for various characters and items.
Sync and Translation:
- Synced translations and images for heroes, monsters, and bosses. - Added new Chinese logo and updated other language-specific assets. Updates and Balance: - Adjusted monster damage and run list balance. - Implemented additional methods for granting gold during shop stages.
This update brings a host of improvements and bug fixes, enhancing the overall gameplay experience and ensuring smoother continuation with saved data. Enjoy the new sounds and improved UI responsiveness as you dive back into the world of Dice & Fold!
[ 2024-06-10 16:07:44 CET ] [ Original post ]
Dice & Fold
Tinymice Entertainment
Developer
Tinymice Entertainment
Publisher
Q2 2024
Release
Game News Posts:
28
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(2022 reviews)
Public Linux Depots:
- [0 B]
Dice & Fold is a game that combines the strategic depth of turn-based dungeon crawlers with the thrill of chance inherent in dice games. Players unfold cards to face the creature cards and try to beat the card and fold it. Reminiscent of classic table-top RPGs, the game adds a simple layer of strategy.
Each turn is a test of tactical acumen. Players must strategize the best use of their dice rolls to maximize damage and control the battlefield, while also anticipating the counterattacks from monster cards at the end of each turn. The game offers a compelling risk-reward system, challenging players to balance aggressive tactics against the need for self-preservation.
Adding to the complexity, the game features five distinct classes, each with unique abilities and playstyles. This diversity allows for varied approaches to dungeon exploration and combat, encouraging replayability and experimentation.
Between dungeons, players have the opportunity to choose upgrades, similar to the mechanics in "Vampire Survivors." These upgrades range from enhancing dice rolls and bolstering class abilities to gaining new upgradeable cards that can turn the tide in challenging encounters.
If a player is defeated, the game doesn’t end in frustration. Instead, players are rewarded with meta upgrades and currencies that can be used to strengthen their character for subsequent runs. This progressive system ensures a continual sense of advancement and achievement, even in defeat.
Mechanics
The core mechanic of the game revolves around dice rolling. Players engage in combat by rolling a dice, with the outcome directly influencing the strength of their attacks. The higher the roll, the more damage inflicted on the enemies. Strategic depth is introduced through the need to carefully select which enemy to attack first, requiring players to drag and drop the dice onto the appropriate enemy card's dice slot.Each turn is a test of tactical acumen. Players must strategize the best use of their dice rolls to maximize damage and control the battlefield, while also anticipating the counterattacks from monster cards at the end of each turn. The game offers a compelling risk-reward system, challenging players to balance aggressive tactics against the need for self-preservation.
Adding to the complexity, the game features five distinct classes, each with unique abilities and playstyles. This diversity allows for varied approaches to dungeon exploration and combat, encouraging replayability and experimentation.
Roguelike & Deckbuilding Gameplay
With the generative dungeon system, reminiscent of the branching pathways in "Slay the Spire." This element of choice ensures that each journey through the dungeons is a unique experience, filled with unexpected challenges and rewards. As the player you will choose the enemy and upgrade cards you want to keep in your next turn.Between dungeons, players have the opportunity to choose upgrades, similar to the mechanics in "Vampire Survivors." These upgrades range from enhancing dice rolls and bolstering class abilities to gaining new upgradeable cards that can turn the tide in challenging encounters.
If a player is defeated, the game doesn’t end in frustration. Instead, players are rewarded with meta upgrades and currencies that can be used to strengthen their character for subsequent runs. This progressive system ensures a continual sense of advancement and achievement, even in defeat.
Strategy & Chance Together
With its blend of strategy, chance, and RPG elements, "Dice & Fold" offers an engaging and ever-evolving gameplay experience that appeals to both fans of dungeon crawlers and players who enjoy the unpredictability of dice-based games. Its unique combination of mechanics, and expansive upgrade system, offers a lot of replayability and fun!MINIMAL SETUP
- OS: Ubuntu 12.04. SteamOS
- Processor: 1.7 GHz ProcessorMemory: 300 MB RAM
- Memory: 300 MB RAM
- Graphics: NVIDIA GeForce 8 or higher. ATI X1600 or higher. or Intel HD 3000 or higher
- Storage: 300 MB available space
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