Patch Notes v1.0.3 - Day 3 Update
To be honest, we are struggling with comments from some of the players about the game still being hard. Our team definitely has a bias on the game's difficulty since we have been playing it basically for the last 6 months. To reference this and make onboarding better: We implemented a way for Jack, Queen and Joker to get a simplified run for their Normal and Easy difficulty mode. New players play these heroes first, and making sure these are approachable could ease the experience of the onboarding of the game. We will keep monitoring the data we have. We definitely hear your comments about the difficulty, we will use the stats data we have and your common comments as a guide to balance the game further. I would like you to give us some tips and ideas about what feels unfair or unbalanced in the game in the comments of this patch notes.
We have some bug fixes; - implement a failsafe for game softlocking with items acquired by random item generator skills (Cook, Shopkeeper, Artist, Craftsman etc) - catch save issue and failsafe open game scene - sync all hero progress also using steam achieveiements - also sync didPlayWithJack based on each - failsafe unlocked hero syncer - add DiceSlotCompleted to autism/adhd filter - show disabled status if a trinket is already selected - also clear achievements when player resets manually on settings - fix trinket panel on MacOS - Remove Light component from activation VFX - trinket selection blocker logic - add love in a bottle brave hero exception - fix progress reset normal difficulty Additionally, in this post I would like to thank my team for putting extra effort into making sure we support the game after release with these daily patches. We definitely haven't anticipated the reception we have and all the feedback and ideas we get from the community.
[ 2024-06-26 16:22:37 CET ] [ Original post ]
Hey Heroes! Back at you with the Day 3 update! I know Day 1 updates are common, Day 2 sometimes, but not every game gets a Day 3 update.
Balance of the Game
To be honest, we are struggling with comments from some of the players about the game still being hard. Our team definitely has a bias on the game's difficulty since we have been playing it basically for the last 6 months. To reference this and make onboarding better: We implemented a way for Jack, Queen and Joker to get a simplified run for their Normal and Easy difficulty mode. New players play these heroes first, and making sure these are approachable could ease the experience of the onboarding of the game. We will keep monitoring the data we have. We definitely hear your comments about the difficulty, we will use the stats data we have and your common comments as a guide to balance the game further. I would like you to give us some tips and ideas about what feels unfair or unbalanced in the game in the comments of this patch notes.
Bug Fixes
We have some bug fixes; - implement a failsafe for game softlocking with items acquired by random item generator skills (Cook, Shopkeeper, Artist, Craftsman etc) - catch save issue and failsafe open game scene - sync all hero progress also using steam achieveiements - also sync didPlayWithJack based on each - failsafe unlocked hero syncer - add DiceSlotCompleted to autism/adhd filter - show disabled status if a trinket is already selected - also clear achievements when player resets manually on settings - fix trinket panel on MacOS - Remove Light component from activation VFX - trinket selection blocker logic - add love in a bottle brave hero exception - fix progress reset normal difficulty Additionally, in this post I would like to thank my team for putting extra effort into making sure we support the game after release with these daily patches. We definitely haven't anticipated the reception we have and all the feedback and ideas we get from the community.
Dice & Fold
Tinymice Entertainment
Tinymice Entertainment
Q2 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 27
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(2022 reviews)
https://tinymice.org
https://store.steampowered.com/app/2693930 
[0 B]
Dice & Fold is a game that combines the strategic depth of turn-based dungeon crawlers with the thrill of chance inherent in dice games. Players unfold cards to face the creature cards and try to beat the card and fold it. Reminiscent of classic table-top RPGs, the game adds a simple layer of strategy.
Each turn is a test of tactical acumen. Players must strategize the best use of their dice rolls to maximize damage and control the battlefield, while also anticipating the counterattacks from monster cards at the end of each turn. The game offers a compelling risk-reward system, challenging players to balance aggressive tactics against the need for self-preservation.
Adding to the complexity, the game features five distinct classes, each with unique abilities and playstyles. This diversity allows for varied approaches to dungeon exploration and combat, encouraging replayability and experimentation.
Between dungeons, players have the opportunity to choose upgrades, similar to the mechanics in "Vampire Survivors." These upgrades range from enhancing dice rolls and bolstering class abilities to gaining new upgradeable cards that can turn the tide in challenging encounters.
If a player is defeated, the game doesn’t end in frustration. Instead, players are rewarded with meta upgrades and currencies that can be used to strengthen their character for subsequent runs. This progressive system ensures a continual sense of advancement and achievement, even in defeat.
Mechanics
The core mechanic of the game revolves around dice rolling. Players engage in combat by rolling a dice, with the outcome directly influencing the strength of their attacks. The higher the roll, the more damage inflicted on the enemies. Strategic depth is introduced through the need to carefully select which enemy to attack first, requiring players to drag and drop the dice onto the appropriate enemy card's dice slot.Each turn is a test of tactical acumen. Players must strategize the best use of their dice rolls to maximize damage and control the battlefield, while also anticipating the counterattacks from monster cards at the end of each turn. The game offers a compelling risk-reward system, challenging players to balance aggressive tactics against the need for self-preservation.
Adding to the complexity, the game features five distinct classes, each with unique abilities and playstyles. This diversity allows for varied approaches to dungeon exploration and combat, encouraging replayability and experimentation.
Roguelike & Deckbuilding Gameplay
With the generative dungeon system, reminiscent of the branching pathways in "Slay the Spire." This element of choice ensures that each journey through the dungeons is a unique experience, filled with unexpected challenges and rewards. As the player you will choose the enemy and upgrade cards you want to keep in your next turn.Between dungeons, players have the opportunity to choose upgrades, similar to the mechanics in "Vampire Survivors." These upgrades range from enhancing dice rolls and bolstering class abilities to gaining new upgradeable cards that can turn the tide in challenging encounters.
If a player is defeated, the game doesn’t end in frustration. Instead, players are rewarded with meta upgrades and currencies that can be used to strengthen their character for subsequent runs. This progressive system ensures a continual sense of advancement and achievement, even in defeat.
Strategy & Chance Together
With its blend of strategy, chance, and RPG elements, "Dice & Fold" offers an engaging and ever-evolving gameplay experience that appeals to both fans of dungeon crawlers and players who enjoy the unpredictability of dice-based games. Its unique combination of mechanics, and expansive upgrade system, offers a lot of replayability and fun!MINIMAL SETUP
- OS: Ubuntu 12.04. SteamOS
- Processor: 1.7 GHz ProcessorMemory: 300 MB RAM
- Memory: 300 MB RAM
- Graphics: NVIDIA GeForce 8 or higher. ATI X1600 or higher. or Intel HD 3000 or higher
- Storage: 300 MB available space
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