Hey Heroes! Another day, another Day X update from us. In this case it is Day 4 Update. We had some issues with cloud save system for cross platform saves. This should be fixed with this update, if you lost your progress on another device, launching the game once should sync your progress depending on your achievements and cross platform save should work with no issues after this point. We added Trinkets as dropable achievements. This adds 41 new achievements to already existing 40. If you already have bunch of trinkets, when you launch the game, you should get your trinket achievements instantly for those you already have now. We want to have tons of custom achievements in the future updates also, like "roll 20 dice in a roll".
Balance of the Game
Looking at the stats data, with yesterday's update, onboarding runs are way better at %70-50 beat ratio. We made smaller adjustments in this update to bring this close to 80%. We want the first 3 hero to be easier than usual since player still learns during these runs. If a player is a quick learner, or want more challenge, they can always play these heroes on Hard. Bosses: We had comments about some bosses being either too hard or too easy, this is also shown in the data. We listed the boss beat rates and made adjustments to the bosses in order to make them feel equally difficulty. See the updated boss stats, we will make additional changes as we see changes on the stats data:
Tho, the nature of the game, some heroes counter some bosses well (eg: Illusionist for king) To fight this, we are discussing ideas on letting the player choose which boss to fight, similar to choosing a companion. What do you think about this change, let me know in the comments. Companions: Some players stated that they always favor few companions over all of them. This is also shown in our stats data. Our main goal is to make you choose a companion that is synergic with your hero's skill. We made some balance changes on companion skills, their health and skill slots to make sure they are unified in terms of power. For example, now, Shopkeeper takes all your spare silver, Cook damages your hero by 2 upon using their skill. We also balanced all companion skill slots and health.
QoL Enhancements
We now display the hero & companion rarities in the codex. Also added a note in game related to how the trinket drop logic happens. The rarity of the Hero you beat the boss determines the trinket rarity you will get.
Codex: In Codex, all elements now show their rarity, and all the elements are sorted by their rarity in game.
Bug Fixes
Here are some bugs we fixed in this patch; - Fixed some bugs related to high tier trinkets. - Fixed some bugs causing the game to soft lock.
About Dice/Die Grammar In Game
Understandability of the in-game text is the 1st priority for us. We had a player get very upset about this and even wrote a negative review. We made the decision to use the word "dice" for both the plural and singular forms of the word. Both uses are generally accepted nowadays and the word "die" is confusing in the concept of our game, some lines get confusing as the word "die" also has another relatable meaning in our game. - A dice is a small cube which has between one and six spots or numbers on its sides, and which is used in games to provide random numbers. In old-fashioned English, 'dice' was used only as a plural form, and the singular was die, but now 'dice' is used as both the singular and the plural form. [ Collins COBUILD Advanced Learners Dictionary. Copyright HarperCollins Publishers ] - With plural dice. (The form dice (used as plural and singular) is of much more frequent occurrence in gaming and related senses than the singular die.) [Oxford English Dictionary]
[ 2024-06-27 15:18:25 CET ] [ Original post ]
🕹️ Partial Controller Support
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Mechanics
The core mechanic of the game revolves around dice rolling. Players engage in combat by rolling a dice, with the outcome directly influencing the strength of their attacks. The higher the roll, the more damage inflicted on the enemies. Strategic depth is introduced through the need to carefully select which enemy to attack first, requiring players to drag and drop the dice onto the appropriate enemy card's dice slot.Each turn is a test of tactical acumen. Players must strategize the best use of their dice rolls to maximize damage and control the battlefield, while also anticipating the counterattacks from monster cards at the end of each turn. The game offers a compelling risk-reward system, challenging players to balance aggressive tactics against the need for self-preservation.
Adding to the complexity, the game features five distinct classes, each with unique abilities and playstyles. This diversity allows for varied approaches to dungeon exploration and combat, encouraging replayability and experimentation.
Roguelike & Deckbuilding Gameplay
With the generative dungeon system, reminiscent of the branching pathways in "Slay the Spire." This element of choice ensures that each journey through the dungeons is a unique experience, filled with unexpected challenges and rewards. As the player you will choose the enemy and upgrade cards you want to keep in your next turn.Between dungeons, players have the opportunity to choose upgrades, similar to the mechanics in "Vampire Survivors." These upgrades range from enhancing dice rolls and bolstering class abilities to gaining new upgradeable cards that can turn the tide in challenging encounters.
If a player is defeated, the game doesn’t end in frustration. Instead, players are rewarded with meta upgrades and currencies that can be used to strengthen their character for subsequent runs. This progressive system ensures a continual sense of advancement and achievement, even in defeat.
Strategy & Chance Together
With its blend of strategy, chance, and RPG elements, "Dice & Fold" offers an engaging and ever-evolving gameplay experience that appeals to both fans of dungeon crawlers and players who enjoy the unpredictability of dice-based games. Its unique combination of mechanics, and expansive upgrade system, offers a lot of replayability and fun!- OS: Ubuntu 12.04. SteamOS
- Processor: 1.7 GHz ProcessorMemory: 300 MB RAM
- Memory: 300 MB RAM
- Graphics: NVIDIA GeForce 8 or higher. ATI X1600 or higher. or Intel HD 3000 or higher
- Storage: 300 MB available space
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