Patch Notes v1.0.2 - Day 2 Update
My current goal on balancing is to send out minor nerfs to monsters and buffs to items DAILY till we find a good balance that makes everyone happy for the normal difficulty. On this update some Tier3-Tier4 monsters got nerfed and we balanced the pricing of rare items and how frequently they show up in the shop. This should feel easier for the "normal" difficulty. Hard difficulty will be there for extreme players. For Easy mode, if you read the previous patch notes we said that we made the easy mode easier. This time, we made the easy mode even easier with this update.
We have some bug fixes for you; - Do not lock skill slots for Jack & Gambler during boss & miniboss fights - Localize roll button text when using item effect of Dice Charm as well - Update item image for Goblin's Eye - Fix undo button damage calculation when Knight's skill is used - Update "Recent Trinkets" empty slot visuals - Fix recurring trinkets in the victory panel - Add exceptions for displaying shield & dismantle dice tutorials - Check if droppedTrinkets is null - Disable scrollview for dropped trinkets - Do not lock skill slots for Jack & Gambler if the last folded enemy is a Slimi, Scarecrow or Demon - catch save issue and open game scene - Disable shining effect for skill icon when Jack & Gambler's skill slots are locked - All notation of "dice" or "die" or "dices" is now "dice" we will use dice for both singular and plural form of the word.
Our team is excited to show you what we have in the store, thank you for the patience and continued support!
[ 2024-06-25 17:27:10 CET ] [ Original post ]
Hey Heroes! We have been crawling in the Steam Discussion Boards and Discord, and back at you with another quick patch. We are overwhelmed with the amazing reception by far. We also heard your feedback about the game being hard. We are slowly taking steps on balancing the curve by watching the stats data we have.
Balance of the Game
My current goal on balancing is to send out minor nerfs to monsters and buffs to items DAILY till we find a good balance that makes everyone happy for the normal difficulty. On this update some Tier3-Tier4 monsters got nerfed and we balanced the pricing of rare items and how frequently they show up in the shop. This should feel easier for the "normal" difficulty. Hard difficulty will be there for extreme players. For Easy mode, if you read the previous patch notes we said that we made the easy mode easier. This time, we made the easy mode even easier with this update.
Bug Fixes
We have some bug fixes for you; - Do not lock skill slots for Jack & Gambler during boss & miniboss fights - Localize roll button text when using item effect of Dice Charm as well - Update item image for Goblin's Eye - Fix undo button damage calculation when Knight's skill is used - Update "Recent Trinkets" empty slot visuals - Fix recurring trinkets in the victory panel - Add exceptions for displaying shield & dismantle dice tutorials - Check if droppedTrinkets is null - Disable scrollview for dropped trinkets - Do not lock skill slots for Jack & Gambler if the last folded enemy is a Slimi, Scarecrow or Demon - catch save issue and open game scene - Disable shining effect for skill icon when Jack & Gambler's skill slots are locked - All notation of "dice" or "die" or "dices" is now "dice" we will use dice for both singular and plural form of the word.
Thank you
Our team is excited to show you what we have in the store, thank you for the patience and continued support!
Dice & Fold
Tinymice Entertainment
Tinymice Entertainment
Q2 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 27
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(2022 reviews)
https://tinymice.org
https://store.steampowered.com/app/2693930 
[0 B]
Dice & Fold is a game that combines the strategic depth of turn-based dungeon crawlers with the thrill of chance inherent in dice games. Players unfold cards to face the creature cards and try to beat the card and fold it. Reminiscent of classic table-top RPGs, the game adds a simple layer of strategy.
Each turn is a test of tactical acumen. Players must strategize the best use of their dice rolls to maximize damage and control the battlefield, while also anticipating the counterattacks from monster cards at the end of each turn. The game offers a compelling risk-reward system, challenging players to balance aggressive tactics against the need for self-preservation.
Adding to the complexity, the game features five distinct classes, each with unique abilities and playstyles. This diversity allows for varied approaches to dungeon exploration and combat, encouraging replayability and experimentation.
Between dungeons, players have the opportunity to choose upgrades, similar to the mechanics in "Vampire Survivors." These upgrades range from enhancing dice rolls and bolstering class abilities to gaining new upgradeable cards that can turn the tide in challenging encounters.
If a player is defeated, the game doesn’t end in frustration. Instead, players are rewarded with meta upgrades and currencies that can be used to strengthen their character for subsequent runs. This progressive system ensures a continual sense of advancement and achievement, even in defeat.
Mechanics
The core mechanic of the game revolves around dice rolling. Players engage in combat by rolling a dice, with the outcome directly influencing the strength of their attacks. The higher the roll, the more damage inflicted on the enemies. Strategic depth is introduced through the need to carefully select which enemy to attack first, requiring players to drag and drop the dice onto the appropriate enemy card's dice slot.Each turn is a test of tactical acumen. Players must strategize the best use of their dice rolls to maximize damage and control the battlefield, while also anticipating the counterattacks from monster cards at the end of each turn. The game offers a compelling risk-reward system, challenging players to balance aggressive tactics against the need for self-preservation.
Adding to the complexity, the game features five distinct classes, each with unique abilities and playstyles. This diversity allows for varied approaches to dungeon exploration and combat, encouraging replayability and experimentation.
Roguelike & Deckbuilding Gameplay
With the generative dungeon system, reminiscent of the branching pathways in "Slay the Spire." This element of choice ensures that each journey through the dungeons is a unique experience, filled with unexpected challenges and rewards. As the player you will choose the enemy and upgrade cards you want to keep in your next turn.Between dungeons, players have the opportunity to choose upgrades, similar to the mechanics in "Vampire Survivors." These upgrades range from enhancing dice rolls and bolstering class abilities to gaining new upgradeable cards that can turn the tide in challenging encounters.
If a player is defeated, the game doesn’t end in frustration. Instead, players are rewarded with meta upgrades and currencies that can be used to strengthen their character for subsequent runs. This progressive system ensures a continual sense of advancement and achievement, even in defeat.
Strategy & Chance Together
With its blend of strategy, chance, and RPG elements, "Dice & Fold" offers an engaging and ever-evolving gameplay experience that appeals to both fans of dungeon crawlers and players who enjoy the unpredictability of dice-based games. Its unique combination of mechanics, and expansive upgrade system, offers a lot of replayability and fun!MINIMAL SETUP
- OS: Ubuntu 12.04. SteamOS
- Processor: 1.7 GHz ProcessorMemory: 300 MB RAM
- Memory: 300 MB RAM
- Graphics: NVIDIA GeForce 8 or higher. ATI X1600 or higher. or Intel HD 3000 or higher
- Storage: 300 MB available space
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