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Dice & Fold Release Date: 24th June!

Hey Heroes! We reached 26,000 wishlists! We are thrilled to hear all the feedback you gave us during the NextFest, we literally have a spreadsheet of feedback from over 1,000 entries. I'm glad that most of the feedback we got from you aligns with our vision and things we were already working on. The reality is that the demo was an old, but fairly stable version, and most of the feedback was either already implemented or was in the works. We also got really cool ideas from the feedback forms and are already working on implementing some of them.

Releasing on 24th June with 5 Free Content Updates Scheduled


I'm here to tell you we will be releasing Dice & Fold in 6 days on 24th June with 8 unique bosses, 20 minibosses, 70+ monsters with custom mechanics, 20 heroes, 150 items (including new Shiny items), and 20 trinkets. Demo had 70~ items and 5 playable heroes, 1 boss, and no minibosses.
You can also see a regularly updated free content roadmap post on the main store page of Dice & Fold.

Why Free post launch content?


With these 5 post-launch content updates we aim to; - increase the replayability of the game - introduce new synergic items that promote crazy builds - add new playable content like heroes, bosses, enemies, and game modes We don't want Dice & Fold to be one of those tiny indie games you play once, finish, and leave on the corner of your library.
Yes, some of my favorite games are like that. But we will continuously have new content to consume in the game, similar to our "solitaire approach" to making this game. Are you bored of a triple-A title, just want to play a game on autopilot when you are listening to a podcast, putting on a TV show that you memorize the lines for, and playing new content released on Dice & Fold. Just like Solitaire.

Why not Early Access?


We as a team debated over this a lot, we really think Dice & Fold gives a full game experience, with every angle covered, and fits the box pretty well with all corners touching. Meanwhile, we are very much aware Dice & Fold has a great potential for adding content horizontally. Releasing the game full and adding the additional consumable content with updates felt most comfortable for each member of the team.
Here is a warning tho, even though 20,000 players played the game's demo, it is still not battle tested, be patient while we fix up things, balance the content and add QoL in our first content update.

What do you think?


We care a lot about what you think, we were able to create a small community in discord & steam community forums, my team is actively engaging with your feedbacks and ideas, what do you think about our future plans?


[ 2024-06-18 15:56:54 CET ] [ Original post ]

Dice & Fold
Tinymice Entertainment Developer
Tinymice Entertainment Publisher
Q2 2024 Release
Game News Posts: 28
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (2022 reviews)
Public Linux Depots:
  • [0 B]
Dice & Fold is a game that combines the strategic depth of turn-based dungeon crawlers with the thrill of chance inherent in dice games. Players unfold cards to face the creature cards and try to beat the card and fold it. Reminiscent of classic table-top RPGs, the game adds a simple layer of strategy.

Mechanics

The core mechanic of the game revolves around dice rolling. Players engage in combat by rolling a dice, with the outcome directly influencing the strength of their attacks. The higher the roll, the more damage inflicted on the enemies. Strategic depth is introduced through the need to carefully select which enemy to attack first, requiring players to drag and drop the dice onto the appropriate enemy card's dice slot.

Each turn is a test of tactical acumen. Players must strategize the best use of their dice rolls to maximize damage and control the battlefield, while also anticipating the counterattacks from monster cards at the end of each turn. The game offers a compelling risk-reward system, challenging players to balance aggressive tactics against the need for self-preservation.

Adding to the complexity, the game features five distinct classes, each with unique abilities and playstyles. This diversity allows for varied approaches to dungeon exploration and combat, encouraging replayability and experimentation.

Roguelike & Deckbuilding Gameplay

With the generative dungeon system, reminiscent of the branching pathways in "Slay the Spire." This element of choice ensures that each journey through the dungeons is a unique experience, filled with unexpected challenges and rewards. As the player you will choose the enemy and upgrade cards you want to keep in your next turn.

Between dungeons, players have the opportunity to choose upgrades, similar to the mechanics in "Vampire Survivors." These upgrades range from enhancing dice rolls and bolstering class abilities to gaining new upgradeable cards that can turn the tide in challenging encounters.

If a player is defeated, the game doesn’t end in frustration. Instead, players are rewarded with meta upgrades and currencies that can be used to strengthen their character for subsequent runs. This progressive system ensures a continual sense of advancement and achievement, even in defeat.

Strategy & Chance Together

With its blend of strategy, chance, and RPG elements, "Dice & Fold" offers an engaging and ever-evolving gameplay experience that appeals to both fans of dungeon crawlers and players who enjoy the unpredictability of dice-based games. Its unique combination of mechanics, and expansive upgrade system, offers a lot of replayability and fun!

MINIMAL SETUP
  • OS: Ubuntu 12.04. SteamOS
  • Processor: 1.7 GHz ProcessorMemory: 300 MB RAM
  • Memory: 300 MB RAM
  • Graphics: NVIDIA GeForce 8 or higher. ATI X1600 or higher. or Intel HD 3000 or higher
  • Storage: 300 MB available space
GAMEBILLET

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18.74$ (25%)
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0.75$ (81%)
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4.5$ (85%)
7.49$ (63%)
3.83$ (74%)
0.88$ (91%)
0.9$ (91%)
9.74$ (25%)
8.63$ (46%)
0.75$ (85%)
0.9$ (92%)
2.25$ (91%)
1.13$ (91%)
5.0$ (80%)
20.0$ (60%)
0.88$ (82%)
21.99$ (45%)
3.0$ (85%)
5.0$ (80%)

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